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Showing content with the highest reputation since 08/27/2010 in Image Comments

  1. 3 points
    Fantastic take on those as always! Your attention to details have served you well ^^ What do you think - will you make some Jedi robes as well?
  2. 3 points
    These violent delights have violent hats.
  3. 3 points
    Yeah about that approval.... I think @Tyvokka needs to install a giant flashing light or something whenever there's a new submission.
  4. 3 points
  5. 2 points
    *Looks my own NCS tool* Famous last words...
  6. 2 points
    The next menu will be even better. It will be Vandar standing on a bar stool, so you can see him over the fog. After that, maybe T3 doing an Empire Strikes Back tribute.
  7. 2 points
    Damn another dark jedi!
  8. 2 points
    For immersion I edited this mod to have various Sand People wearing armor on Tatooine. Just an idea
  9. 2 points
    I'm not sure about the undershirt, but the jacket looks pretty good. With some adjustment it could be made to work with the pocketless version of the jacket I made. That one was a hybrid using the Scout legs, but it could be mated back to the original Scoundrel legs, which I assume you are using.
  10. 2 points
    Downloaded, and used it! The adjustments' great; noticeably with those eyes. Them eyes are gorgeous! This is the Bastila's texture that fits me the most; can't think any better than this for now to be honest. Permanent spot in the Override folder has been filled. Thanks for the amazing work DH! Note: She's a shyer in my playthrough so, this was the best angle I can get from her.
  11. 2 points
    Seems like you need to add a displacement filter to the symbol to get it to conform to the folds of the cloth.
  12. 2 points
    Good afternoon. Later I'll post it.
  13. 2 points
    Not a possibility, a fact: The only issue I'm having is trying to colour match to the heads. It's a freaking nightmare as they are all different. It's no wonder that Bioware and Obsidian went with jumpsuits. I might have to do a unique texture per head.
  14. 2 points
    No need, I am working on a non-mirrored UVs underwear model using the Canderous body. Will release it shortly.
  15. 2 points
    I'd suggest Reshade. It's infinitely easier to use and completely customizable. One caveat is to avoid simply downloading presets and assuming that Reshade always runs that slow. A lot of mod makers (and I mean A LOT) have this wierd obsession with eye gougingly high levels of bloom which is one graphical feature that tanks any system. Just disable or minimize that effect, (as well as the AA they also pack in there for no reason) My computer is very outdated, and I can still run all of my games with it while suffering at the most, 10 fps slowdown; however if I disable bloom and area fog, using only the bare minimum of color correction and edge sharpening, I have no fps drop whatsoever. Also, it's got an ingame editing tool so you can tweak any effect you want and see what stops you from losing fps.
  16. 2 points
  17. 1 point
  18. 1 point
    Everything is much simpler. Work with a photo. Trial and error. Work in Photoshop.
  19. 1 point
    I'm starting to see a pattern here....are you possibly remastering all the heads in the game?
  20. 1 point
    Wow, this looks very different!
  21. 1 point
    Juhani's eyes look way more catlike in this picture.
  22. 1 point
    Actually I got the idea from this guy lol: https://starwars.fandom.com/wiki/Sharad_Hett
  23. 1 point
    Thanks! Much appreciated. Hahah, the female version of SP disguise wasn't actually dropped in the vanilla - that's a custom disguise I made to improve the immersion/gameplay aspect on my end.
  24. 1 point
    I forgot about the female version of the Sand People disguise. Neat photo, as always!
  25. 1 point
    It is! And it has some cool description also.
  26. 1 point
  27. 1 point
    It was OK, I guess. So far, I've thought the Imperial Agent story the best. I haven't finished the Smuggler story to Chapter 3 yet and I haven't even started a Bounty Hunter story yet. Check out this thread if you'd like to the rest of my characters, @downloadman1 (My post is the very first one in that thread.) When I get all stories to Chapter 3, I'll make my list of best to worst in The Old Republic section or I'll make a blog.
  28. 1 point
    @ebmar I love this level on Endar Spire, hope we resume the recruitment Benkins mod for starter on Endar Spire sometime this year we hope so.
  29. 1 point
    Making a new Album seems to have fixed it.
  30. 1 point
    @DeathScepter Maybe, I don't really know. I've never released a mod before, and since I'm basically just editing a few things from a pre-existing mod, I don't know if I'd be allowed to release it. Plus I'd have to learn the ins and outs of making my own TSL-patcher based mod.
  31. 1 point
    @ebmarYou notice how some areas, like the collar specifically, appear differently in our screenshots? The Bendak Starkiller texture you're using was intended for the original Mandalorian model and does not wrap properly around the Final Touch model. I'm trying to edit the texture so that it properly fits on the new model. Look at the Mandalorian textures included with the Final Touch mod, some parts were edited.
  32. 1 point
    It's from oldflash's "Final Touch". By any chance I was using the model for Starkiller also, lol.
  33. 1 point
  34. 1 point
    @ebmarYes, with Sith Assassin gibberish voices ported over from TSL as well.
  35. 1 point
    I see you have released your mod. A note for future endeavours: as a general rule you never want to touch the bottom row of neck verts on a head, as they are positioned so that they properly mate with bodies that don't have a hidden join. If you give that head a different body, like clothes or a robe, you'll see a massive gap at the front now because of the change you made to the position of that front vert. It's not a problem in this case, but something to bear in mind for player heads especially. As I said above, this looks like an issue with the body model, with the way the collar verts on the front part come in too far, Presumably this is also a problem with other heads. It may warrant a more general fix. Regarding the clipping at the back, that is presumably because the collar on the body is weighted entirely to torsoupr_g, while that area of the neck on the head has a reasonable amount of influence from neck_g. This is again something that could possibly be a more general problem, or maybe it only affects Twi'lek female heads, since they were never intended to be used on other bodies. The solution would likely again be to edit the body model, this time adjusting the skin weights of the collar. This may necessitate adding bones to the rig, as body models typically stop at torsoupr_g and don't have the neck_g bone. Alternatively, the head could be edited to set the weights on that area of the neck to necklwr_g (which is functionally identical to torsoupr_g). Either way should stop the clipping. Edit: Here's Mission demonstrating that the problem is at least partially with the amour models:
  36. 1 point
    Why did I get a credit in the caption? I am confused.
  37. 1 point
    Yes! With the texture- actually, I just have it revisited yesterday with a plan to release it in the near future. But with the model- I'm not sure if I can make it available as it belongs to miro42 that is included with "Juhani Real Cathar Head". Anyway, you can still get the same result with what's in the screenshot by using the texture on top of miro42's model which you will have it installed. Many thanks! Very much appreciated.
  38. 1 point
    Good afternoon. I'm not satisfied with the quality of this texture. I planned to change it. But if you liked it, you can download. PFHC03.rar
  39. 1 point
    I'm working on a male character by analogy.
  40. 1 point
  41. 1 point
    The hell?! It was the latest progress image. ::sad tuba::
  42. 1 point
    Ah hmmm what did he look like? Wimpy vanilla? Or was he heckin scary?
  43. 1 point
    I thought you were supposed to be playing the game? Are you still screwing around on Taris?
  44. 1 point
  45. 1 point
    I like plain screenshots of modules but the idea of looking wishfully across the module with a character is a nice touch, try Jolee in Kashyyk next and see what that looks like. I like your work!
  46. 1 point
    Wallpaper worthy! Or new loading screens?
  47. 1 point
    The texture of the head was not made by me. It belongs to Tags. https://www.nexusmods.com/kotor/mods/1178?tab=files
  48. 1 point
    Thanks! I appreciate it- a lot. Just practice- trial and error will have their result [and all starting from worst] Yes! jumpsuits, and sometimes with collars too [Bastila's slave outfit for example]. And DP...
  49. 1 point
    Hey, no worries! No harm done anyways. And thanks! I take it all in, thank you- appreciate it very much Yeah, I agree with that! 🤣 He's one of the coolest villain in modern days video-games in my opinion. And I don't know, it is always on my mind that Revan supposed to have tattoos- only a matter of personal references actually 😁 In fact, while ago I have considered on releasing the texture as a mod. But, as we all know- and I understand it too; I will have to get permission from LordKinoda as the creator of the texture, so I hold off. I'll try to PM LK later [and to tell the truth I don't know if LK's still active or not].
  50. 1 point
    Hahahah, thanks jc2! Sorry I couldn't do much about her brick headed symptoms 🙃 Yes! As stated in your mod's description it is. Thank you Mutilator57 for curating & publishing that mod, as the mod plays an important element to my current playthrough. And thank you for the kind words too!