844 files
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Calo Nord's Headgear
By Dak Drexl
Calo Nord's Headgear - ReadMe
Description:
Adds into the game the headgear that Calo Nord wears: the hat/goggles combo thing that to me is a very distincitve part of Calo.
Notes:
You'll have to cheat to get this one. Use the giveitem cheat and enter "g_i_mask83" (without quotes).
Bugs:
The headgear will clip with the hair on some models that have longer hair - sorry, really no way around this. It fits very well on the rest of the models thuogh (as you can see from the screen it looks quite stylish on Carth).
Permissions:
You can use this in any of your mods, but please make sure to give me credit for the model!
260 downloads
0 comments
Submitted
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Assassin Droid's Heavy Repeater
By Dak Drexl
ReadMe - Assassin Droid's Heavy Repeater
Description:
You know the assassin droid that you meet in the Korriban tomb? You know the gun he has on his back? What this mod does is take that gun and make it a useable weapon!
Notes:
You'll have to cheat to get the gun. Use the giveitem cheat and type "assdrogun" (without quotes) to get your gun.
The model is untouched, exactly as it is on the droid. I just touched up the skin a little to make it a bit more appealing.
Permissions:
You can use this mod in any of your own mods, but please give me credit for getting the gun in-game.
Enjoy!
338 downloads
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Vanilla Masks Overhaul
By xander2077
This is basically just a drop in override mod for the vanilla masks of KoToR.
With one exception: Tetas Royal Band Restored By Darth Insidious is required before that one will work. I included it because it is a vanilla mask, but it was hidden in the game files.
All models and textures are overhauled. Some more than others. Even if the model does not look different by much there has been a lot of time and effort put into tweaking the UVs and editing the models to be smoother without adding too many polys.
I wanted to release three of the masks as helmets, however those will be added later in an optional expansion of this mod.
TODO: Fix some things about the textures such as glowing things that should be glowing, and add new replacement icons. If there are any model problems i will gladly fix them and re-up the whole archive.
New file in addition to the main file is the icons for the new masks. Thanks to djh269 for offering to make these icons and send them to me. A huge help.
That leaves trying to figure out some issues with reflection for some of the masks, and maybe a few animations that are supposedly supposed to be on them.
Stay tuned for more great updates in the future!
7,286 downloads
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KotOR Bonus Jedi Class Items
These items were originally found in my skills rebalancing mod, an expansion of the original idea I had to give sentinels their own stealth belts when giving them stealth
as a class skill along the lines of K2 Watchman, as otherwise they wouldn't gain the stealth feats the Watchman did, plus there seems no way to give K1 characters force
camouflage, and making sentinels a viable stealth class, feats and all similar to K2, was a big part of rebalancing skills with the intention of balancing Sentinel with
the other 2 classes by doing so.
I'm uploading them separately for people who like new stuff in KotOR, but aren't fussed about rebalancing. There are 2 items for each class, the first and weaker version
given by Zhar on completion of Jedi training, the second and stronger version found on the Unknown World, in the lower level of the Temple. They are all class restricted, and
you will only get the 2 for your class in a single playthrough. Sentinels get the stealth belts, Consulars get armbands, and Guardians get power crystal boosting colour crystals,
similar to and based on HotG and MotF.
Please note, this installed on it's own means the Sentinel can still have Stealth as a cross-class skill, although the belts are still perfectly usable once
a single point is invested in stealth and will still make a Sentinel decent with stealth even as a cross-class skill, they were designed with Stealth being a class skill
in mind. To reflect this, as a purely optional.........well, option, I'm including the file that will make Sentinels have Stealth as a class skill in a separate folder,
that's all it will do, it contains no other changes from the rebalancing mod. Also, with the purpose they were designed for, they're intended to boost the sentinel by making
Stealth an effective option by granting it the bonus stealth feats from the K2 Watchman, whereas the Guardian and Consular items are purely stat boosts.
1,214 downloads
0 comments
Submitted
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KotOR Droid Feat Gain Fix
The separate Droid Feat Gain Fix originally found in my Skills Rebalancing mod, meant to put this up separately for a while as surprisingly it doesn't seem to have
been done as a separate mod already, finally got round to it.
The feats of the 2 droid classes were the wrong way round in vanilla, with combat
droids gaining less than expert droids, rather than more as was supposed to happen, this is now fixed.
Please note, this is definitely a fix, I know the original way round wasn't intended because
in the files, the droids were using each other's feat tables, which was the cause
of the Expert droid incorrectly gaining the number of feats the Combat droid was
supposed to have, and vice versa.
P.S. Not really sure how to upload a screenshot for this mod, as things like droids gaining feats happens in the base game.......
6,863 downloads
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JC's Merchant Inventory Fix for K1
By JCarter426
This is a slight fix to address a problem that arises with certain mods. Certain weapon and armor textures are present in some other models, so if you install a mod that alters the texture mapping of these items, it creates a bit of a mess. This mod replaces the textures in these instances, so they will always use the original game textures.
If you don't have any other mods installed, this won't do anything. But it won't hurt to have it installed either.
If you spot any more incidents of this problem, please contact me and I'll add it to a future release.
3,329 downloads
0 comments
Updated
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High Quality Blasters
By Sithspecter
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
High Quality Blasters
By Sithspecter
Description:
When Knights of the Old Republic won Game of the Year in 2004, none of the awards were for the blaster models. While the storyline and gameplay are top notch, the default weapons are sadly lacking in quality. Extremely low polygon models combined with 64 px by 64 px textures make them horrendous to look at. On my last playthrough of KotOR, I had enough of the ugly blasters. Who wants to pay thousands of credits for a terrible looking grey-ish blob that's supposed to be a top notch firearm? Nobody, that's who! So I sought out to fix this problem and provide high quality models and textures.
This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your KotOR override folder for years to come.
Use:
Use of High Quality Blasters is extremely easy. Put all the files in your Override folder, then play the game. That's it!
The new models will automatically appear when you load up your last save.
However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected:
Baragwin Assault Gun
Baragwin Disruptor-X Weapon
Baragwin Heavy Repeating Blaster
Baragwin Ion-X Weapon
Carth's Blaster
Genoharadan Blaster
What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. If you start a new game, everything will appear properly. This will not negatively affect the gameplay in anyway.
A note about the Sith Sniper Rifle:
I discovered that the Sith Sniper Rifle is widely used as a blaster wielded by Sith Troopers. It looks somewhat comical used by them (predominantly fired from the hip). So, I have included something of a patch that allows the Sith Troopers to use a regular looking version of it with the new texture. The Sniper version can be found at Kebla Yurt's store in the Upper City North of Taris and in a container in the Sith Academy on Korriban. If you want to cheat more Sith Sniper Rifles that look like a sniper, use the following code:
giveitem g_w_blstrrfl006
Installation:
1. Run "High Quality Blasters Installer.exe" in the zip file.
2. Follow the on screen instructions, and point the Installer to your game folder (not Override folder)
3. Profit
Version 1.1:
If you have installed High Quality Blasters previously, you can install this version over it and it will still be fine. However, if you want to fix the bug of the blaster randomly appearing under the Ebon Hawk on Tatooine, you must remove the following files (make sure of exact filenames):
w_ionrfl_004.mdl (NOT w_ionrfl_04.mdl) w_ionrfl_004.mdx (NOT w_ionrfl_04.mdx)
INCOMPATIBILITY:
IF YOU HAVE TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK, YOU SHOULD BE ABLE TO INSTALL THIS MOD OVER THOSE MODS WITHOUT AN ISSUE.
HOWEVER: DO NOT INSTALL TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK OVER THIS MOD. IT WILL LIKELY CAUSE THE TEXTURES TO BE WRONG.
Bugs:
Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it.
Changelog:
Version 1.1:
Fixed an issue where a blaster rifle randomly appeared under the Ebon Hawk on Tatooine.
Fixed an issue where Bith instruments were replaced by pistols.
Fixed the Assassin Droid and War Droid models to accept the high quality repeating blaster texture for their weapons.
Credit:
Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod.
Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this modafter your High Definition Skyboxes mod.
Permissions:
Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
56,346 downloads
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Consular Sentinel Class Skill Swap
By darthbdaman
This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.
Summary
This mod swaps the class skills for the Jedi Sentinel and Jedi Consular, giving the Sentinel the Computer Use, Demolitions and Repair Class skills, and removing them from the Consular.
It always bothered me that the Jedi Consular had 6 class skills, more than the Scoundrel or the Scout, while the Jedi Sentinel had 3, the same number as the Jedi Guardian. It was also highly inconsistent with the other design decisions made towards the Jedi classes, and inconsistent with KotOR 2. It always felt like a mistake.
Every other progression decision is based around the idea that the Guardian is the melee class, the Consular is the Force class, and the Sentinel is the Skill class. Feat gain, Skill gain, and Power Gain are all based around this. Guardians get more feats, while Consulars and Sentinels get the same number. Consulars get more powers, while Guardians and Sentinels get the same number. Sentinels get more skills, while Consulars and Guardians get the same number.
While I wouldn't classify this mod as a bugfix, it does fix an inconsistency within the game, that left the Sentinel as the least viable Jedi class, considering that skill progression is substantially less useful, especially in KotOR 1, than base attack, force saves, feat gain, and power gain, all of which it lags behind both other classes in. This makes the Sentinel somewhat more viable as a class, especially for skill focused runs, and makes the Jedi Consular slightly less effective, considering it already has a lot going for it, due to the increased number of force power and better saving throws.
Features
Swaps the Class Skills of the Jedi Consular and Sentinel
Requirements & Compatibility
To install, run the Installer.exe file. It will automatically install the mod for you
Recommended Mods
Jedi from the Start
Other Links
If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.
Thank you for reading, enjoy!
933 downloads
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Recruitable Maxis
Recruitable Maxis Mod
Description:
This mod will add a new character to KotOR called Maxis Lawquane, a merchant you will encounter on Tatooine and eventually add to your party on Yavin. A new game is recommended to get the most out of this mod.
Maxis has a quest just like the rest of your party. As you gain levels, more dialogue will be available with Maxis which will further his quest. I recommend you add Maxis to the party as early as possible so you don't miss out.
You will have the option to train Maxis as a Jedi or a Sith, which will affect his fate at the end of the game.
Access to the Shyrak Caves is required to complete Maxis' story, so don't finish Korriban before you finish Maxis' quest.
Instructions (if you don't want to know what happens in his quest or what to do, don't read this):
First you meet Maxis in the first module of Tatooine, situated to the left of the Ebon Hawk. There you can buy items from him; activate his sidequest; or, if you really want to, kill him.
Once you activate his quest, go to the Czerka offices and get in to a fight with the Rodian you'll find there. Once you've got the datapad from him, go back to Maxis for a reward. At this point, he leaves Tatooine and you can go and find him on Yavin.
To find him there, talk to Suvam Tan asking where he is. Maxis will appear and you can talk to him a bit more, and convince him to join your journey. He replaces T3-M4, whom you must sell to Suvam Tan in order to recruit Maxis. If you miss T3, don't worry, because he'll remain on the station and you can talk to him there.
After that, you have to level up a bit while talking to Maxis to continue the quest. Once you've finished the dialogue about returning to fight the Trandoshans, go back to Tatooine and you will be ambushed upon leaving the Ebon Hawk. This is a very difficult fight, you face off against 4 Trandoshans and their leader. Luckily, you'll get some custom loot as a reward.
After a couple more interactions, Maxis will stop wanting to speak to you. To complete the quest, you must talk to a Twi'lek found in the Czerka office on Dreshdae. Then you can talk to Maxis, and you will convince him to come with you to the Shyrak Caves to find a holocron.
The Glysh Family:
In version 1.4 I added the Glysh Family to this mod, and it's been expanded upon in Version 1.5.
The Glysh Family is a subplot that's intended to run through the entire game, but intersects with Maxis' story. Throughout the game you will come across members of the Rodian crime syndicate. In order to help Maxis on Tatooine, you have to kill one of the higher ups of the family, which causes them - and their leader, the mysterious Raika Glysh - to hunt you across the Galaxy.
Installation:
Just let the TSLPatcher do its thing.
Compatibility:
I can assure compatibility with K1R. For compatibility with Recruitable Kay, go to the folder labeled Recruitable Kay Compatibility and run the TSLPatcher. DO THIS AFTER INSTALLING BOTH MODS FIRST.
If you encounter or suspect any compatibility issues with any other mods, please PM me on DeadlyStream and I will be more than happy to try and fix it for you.
Bugs:
Maxis looks a little odd on the level up screen, which I believe is because he replaces T3-M4. It's nothing more than a visual problem, and has no impact on gameplay so I wouldn't worry about it.
If you come across any other bugs or miscellaneous problems please PM me!
Uninstallation:
Place all the files in the backup folder in to your Override and delete all files from tslpatchdata that are present in the Override.
Special thanks to Fair Strides, Kexikus, Darth Parametric and others on DeadlyStream who helped and answered my many questions for various parts of this mod. Without that help this mod wouldn't exist.
Special thanks to UnusualCharacters for providing voiceovers for Sith Troopers and Carth on the Leviathan.
1,150 downloads
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Ebon Hawk Camera Replacement
By LDR
***********************************
Knights of the Old Republic
***********************************
TITLE: Ebon Hawk Camera Replacement
AUTHOR: LDR
FILENAME: ebon_hawk_camera
FILESIZE: 3 KB
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INSTALLATION INSTRUCTIONS
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Simply put the 2da file and the vis file into the Override folder in the KotOR directory.
To uninstall, remove the 2da file and the vis file from the Override folder in the KotOR directory.
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Permissions
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You may not use any assets of this mod in your own mod without first contacting me (and Darth Parametric).
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DESCRIPTION
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Changes the Ebon Hawk camera to where it reduces the zoom on the player, akin to the "default" camera.
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BUGS
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None I hope. If you find any please post them in the comments. I will address them as soon as I can.
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COMPATABILITY
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So long as there isn't another mod that makes edits to the camerastyle.2da or m12aa.vis, there shouldn't be any mod conflicts with K1R or any other KotOR 1 mod.
Note: there will be a hard incompatibility with any other mod that edits the m12aa.vis file. It can only be resolved with manual merging, since TSLPatcher doesn't allow for dynamic patching of VIS files (or LYTs).
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Credits
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Darth Parametric for his m12aa.vis file that fixed an issue where some Ebon Hawk rooms weren't visible due to the increased camera radius.
Fred Tetra for his very useful KotOR Tool.
Fair Strides.
All of you who downloaded this mod! Thank You!
52,692 downloads
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Modern KOTOR
By Guest
A more modern take on KOTOR: no medieval (metal or wooden) weapons or armours, just the modern suits and energy weapons we know and love from the original trilogy...
580 downloads
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KK's Disguise Armband
By Antonia
This mod adds an item to inventory which you can equip, then use (like an energy shield).
Once that's done, you navigate a dialog-driven menu (computer interface) to select a head, body, or combination and it applies disguise effects. This will work for the main PC and all the usual party member suspects (though it doesn't specifically support Trask, so he may do odd things under some circumstances).
There are 4 versions. Any of them should be compatible with everything, though if you've got mods installed that drastically change the order of appearance.2da, everything will point to the wrong things, and if you have content ADDED to appearance.2da, it won't know about that content without some alterations. (Contact me)
The 4 versions that are here now are:
KK_Dsg_Band_v1_0b_K1R_and_KK_PC.7z - Direct custom content support for K1R and my custom female PC KK_Dsg_Band_v1_0b_K1R.7z - Direct support for K1R, but not my custom PC KK_Dsg_Band_v1_0b_KK_PC.7z - Direct support for my custom PC, but not for K1R KK_Dsg_Band_v1_0b_BASE.7z - No custom content support (though it still works fine for base-game content)
Pick your version, run the installer, enjoy. The patcher will make additions to globalcat.2da, spells.2da, igearstore001.utm (Igear's shop, Taris undercity), and
tar03_selven031.utc (Selven's character template, Taris lower city apartments). It should only append to these using intelligent functions from TSL patcher, and not overwrite or break anything (plus it makes backups). Everything else is new, unique files from me, so if they conflict with anything at all, it's very very strange. (really shouldn't possibly happen).
As the above files probably suggest, you can loot one from Selven, buy another from Igear, and if two isn't enough, just use the console: "giveitem kk_i_arm_dsg.uti" (no quotes) for as many as you want.
There's a large readme.txt in the archive, and of course, any other questions, comments, concerns, yadda may be directed to me, and I'll be happy to address them. ^-^
992 downloads
0 comments
Updated
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No Random Fighter Battles
By Antonia
Couple little re-compiled scripts after modifying the include files to just disable all *random* fighter battles (I got sick of 'em).
This won't do anything about story-related ones that are meant to happen, but you shouldn't get any more random ones when going planet to planet. Some games, I like to just kinda fly around a lot and it gets really old to have to keep dealing with this little mini-game. Especially on today's faster machines.
Anyways, drop 'em in override. If they conflict, you're already using something that modifies those scripts, so best to not break whatever you already had going on (don't copy 'em).
I don't have the source for these anymore, it was a long time ago, in a galax... er, yeah. It was a while back.
I am planning a major update on this though soon. Not sure if I can do everything I wanna do yet, but I'll find out when I get in there and start breaking fixing stuff. ^-^
-Kitt
5,241 downloads
- Mini Games
- Ebon Hawk
- (and 3 more)
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PVC Jedi Robes
By kristykistic
New jedi robes in various colors with a pvc lighting effect.
318 downloads
0 comments
Submitted
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Athena Too
By kristykistic
A remake of my K1 head model. Now comes with her own skimpy underwear model as well as five hair /lip /eye makeovers that you can change in-game. Also has her own clothing model with different textures for each hair color. Current version is 1.3.
1,404 downloads
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Bastila Unchained
By kristykistic
Mainly consists of a heavily modified Bastila's clothes model and 33 skins.
1,816 downloads
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Bodysuit Bastila
By kristykistic
One of my first mods, this takes a modified twilek model and allows Bastila to use it. Comes with 33 skins. The present version is 3.1
1,300 downloads
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Revan Cutscene Forcepower Fix K1
By kristykistic
A Revan cutscene replacement model. Restores all the helpers to the model. Fixes the force powers emanating from the feet issue. Includes the masked model, male and female models, and my more feminine female model. Current version is 1.02.
840 downloads
0 comments
Submitted
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Cantina Bastila
By kristykistic
This puts a smart mouthed Bastila lookalike up on stage in Javyar's Cantina. Comes with a small suprise that occurs randomly. Don't forget to talk to her. And bring your wallet!
882 downloads
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Meet Athena (Selectable Female PC)
By kristykistic
My first contribution to the Kotor head models collection. Athena comes with her own underwear (something I intend to work on) and a full set of darkside transitions. All installation instructions are in the file. Current version is 1.2.
775 downloads
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2 Altered Endings
By kristykistic
Modifies both endings of the game, allowing you to turn Malak light side or turn Carth dark side. NOTE: You must be female and have chosen the dark side on the temple summit. Current version is 1.01.
780 downloads
0 comments
Submitted
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Revan Model Without Cape (K1)
By kristykistic
This mod removes the starchy cape from the Revan models.
1,518 downloads
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Med Scanner / Droid Diagnostic
This is a mod for Knights of the Old Republic*. It adds two items to the game: a Med Scanner and Droid Diagnostic. While they both do the same thing, the droid diagnostic is only for droids, and the med scanner is only for organic meatbags-- errr, I mean people. When the item is used, it will display how many vitality points the character is down. It will also display how many points would be restored by various means available to the character. This is, of course, based on the character's current stats. The info will be in your Feedback log.
* I don't have The Sith Lords & have no idea if this mod would work in it.
Also, while I believe this is compatible with K1R, I'm not absolutely certain of it (I have K1R installed & have had no issues between it & my mod).
275 downloads
- repair kit
- medpac
- (and 3 more)
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Crossguard Lightsabers
By Sithspecter
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
Crossguard Lightsabers
By Sithspecter
Description:
You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through Knights of the Old Republic wielding crossguard lightsabers as your own! This mod adds crossguard lightsabers complete with animations, plus Kylo Ren's lightsaber, to Knights of the Old Republic.
Each of the regular crossguard lightsabers is completely upgradeable. Kylo Ren's lightsaber is not upgradeable, but features animated blade textures to give it the unstable plasma look as seen the The Force Awakens.
Use:
Due to the unique way that Knights of the Old Republic handles lightsabers, to make the lightsabers upgradeable, this mod adds an emitter item which can be bonded with any of the default lightsaber color crystals in the game. Once you have an emitter and a lightsaber color crystal, talk to T3 who can bond them together to give you the new crystal bonded to the emitter. Simply install the new bonded crystal in a single-bladed regular lightsaber, and you now have a Crossguard Lightsaber! The bonded crystals can also be used in double-bladed or short lightsabers, however, they will still be the default double-bladed and short bladed lightsabers. If you want to remove a crystal from an emitter, talk to T3 once more and he will separate the two item.
You can get crossguard lightsabers in the following locations:
Dantooine: Blue crossguard lightsaber on Nemo's body
Kashyyyk: Jolee now comes equipped with a violet crossguard lightsaber
Korriban: Sith lightsaber located in Naga Sadow's tomb has been changed to Kylo Ren's lightsaber, emitter in Marka Ragnos's tomb
Tatooine: Emitter in Kraayt Dragon cave
Unknown World: Emitter on The One's body
Yavin Station: Suvam Tam will sell you 2 emitters (1 in each of his 2nd and 3rd inventory iterations, available after Leviathan)
Cheats:
g_i_crossguard - Emitter which can be bonded with any color crystal in the default game
g_w_lghtsbr09 - Blue crossguard lightsaber (upgradeable)
g_w_lghtsbr10 - Red crossguard lightsaber (upgradeable)
g_w_lghtsbr11 - Green crossguard lightsaber (upgradeable)
g_w_lghtsbr12 - Yellow crossguard lightsaber (upgradeable)
g_w_lghtsbr13 - Violet crossguard lightsaber (upgradeable)
g1_w_lghtsbr03 - Heart of the Guardian crossguard lightsaber (upgradeable)
g1_w_lghtsbr04 - Mantle of the Force crossguard lightsaber (upgradeable)
g_w_kylosaber - Kylo Ren's lightsaber
Installation:
1. Copy all the files in the Override folder of this .zip into your Knights of the Old Republic Override Folder
2. Profit
INCOMPATIBILITY:
DUE TO THE UNIQUE WAY THAT THIS MOD IS SET UP, IT IS LIKELY INCOMPATIBLE WITH MODS THAT HAVE A UPCRYSTALS.2DA OR MODIFY UPCRYSTALS.2DA. THIS MEANS THAT MOST LIGHTSABER MODS WILL BE INCOMPATIBLE. IF YOU USE THIS MOD AND OTHER LIGHTSABER MODS AND HAVE PROBLEMS, UNINSTALL BOTH MODS AND REINSTALL THIS MOD.
Bugs:
Due to limitations with current KotOR modding tools, there are a few very minor issues with this mod. The largest issue is that when you enter any module, the crossguard lightsabers will be extended and will not retract after any period of time. If you hit the "flourish" key or unequip and re-equip the crossguard lightsabers, the saber will retract normally until you enter another module. I cannot fix this bug, it is caused by incomplete code in the tools that we have and I do not have the expertise to edit the tool.
Credit:
Thanks to Fair Strides for helping me troubleshoot the animation issues I was having, essentially writing all the required scripts for me, and for letting me make this mod in spite of my policy of only working on Sleheyron.
Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this mod after your High Definition Skyboxes mod.
Credit goes to Kainzorus Prime for the Prequel Robe Replacement mod seen in the screenshots.
You can download it here: http://deadlystream.com/forum/files/file/412-kotor-prequel-robe-replacement/
Permissions:
Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,760 downloads
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Juhani Romance Enhancement
By Kexikus
As you might know or not, there is a romance with Juhani available for female characters in K1. The problem with that is, that it has no real closure and what little it has, is easily skipped in the heat of the final part of the game. This mod aims to fix that by doing two things: First of all, the final conversation is now triggered automatically if available in order not to get lost. Secondly, it now includes a kiss, similar to the one in the Bastila Romance Enhancement (actually, I used the same animations).
Here's a video of what this cutscene looks like:
Installation:
Simply let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod.
Uninstallation:
Delete jre_dialog.dlg, jre_intro.ncs, jre_kiss.ncs, jre_trigger.ncs and jre_trigger.utt from your Override folder. Then find the backup of unk_m44ac.mod created during the installation of this mod (it is located in the backup folder that was created in the folder where you ran TSLPatcher.exe) and copy it into the Modules folder of your KotOR installation, replacing the one already there. Note however, that this might screw up other mods that modified the same file and were installed afterwards!
Compabilitiy:
Thanks to TSLPatcher this mod is compatible pretty much everything. (The only incompability I can think of would be another mods that adds cameras with the same IDs but that's pretty unlikely.)
Changelog:
1.0 Initial release
Credits:
Mod by Kexikus
swfan28 for the kiss animation idea
Fair Strides for the trigger script frame
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
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