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Content Count
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Status Updates posted by 1Leonard
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That's too bad. Just goes to show that "It's a mod" is not a legal defense.
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@Squall Lionhart VP's theory is that EA outsourced this to LucasFilm as a way to avoid more negative backlash from the star wars community, which makes ample sense.
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Looking at all the production troubles, Solo was way better than it had any right to be.
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I'm not a native English speaker either, it's clearly a (admittedly overused) figure of speech. A simple search would have shown you that.
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I do not like The Force Unleashed 2
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I like The Force Unleashed
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I still think "Meetra Surik" is such a dumb name
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I don't dislike it, but I grew up with a red cat named Mitra and in dutch (my native language) that's pronounced just like Meetra.
Surik is a (very small) village in Iran.
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Modded TSL on mobile is pretty impressive, imagine showing it to my 15 year younger self!
Thanks to all modders on this site!
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Right now playing through Jedi: Fallen Order. I think it's suprisingly fun! The combat is a bit crummy and the enemies track too much, but I'm enjoying my time.
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Well I for one can't wait for all the new 36-hour critical analyses by all the Youtube "skeptics" with an anthropomorphised animal or object in their logo. Gotta earn that dough!
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Who was Mira's father?
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avellone said he wouldn't answer that question unless he gets to make kotor 3 (source)
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Thanks @zbyl2!
If I had to guess, it'd be Canderous (I would not really like this), as far as I know he is the only one who kreia repeatedly describes as a beast/predator.
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Anyone got a good way on how to make portraits?
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Anyone have any documentation on creating new area models?
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Apparently someone we all love had a cameo in TFA!
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Does anyone here have some documentation saved on how UV mapping works on KotOR models?
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Nothing special like DP says, but a quick run-down is this:
Each vertex has a UV position (like 0.99 0.99) which is an XY point on the texture.
Each vertex in a face has one of those UV coordinates, and the space that face uses is calculated between those three XY coordinates.
Lastly, each of those coordinates is a percentage between 0.0 and 1.0, which is why the texture doesn't always benefit from being upscaled.
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Finished Baldur's Gate II: Throne of Bhaal yesterday, what a journey it was.
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Played the EE version. And yes, as far as I know, most if not all mods are compatible with it. I'm going to take a break from infinity engine games though, played through Planescape: Torment, Baldur's Gate I and II one after the other. I'll certainly revisit them though! And I still have to play the Icewind Dale series sometimes.
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First mod released
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Haven't been able to do any modding last month due to a broken laptop and now classes have begun again. At least I backed everything up...
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I always feel a little sad when I finish TSL
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I hope 2016 will be a golden age for KotOR Modding
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I made a Steam Guide on installing mods in cooperation with the Steam Workshop. Read it here: http://steamcommunity.com/sharedfiles/filedetails/?id=488641307
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I've been skinning a new head from scratch and it shows me yet again that you learn by doing.
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Just finished Planescape: Torment for the first time ever! What a great game...
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Just saw TFA a second time. It differs more from IV than I initially thought (please don't start fighting again guys
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