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Showing content with the highest reputation since 08/27/2010 in Image Comments

  1. 3 points
    These violent delights have violent hats.
  2. 3 points
    Yeah about that approval.... I think @Tyvokka needs to install a giant flashing light or something whenever there's a new submission.
  3. 3 points
  4. 2 points
    The next menu will be even better. It will be Vandar standing on a bar stool, so you can see him over the fog. After that, maybe T3 doing an Empire Strikes Back tribute.
  5. 2 points
    Damn another dark jedi!
  6. 2 points
    For immersion I edited this mod to have various Sand People wearing armor on Tatooine. Just an idea
  7. 2 points
    I'm not sure about the undershirt, but the jacket looks pretty good. With some adjustment it could be made to work with the pocketless version of the jacket I made. That one was a hybrid using the Scout legs, but it could be mated back to the original Scoundrel legs, which I assume you are using.
  8. 2 points
    Seems like you need to add a displacement filter to the symbol to get it to conform to the folds of the cloth.
  9. 2 points
    Good afternoon. Later I'll post it.
  10. 2 points
    Not a possibility, a fact: The only issue I'm having is trying to colour match to the heads. It's a freaking nightmare as they are all different. It's no wonder that Bioware and Obsidian went with jumpsuits. I might have to do a unique texture per head.
  11. 2 points
    No need, I am working on a non-mirrored UVs underwear model using the Canderous body. Will release it shortly.
  12. 2 points
    I'd suggest Reshade. It's infinitely easier to use and completely customizable. One caveat is to avoid simply downloading presets and assuming that Reshade always runs that slow. A lot of mod makers (and I mean A LOT) have this wierd obsession with eye gougingly high levels of bloom which is one graphical feature that tanks any system. Just disable or minimize that effect, (as well as the AA they also pack in there for no reason) My computer is very outdated, and I can still run all of my games with it while suffering at the most, 10 fps slowdown; however if I disable bloom and area fog, using only the bare minimum of color correction and edge sharpening, I have no fps drop whatsoever. Also, it's got an ingame editing tool so you can tweak any effect you want and see what stops you from losing fps.
  13. 2 points
  14. 1 point
    That looks astonishing! It's going to be interesting to see an actual in-game footage of this re-texture in action. Though I'm not really a fan of PBR/photorealism implementation for KotOR series in particular, this work is greatly appreciated. There's something behind here...
  15. 1 point
  16. 1 point
    Very nice, those tree textures are such a contrast though haha!
  17. 1 point
    One of my favorite scenes, really like that you can actually fight them, only did that once, and felt so badly I instantly loaded back to cancel that action.
  18. 1 point
    I'm starting to see a pattern here....are you possibly remastering all the heads in the game?
  19. 1 point
    You could also have Jedi Sand People with that mod running around the Jedi Enclave on Dantooine
  20. 1 point
    I forgot about the female version of the Sand People disguise. Neat photo, as always!
  21. 1 point
    I love how Kandon Ark and his bodyguard looks in this screenshot! Is there a way to make them look like this? I tried downloading SpaceAlex's K1 Enhancement pack, but that is unfinished, bugged, and not compatible with K1R. Maybe you could make a 'Kandon Ark: Legends' mod?
  22. 1 point
    Canderous looks incredibility both aged and rugged with that reskin. That armor is pretty cool too!
  23. 1 point
    I don't know if it's the shadows in the area but it really looks like she has a thick beard haha
  24. 1 point
    It was OK, I guess. So far, I've thought the Imperial Agent story the best. I haven't finished the Smuggler story to Chapter 3 yet and I haven't even started a Bounty Hunter story yet. Check out this thread if you'd like to the rest of my characters, @downloadman1 (My post is the very first one in that thread.) When I get all stories to Chapter 3, I'll make my list of best to worst in The Old Republic section or I'll make a blog.
  25. 1 point
    How did you find it? Sith Warrior is one of my favourite class stories
  26. 1 point
    Really nice picture of the Grove duel!
  27. 1 point
    It's from oldflash's "Final Touch". By any chance I was using the model for Starkiller also, lol.
  28. 1 point
  29. 1 point
    @ebmarYes, with Sith Assassin gibberish voices ported over from TSL as well.
  30. 1 point
    I've uploaded a fix, at least for the female body models (not sure if males also need a fix). Just needs a kindly admin/mod to approve it.
  31. 1 point
    I see you have released your mod. A note for future endeavours: as a general rule you never want to touch the bottom row of neck verts on a head, as they are positioned so that they properly mate with bodies that don't have a hidden join. If you give that head a different body, like clothes or a robe, you'll see a massive gap at the front now because of the change you made to the position of that front vert. It's not a problem in this case, but something to bear in mind for player heads especially. As I said above, this looks like an issue with the body model, with the way the collar verts on the front part come in too far, Presumably this is also a problem with other heads. It may warrant a more general fix. Regarding the clipping at the back, that is presumably because the collar on the body is weighted entirely to torsoupr_g, while that area of the neck on the head has a reasonable amount of influence from neck_g. This is again something that could possibly be a more general problem, or maybe it only affects Twi'lek female heads, since they were never intended to be used on other bodies. The solution would likely again be to edit the body model, this time adjusting the skin weights of the collar. This may necessitate adding bones to the rig, as body models typically stop at torsoupr_g and don't have the neck_g bone. Alternatively, the head could be edited to set the weights on that area of the neck to necklwr_g (which is functionally identical to torsoupr_g). Either way should stop the clipping. Edit: Here's Mission demonstrating that the problem is at least partially with the amour models:
  32. 1 point
    You have two options. Presumably this is already a custom head you have added to heads.2da, so the logical approach is to load the head model into Max/GMax and adjust the vert positions in that area of the neck to move them back half 5-10mm, enough so they no longer clip through the collar. The second option is to create a custom version of the armour model (since again I assume she has a custom row in appearance.2da) and adjust the position of the verts on the collar, pulling them out a bit. Either would be a valid approach, but editing the head is the one I would suggest.
  33. 1 point
    Looks Janice has some neck clipping there, Padawan.
  34. 1 point
    Rascal the woman is ready. https://ibb.co/8bLnKH1 https://ibb.co/pQ6mczH https://ibb.co/zNfxLTZ
  35. 1 point
    Well, I believe your input and advices pretty much encouraged/influenced/inspired me on doing most of the stuffs. 😁
  36. 1 point
    Yes! With the texture- actually, I just have it revisited yesterday with a plan to release it in the near future. But with the model- I'm not sure if I can make it available as it belongs to miro42 that is included with "Juhani Real Cathar Head". Anyway, you can still get the same result with what's in the screenshot by using the texture on top of miro42's model which you will have it installed. Many thanks! Very much appreciated.
  37. 1 point
  38. 1 point
    The hell?! It was the latest progress image. ::sad tuba::
  39. 1 point
  40. 1 point
    The texture of the head was not made by me. It belongs to Tags. https://www.nexusmods.com/kotor/mods/1178?tab=files
  41. 1 point
    oh!! haha i should head to the Hawk dorms WAY more frequently then.... lol
  42. 1 point
    I was thinking maybe something like dogtags could be an option if necessary, although that's probably still insufficient.
  43. 1 point
    Thanks! I appreciate it- a lot. Just practice- trial and error will have their result [and all starting from worst] Yes! jumpsuits, and sometimes with collars too [Bastila's slave outfit for example]. And DP...
  44. 1 point
    Thanks! Wow, I just googled ENB and I think that is some sort of next-gen graphics mod I'd supposed; out of my league! 😂 Yeah, actually- I did some retouches to the head texture [mostly with coloring, toning and a slight change to the eyes color too] after downloaded and used it the very first time; as I noticed when I use it in-game, the skin looks all grey just like you said. You are very welcome!
  45. 1 point
    No problem buddy Dam... I really gotta hurry up and finish GOW 2 and 3 now hahah. But yeah I actually like that idea that he'd have tattoos, I think that as he's the main character he should look unique compared to all the other characters too. I love any mod that makes Revan stand out more as he's supposedly this charismatic and unique guy. Plus it just seems fitting for someone who created a sort of Jedi cult of warrior crusaders to have tattoos too. Ahhhh I see. Well I really hope he gets back to you and gives you permission! I'd use this mod on every playthrough tbh.
  46. 1 point
    Hey, no worries! No harm done anyways. And thanks! I take it all in, thank you- appreciate it very much Yeah, I agree with that! 🤣 He's one of the coolest villain in modern days video-games in my opinion. And I don't know, it is always on my mind that Revan supposed to have tattoos- only a matter of personal references actually 😁 In fact, while ago I have considered on releasing the texture as a mod. But, as we all know- and I understand it too; I will have to get permission from LordKinoda as the creator of the texture, so I hold off. I'll try to PM LK later [and to tell the truth I don't know if LK's still active or not].
  47. 1 point
    Haha yeah sorry for not specifying, I did mean the body texture. Yes I recognise the head and underwear mod. I have used both of them before. But man that tattoo texture is awesome! I haven't played the new GOW yet but I have seen Baldur and he looked cool. Looked a bit like Conor Mcgregor too actually. But anyway are you gonna release that texture as a mod?? Its badass Also are you using a reshade mod or something? The graphics on all your screenshots look enhanced. Sorry for all the questions and thanks for replying so quick
  48. 1 point
    I very much just read GIMP instead of pimp....
  49. 1 point
    Hahahah, thanks jc2! Sorry I couldn't do much about her brick headed symptoms 🙃 Yes! As stated in your mod's description it is. Thank you Mutilator57 for curating & publishing that mod, as the mod plays an important element to my current playthrough. And thank you for the kind words too!
  50. 1 point
    You are my favorite texture modder here! This stuff is seriously impressive!