753 files
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TFU Lightsaber pikes for TSL
By DeadMan
TFU Lightsaber pikes for TSL
Author: DeadMan
Description:
This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed.
You can build them at workbench when your character reaches level 8.
They deal same damage as doublebladed lightsabers, but not upgradable.
Also you can optionally install them for sith assassins.
Installation:
Step 1: Just run the installer.
Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override.
Known Issues:
There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please let me know.
Conditions of Use:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
Special thanks to my brother for providing me a lot of hi-res TFU screenshots.
No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway!
THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN.
2,789 downloads
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Darth Darkus' Armored Robes
By Kaidon Jorn
Darth Darkus' Armored Robes v 1.3.1
-Master Jorn Edition-
============================================
These robes reskins were done by Darth Darkus around 2010 if I remember correctly.
He granted me permission to use them in HotOR 1.6, which I did because they look great.
In 2012, I released v 1.2 on DeadlyStream as close to how I thought he intended them to be originally but also added the icons, uti's and installation with TSL Patcher.
Now, I am releasing my own version of the mod 5 years later, with my own spins on them.
These new robes will now replace the default robes and have been made upgradeable.
Two of his robe reskins have been omitted (red and blue guard robes), and
my personal reskins of the brown jedi armored robes now use three of the default jedi robe texture slots.
These robes have been redone to add shine to the obvious metal parts, which also meant that the shredded outer robe on the Inquisitor's and Marauder's had to be "spliced" with full and intact versions.
In order to make up for the missing shredded robes I went and put some nice textures on them.
Double click the .exe file to install.
Version 1.3.1 adds the missing texture on the Consular's Battle Robe (my bad), adjusts stats on all robes and touches up Inquisitor's Battle Robe, and lowered the vendor prices on a few robes.
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
Original Read Me file as follows..
***********************************
~~~~~~~~STAR WARS:~~~~~~~~~
KNIGHTS OF THE OLD REPUBLIC:
THE SITH LORDS MODIFICATION
***********************************
PRIMARY DEVELOPMENT BY DARTH DARKUS, (SECONDARY DEVELOPMENT BY KAIDON JORN)
***********************************
ARMORED ROBES
***********************************
~~~~~~~~~~~~~
~DESCRIPTION~
~~~~~~~~~~~~~
I KNOW SOME OF THESE ROBES ARE FAR FROM PERFECT BUT YOU CAN FEEL FREE TO CHANGE THEM AS YOU LIKE
THIS PACKAGE WILL ADD 9 ARMORED ROBES TO KOTOR: TSL...
~~~~~~~~~~~
~NEW ITEMS~
~~~~~~~~~~~
3 ARMORED JEDI ROBES
3 ARMORED GUARDIAN ROBES
3 ARMORED SITH ROBES
~~~~~~
~BUGS~
~~~~~~
NONE KNOWN! IF ANY PROBLEMS SHOULD APPEAR YOU CAN PM ME AT LUCASFORUMS
~~~~~~~~~
~CREDITS~
~~~~~~~~~
DARTH DARKUS- PRIMARY DEVELOPMENT
~~~~~~~~
~THANKS~
~~~~~~~~
ALL THE PEOPLE WHO MAKE TOOLS, YOU ARE AWSOME. WITHOUT THEM NOTHING WOULD BE POSSIBLE.
- KOTOR TOOL ..........................Fred Tetra
- SVÖSH - FOR HIS GREAT COLLAR FIX
- THE MODDERS ON HOLOWAN, WHO ALWAYS HAVE A HELPING HAND FOR STARTERS.
~
OTHER USAGE
~~~~~~~~~~~
YOU MAY USE AND/OR MODIFY THIS PACKAGE FOR OTHER MODS, BUT DON'T FORGET TO GIVE ME CREDIT. YOU MAY UPLOAD THIS SKIN PACKAGE
ELSEWHERE WITHOUT MY PERMISSION.
~
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
7,230 downloads
- robe reskins
- armored robes
- (and 1 more)
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My Dantooine Statue
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A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
My Dantooine Statue
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: My Dantooine Statue
Filename: My Dantooine Statue 1.0.rar
Date Released: 29 January 2012
1. Description:
----------
Remember? You sacrificed 4000 credits after the battle of Khoonda to get your own personal statue? But you never got one?
Well... This mod is for you. Because after 4 masters are found, and the statue option has been picked during conversation with Terena, a statue in YOUR honor (Statue - Heroic Jedi according to the gamefiles) will stand infront of Khoonda!
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod. In order to be compatible with TSLRCM, TSLRCM must be installed first.)
NOTE: TSLRCM 1.8 IS REQUIRED FOR THIS MOD!
Extract the "My Dantooine Statue" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
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The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2"
dialog.tlk
Within "C:\Program Files\LucasArts\SWKotOR2\Overide"
globalcat.2da
The following files have been added during installation of this mod:
k_enter_dan.ncs
k_statuebark.ncs
plc_statuedan.utp
plc_statuepopup.utp
terena.dlg
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
1) To uninstall the mod, open your "Override" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Overide" by default, and delete ONLY the files listed above under the "Override" heading. It may be easiest to find these files by selecting “View” from the toolbar then “Arrange icons by” then “Modified”. This will sort the files by when they were last modified. The files installed by this mod should be grouped together; however, double check that anything you delete is indeed listed above.
2) Next open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, it was not present before the install and it does not have to be replaced.
4. Time spend on creating this mod...
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Too damn much for such an easy simplistic change... :/
It's my mod off-day. Atleast some good came from it, I hope you agree.
5. Bugs:
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There are no known issues that will develop as a result of installing this mod.
The author is not responsible for any thoughts of megalomania.
6. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
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My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,891 downloads
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TSL-Playable Dhagon Ghent
By Kaidon Jorn
))))))))) Playable Dhagon Ghent Head ((((((((((
===================================================
Author: Qui-Don Jorn
1- 07-2011
===================================================
This adds Dhagon Ghent's head as a playable character in TSL. I had thought about making this one while I was making the Gadon Thek head.
Can you tell I'm sick of the head selection they give us in TSL?? Yeah,...
Dark side transitions go from yellow to orangey-red eyes, the skin pales, and more veins added to last transition.
Thats it really, there's nothing more to write about this.
Run the patcher to install...
Enjoy
-QDJ
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
718 downloads
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TSL - Playable Gadon Thek
By Kaidon Jorn
Playable Gadon Thek for TSL=======================
Author: Qui-Don Jorn
12-07-2011
Description:
==================================
This mod allows you to play as Gadon Thek from the original KotOR game, complete with darkside transitions. I'd been wanting to do this head for a long while now, and finally had the time to do it. I wanted to make it really good, and this is about the 3rd attempt at it, cause my DS transitions weren't getting it, but I am happy with how he did turn out. I tried to make the veins stand out without being ridiculous, and the eyes go from yellow to red, and then I desaturated the skin to pale him up and darkened under the eyes to make it look like the dark side has really taken hold of him, a little more like the game does.
Run .exe file to install.
Bugs:
==================================
None.
Credits:
==================================
Marius Fett for not doing this head so that I could have a go at it.
Me - for being persistant.
Enjoy!
-QDJ
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
699 downloads
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PFHC07 No Ponytail
By Ferc Kast
This mod removes the ponytail from the third Caucasian female player head (PFHC07). This mod was requested by MsFicwriter on LucasForums.
Known Bug(s):
None known TSLRCM Compatible: Yes
787 downloads
0 comments
Updated
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TSL Playable Uthar Wynn
By Kaidon Jorn
Playable Uthar Head for TSL v3.0
=======================
Here is an update for my Uthar Head for TSL. As I've been doing more skinning, I've been learning things...this version is an improvement.
Especially the eyes on the last transistion. More "Sithy", as I've heard.
I've also noticed that he had very clunky footstep sounds, like Mandalore's metal boots..so I fixed that.
Both the head textures and the portraits are redone, and all files are included in the patcher this time.
Run the Installer to enjoy.
-KJ
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
679 downloads
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Placeable EH model for TSL
By Stoney
This is a modders resource it makes the EbonHawk into a placeable ship. Feel free to use this in anyway you wnat.
506 downloads
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.357 Magnum
By Guest
ReadMe -- .357 Magnum
Description:
This mod lets you play with a .357 magnum. It's a brand new cutsom model with custom icon, description, and stats.
Notes:
Cheat this one in. Use the giveitem cheat and use the code "dd_357mag" (no quotes).
Installation: Drop the files into your override.
Permissions:
You can use this however you wish. However I expect that you credit me for my work.
Contact:
E-mail me at dakdrexl@gmail.com or Dak Drexl on LucasForums or Deadlystream.
Enjoy!
762 downloads
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Yuthara Ban as PC
By Ferc Kast
This mod makes Yuthara Ban a selectable playable head at the character generation. In includes custom Sith eyes, transitions, portraits & the ability to equip masks/headgear.
1,561 downloads
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Fix Patch 1.0 for Revenge of Revan Demo (Beta)
By Logan23
------------------------------------------------
Revenge of Revan Demo (Beta)
------------------------------------------------
AUTHOR: Thomas "Logan23" Monahan
NAME: Revenge of Revan Demo (Beta)
TYPE: Fix Patch
VERSION: 1.0
SIZE: 48.2 KB (UNZIPPED)
DATE RELEASED: 8/21/2011
WEBSITE: http://www.moddb.com/mods/revenge-of-revan
------------------------------------------------
DESCRIPTION
------------------------------------------------
Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
------------------------------------------------
Version 1.0 Changes
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- Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
- Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
- Tweak Boma to be a tad easier to fight
- Tweak the Twilik Siths' utc to have more HP
- Black Boxes now are datapads and have text that shows up when you discover one.
- Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
Calming Plant has new icon and can not be worn as an item,
- Personal Journal (Corellia) quest items with descriptions.
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INSTALLATION
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-Simply place the files into the Override folder
-Allow the files to override the old ones if asked
-----------------
NOTE
------------------
-For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
-For Boma and Sith fights you must use a saved game before you enter that module for the first time.
-Best to start a new Game in order to see all these fixes.
------------------------------------------------
» DISTRIBUTION AND USAGE NOTES
------------------------------------------------
This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
------------------------------------------------
» LEGAL
------------------------------------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
514 downloads
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Revenge of Revan (Demo)
By Logan23
Revenge of Revan Demo (Beta)
The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
New Features:
Well over 50 PC heads including aliens with the ability to wear head gear.
Species optional based attributes setup.
Around 2 hours of gameplay
There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
--------------------------------------
Note:
This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.
12,619 downloads
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Choose Mira or Hanharr
====Choose Mira or Hanharr by Hassat Hunter====
This mod allows the player to choose their teammate, Mira or Hanharr on the critical moment in the Arena.
==(Un)Install Instructions==
* Drop "305han2.dlg" in the override folder.
Simply remove it to uninstall.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
35,709 downloads
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Create all Mira's Rockets
====Create all Mira's Rockets v1.1 by Hassat Hunter====
This modification will modify the workbench to allow all of Mira's rockets to be creatable.
In the original TSL only 5 could be created, and dropped by the random loot system. While type 7 and 9 did appear in fixed drops on Nar Shaddaa, once you used them there was no replenishing them at all.
TSLRCM 1.8 will fix the rockets in the random loot system, but this small mod is to add them to the workbench.
Since the values aren't found anywhere I basically just made them up, not so much restoration. Hence this seperate mod that most likely will not be included in 1.8.
In order to compensate for the additional rockets each rocket doesn't take +5 repair skill like in vanilla, but +3 repair skill, for 33 total for the final 11th.
This mod is incompatible with other mods that modify what the workbench creates. Those who merely modify it's dialogue are compatible!
==(Un)Install Instructions==
* Drop "itemcreatemira.2da" in the override folder. If it already exists, cancel, you have a conflicting mod!
Simply remove it to return to the existing system anytime.
==Version History==
1.1 Fixes issue with Bonded Plates Mark IV as noticed by TTlan on the forums.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
2,226 downloads
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Visas Unmasked!
==========================================================================
KNIGHTS OF THE OLD REPUBLIC II
========================================================
Visas Unmasked!
=================================
Author: Varsity Puppet & RedRob41
For: KotOR II
Date: 07.06.2011
=================================
DESCRIPTION:
Ever since I first played TSL and recruited Visas, I wondered if there was a way to remove her headdress. This became a mysterious sort of obsession for me. Up until recently, when I acquired some decent modeling skills, it was an impossible feat. But with some new discoveries concerning Kotor models (and alot of help from RedRob, skinning Visas' damaged eyes and pretty much everything above her nose) I bring you, Visas Unmasked!
For some ridiculous reason, Visas cannot equip headgear: a devious plot hatched by the game developers no doubt. There is no way to bypass this effectively - nothing short of changing her tag and recompiling a TON of scripts is going to ever fix this.
INSTALL:
Click and run the TSLPatcher. For compatibility reasons, try installing this mod last (after TSLRCM for sure). The reason I say this is because it modifies her character file in a complex, yet fully compatible way. I just don't trust other people's mods to do the same.
UNINSTALL:
A backup should be generated after you install the mod. If you ever need to reinstall, you need this.
___________________________________________________________
BUGS: You can't equip headgear on Visas. This is hardcoded.
___________________________________________________________
PERMISSION:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks.
THANKS:
Fred Tetra's KotorTool
Obsidian for making a game to love and hate
All of you modders out there who I've consistently studied and slowly learned from.
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
6,651 downloads
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Modified Influence System
====Modified Influence System by Hassat Hunter====
This modification will change the influence system to work as was once intended by Obsidian, and TSLRP was to use it in their mod.
These files are extracted from 302NAR's files, and unmodified from there. Placing them in override should apply said effect globally.
Instead of 8 for all encounters, the second number will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no apllied number. They should default to regular, but it's not tested wheter that really works.
The concept was DROPPED, and the game is not balanced for this change. It may become impossible to Jedify certain members with this mod installed.
As such, it's pretty much intended for the people who are just interested in the workings of this influence system, or how it might have been if TSLRP ever saw the light...
==Install Instructions==
* Drop the files from "Override" in the override folder.
Simply remove them to return to the existing system anytime (but when in 305NAR obviously).
==Uninstall==
* Remove the following 2 files (a_influence_inc.ncs and a_influence_dec.ncs) from your override folder.
==Known Issues==
None known. Many could exist though!!!
USE AT YOUR OWN RISK!!!
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
1,270 downloads
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New Saber Blades
By DeadMan
MOD FOR STAR WARS: Knights of the Old Republic and STAR WARS: Knights of the Old Republic II: The Sith Lords
==============================================================
New Saber Blades, v3.2
Author: DeadMan
What is this?
I've never liked original KotOR sabers. Their blades looked so ugly, so I was wondering if developers have seen SW movies at all...
And then, Shem released his "Prequel Sabers 2.0" MOD. He made blades look almost like in the movies, but something was wrong. Sabers are not flicking like ones in movies! It's not Shem's fault, but developers...
And I decided to fix it. This MOD will make sabers flicking.
This mod is compatible with both K1 and TSL.
==============================================================
Installation: drop all files to your Override directory.
==============================================================
Credits:
Shem - I used his "Prequel Sabers 2.0" MOD as texture base for this work.
Special thanks to Shaggoth, he knows for what.
===============================================
Conditions of use:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
4,615 downloads
- deadman
- lightsaber
- (and 1 more)
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Ep. 3 Anakin Skywalker
By DeadMan
STAR WARS: Knights of the Old Republic II: The Sith Lords MOD
==============================================================
Ep. 3 Anakin Skywalker
Mod version: ALPHA-2
Author: DeadMan
==============================================================
What is this?
This mod adds a new head for your character - it's my attempt to make Anakin skin.
Head model and textures still need a lot of tweaking, but people keep asking me to release this as soon as possible, so here you go.
This skin is still W.I.P. Maybe one day I'll have more free time to finish it... until that time, consider it like a 'modding resourse' of some sort.
==============================================================
Installation: just run the installer called setup.exe
When I released it on Filefront I've received a lot of messages that on some PC head skin didn't worked right. In this version I've included hotfix for that.
Normally, you WILL NOT need to install it, BUT if you get white head without textures in game - manually copy all files from included 'alt_textures' folder to your Override and overwrite exiting files.
==============================================================
Conditions of use:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
4,698 downloads
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TSL Hak Pad - USM Shop Add-On
By ChAiNz.2da
SUMMARY
** Attention **
This is NOT a standalone mod! You will need to download and install my
TSL Hak Pad Mod, TSL Hak Pad Booster v2 & the USM in order for this add-on to work.
---------------
With the success of the USM, I had received a ton of requests for saber console codes, bugs, etc. regarding the USM. Initially the group and I were hestitant about this particular Hak Pad add-on because we really wanted people to experience the USM as it was intended.
Well, after a number of years now (wow) I think it's safe to say that a majority of the player base has experienced enough to choke a bantha. Probably a bit too late.. as many of us have moved on, but better than never I suppose
This will add a USM Saber Shop dialogue node in the Storefronts section.
INSTALLATION & COMPATIBILITY:
Just drop these files (excluding the .nss source) into your override folder, or wherever you have the Hak Pad installed.
********************
You MUST have the USM, Original HakPad AND the Booster Pack v2 installed as the dialogue included in here uses them as a base.
********************
The shop includes only the sabers, not the individual crystals, to avoid saber creation (null-nade) problems some may have encountered.
---------------------------------------
This also includes the Train Handmaiden as a Guardian & the Darth333's Wherami Band fix.
Standalone fixes can be downloaded here (my site):
Handmaiden Guardian Trainer Fix
http://www.jumpstationz.com/games/mods/HakPad/HakPad-HandmaidenFix.rar
Darth333's Wherami Armband Fix
http://www.jumpstationz.com/games/mods/HakPad/HakPad_D333wband_Fix.rar
*- Initially not compatible with the TSLRCM due to USM's incompatibility. HOWEVER, this add-on only requires that the USM saber files (and upcrystals.2da) be in your override file if you want to bypass the USM mod but still have it's sabers. Manual install of USM saber files & .2da required. Be warned and backup before fiddling as the .2da file compatibility alone is enough of a headache if TSLRCM contains one.
1,544 downloads
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TSL Hak Pad - Booster Pack v2
By ChAiNz.2da
** Attention **
This is NOT a standalone mod! You will need to download and install my
TSL Hak Pad - MAIN Mod in order for this Booster Pack to work.
=============
This is another expansion pack to my TSL Hak Pad cheat mod. It is also backwards compatible with my Booster Pack v.1, meaning you don't have to download it (if you haven't already) to get the functions it added. If you HAVE downloaded it, then just overwrite the files when prompted
With permission, andargor has allowed me to incorporate his Holowan CLoakworks 2 Disguise mod! Over 500+ disguises are now available (PC & NPC)!
andargor - http://www.andargor.com/
- Added andargor's Holowan Cloakworks 2 Disguises function
- Tweaked a few dialogue tree descriptions / categories
- Added Set PC / NPC's Level
- Added Adjust Skill Point Levels Function
- Added Adjust Attribute Scores Function
- **Added a "hidden" Special Interface for other Modder's Tools
** What this means is that if you happen to have the following mods installed, you can access it's functions through the Hak Pad without having to equip it!
You WILL however have to download and install their mods for this function to be available. You will also need to have their mod items in your inventory (the actual armbands).
But don't worry! If you don't have the mods, the special dialogue won't appear! (No need to worry about accidentally choosing an invalid function and crashing your game).
- Darth333's Wherami Armband
http://www.starwarsknights.com/tools.php
- RedHawke's Mistake Correction Armband
http://www.jumpstationz.com/ModsArchive/RedHawke/RHCorrectionArmband.rar
- mrdefender's Wrist Console
http://www.jumpstationz.com/ModsArchive/MrDefender/WristConsole19.zip
If you have already installed the above mods and they're working fine, DON'T CHANGE a thing! BUT, if you would like to download and use them via the Hak Pad, here's a little tip... just install all of the files WITHOUT the spells.2da. That's right, you won't need to edit it because the Hak Pad will directly access it's functions via the item's dialogue! How's that for a "hack"?!.. hehehe
Keep in mind, if you don't install their entries in the spells.2da, you won't be able to use the item on it's own (you'll HAVE to use the Hak Pad to use their mods)... just a warning
On a sidenote, thanks to feedback from the Original Hak Pad Mod, I have found that this mod also works for the Xbox!
2. STATS: (with Booster Pack v.2)
=================================
- Workbench
- Component Bench
- Medical Bench
- Virtual Items Storefront (FREE Items)
- Awards LS / DS Points
- Dispense Credits
- Create Chemicals Option
- Create Components Option
- Receive the Lightsaber Quest Parts
- "Train" NPC's into a Jedi Class!
- andargor's Holowan Cloakworks 2 Disguises (over 500+)
- Set PC / NPC's Level
- Adjust Skill Point Levels
- Adjust Attribute Scores
- Special Interface for other Modder's Tools
*- Must have MAIN file installed for this one to work!
2,095 downloads
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TSL Hak Pad - Main File
By ChAiNz.2da
SUMMARY:
===========
We've all heard it before, and have felt the burden. "Where's the Cheat Console?!? I can't see it!"
Apparently with the introduction to TSL, we also got introduced to the now 'invisible' cheat codes console which makes it very difficult to accurately get what you want. This mod is a fix for that (of sorts).
Hak Pad DESCRIPTION:
=======================
What this mod does is allows you to access the game's items via "Virtual Storefronts". So now, not only do you get the item, but you can read the stats, information and such as well as look at them before "creating" the item for yourself. ALL items are included in the variety of Storefronts, and all items are FREE. That's right, FREE, afterall this mod IS a cheating console 'substitute'.
Also, the Hak Pad can award Lightside Points, Darkside Points as well as act as a credit dispenser. PLUS, you can access both a Medical Lab Bench as well as a Workbench.
Because I wanted this to be easily accessible, the Hak Pad can be used from your game's main screen in your usable items bar to the lower left (where the armbands and such are displayed). The item itself is a Datapad, so you don't have to worry about having to equip an item in order to access it's functions.
Please bear in mind this is by no means a replacement for tools such as tk102's SaveGame Editor. That program has MUCH MORE capabilities than this mod. Mine is mainly to be used for in-game cheats without having to exit the game to get them.
http://www.starwarsknights.com/tools.php
One note, this mod will only allow you access to normal in-game items. Not custom items, modded items or anything of that nature. This was one main reason why I decided to use "Storefronts". If you have a little bit of modding knowledge, you can easily "insert" modded items into the Virtual Storefront's inventory. The game will then recognize the new items once you start your game. So in a manner, this mod is 'customizable' to your tastes. However, if your modded items are simply adjusted in-game .uti's (with the same name) those modded items WILL be available within the Storefronts. The inventory calls upon the game's list of item's .uti names.
Upon using the Hak Pad, you WILL notice some items that have no descriptions, or some may have no icons. This is because I've included EVERYTHING from TSL's .uti references. There are visual stunt models, non-upgradeable versions of items and a host of other goodies. I especially urge you to check out the Guns Storefront as it has some unique hand stunts that are amusing to say the least
***************************************
USE THE ITEMS IN THE MOD AT YOUR OWN RISK!!
***************************************
Just like with cheat code console items, some items may have unknown and unforseeable side effects... this mod is to be used as a "tool" of sorts. All it is, is a visual reference substitute to the cheat console. Of course, at least with this mod, there's no .ini hacks to be made. Even if you don't use it to gain the items, it will at least provide you with some stuff so you can experiment or look over if you are curious. I know that due to the random loot generator, some items are rarely, if ever, seen by everyone... Now you have the chance without having to dig out the cheat codes
Feedback and suggestions are most welcome! I'm quite sure that this mod is 'incomplete' and a Work In Progress. There ARE some features I haven't been able to incorporate yet...(such as Ability and Skills adjustments) but future Booster Packs will add on to it's functionality. Any input to what you'd like to see would be welcome
and lastly, ENJOY!
STATS: (with Booster Pack v.2)
=================================
- Workbench
- Component Bench
- Medical Bench
- Virtual Items Storefront (FREE Items)
- Awards LS / DS Points
- Dispense Credits
- Create Chemicals Option
- Create Components Option
- Receive the Lightsaber Quest Parts
- "Train" NPC's into a Jedi Class!
- andargor's Holowan Cloakworks 2 Disguises (over 500+)
- Set PC / NPC's Level
- Adjust Skill Point Levels
- Adjust Attribute Scores
- Special Interface for other Modder's Tools
*- Mod uses TSL Patcher for install. I assume it's compatible with the TSLRCM
**- Must use cheat console or KSE to obtain Hak Pad
***- Be sure to download the Booster Pack(s) for full functionality!!
3,670 downloads
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Kreia's Assorted Robe Collection
By ChAiNz.2da
SUMMARY
Ever noticed no matter what you decide to put on Kreia, she seems dead-set on wearing that burlap sack excuse for a robe? Well, apparently Master Kavar did and he came up with a modding request that I just couldn’t pass up.
“Why not make it so that Kreia’s robes will change to an appropriate representation of what you put on her?”
Well sure, why not..? Sounded like a pretty level headed request to me.. and an opinion I shared. So here you have it folks, I offer you:
-()- Kreia’s Assorted Robe Collection -()-
Whoa whoa whoa...hold on a minute, let me correct that! I would like to give proper credit, kudos, and my heartfelt thanks to the many modders that were involved and made this mod possible. Without their hardwork, guidance & contribution(s) to this mod... none of it would've been possible. So I'd like to say that if you enjoyed this mod, that the following modders had major roles in it's completion (but you can still send all hate mail to me)
Master Kavar : the mastermind behind the idea & the person that this mod was initially made for.
stoffe –mkb- : for providing the script base to actually get Kreia's "switching" to work properly (basically the entire premise of the mod's original function)
svösh : for his guidance on how to properly correct Kreia's model diffusion (so her skins didn't have a green tint)
Achilles : for providing the corrected diffusion model base for Kreia (his was much better than mine)
oldflash : for providing the model and skin of Kreia's "Dark Shroud"
tk102 : for allowing me to incorporate his "Remote Tells Your Influence Mod", giving the little guy more of a purpose than what I had originally planned for him.
Thank you very much, all of you. I hope you know that your help was not only invaluable... but greatly appreciated.
DESCRIPTION
This mod will make it so that depending on the type of robe you give Kreia, her appearance will effectively change to a suitable representation. Basically, she’ll ditch the “burlap sack” excuse of a robe to one with proper details.
In addition to the “pretty colors”, this mod also adds a new small area (Citadel:082West Residential:Medical), a mini-quest you can pursue in order to construct the Dark Shroud... a Kreia-specific robe (new model), and a voiced dialogue exchange cutscene between the PC and Kreia, giving her a more “human side” we rarely see…
This mod also implements tk102’s “Remote Tells Your Influence” Mod, allowing the little guy to actually have a purpose. Just ask him to stop flying around, and then you can ask him how much influence you have with the rest of your crew. However, he just 'might' have another purpose… hmmm…
STATS (Dark Shroud)
- Restricted to Kreia
- Upgradeable
- Defense Bonus : +5
- Regenerate Force Points : Random
- Regeneration : Random
- Blaster Bolt Increase : Random
- Reduced Saving Throw : Will (-5)
- Dual Hand Weapon Wield
*- Mod uses the TSL Patcher for install, I assume it's compatible with the TSLRCM. However this mod adds a lot, best to back up beforehand.
4,503 downloads
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TSL Multi-Stim
By ChAiNz.2da
SUMMARY:
===========
Just a little "play" mod I've done to "speed up" things.
I got tired of constantly having to Stim up before each battle, especially when you're wanting to max out your options. Having to go into your inventory then selecting each stim one by one, applying them, change character, and repeat.... gah! It really took the fun out of the game having to waste so much time just preparing for a particular fight.
Multi-Stim DESCRIPTION:
=======================
What this mod does is create a "Multi-Stim". Each stim has the combined effects of a:
- Hyper Adrenal Alacrity
- Hyper Adrenal Stamina
- Hyper Adrenal Strength
- Echani Battle Stimulant
All in the convenience of one dose!
"Designed for intense situations and necessity of quick access on the battlefield, this specialized stim is enhanced to provide the user with the combined effects of the Hyper Adrenaline Stims in one quick dose.
- Alacrity
- Strength
- Stamina
Plus the added benefits of the Echani Battle Stim."
STATS:
=========
Duration: 120 seconds
+6 Strength
+6 Dexterity
+6 Constitution
Movement +30%
Increased Attack +3
Increased Damage, Universal +3
25 Temporary Hit Points
*- Mod uses TSL Patcher for install. I assume it's compatible with TSLRCM.
916 downloads
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Bao-Dur's Charged Armor
By ChAiNz.2da
SUMMARY:
===========
Considering the fact that TSL doesn't allow Bao-Dur to wear robes as a Jedi, and to add insult to injury, dies fairly quickly in a fight, hehehe... I decided to at least give him something decent to wear. As a Jedi, or a "not-so-great" techy fighter, this armor should at least even the odds...
CHARGED ARMOR DESCRIPTION:
=============================
Knowing Bao was vital to the war effort & a gifted man of science, moreso than battle... General commissioned Bao to construct himself some armor capable of withstanding the heat & pressure of both Malachor V and the atrocities of war itself.
Bao knew in order to fashion armor capable of withstanding heavy attacks it would have to be significantly powered. The problem was, there wasn't readily available, nor renewable, sources of power on the field of battle. It was then he realized a more significant value to his remote.
With ingenuity and a handful of luck, Bao was able to synch one of the remote's power subsytem generators to "transmit" or radiate a small, unique frequency power field.
Specialized plates on Bao's armor collect this radiation, process it and runs it through microscopic amplifiers arrayed throughout the armor.
The processed energy is then used to power the armor's functions and generate micro repulsor fields to withstand numerous forms of attack.
Just one of the many tiny secrets why Bao-Dur is hardly ever seen without his remote close by...
A "bonus" side-effect of the armor's construction is it's ability to "soak" a limited amount of enemy fire & process it much in the same manner as the remote's power field.
It is rumored that Bao-Dur studied the works of another gifted engineer & Jedi, Segan Wyndh. Though unconfirmed, Bao may have implemented some of Segan's designs and "unconventional" methods...
** This armor will allow the usage of Force Powers & accept "Heavy Armor" upgrades **
STATS:
=========
- Restricted to Bao-Dur
- Base AC 8
- +2 Defense, for a total of AC 10
- Max Dexterity Bonus +8
- Damage Reduction, +5 Soak 30
- Damage Resistance, Universal 30/-
- Improved Saving Throws, All +2
- Immunity, Critical Hits
- Accepts Heavy Armor Upgrades
- Allows usage of Force Powers
*- This mod incorporates stoffe -mkb-'s TSL Patcher program, so I assume it's compatible with TSLRCM.
5,976 downloads
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Darksword
By ChAiNz.2da
Description of Mod:
==============
Being tired of looking at the same melee sword with just different colored hilts, I decided to make a new model sword. This one has a twist however. Based off of Mighella's Darksword, this weapon precedes the lightsaber. While being a different sort of weapon, it shares common properties of a lightsaber, and as such will provide you with a decent weapon until you're able to construct a lightsaber of your own (which took way too long for my tastes).
This sword also has a special animation effect to the blade. Upon activation (flourish/fight), the blade will emit a strobing plasma arc
Darksword Description:
----------------------
"Rarely spoken of, and even moreso seen, this millenia's old weapon is known as a darksword.
This weapon precedes the lightsaber used by ancient Sith, but often treasured by both collectors, and those who still find the pleasure in more 'carnal' ways of dealing with their opponents.
Utilizing similar technologies found in today's lightsabers, the weapon is surprisingly well suited for upgrading.
In it's most simple and elegant description, the Darksword is essentially a saber made from duranium and plasmetically charged."
Darksword Crystal Description:
------------------------------
"Because of limited technologies & crystal supply (most mines had yet to be found), the Darksword used a special crystal "fixture" that allowed the weapon to harness the collective energies from smaller crystal fragments.
Less powerful than today's lightsaber, the Darksword was more a symbol than practical. Separating those trained in the Force (most often Sith) from the common person. Still, because today's lightsaber technologies were based primarily from the Darksword, little has changed.
Darkswords found today, albeit rarely, can still incorporate most, if not all standard lightsaber upgrades. Some may blame the Jedi for their stringent hold on 'tradition', though the more wise know how valuable & practical keeping certain physicalities "standard".
Antiquated perhaps, but no Jedi or Sith has yet complained of the fact that sometimes "discovered" upgrades conveniently fit their own weapon..."
STATS:
---------
- Upgradeable (uses lightsaber upgrades)
- 1-10 Physical
- 1d4 Energy
Colors included: Blue, Red, Green, Yellow, Violet, Silver, Cyan, Viridian & Orange
**- this mod uses both an upcrystals.2da & baseitems.2da file. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make mine compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that my included "upcrystals.2da" & "baseitems.2da" will work with (safe to overwrite):
()- compatible .2da mods:
- Darkkender's Guardian Saber
- RedHawke & Maverick187's Prestiege Class
- RedHawke's Exile Item Pack
- Xcom's SH Crystal Pack
- Shadow's Saber Pack
- Shadow's Odyssey Saber
- Jetstorm's & Darkkender's Lightsaber Crystal Expansion
- Maverick187's Megido & Avenger Sabers
- Maverick187's Jedi W.M. Mav Model
- Darkkender's Segan Wyndh v2 mod
- Darkkender's Painted Droids mod
- Drakonnen's Jedi v Sith Armor Pack
=====================
*- Unsure of TSLRCM compatibility due to included baseitems.2da
**- Download this file to remove the strobing effect.
https://www.dropbox.com/s/yv182pcrmkv1vlt/NoEffect-Darksword.zip?dl=0
1,029 downloads