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Showing content with the highest reputation since 03/02/2020 in File Comments

  1. 3 points
    To add, I am experiencing the exact same Dxun no cutscenes Issue. I've attached the install logs from my original playthrough w/ ~130 other mods, and the recent install log from today with only TSLRCM and M4-78ep, and HQ skyboxes. Although, from reading the above conversation, it looks like these warnings are all normal. Followed the uninstall instructions in the readme, and that did not help (maybe I missed a file, maybe it's not supposed to help. Idk) Did a complete uninstall of the game. Loaded a save from dxun, the cutscenes played fine. Installed TSLRCM 1.8.6, tested, everything was fine. M4-78ep installed, tested, everything fine. HQ Skyboxes installed third, no cutscenes. Was also unable to interact with the computer terminal for the droids on the crashed ship. I could loot bodies, talk to companions, and go through combat fine. I was able to play through Peragus/Telos/Nar Shaddaa without any issues. I think it may just be the first area on Dxun affected. Just went to the next module in the Dxun jungle and did get cutscenes and escorted to the base. 12-19HQSB2installlog.rtf installlog.rtf
  2. 3 points
    Nice catch, and yeah - that sounds like a good idea. Gained insights from this post moments ago, and thinking this mod can definitely fits somewhere. Would definitely having this installed on my TSL playthrough. And thank you, OP/Dark Hope -- for this mod. It looks very promising, and looking forwards to give it a go. Cheers.
  3. 3 points
    Bruh why his head green
  4. 2 points
    No, it does not work with PartySwap. Everyone will need to wait for the PartySwap patch for EEP to be released (Which will be a component of the original Extended Enclave Party Swap Compatibility patch mod so be on the look out for that update!)
  5. 2 points
    OMG. Yes and thank you so much. It's amazing. The male heads in this game were terrible but you have brought it to life. Thank you so much for all your beautiful mods. I hope you are staying safe in life and doing well.
  6. 2 points
    I estimate that mod placed a file named (or named similar) "HK-50.utc" or something, a file like that is used extensively during the game and if it is inside the override it'd break every NPC with the tag "HK-50" for example. What is sadder, yet beneficial for you, is that the restored items are restored in TSLRCM and M4-78EP.
  7. 2 points
    Reviews are for those that have seen my mods in action.
  8. 2 points
    (Sees Lvl 86 Bastilla Picture) What mods are you using to make that happen?!?
  9. 2 points
    In the interim, this should fix it - https://www.darthparametric.com/files/kotor/k1/[K1]_Jedi_NPCs_Wear_Player_Robes.7z
  10. 2 points
    I did some recreational debugging, and I can confirm this is a problem for every party member except the PC. The following is 100% repeatable. Equip a repeater -> Preventative boolean gets set to TRUE, applies effect for 1 second -> Save -> Load -> Boolean is now permanently stuck as TRUE, effect has worn off, effect can never be applied again to that character. Not sure why it works perfectly with the PC, but there's the error.
  11. 2 points
    Thank you very much. That installlog was very useful and allowed me to find the culprit: There's something wrong with the 401dxn.mod coming with my mod but so far I have been unable to figure out what exactly. I'll continue investigating this issue but for the time being you can just delete 401dxn.mod from the modules folder after installing this mod if you have this issue and it should be fixed. You will loose the fog changes I made to that module but that's better than broken cutscenes. I'll get back to you once I know more @Pimpnkill@mackmitchell94@1Leonard Update: I found the issue and uploaded a fix. The installation is slightly more complicated if you have an older version of the mod installed, so make sure you read the read-me. Most likely you will only have to delete 401dxn.mod and 510ond.mod from your modules folder before installing the new version but check the full instructions to be sure.
  12. 2 points
    Ok so weirdly enough the folder does not contain an install log for me, it never makes one. @1Leonard is also having the same issue with the cutscenes on Dxun.
  13. 2 points
    The compatibility flag got reset the last time the forum backend got updated. So any mod that wasn't manually edited by the author since will say it is incompatible with TSLRCM, regardless of whether that is actually the case or not. The same presumably applies to the K1R compatibility flag for K1 mods.
  14. 2 points
    No. BUT... I am making a patch for Brotherhood of Shadow as we type. Previews of said patch will be released somewhere on this site at a later date. As it has a TSLPatcher I am willing to say yes.
  15. 2 points
    Try removing permov08.bik and permov09.bik from the Movies folder. It sounds like there might be an issue with the Bink videos that TSLRCM adds. This will skip the Harbinger arrival videos, but it might let you progress.
  16. 2 points
  17. 2 points
  18. 2 points
    That is exactly the reason! I am glad you enjoy the idea of it, I was so certain people would hate it. As the mod is now in Beta I am 100% developing a patch for Brotherhood of Shadow as we speak. Before the patch is finished we shall see 'previews' and 'teasers' of the patch. This is because this mod was started in July 2016, back when I didn't know how to make a TSLPatcher. But the reason why it isn't used now is because as the mod updates I tend to add a bunch of new items, files and 2da entries and much like many other modders on this site I do have a life outside of the K1GI mod alongside the development of other mods so the last thing I want to think about when modding under a tight schedule is "if I modify 50 items and add 20 skins with 20 new 2da entries which apply to 40+ NPCs across the game then I will have to add 71 new lines in the patcher in addition to dealing with the complicated 2da patching process every time I make 1 new update". But... when I do finish the mod and it is no longer a 'Beta' mod this mod shall recieve a TSLRCM/M4-78 style installer and shall receive patches for big mods the players enjoy such as BOSSR and K1R allowing for compatibility between fan favourite mods.
  19. 2 points
    Good question, and can't blame one for that. Long story short, before I know how the patcher works, I thought more/less the same as you -- the installation might not working as intended, and without knowledge for once I copied the MOD file inside a mod archive and then paste-overwrite the existing one inside my modules folder. Fun times, lol. So in general it's best for one to understand it like this -- as DP stated above It still should inject the appropriate changes into that MOD. What happened under the hood is the installer make changes to the already existing relevant MOD/unk_m44aa.mod file on your end, and does not copying what's inside the mod's archive. The opposite happened when -let's say- you have a clean install of the game and this mod being installed first. You will then have empty modules folder filled only with RIMs, without any MODs. What this mod does then it will copy the [vanilla] MOD inside its archive to yours, and then inject the appropriate changes onto it. It's a necessary procedure for the mod to work properly. And to answer the question -- I can only say to install this mod at the latter stage of your build, which means after K1CP and any other mods if necessary. Hoped that helps. Cheers!
  20. 2 points
    Yeah I remember being able to open the door on the xbox, but if I remember there wasn't much going on in there. I'm wondering if there's more hidden in the module relating to this. Anyway, great mod. It's always frustrating not being able to open a door, because you know the content is missing.
  21. 2 points
    I'm waaay ahead of yah! Pasted the beard from the black-haired Dark Harbinger reskin of Jedi Jesus onto Better PMHC04 in Photoshop.
  22. 2 points
    I know that another mod exists called "Save Mission" by jc2, which ultimately has all the same functions as my mod. I created this mod from scratch, using "Save Mission" as inspiration, so it has all different dialogue for the player and NPCs. The outcome is the same, but the events unfold differently. I feel that these differences, as well as the absence of a few bugs that are present in Save Mission v1.5a, mean that these mods both have merit. You may enjoy jc2's "Save Mission" much more than this mod, so I'd suggest trying both out and keeping the one you like better (you can't install them both at the same time). EDIT: Make sure you have v1.2 of the mod, as it improves the dialogue choices and fixes a bug that usually prevents you from killing Mission. Even though this mod is about keeping her alive, it's still good to have the option to kill her as normal.
  23. 2 points
    Yeah, I didn't have any particular idea for most of them but I had remembered reading that, so I decided to put the silver crystal on Tatooine. I would've put it in the krayt dragon cave but there's already a violet crystal there. Likewise the orange crystal is on Shaela because she's depicted with an orange lightsaber in the Tales comic she was in.
  24. 2 points
    Now that you mention it, this model fits surprisingly well with Zherron and Administrator Adare, even better than in K1. Think so too. Now you can see the face suitable for the old man. This model looks great in TSL. Amazing quality of work, @Dark Hope! I'd love to see your versions of Kavar and Zes-Kai Ell!
  25. 2 points
    This is great, tho this looks like it'll fit KoTOR 2 aesthetics more since that game had different head style (the new head only ofc, since they reused a lot of KoTOR 1 heads). Just look at Dantooine characters, all of them had more "realistic" texture rather than the more "cartoony" styled heads. Anyway, good job on these. I hope you can do for KoTOR 2 Masters as well.
  26. 2 points
    @La Ingobernable I missed that, thanks for letting me know. I'll include Gran ports in the next update.
  27. 2 points
    The female player soundset lacks those barks. I'm not sure why, but it's an issue with the original K1 soundset.
  28. 2 points
    Yeah, @BarnzyBobble were right about the GOG's stretching. And if there's one specific file be consider to restore is mipc28x6.gui. I replaced the v4.0's one with the former/v3.0[?], and it's back to how it should. Though, I left the equip screen [and rest of others except the said one earlier] that changed by the latter version because it works for me. The "zoomed-in" UI for the item's icon shown bit more details - granted, it noticeably stretched. Nevertheless, much thanks for the improvement this mod brings. Can't imagine myself for not using this. Edit: just noticed that there are gaps that should connect the UI with the frame using v4.0 [for GOG users]. So a rollback option would be much appreciated here. Edit2: disregard. There's an option to download the earlier version just above the Changelog section. Pardon my peon-incompetency, hahah. Edit3: apparently a rollback to v3.0 doesn't help much if v4.0 had already installed. What [GOG] users need to do is to DL clonegizka's mod [as attached a post earlier] and then overwrite changes made by this version.
  29. 2 points
    The hologram was there in the original game, actually. It was just never active due to a bug.
  30. 2 points
    One person didn't get it. You can guess who that is... I wasn't debating that. I was confirming your point, while also acknowledging that we don't know what Obsidian would have written if it had enough time to develop the story. We weren't, until someone appointed themselves historian...
  31. 2 points
    Apparently, I've received a credit in this mod. Hmmm. What have I done to deserve this? Not sure why Griff looks green in your mod but you obviously need a better profile picture for him. Make use of this until something better comes along. (It's pictured below but the attachment is as a TGA, sized at 512 by 512. griff.tga
  32. 2 points
  33. 2 points
    The mod works, there was an issue in the older version with the global.jrl file being older then the ones from TSLRCM AND M4-78 EP, and that is why you were getting that error! Now you can safely overwrite that file and it will work ok, just run the new TSLPatcher and it should automatically update your broken mod version! Here is a Youtube video of the mod in action:
  34. 2 points
    I like the idea a lot. Ahh... How many times walking to that compartiment knowing in advance the answer... Hoping to be able to melt -just a bit- her hardened heart (and a glitch in the game...) What about make the romance available for female characters as well? The hottest huntress in the galaxy seduced by a sensual female exile? As a female PC she does not even want to be my friend... sniff...
  35. 2 points
    Great idea! Now we'll need a copmatibility patch for DP's TOR-style HK.
  36. 1 point
    Yes, any changes to UTI files will not affect items that are already in your inventory.
  37. 1 point
    Thanks for the change. Though I already downloaded and implemented this, future mod lovers won't gonna be confused anymore!
  38. 1 point
    Well done! These look fantastic!
  39. 1 point
    Thank you Dark Hope for all the amazing reskins for the characters we can select in this game. Always amazing work and we are all blessed to have someone with your talent posting this for us. Have a great day!
  40. 1 point
    Is this compatible with the community patch? If so, which step should i install it during?
  41. 1 point
    Thanks 😉 I'm guessing you know how to look through the stock 2DA files in KotOR tool? If so, then yes - just make that a stock effect's row is copied entirely to my 2DA. For some effects, I might have replaced more than one thing with '****'.
  42. 1 point
    It looks like the middle ("after") one here:
  43. 1 point
    I like a lot the red one. Nice work!!
  44. 1 point
    In an attempt to save this mod... here are some REAL instructions It's actually very easy so don't freak out Let me start by saying, the file that he calls "Part 10" is actually named "TELOS Extract Manually". Yes, the one without all caps is part 10 1) First up, you will need a program that the author clearly believes everyone should know about for some reason... I certainly hadn't heard about it until now Called XnView. Download it from here https://www.xnview.com/en/ We won't use it 'til the later steps, we're just getting this out of the way now. Don't worry, it's less steps now than the initial instructions make it seem. I assume thats for an older version 2) Download all RARs from here 3) Extract the two RARs called "EXTRACT MANUALLY" and "TELOS Extract Manually" (this second one is "part10") and manually copy or move all their contents into KotOR II's "Override" folder Yes, we're doing part 10 out of order. It's easier for us this way as these are the only two folders out of the bunch that we can handle like this. This is only because the author obviously forgot to add it in the initial upload 4) Now, Extract the contents of parts 1 through to part 11 (with part 10 missing obviously as we've already done that) INTO A SINGLE FOLDER! What I mean by that is, don't just make a folder with the folders inside for "TELOS Part 1", "TELOS Part 2" etc. All the contents from each RAR need to be in the same single folder. Note: For some reason, when doing this, there was a file or two that needed to be overwritten. I'm assuming this due to some sort of update the author made 5) Now we're moving on to the XnView stuff. Open any one of the extracted files i this new folder we've made with XnView For me, it opened full screen for some reason so if that happens for you, just press escape. You should now see all the files in the folder in a viewing window within XnView 6) Select all the files by pressing Ctrl+A 7) With all files selected, go to Tools > Batch Convert 8 ) Set the output folder to KotOR II's "Override" folder and press "Convert" on the bottom right of the window DONE. Enjoy! Avs
  45. 1 point
    Everyone: "Oh goodie, JCarter426 uploaded another mod! I wonder what flawless, innovative, 10/10 mod he has graced us with this time JCarter426: "IsLaM iS mY aUtHoRiTy!"
  46. 1 point
    It only applies once, when picking the lock it's used on. It's not on a timer like Force powers and shields.
  47. 1 point
    I was going to include it but am saving it for version 2
  48. 1 point
  49. 1 point
  50. 1 point
    "pain in the android"!!!! BAHHH!