Taki17

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Everything posted by Taki17

  1. A set of neat little changes that spice up the game a bit, well done. The only change I'm not sold on is the one for the Czerka representative lady. Considering she already had a unique head, I think the use of the new face would be better served elsewhere. Out of all the named characters, Dia (Taris bounty target), Ada (Vulkar serving girl) or Keira (Bek bodyguard) come to mind, since they all use the same generic face.
  2. Nice tweaks. Some of the creative decisions like the one regarding Gendar's clothing change somewhat bothered me in the K1CP, and additional fixes are always appreciated. The readme included for the tslpatcher seems to be for the Proper SIth Assassins mod.
  3. Have you considered contributing this and the rest of the level mesh fixes to the community patch?
  4. I think Tien's workshop is fine as it is, it has enough stuff and characters with Tien himself and his droids. I don't think the office is Vogga related, I was thinking about the small room with 2 entrances (on the map, the room between 4 and 6). It's a small office with a desk, chair and some crates. Looks like a store or reception area. Maybe the toydarian dockmaster's office (the one that has a problem with the Hawk parking at a reserved spot)? Not sure.
  5. Just putting out some ideas brainstorming-like, whatever comes to my mind, in no particular order: Don't forget that - if I'm not mistaken - TSLRCM restores the other room, opposite to the warehouse you mentioned. It's a small cantina, and if I remember correctly, the trandoshan who tells you about the other bounty hunters now resides there. That place also could use a little facelift. Also, there are a lot of unused or otherwise boring/empty areas around the main hub of the Refugee sector as well. Like that small office near the docks and Tien's workshop. That would be useful for something as well. The Refugee sector could use some more stuff (be it people or just objects like crates or trash) to make it more immersive. Another idea, though it might conflict with some mods: how about replacing the Entertainment Promenade with a larger module, wherere there are more cantinas and casinos (maybe use Citadel station entertainment module)? And the original Promenade could be a subsection of this.
  6. Sad to see her go like this... and I thought she'll pull through after they've announced that she was stabil. I really hope they'll find a nice way to write her out of the story / have her part reduced for the ninth movie. I don't how how well would CGI work though, Tarkin in Rogue One wasn't the greatest use of CGI I've ever witnessed - the CGI Leia wasn't as prominent, I have to watch it again, as she was on screen for like 10 seconds. Still, her daugther (Billie Lourd) also stars in the sequel trilogy as one of the resistence officers, and she bears a striking resemblance to her mother - maybe with some makeup and editing she could stand in for Leia, at least for a few scenes where they tie up some loose ends in the story with her involvement.
  7. I wonder if it referred to Hera or her father (as far as I'm aware, he is still alive in Rebels, though I'm not sure he will not die in a future episode). Also, there is Chopper on the Yavin base and the Ghost in the battle above Scarif. Loved how they smuggled in all these little details.
  8. Was the Nar Shaddaa module by any chance inspired by the Jedi Knight and Jedi Outcast Nar Shaddaa levels? Or is it just me who feels like it was?
  9. Around 2005: how the heck do I equip my character, jump and move around? And what the heck are these people even talking about? (I didn't speak english back then)
  10. Isn't that Anakin's lightsaber (the one Obi-Wan gave to Luke) that Finn is holding? The hilt sure looks like it is.
  11. The Telos academy hangar is not visible from the ship, as far as I'm aware; but the Peragus hangar is, when you can't take out some of the sith soldiers with the turret and you have to fight them aboard the Hawk.
  12. Here you go: http://1drv.ms/1DmENau Its not a true gameplay save though, it was made for research for a mod I'm planning to make when I found the eye glow issue. There's a protocol droid nearby.
  13. I have no mods installed, just the vanilla Steam version game. I've checked the override folder, it does not have any files related to protocol droids. In the meantime, I've checked the other droids, HKs and GOTO work fine too. So its only the generic protocol droids and B4D4.
  14. So far, only protocol droids seem to have this problem, astro droids & T3 work as they should. I've tried it with and without the force speed effect, no difference, problem still exists.
  15. Hi guys! I have small problem in TSL with the droids' eyes, as they don't have that glow that they used to have before (see screenshot). I'm using the new, updated Steam version without any mods, the problem never occured with the 4CD or the GOG version. The GOG version of K1 also has no similar problems. Screenshot: Nvidia GTX760, latest drivers, Win10 pro. All graphical options on max ingame. Did anybody else encounter this problem?
  16. Nézzenek oda, csak nem egy honfitárs? Btw, nice reskin!
  17. Is it possible to add more ships besides the Ravager? It'd be nice to also see some Sith and Republic warships. But given the current problems you're facing, I don't know if that would work.
  18. Why did you chose such a dark texture for the sky? I know that after the planet was devastated there's bound to be a lot of ash and dust in the air, but isn't it supposed to be clean in the restoration zones?
  19. How's progress on this project? It's been a long time since we've heard something new, this mod looks too promising to be abandoned for good...
  20. What is this Nar Shaddaa project of yours exactly? Are you planning to add more areas to the planet in KotOR 2?