-
Content Count
407 -
Joined
-
Last visited
-
Days Won
21
Everything posted by Mephiles550
-
The more I played M478 recently and looked over some of it's criticisms over the years, I've come to think that the planet might have been an excellent fit for Kotor 1, but it does not fit well in TSL. It's an excellent mod and I liked it regardless.
-
It was good, it just needed a final pass, a while back I spent a week or two straightening up placeables, npc's and doors because they were all slightly out of line or at weird rotations that didn't fit, it's not much but it's something.
As for getting it across to KotOR1, it's easy enough to do and I wrote a tutorial on porting levels if anyone feels up to doing it, or they might already be available amongst the cluttered early mess I made when I also ported everything from K2 to K1 : https://www.moddb.com/mods/expanded-galaxy-project-kotor-12/downloads
But in all honesty, it's probably easier and more practical to do it from scratch so as to know exactly what is necessary.
-
>All swords in KOTOR have Cortosis weaves according to Trask, and can resist lightsabers
>Proven by in-game mechanics
>Cortosis is extremely expensive
>Short swords can resist lightsabers and are worth like one creditWhat did Bioware mean by this
-
I remember seeing a Kotor 1 mod that gave you several force points for your very first level up as a Jedi on Dantooine, but kept point progression regular after that. It wasn't that it just gave you a bunch of points to use for each level up, just the one time.
Was such a mod ever made or am I losing my mind -
If you use the brotherhood of Shadow mod, what happens if the keep Sera Degana with you all the way to meeting Bastilla on Lehon and add her to your party via the dark ending? Bastila and Sera use the same character select slot.
-
To answer the question in regard to party slots, you cannot add an NPC to a slot that is already filled. The script will simply fail. If it was supposed to perform additional functions after trying to add the NPC, then those will probably break. One would hope that some failsafes were built into the script to avoid that, but you'd have to look at the source.
-
It's been a while since I did a full light side playthrough on Kotor 2, but I was wondering how feasible it would be to make a mod where the cutscene showing Traya being thrown into the Trayus pit would play at the end of the light side ending? IIRC it's only shown on the dark ending
I always thought it was fitting for both endings.