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Showing content with the highest reputation since 11/21/2023 in File Comments

  1. 2 points
    Hey everyone! This took me several years longer to get back to than I had hoped. But now after many hours of struggling with KotOR's highly limited scripting functions, I have finally fixed it. The update has now been uploaded, enjoy.
  2. 2 points
    Oh how long I have waited for this mod....
  3. 2 points
    Definitely a worthy addition to the game, the doors to get here were in the original level and there was a "Library Map Note" present in dialog.tlk as well. I have already adapted it, the modders resource version contains an empty module, but the installer version can install it directly to the first game, someone just needs to add some content to them, I know there is already one modder working on it. I did consider fixing the arch, however there was no rubble present from it so I figured perhaps it had been damaged a long time ago, rather than recently.
  4. 2 points
    Update: The smaller files have been added to this page as an optional download.
  5. 2 points
    N_Mandalorian04.tga is the name of the BOSSR Mandalorian texture. You should take one of the textures from this mod, rename it to N_Mandalorian04 and place it in your Override folder. You could also recolor this texture to match the BOSSR Mandalorian texture.
  6. 2 points
    Here's my personally modified changes.ini. The only change I made was copy and pasting the missing section from the mod being sourced. Put it in the tslpatchdata folder. changes.ini
  7. 2 points
    I had the same exact issue when trying to install, "The [Battle_Meditation] section was not found in the ini, referenced by 'AddRow0=Battle_Meditation' in [spells.2da]" If you don't mind me asking Drew, where did you pull the missing ini section from? I tried looking at the mod files and could not find it and i tried looking through some other mods.
  8. 2 points
    Just tried to install it, but there's an error in the ini. [Error] [16:52:05] KeyError: "The [Battle_Meditation] section was not found in the ini, referenced by 'AddRow0=Battle_Meditation' in [spells.2da]" Fixed! I pulled the missing ini section from the K1 Battle Meditation mod's changes.ini and put it right below your [spells.2da changes]. I'll test it to make sure it works and get back to you.
  9. 2 points
    Yes, I will kill all the Sand People for you, my lady.
  10. 2 points
    Liking the changes and running the mod now. Any chance of just nerfing knight and master speed? Give knight speed an attack bonus, and give master speed an extra attack? I know this is hard to do, but it looks like a few modders have done similar -- at least for TSL.
  11. 2 points
    @JoeNotCharles Look at the summary tab for that mod, should always have the links... There's a Patch required. EDIT: Ugh, nevermind, seems I did forget to put it in there. I'll update the toml's but in the meantime the link needed is https://mega.nz/#!gcxRTYTJ!ILbLFRyGEr4lGZYDOLN_Qg17fCm-TJw4Y1RDuy4WiWI Thanks for reporting this.
  12. 2 points
    Well well, look who decided to upload more mods!
  13. 2 points
    Nice mod once again...though...the shape of stun baton is questionable XD
  14. 2 points
    There's nothing for the Community Patch to fix. Don't change the resolution in-game. Leave it at its base setting and use the widescreen patch to edit the resolution.
  15. 2 points
    @ConansHair Thanks for the suggestion! Good point about Affect Mind not being used, but since the power is relatively strong for it being given to Bastila at level 3, replacing Force Aura was just my attempt at balancing things a little. She can still get Force Aura and the rest of the tiers as she levels up so she's not really cut off, but yeah I recognize that this effectively reduces the number of vanilla powers you can give her by 1. I haven't played much through the story with the mod yet but I'll do that to get a sense of the balance and will keep your feedback in mind if I update things later.
  16. 2 points
    In case anyone is on this mod page in 2023, reading through the comments. I'm following Merek's tested moding guide including this mod and the guide is titled as 2023 verified, so this works with the current version of TSLRCM according to that guide.
  17. 2 points
    Thanks for the heads up, I will fix them for both of these levels as well at some point when I get back to playing the game.
  18. 1 point
    Thank you, glad you liked it! The 'cutscene' part was created with a script executed by dialogue / interaction with an object, I am on discord drop me a pm on DS I know @Thor110 has some very nice scripting tutorials on DS that may also help: Here
  19. 1 point
    Does this mod incorporate / fix the HK47 issue: Power Blast Fix or should I also be installing that mod separately? This is one of my favorite mods btw... cuz it resolves a whole bunch of 'issues' when comparing K1 to K2 imo. I always forget how the class / skill / feat progression is a little reversed between Scoundrel and Scout between the two games till I start playing... mainly cuz it's usually several years between play-thru's for me... that and I'm old so memory don't serve me as well, lol. So, thx for this mod. I also appreciate how you include some options to revert 'some' changes... for those who might object to certain changes. Wish all modders did this. Great mod... is in my archive now as a must install for QoL.
  20. 1 point
    That's genuinely frustrating to hear. TSLPatcher is "Supposed" to keep install files like those in the backup, but I guess it doesn't always work as intended. It's always been a bit out of my area of understanding, as the tool itself was invented several decades ago, and unfortunately as of now there is no alternative I know of. I do know that multiple subsequent installations (Hitting the executable and going through the process multiple times) will wipe the originally backed-up data, so it could be what happened, but honestly beyond that, I have no idea.
  21. 1 point
    I tried to install your files into the Turret module but it didnt fix anything. So the 2 mods seem incompatible, maybe there is something here : - Your mod works just as Vanilla, there is the Bastila dialogue before landing to Dantooine. - With the banter mod, the cutscene displays first, and then the dialog occurs. I don't really know if it's fixable ^^
  22. 1 point
    A lot of mods actually. I have the mod that makes party banters inside the Ebon Hawk, the only one i could think could interact. If i delete the stuntdth3,4,6 and 7 scripts, the cutscene display normally. With any of them i encounter the problem. I could try to install them directly to the ebon hawk module, maybe dropping them to override causes interactions ? Otherwise, after the Dantooine landing and all, everything works fine. Even if i have a dogfight traveling to Dantooine, the cutscene displays fine and i still get the money for everything + i get the item related to this fact.
  23. 1 point
    Yes, both mods can be installed at any point during your playthrough.
  24. 1 point
    Just redownloaded and it seems to work fine now, thanks for the quick response!
  25. 1 point
    "What? Why are you speaking to me? Can't you tell by my clothing that I am of the nobility?" Not before you Tarisian bastard but I can now.
  26. 1 point
    I also want to fully repair HK-47, and yes, I plan to buy items to boost my Repair skill. I'm going for a 'Canonical Revan' build using the Scout as their starting class and Guardian as their Jedi Class.
  27. 1 point
    Dump Int to 8. Boost Cha to 14. It's really good for force power DCs too when you keep your Wis at 14 to go along with it. Your party members can pick up the skill slack.
  28. 1 point
    Oh and I looked at the recommended stats for all starting classes(Scout, Scoundrel, Soldier), and Charisma is at 10. Normally, I set it higher so I can pass all the Persuade checks on Taris. Are there recommended stats for that kind of build?
  29. 1 point
    Nice work! Hope to see more K2 party member reskins.
  30. 1 point
    I do not have the smaller files available anymore as I have deleted them. Try sending a PM to the person that requested this from me before.
  31. 1 point
    Yes, I included this fix already in my mod.
  32. 1 point
    Whilst my opinions have not changed in regards to the Czerka Protocol Officer's head being generic, I did go ahead and change Sharina Fizark's head so that she uses another generic head. With the new direction I'm taking the mod in, there's a high chance I'll be covering Sharina again in one of the future optional installs (Right now I've added Player Head Commoners).
  33. 1 point
    Tried mixing this mod with K1 Legends mods like Selven (which already buffs her by giving her access to medpacs to heal , improved attacks and shield ,plus gives her a starter with a stun grenade and better weapons and gear ) - I had to basically run in circles with Carth to shoot her while main chased her to give melee damage for like 5 minutes under mando shields and stamina/strength and alacricity adrenals and damn-that was a freaking rollercoaster XD
  34. 1 point
    Not whilst I am focusing on Kotor 1. When I've done everything I can for K1, I'll consider making K2 parodies of my K1 work (like a TSL NPC Diversity Pack).
  35. 1 point
    Will you also have a version for Kotor 2?
  36. 1 point
    Thanks a lot! I was actually inspired by Improved Grenades to make skills have more effect on combat. Great mod.
  37. 1 point
    Apologies for the late reply, I have since changed the stats @gua543
  38. 1 point
    No, these are belts, he's a droid. You can change an appearance with the KotOR Savegame Editor.
  39. 1 point
    You have two conflicting statements. You say you are literally unable to download it, and then you talk about extracting something. So you literally are able to download it presumably? Once downloaded, you need to extract it somewhere (preferably not the game folder) and run the installer.
  40. 1 point
    Hmmm, so there is hugging (yay, those are rare in RPGs), kissing and sex in Kharaelle romance but focused on the corruption factor only (mainly?) with Ymille, do I get it right? Is there at least a love declaration with Yimille or its mostly on the platonic side? Not even cuddling? Maybe in a future update? The Star Wars games were IMO a bit too prude, even the kiss with Bastila was given a fade to black and the girls in KOTR2 mostly keep their feelings hidden as if embarassed by them.
  41. 1 point
    Sooo, It seems that this mod effects voice lines. ie: Nothing is heard when you switch between pc and party members. No, 'Yea, what? What do you need? How can I help? Huh? etc. None of those trigger. Dark Jedi and Jedi don't have a death sound. Sith Troopers do, but Rebel Soldiers don't. No line is heard when using security on a door. This is a fresh install, and your mod is the one i put in first before i ran tslpatchers. And when I put the original tlk file back in that came with the game, all those lines came back. You're mod is the biggest and most extensive that i've found of mods that do this. I would really like to use this mod, however, those few nitpicky things bother me. Is there a way that this can be fixed? Or tell me where to find the lines and I can do it myself?
  42. 1 point
    Installing the glove option will not uninstall the gloveless option. It's not especially difficult to undo by editing appearance.2da, but it's not something which I could provide with TSLPatcher because the changes depend on what other mods you have installed and TSLPatcher has no way of accounting for that.
  43. 1 point
    i had always considered making something like this! Very cool to see it made!
  44. 1 point
    This is a big Wynn for Uthar.
  45. 1 point
    I like the idea of this mod, because it fits my head canon for one of my player characters. She's a light side Jedi Guardian, but she started out as a Scoundrel. Her story is that she didn't like the idea of becoming a Jedi, which normally means giving up all her freedom for the rest of her life. She agreed to do the Jedi training on Dantooine only because the Jedi Masters told her that Malak would hunt her down and kill her anyway if she didn't. So, she decided that she would be a Jedi only as long as Malak was still alive, and then she would quit the Jedi Order and go back to being a Scoundrel. Therefore, right after killing Malak, she takes the Ebon Hawk and does a runner! Bastila, Juhani and Carth aren't impressed, but don't dare to try and stop her as she's way too powerful. Jolee, Canderous and Mission just think it's funny!
  46. 1 point
    I'm just happy that weird stalker twilek finally is getting what is coming to him!
  47. 1 point
    I'm posting this same comment on "PC Response Moderation" and "[K1] Improved dialog.tlk 1.0" as it relates to both. Really nice work done here and there and can't decide which one is best. I did found the occasional mismatch, like some word on VO but not in subtitle, or vice-versa. Random example: someone says "That's a very good thing" but the subtitle reads "That's a good thing", but those instances are so few and far between and just adjectives that I did not make a note of it. Still, there's just one (and only that one) line of dialogue that I can't get over: When leaving the Tatooine swoop track after becoming champion, a twilek asks the player for an autoprint. In the vanilla game the 1st reply option is "What? My autoprint? Are you serious?", to what the fan replies "Sure I am. (...)". Now in this modifications the player just says "My autoprint?", to which the twilek still replies "Sure I am." So, for a more fluid conversation the player should ask "My autoprint? Are you serious?" or the phrase "Sure I am." removed from the fan response subtitle. If you ever consider an update, please correct this. 🙏
  48. 1 point
    A user of mine pointed out that Scouts and Scoundrels apparently get one less feat allocated than they should at game start. Is this intentional, an oversight, or a misinterpretation on his part?
  49. 1 point
    Alternate Peragus Mining Droids technically "restores" the old Mining Droids on Peragus. The droids you see in this mod as the author has stated have been seen in pre-release screenshots before they where scrapped and replaced with the vanilla Mining Droids, however, this mod also improves their texture which truth be told should have been optional as I do like the "restoration" side of this mod and not really the "alternate" side. When these droids where scrapped it is evident it was early on in Peragus' development as these droids, especially the big droids, have broken animations at time, nothing too big but it is an eyesore at times. These droids are unique in a way as weapons they wield appear in their hand which makes sense as when you defeat a small mining droid it drops the mining blaster it is actually using unlike in vanilla where the small mining droids appear to be using inbuilt blasters yet they still drop normal ones. At the current time, this mod is deserving of its 4 stars as this appeals to me more as a "demo" than a finished mod. If the modder or someone else could fix those broken animations and make the new textures optional than it will be a far superior mod. This is still definitely a good first start though
  50. 1 point
    Just played this part. Looks good.