Kainzorus Prime

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Files posted by Kainzorus Prime

  1. Peragus Mining Gear

    Author:
    Kainzorus Prime
     
    Mod Name:
    Peragus Mining Gear 1.01
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now.
     
    2. Installation:
    =========
    Copy the files into the Override folder. Overwrite existing if necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    4,741 downloads

       (10 reviews)

    18 comments

    Updated

  2. Cassus Fett’s Unique Armor

    Author:
    Kainzorus Prime
     
    Mod Name:
    Cassus Fett’s Unique Armor
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod adds an unique Mandalorian Neo Crusader appearance to Cassus Fett’s Battle Armor, while not affecting the three regular Mandalorian types seen in the game.
     
    2. Installation:
    =========
    Run the patcher, find the armor in the game.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    Zbyl2 - Patcher help.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    2,525 downloads

       (9 reviews)

    2 comments

    Updated

  3. Malak - Path of Corruption

    Author:
    Kainzorus Prime
     
    Contact:
    Kain0489@hotmail.com
     
    Mod Name:
    Malak - Path of Corruption
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    These skins change and unify Malak's Jedi and Sith appearances. The mask, collar, and chest plates retain their shine from default texture, and it's noticeable enough without poking the viewer's eyes out.
    New eyes were added to the Jedi, Sith and Jawless appearances. The Jedi appearance was designed to resemble the sith outfit, while not taking too many textures from the latter directly.
     
    The skins are compatible with TSL, and can be placed in its Override folder to be used with the game.
     
    2. Instalation:
    =========
    Unpack all files from zip and place them in Override folder.
    If you do not have Override folder, create it in main KotOR or TSL directory.
     
    3. Usage
    =========
    This is mainly intended as replacement skin for Malak, but you can download any disguise item that changes you to him and this skin will be applied to it.
     
    4. REMOVAL:
    ===========
     
    Remove following files from the Override folder to uninstall:
     
    N_DarthMalak01.tga
    N_DarthMalakh01.tga
    N_JediMalek01.tga
    N_JediMalek01.txi
    N_JediMalekH01.tga
    N_JediMalekH02.tga
     
    5. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    6. DISCLAIMER:
    ===============
     
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    4,250 downloads

       (7 reviews)

    2 comments

    Updated

  4. [TSL] NPC Overhaul Mod

    Author:
    Kainzorus Prime
     
    Mod Name:
    NPC Overhaul Mod
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations.
    It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian.
     
    It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them.
     
    Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc.
     
    2. Installation:
    =========
    Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
     
    More Screenshots:
     
     

    23,697 downloads

       (27 reviews)

    57 comments

    Updated

  5. [TSL] Legacy of Kain Soundset

    Author:
    Kain Prime
    Mod Name:
    Legacy of Kain Soundset for TSL 1.0
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
    This mod adds a playable soundset to TSL, based on the titular protagonist of the Legacy of Kain series.
    2. Installation:
    =========
    Run the TSLPatcher. Use the Kotor Save Editor to open the savegame of your choice, and add the "Player_Kain" soundset to your character under the "Soundset" header.
    3. Credits:
    ===========
    Special thanks to:
    Deadly Stream - For all the great resources.
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    224 downloads

       (1 review)

    0 comments

    Submitted

  6. Companions' Robes

    Author:
    Kainzorus Prime
     
    Mod Name:
    Companions' Personal Robes
     
    *************************
    Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod adds personalized robes for the human companions who can be trained into Force users. It also modifies Handmaiden's robe.
     
    2. Instalation:
    ===========
    Place the files in the Override folder.
     
    3. Required mods:
    ===========
    http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/
     
    http://deadlystream.com/forum/files/file/101-visas-unmasked/
     
    4. Usage
    ===========
    The character's robe will automatically be added to the inventory once they become a Jedi.
     
    5. REMOVAL:
    ===========
    Remove the files from the OVerride folder.
     
    6. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    Fair Strides - Inventory spawn scripts.
     
    7. DISCLAIMER:
    ===========
    This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    4,123 downloads

       (15 reviews)

    14 comments

    Updated

  7. Qui-Don Jorn's Sabers 4.0 KotOR Conversion

    Author:
    Qui-Don Jorn/Kainzorus Prime
     
    Mod Name:
    Qui-Don Jorn's Sabers 4.0 KotOR Conversion
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod converts the 4.0 version of Qui-Don Jorn's default replacement hilts from TSL to KotOR.
     
    2. Installation:
    =========
    Copy all the files into the Override folder. Overwrite as necessary.
     
    3. Compatibility:
    =========
    Mod is incompatible with other default hilt replacements, obviously.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    12,737 downloads

       (12 reviews)

    15 comments

    Updated

  8. [KotOR] Prequel Robe Replacement

    Author:
    Kainzorus Prime, Darth DeadMan
     
    Mod Name:
    KotOR Prequel Robes Replacement 1.1
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod replaces the default Jedi and Dark Jedi robes with the styles seen in Episode I-III. Includes new icons, texture for Qel-Droma robe, optional replacement for Jedi robes worn by NPCs, as well as optional replacement for Star Forge/Darth Revan’s robes.
     
    2. Installation:
    =========
    Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    Varsity Puppet - Discovered the cause of model crashes on macs; fixed half the models.
     
    Fair Strides - Fixed the other half of the models; relayed information between Kainzorus and Varsity Puppet.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    25,709 downloads

       (17 reviews)

    32 comments

    Updated

  9. K1 - Clone Wars Armors

    Authors:
    Kainzorus Prime, Darth DeadMan, Fair Strides, DarthParametric
     
    Mod Name:
    Clone Wars Armor Pack
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
     
    This mod will add variety of clone armors and two variants of DC-15 rifle to your game. You can either get them from the corpse of Republic Trooper aboard the Endar Spire, or use the console commands.
     
    2. Installation:
    =========
    Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
     
    3. Usage
    =========
    All armors, ten DC-15A and ten DC-15S rifles can be found on a Republic Trooper corpse aboard the Endar Spire, marked “Republic Quartermaster Corpse”.
     
    Item codes are as follows:
     
    clone_clean - Clean Episode III Armor
    clone_dirty - Weathered Episode III Armor
    clone_blue - 501st Legion Armor
    clone_red - Shocktrooper Armor
    clone_green - 442nd Siege Battalion Armor
    clone_yellow - 212th Attack Battalion Armor
    clone_grey - 41st Elite Legion Armor
    clone_star - 327th Star Corps Armor
    clone_neyo - 91st Reconnaissance Corps Armor
    clone_shadow - Shadowtrooper Armor
    clone_para - Paratrooper Armor
    clone_marine - Galactic Marine Armor
    clone_gree - Commander Gree’s Armor
    clone_cody - Commander Cody’s Armor
    clone_bacara - Commander Bacara’s Armor
    clone_bly - Commander Bly’s Armor
    clone_deviss - Captain Deviss’s Armor
    clone_commando - Commando Armor
    clone_boss - Delta-38’s Armor
    clone_sev - Delta 07’s Armor
    clone_fixer - Delta 40’s Armor
    clone_scorch - Delta 62’s Armor
    clone_classic - Clean Episode II Armor
    clone_captain - Clone Captain Armor
    clone_commander - Clone Commander Armor
    clone_sergeant - Clone Sergeant Armor
    clone_lieutenant - Clone Lieutenant Armor
    arc_basic - ARC Trooper Armor
    arc_red - ARC Captain Armor
    arc_blue - ARC Lieutenant Armor
    arc_yellow - ARC Commander Armor
    dc-15a - DC-15A Blaster Rifle
    dc-15s - DC-15S Blaster Carbine
     
    4. Credits:
    ===========
    Special thanks to:
     
    MarcusLeCoy - Original 501st Legion texture.
    Dark_Cuillere - Original Commander Cody texture.
    Ruku - Most of original Episode III Clone textures.
    Pahricida - Original DC-15A model and textures.
    SoM3 - Original DC-15s model and textures.
    Holowan Laboratories - For all the great resources.
     
    5. DISCLAIMER:
    ===============
     
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    6,376 downloads

       (8 reviews)

    20 comments

    Updated

  10. TOR HK Skin Pack

    Author:
    Kainzorus Prime
     
    Mod Name:
    TOR HK Droids Skin Pack
     
    *************************
    Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod provides several custom versions of HK series droids, available for Darth Parametric's TOR HK Droids mod.
     
    2. Installation:
    =========
    Copy the files of your choosing into the Override folder, overwriting as necessary.
     
    Darth Parametric's original mod is required for this one to function properly - http://www.nexusmods.com/kotor2/mods/52/?
     
    3. Credits:
    ===========
    Special thanks to:
     
    Darth Parametric - for the original TOR HK Droids mod.

    4,602 downloads

       (21 reviews)

    28 comments

    Submitted

  11. [TSL] Fixed Proficiency/Focus Feat Icons

    NOTE: Do NOT use this with the most recent version of TSLRCM, as we fixed it in the feat.2da. Installing this ontop of TSLRCM will re-add the bug!
     
    Author:
    Kainzorus Prime
     
    Mod Name:
    Proficiency/Focus Feat Icons Fix
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod fixes the oversight present since the first KotOR, which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa.
     
    2. Installation:
    =========
    Drop all the files into the override. Overwrite as necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    1,438 downloads

       (6 reviews)

    3 comments

    Updated

  12. [TSL] Clone Wars Armors

    Authors:
    Kainzorus Prime, Darth DeadMan, Fair Strides
     
    Mod Name:
    [TSL] Clone Wars Armor Pack
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
    This mod will add variety of clone armors and two variants of DC-15 rifle to your game. You can either get them from the corpse of a Republic Trooper corpse aboard the Harbinger, or use the console commands.
     
    2. Installation:
    =========
    Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
     
    3. Usage
    =========
    All armors, ten DC-15A and ten DC-15S rifles can be found on a Republic Trooper corpse aboard the Harbinger, marked “Republic Quartermaster Corpse”, found in the Crew Quarters.
     
    Item codes are as follows:
     
    clone_clean - Clean Episode III Armor
    clone_dirty - Weathered Episode III Armor
    clone_blue - 501st Legion Armor
    clone_red - Shocktrooper Armor
    clone_green - 442nd Siege Battalion Armor
    clone_yellow - 212th Attack Battalion Armor
    clone_grey - 41st Elite Legion Armor
    clone_star - 327th Star Corps Armor
    clone_neyo - 91st Reconnaissance Corps Armor
    clone_shadow - Shadowtrooper Armor
    clone_para - Paratrooper Armor
    clone_marine - Galactic Marine Armor
    clone_gree - Commander Gree’s Armor
    clone_cody - Commander Cody’s Armor
    clone_bacara - Commander Bacara’s Armor
    clone_bly - Commander Bly’s Armor
    clone_deviss - Captain Deviss’s Armor
    clone_commando - Commando Armor
    clone_boss - Delta-38’s Armor
    clone_sev - Delta 07’s Armor
    clone_fixer - Delta 40’s Armor
    clone_scorch - Delta 62’s Armor
    clone_classic - Clean Episode II Armor
    clone_captain - Clone Captain Armor
    clone_commander - Clone Commander Armor
    clone_sergeant - Clone Sergeant Armor
    clone_lieutenant - Clone Lieutenant Armor
    arc_basic - ARC Trooper Armor
    arc_red - ARC Captain Armor
    arc_blue - ARC Lieutenant Armor
    arc_yellow - ARC Commander Armor
    dc_15a - DC-15A Blaster Rifle
    dc_15s - DC-15S Blaster Carbine
     
    4. Credits:
    ===========
    Special thanks to:
     
    MarcusLeCoy - Original 501st Legion texture.
    Dark_Cuillere - Original Commander Cody texture.
    Ruku - Most of original Episode III Clone textures.
    Pahricida - Original DC-15A model and textures.
    SoM3 - Original DC-15s model and textures.
    Holowan Laboratories - For all the great resources.
     
    5. DISCLAIMER:
    ===============
     
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    4,848 downloads

       (10 reviews)

    17 comments

    Updated

  13. Kreia - Beta Appearance

    Author:
    Kainzorus Prime
     
    Mod Name:
    Kreia - Beta Appearance
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod gives Kreia her appearance from beta/pre-release stage of the game. Notable differences include shorter outer robe, shine effects on her hair clasps and slight reflection to her eyes. The head changes also apply to her Sith appearance as well.
     
    2. Installation:
    =========
    Drop all the files into the override. Overwrite as necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    1,321 downloads

       (6 reviews)

    5 comments

    Updated

  14. [KotOR] Fixed Proficiency/Focus Feat Icons

    Author:
    Kainzorus Prime
     
    Mod Name:
    Proficiency/Focus Feat Icons Fix
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod fixes the oversight which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa.
     
    2. Installation:
    =========
    Drop all the files into the override. Overwrite as necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    14,769 downloads

       (12 reviews)

    4 comments

    Submitted

  15. PC Response Moderation

    Author:
    Kainzorus Prime
     
    Mod Name:
    PC Response Moderation
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations.
    The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions.
    The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child.
     
    This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones.
     
    2. Instalation:
    =========
    Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes.
     
    3. Usage
    =========
    The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder.
     
    4. REMOVAL:
    ===========
    Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de
     
    Replace the modded file with the one downloaded from the link above.
     
    5. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    6. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    25,465 downloads

       (21 reviews)

    35 comments

    Updated

  16. [KotOR] NPC Overhaul Mod

    Author:
    Kainzorus Prime
     
    Mod Name:
    KotOR NPC Overhaul Mod
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod attempts to rectify the clone effect as much as possible by differentiating the characters where applicable, reassigning the sound sets and giving the characters different equipment to fit better with the story.
     
    2. Installation:
    =========
    Run the patcher and let it do its magic. If you also use the Sunry Murder Recording Enhancement mod, copy the .mod file from the compatibility folder and overwrite the one in the game's "modules" folder.
     
    3. Compatibility:
    =========
    The patcher ensures compatibility with most other mods, except those which also use .mod files that alter the same areas as this mod.
     
    A compatibility patch for Sunry Murder Recording Enhancement mod is included.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    17,020 downloads

       (18 reviews)

    48 comments

    Updated

  17. [TSL] Prequel Robe Replacement

    Author:
    Kainzorus Prime, Darth DeadMan
     
    Mod Name:
    TSL Prequel Robes Replacement 1.0
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod replaces the Padawan-type robes with the styles seen in Episode I-III. Includes new icons.
    2. Installation:
    =========
    Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    9,392 downloads

       (15 reviews)

    18 comments

    Submitted

  18. Sion's arrival at Peragus - High Resolution Movies

    Author:
    Kainzorus Prime
     
    Mod Name:
    Sion's Arrival at Peragus - High Resolution Movies
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod replaces the low-res pre-rendered scenes of Harbinger arriving at Peragus found in Zbyl2's 'Sion's arrival at Peragus Fix' mod and TSLRCM.
     
    The new scenes were made using Obsidian's High Quality Movie Patch files.
     
    2. Installation:
    =========
    Place the two files in the Movies folder, in the game's directory.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    8,186 downloads

       (8 reviews)

    5 comments

    Submitted

  19. Count Dooku - PMHC01 Replacement

    Author:
    Kainzorus Prime
     
    Mod Name:
    Count Dooku - PMHC01 Replacement
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
     
    After the demise of my old TSL Dooku skin along with pcgamemods, I've decided to make it once again,
    this time having more experience and using more suitably shaped head. The skin replaces PMHC01,
    or the caucasian guy with scar underneath his right eye. There are custom icons present aswell, though they don't differ too much.
    As Dooku was never shown any sign of dark side corruption, there are no transitions included, all dark side skins using the same one as normal light side head.
     
    2. Instalation:
    =========
    Unpack all files from zip and place them in Override folder.
    If you do not have Override folder, create it in main K1 directory.
     
    3. Usage
    =========
    This replaces the first caucasian pc head, so you just can create new pc or change current appearance via KSE to use it.
     
    4. REMOVAL:
    ===========
     
    Remove these files form Override folder to uninstall:
     
    PMHC01.TGA
    PMHC01D1.TGA
    PMHC01D2.TGA
    PMHC01D3.TGA
    PMHC01D.TGA
    PO_PMHC01.TGA
    PO_PMHC01D1.TGA
    PO_PMHC01D2.TGA
    PO_PMHC01D3.TGA
    PO_PMHC01D.TGA
     
    5. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    Hapslash - Original textures from his Dooku model for Jedi Academy.
     
    6. DISCLAIMER:
    ===============
     
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
     
     
     

    848 downloads

       (2 reviews)

    6 comments

    Updated

  20. Enhanced Lightning - Sith Edition

    Author:
    Kainzorus Prime
     
    Mod Name:
    Enhanced Lightning - Sith Edition
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
     
    This mod is a reskin of TriggerGod's high quality lightning effect, given a more purple hue to match Sith lightning used by Emperor, Kyle Katarn and Starkiller.
     
    2. Instalation:
    =========
    Unpack the contents to Override folder. The mod works for both K1 and TSL.
     
    3. Usage
    =========
    Use the bloody lightning power, watch the fireworks.
     
    4. Credits:
    ===========
    Special thanks to:
     
    TriggerGod - who made the original Enhanced Lightning mod.
     
    5. DISCLAIMER:
    ===============
     
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
     
     
     

    4,594 downloads

       (6 reviews)

    2 comments

    Updated

  21. Korriban/Manaan Music Fix

    Author:
    Kainzorus Prime
     
    Mod Name:
    Korriban/Manaan Music Fix
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas.
    The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music.
    Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one.
     
    This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music.
     
    2. Installation:
    =========
    Run the patcher and let it do its magic.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    Zbyl2 - Patcher help.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    Author:
    Kainzorus Prime
     
    Mod Name:
    Korriban/Manaan Music Fix
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas.
    The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music.
    Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one.
     
    This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music.
     
    2. Installation:
    =========
    Run the patcher and let it do its magic.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    12,614 downloads

       (8 reviews)

    2 comments

    Submitted

  22. Boma Beast Teeth Fix

    Author:
    Kainzorus Prime
     
    Mod Name:
    Boma Beast Teeth Fix
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod fixes one of the many, many screw-ups left in the wake of Obsidian's decision to mess with the engine's shaders.
     
    The Boma beasts on Dxun and Onderon had a black space between their teeth, while in reality, it should have been transparent as intended.
     
    2. Instalation:
    =========
    Place the files in the Override folder.
     
    3. Usage
    =========
    The mod will replace the textures as soon as they're in the Override.
     
    4. REMOVAL:
    ===========
    Remove the files from the OVerride folder.
     
    5. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    6. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    2,896 downloads

       (6 reviews)

    1 comment

    Submitted

  23. Peragus Galaxy Map Change

    Author:
    Kainzorus Prime
     
    Mod Name:
    Peragus Galaxy Map Change
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod introduces a very simple change to one of those little things that are there just to be annoying.
     
    The galaxy map on the Ebon Hawk displays both the planet icon and the model for Peragus II as a random brown ball.
    Which looks nothing like the planet you can see during the prologue or while on the outside of the facility. This mod fixes these two through texture changes.
     
    2. Instalation:
    =========
    Place the files in the Override folder.
     
    3. Usage
    =========
    The mod will replace the textures as soon as they're in the Override.
     
    4. REMOVAL:
    ===========
    Remove the files from the OVerride folder.
     
    5. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    6. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    1,533 downloads

       (6 reviews)

    1 comment

    Submitted

  24. PMHA03 Head Restoration

    Authors:
    Kainzorus Prime
     
    Mod Name:
    PMHA03 Head Restoration
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
     
    This mod will restore the unused male Asian head to be selectable during character creation. Given that it required flipping a single value in portraits.2da, I'm surprised it hasn't been done before.
     
    2. Installation:
    =========
    Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
     
    3. Usage
    =========
    Make new character and enjoy.
     
    4. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    5. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    466 downloads

       (1 review)

    0 comments

    Submitted

  25. Selectable Malak PC

    Author:
    Kainzorus Prime
     
    Mod Name:
    Selectable Malak's PC head
    Version: 2.1
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    =========
    This mod adds Malak's head as selectable PC to your game.
    However, as neither of Jedi Malak or Darth Malak's heads could be cut off from their bodies without messing facial animations, this is aletered and skinned Bald Asian head (PMHA03).
    The head comes with dark side transitions, and on a personal note - is best useable with Inyri Forge's mod "Darth Malak's Jawpiece"
     
    2. Installation
    =========
     
    Drop the files into the Override folder
     
    3. Un-Installing
    =========
     
    Delete the following files from your override directory (You can bring back previous states of files that were modified during instalation, they are in "backup" folder).
     
    pmha03.mdx
    pmha03.mdl
    pmha03.tga
    pmha03d.tga
    pmha03d1.tga
    pmha03d2.tga
    pmha03d3.tga
    PO_pmha3.tga
    PO_pmha3d.tga
    PO_pmha3d1.tga
    PO_pmha3d2.tga
    PO_pmha3d3.tga
     
     
    4. Credits:
    ===========
    Stoffe - For creation of TSL Patcher
     
    Holowan Laboratories - For all the great resources.
     
    5. DISCLAIMER:
    ===============
     
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    360 downloads

       (0 reviews)

    0 comments

    Submitted