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Everything posted by L0ki194
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On a scale of 1 - 10 (for somebody who has no idea with the subject) how easy is it to spawn placeables and such in a module? I'm wanting to try spawning a footlocker somewhere... whenever I get to that.
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You'd have to edit the OnEnter script for the module if you want to spawn it when the player enters the module. Since that will cause incompabilites with any other mod editing the same script (happens quite often with OnEnter scripts I think) I'd say that using the .git is the safer bet, especially since TSLPatcher can edit gits inside .mod files for even better compability options.
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Gonna see if I can upload some of the stuff I've done for TSL to the Steam Workshop. Hopefully it isn't too confusing to do.
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Was gifted the Steam version of K1 for my Birthday, and Flawless Widescreen works for it (it wouldn't work with my Retail version). Now I can play both KOTOR games in Widescreen!
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Yesterday we had to take my dog to the vet to be put down. We got her in 2007, and she was about 6 or 8 at that time, so yeah. She was preeeetty old. As much as I am sad she is gone, I'm glad we gave her a good life, than her first owners who had abused her.
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So I bought TSL on STeam, installed it and now it keeps crashing upon start-up. I'm not sure what causes this, as I have never run into this problem before with the Retail version. Any ideas?
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I'm gonna be a bit busy for August, because yay for procrastination. I'll still work on my current WIP from time to time as well.
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I'm curious as to how the new Controller support fro Kotor 2 on steam works. Think somebody with Steam TSL could make a brief video showing it off in action?