L0ki194

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Everything posted by L0ki194

  1. Just curious, but what are people's general opinion on the Jal Shey armors? I notice those get replaced a lot. (I say as I have 2 different replacer mods in progress :/)

    1. Show previous comments  2 more
    2. L0ki194

      L0ki194

      Thanks for the replies, I was always a bit curious to see people's opinions on those robes.

    3. Mellowtron11

      Mellowtron11

      Having played male Exiles, the chest armor portion of those armors look great, but the legs and midsection look very.... tight, like Mephiles550 said. But the fact that they're upgradeable and have a good defense bonus is very nice.

    4. Mephiles550

      Mephiles550

      No doubt that some of the higher armors are the best in the game due to their upgradability and lack of force restrictions, but they're too ugly for me to want them.

      Ossus Keeper Robe all the way baby

    5. Show next comments  3 more
  2. Hmm, I just tried adding a space between the comma, and it doesn't seem to work. So far this is my only issue I've encountered with the mod. Oh well, worst case scenario is I just have to word it differently without the name references.
  3. So I'm working on a mod that changes the Player Character's default clothing to their own custom appearance (now refers to models and textures labeled PFBX/PMBX, mainly so if anybody wants to change the appearance to something else). Additionally, it changes the armband you get on the Harbinger to a personal outfit that you can almost fully upgrade. However, I do have a question... I've used both Kotor Tool's UTI editor as well as K-GFF to edit what I want, and I've got it working in-game. However, for the description of the item, the workbench doesn't display the character's name, unlike in the inventory/equip screen. Is there any way to fix this, or should I just change it so there's no mention of a name? (Also, I'm unfamiliar with K-GFF, where do you modify the icon number?) Any help or advice would be appreciated.
  4. I've got a slight suggestion if you don't want Belaya to hold a lightsaber while in dialogue. Perhaps you could script it so right as she yells "For Juhani!" she equips and draws her lightsaber. Looking at a youtube video, I don't think "For Juhani!" is a separate line though, so you might have to splice it off the one voice clip and make it play separately after.
  5. Guess it's a good idea I decided to start organizing the mods I've downloaded. Sorting by a "Mod Author's Mod Name Ver#" format, so I can keep track of whose mods are what better.

    1. Sith Holocron

      Sith Holocron

      It speeds things up considerably!

    2. L0ki194

      L0ki194

      Indeed! Don't know why it took me till now to sort it this way (although almost every year I tend to mess with how I categorize and sort the mods I've downloaded.)

  6. I'm curious, and I know it might sound dumb, but do any of you suppose it would be easier to access (and maybe modify) files from the Xbone download as opposed to modifying the game on the original Xbox? On a side note, I suppose playing the Xbox copy of TSL will be a better experience on Xbone compared to the 360 emulation. I remember on 360 having some loud sound cracks/pops, and some random stuttering/jumping. I think I remember even having my camera bug out hard and do a literal back-flip on me once. EDIT: Also hell yeah, glad to know Destroy All Humans 1 is on the Backwards Compatibility list. I just pray 2 gets on as well, because that never did on 360.
  7. I love how EA just keeps continuously messing things up... I'm waiting for the day I hear that they finally shut down, but that'll probably never happen. Wouldn't be the first time they've said something misleading. When KOTOR 1 made it to Xbox One backwards compatibility, they posted a video saying that it was an "updated version" with "updated graphics". Only thing I've seen is that the resolution is increased to 1080p (still in 4:3) and the frame-rate got a bit of a boost.
  8. I'm enjoying watching these videos a lot. It's taking me back to around ten years ago when I was browsing Kotor mods on YouTube when all I had was the Xbox versions. I remember seeing a few videos on one of the early M4-78 mods (probably Stoney's version that I saw being played), and being amazed by yet another piece of TSL's Cut Content that I had no idea about when I was a kid. I'm looking forward to the next video...
  9. Updated the last post in my WIP thread with some new screens on that Star Forge robes pack I've been working on. http://deadlystream.com/forum/topic/2666-wip-l0ki194s-development-shack/page-3?do=findComment&comment=57064

    1. jc2

      jc2

      I like the maroon colored robe the best!

    2. L0ki194

      L0ki194

      Agreed. It's actually my favorite one so far. Another robe color I want to try is a sort of washed out green color for the hood/cloak.

  10. Looks fantastic, the only thing I'd want to see tweaked is the brightness on the metal areas so that it's a bit brighter.
  11. Thank you very much! A few things might look a little weird at the moment, but I ain't complaining. It works, and that's all I need.
  12. Perhaps some extra variations of the hilt? Could be with either textures or models, and maybe one with a gold/silver motif?
  13. While I'm going to stick to my PC copies of KOTOR 1 and 2 for obvious reasons, I'm still really blown away by Microsoft's efforts with the Backwards Compatibility front. I'll probably end up picking up the Xbox One X one day when it's slightly cheaper, just because I'll be able to basically play all of my old OG Xbox and 360 games with some technical improvements. That, and hopefully some of the games that weren't on the 360's Backwards Compatible list can finally come back (Destroy All Humans! 1 being playable, but not 2 along with it on 360 for example).
  14. Ok, so after reading the other thread about this, I tried my hand at K-GFF editor (which I have never used) to resize the main menu. My Monitor's resolution is 1360x768, and I did successfully scale the background to that, but I have no idea how to go about adjusting the menu UI prompts. For a quick test I did fiddle around with multiplying the values of the 'width' and 'height' for each UI element by a certain amount (if you're curious, I divided 1360 by 640 and 768 by 480 to get said values to multiply by), but nothing else. Again, I've never even touched K-GFF editor before, so I really have no idea what I'm doing, but I really want to try and get this working...
  15. Well that's a shame, although reading these posts is interesting... sounds like it might actually be possible.
  16. One of the main gripes I have with K1 is while you're playing at a higher screen resolution (say 1080p or higher, for example), the menu screens are still locked into a small 800x600 window with a border around it, unlike in TSL where the menus scale to your currently selected resolution... I don't know if it's even possible, but is there any way to make it so K1's Menus scale in a similar fashion as TSL's Menus?
  17. It took me a while, but I feel the pay-off was worth it. Now, onto the others... https://i.imgur.com/ZQTW2xg.jpg

  18. L0ki194

    Beginning of work

    Looking good so far, I'll be interested to see where this goes. (Also glad you changed the color of the pants from light blue to black. Looks much better)
  19. Hopefully I'm not hassling you again with this, but I was just wondering if you could do the following for both the TSL and K1 models: - make the collar just a hair or two taller (kind of an in-between of the first and last edit you made to the collar) - make the torso area a little thinner (maybe by trying to match the body shape to something like the Heavy armor models, if that's possible.) That's the last of my suggestions, not gonna ask for other variants like I said before.
  20. Hmm... maybe the room for his final fight on Malachor would be a good spot? Probably could have him standing on one of the red circles on the floor with an almost red glow underneath him. Either doing the pose he has in the menu, or the one when he's on the Harbinger/the middle of the Korriban academy. Edit: Just occurred to me, if that happens, you'd literally have all 3 menu backgrounds be where you last fight said character. Neat. (Nihilus at the bridge of the Ravager, Sion in the room before the Trayus Core, and finally Kreia in the center of the Trayus Core itself.)
  21. I'm interested in this concept. I think one of the things that should happen, if it can, is a sort of frame to go around the menu options, with a black/dark background. Kreia at the Trayus Core with floating Lightsabers seems like a good idea. Same goes for Nihilus at the bridge of The Ravager, as well as having Visas next to him. For Sion's background, it feels a little too close, and a bit too bright. Maybe another option would be him at the Korriban Academy? Still, I'm interested to see where you take this.
  22. Just for the fun of it, I'm gonna go through TSL's Head files sometime and compare them to heads from K1 to see what Obsidian altered.

    1. L0ki194

      L0ki194

      I forgot to add, I'll be checking them via the Textures themselves...

    2. Sith Holocron
    3. L0ki194

      L0ki194

      I'm aware of this chart. I was just meaning other NPC heads as well.