743 files

  1. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    512 downloads

       (8 reviews)

    6 comments

    Updated

  2. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    12,605 downloads

       (10 reviews)

    49 comments

    Updated

  3. Choose Mira or Hanharr

    ====Choose Mira or Hanharr by Hassat Hunter====
     
    This mod allows the player to choose their teammate, Mira or Hanharr on the critical moment in the Arena.
     
    ==(Un)Install Instructions==
    * Drop "305han2.dlg" in the override folder.
    Simply remove it to uninstall.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    35,338 downloads

       (14 reviews)

    16 comments

    Submitted

  4. Create all Mira's Rockets

    ====Create all Mira's Rockets v1.1 by Hassat Hunter====
     
    This modification will modify the workbench to allow all of Mira's rockets to be creatable.
    In the original TSL only 5 could be created, and dropped by the random loot system. While type 7 and 9 did appear in fixed drops on Nar Shaddaa, once you used them there was no replenishing them at all.
    TSLRCM 1.8 will fix the rockets in the random loot system, but this small mod is to add them to the workbench.
    Since the values aren't found anywhere I basically just made them up, not so much restoration. Hence this seperate mod that most likely will not be included in 1.8.
    In order to compensate for the additional rockets each rocket doesn't take +5 repair skill like in vanilla, but +3 repair skill, for 33 total for the final 11th.
    This mod is incompatible with other mods that modify what the workbench creates. Those who merely modify it's dialogue are compatible!
     
    ==(Un)Install Instructions==
    * Drop "itemcreatemira.2da" in the override folder. If it already exists, cancel, you have a conflicting mod!
    Simply remove it to return to the existing system anytime.
     
    ==Version History==
    1.1 Fixes issue with Bonded Plates Mark IV as noticed by TTlan on the forums.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    2,219 downloads

       (5 reviews)

    5 comments

    Updated

  5. Visas Unmasked!

    ==========================================================================
    KNIGHTS OF THE OLD REPUBLIC II
    ========================================================
    Visas Unmasked!
    =================================
    Author: Varsity Puppet & RedRob41
    For: KotOR II
    Date: 07.06.2011
    =================================
     
    DESCRIPTION:
     
    Ever since I first played TSL and recruited Visas, I wondered if there was a way to remove her headdress. This became a mysterious sort of obsession for me. Up until recently, when I acquired some decent modeling skills, it was an impossible feat. But with some new discoveries concerning Kotor models (and alot of help from RedRob, skinning Visas' damaged eyes and pretty much everything above her nose) I bring you, Visas Unmasked!
     
    For some ridiculous reason, Visas cannot equip headgear: a devious plot hatched by the game developers no doubt. There is no way to bypass this effectively - nothing short of changing her tag and recompiling a TON of scripts is going to ever fix this.
     
    INSTALL:
     
    Click and run the TSLPatcher. For compatibility reasons, try installing this mod last (after TSLRCM for sure). The reason I say this is because it modifies her character file in a complex, yet fully compatible way. I just don't trust other people's mods to do the same.
     
     
    UNINSTALL:
    A backup should be generated after you install the mod. If you ever need to reinstall, you need this.
     
    ___________________________________________________________
     
    BUGS: You can't equip headgear on Visas. This is hardcoded.
     
    ___________________________________________________________
     
    PERMISSION:
    You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks.
     
     
    THANKS:
    Fred Tetra's KotorTool
    Obsidian for making a game to love and hate
    All of you modders out there who I've consistently studied and slowly learned from.
     
     
    All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.

    6,635 downloads

       (7 reviews)

    27 comments

    Updated

  6. Modified Influence System

    ====Modified Influence System by Hassat Hunter====
     
    This modification will change the influence system to work as was once intended by Obsidian, and TSLRP was to use it in their mod.
    These files are extracted from 302NAR's files, and unmodified from there. Placing them in override should apply said effect globally.
    Instead of 8 for all encounters, the second number will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no apllied number. They should default to regular, but it's not tested wheter that really works.
    The concept was DROPPED, and the game is not balanced for this change. It may become impossible to Jedify certain members with this mod installed.
    As such, it's pretty much intended for the people who are just interested in the workings of this influence system, or how it might have been if TSLRP ever saw the light...
     
    ==Install Instructions==
    * Drop the files from "Override" in the override folder.
    Simply remove them to return to the existing system anytime (but when in 305NAR obviously).
     
    ==Uninstall==
    * Remove the following 2 files (a_influence_inc.ncs and a_influence_dec.ncs) from your override folder.
     
    ==Known Issues==
    None known. Many could exist though!!!
    USE AT YOUR OWN RISK!!!
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    1,258 downloads

       (3 reviews)

    5 comments

    Submitted

  7. New Saber Blades

    MOD FOR STAR WARS: Knights of the Old Republic and STAR WARS: Knights of the Old Republic II: The Sith Lords
    ==============================================================
    New Saber Blades, v3.2
    Author: DeadMan
     
    What is this?
    I've never liked original KotOR sabers. Their blades looked so ugly, so I was wondering if developers have seen SW movies at all...
    And then, Shem released his "Prequel Sabers 2.0" MOD. He made blades look almost like in the movies, but something was wrong. Sabers are not flicking like ones in movies! It's not Shem's fault, but developers...
    And I decided to fix it. This MOD will make sabers flicking.
     
    This mod is compatible with both K1 and TSL.
     
    ==============================================================
    Installation: drop all files to your Override directory.
     
    ==============================================================
    Credits:
    Shem - I used his "Prequel Sabers 2.0" MOD as texture base for this work.
     
    Special thanks to Shaggoth, he knows for what.
     
    ===============================================
    Conditions of use:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    4,611 downloads

       (4 reviews)

    9 comments

    Updated

  8. Ep. 3 Anakin Skywalker

    STAR WARS: Knights of the Old Republic II: The Sith Lords MOD
    ==============================================================
    Ep. 3 Anakin Skywalker
    Mod version: ALPHA-2
    Author: DeadMan
     
    ==============================================================
    What is this?
    This mod adds a new head for your character - it's my attempt to make Anakin skin.
     
    Head model and textures still need a lot of tweaking, but people keep asking me to release this as soon as possible, so here you go.
    This skin is still W.I.P. Maybe one day I'll have more free time to finish it... until that time, consider it like a 'modding resourse' of some sort.
     
    ==============================================================
    Installation: just run the installer called setup.exe
     
    When I released it on Filefront I've received a lot of messages that on some PC head skin didn't worked right. In this version I've included hotfix for that.
    Normally, you WILL NOT need to install it, BUT if you get white head without textures in game - manually copy all files from included 'alt_textures' folder to your Override and overwrite exiting files.
     
    ==============================================================
    Conditions of use:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    4,670 downloads

       (1 review)

    20 comments

    Updated

  9. TSL Hak Pad - USM Shop Add-On

    SUMMARY
     
    ** Attention **
     
    This is NOT a standalone mod! You will need to download and install my
    TSL Hak Pad Mod, TSL Hak Pad Booster v2 & the USM in order for this add-on to work.
     
    ---------------
     
    With the success of the USM, I had received a ton of requests for saber console codes, bugs, etc. regarding the USM. Initially the group and I were hestitant about this particular Hak Pad add-on because we really wanted people to experience the USM as it was intended.
     
    Well, after a number of years now (wow) I think it's safe to say that a majority of the player base has experienced enough to choke a bantha. Probably a bit too late.. as many of us have moved on, but better than never I suppose
     
    This will add a USM Saber Shop dialogue node in the Storefronts section.
     
     
    INSTALLATION & COMPATIBILITY:
     
    Just drop these files (excluding the .nss source) into your override folder, or wherever you have the Hak Pad installed.
     
    ********************
     
    You MUST have the USM, Original HakPad AND the Booster Pack v2 installed as the dialogue included in here uses them as a base.
     
    ********************
     
     
    The shop includes only the sabers, not the individual crystals, to avoid saber creation (null-nade) problems some may have encountered.
     
    ---------------------------------------
     
    This also includes the Train Handmaiden as a Guardian & the Darth333's Wherami Band fix.
     
    Standalone fixes can be downloaded here (my site):
     
    Handmaiden Guardian Trainer Fix
    http://www.jumpstationz.com/games/mods/HakPad/HakPad-HandmaidenFix.rar
     
    Darth333's Wherami Armband Fix
    http://www.jumpstationz.com/games/mods/HakPad/HakPad_D333wband_Fix.rar
     
     
     
    *- Initially not compatible with the TSLRCM due to USM's incompatibility. HOWEVER, this add-on only requires that the USM saber files (and upcrystals.2da) be in your override file if you want to bypass the USM mod but still have it's sabers. Manual install of USM saber files & .2da required. Be warned and backup before fiddling as the .2da file compatibility alone is enough of a headache if TSLRCM contains one.

    1,537 downloads

       (1 review)

    1 comment

    Submitted

  10. TSL Hak Pad - Booster Pack v2

    ** Attention **
     
    This is NOT a standalone mod! You will need to download and install my
    TSL Hak Pad - MAIN Mod in order for this Booster Pack to work.
     
    =============
     
    This is another expansion pack to my TSL Hak Pad cheat mod. It is also backwards compatible with my Booster Pack v.1, meaning you don't have to download it (if you haven't already) to get the functions it added. If you HAVE downloaded it, then just overwrite the files when prompted
     
    With permission, andargor has allowed me to incorporate his Holowan CLoakworks 2 Disguise mod! Over 500+ disguises are now available (PC & NPC)!
     
    andargor - http://www.andargor.com/
     
    - Added andargor's Holowan Cloakworks 2 Disguises function
    - Tweaked a few dialogue tree descriptions / categories
    - Added Set PC / NPC's Level
    - Added Adjust Skill Point Levels Function
    - Added Adjust Attribute Scores Function
    - **Added a "hidden" Special Interface for other Modder's Tools
     
     
    ** What this means is that if you happen to have the following mods installed, you can access it's functions through the Hak Pad without having to equip it!
    You WILL however have to download and install their mods for this function to be available. You will also need to have their mod items in your inventory (the actual armbands).
    But don't worry! If you don't have the mods, the special dialogue won't appear! (No need to worry about accidentally choosing an invalid function and crashing your game).
     
     
    - Darth333's Wherami Armband
    http://www.starwarsknights.com/tools.php
     
    - RedHawke's Mistake Correction Armband
    http://www.jumpstationz.com/ModsArchive/RedHawke/RHCorrectionArmband.rar
     
    - mrdefender's Wrist Console
    http://www.jumpstationz.com/ModsArchive/MrDefender/WristConsole19.zip
     
     
    If you have already installed the above mods and they're working fine, DON'T CHANGE a thing! BUT, if you would like to download and use them via the Hak Pad, here's a little tip... just install all of the files WITHOUT the spells.2da. That's right, you won't need to edit it because the Hak Pad will directly access it's functions via the item's dialogue! How's that for a "hack"?!.. hehehe
    Keep in mind, if you don't install their entries in the spells.2da, you won't be able to use the item on it's own (you'll HAVE to use the Hak Pad to use their mods)... just a warning
     
     
    On a sidenote, thanks to feedback from the Original Hak Pad Mod, I have found that this mod also works for the Xbox!
     
     
    2. STATS: (with Booster Pack v.2)
    =================================
     
    - Workbench
    - Component Bench
    - Medical Bench
    - Virtual Items Storefront (FREE Items)
    - Awards LS / DS Points
    - Dispense Credits
    - Create Chemicals Option
    - Create Components Option
    - Receive the Lightsaber Quest Parts
    - "Train" NPC's into a Jedi Class!
    - andargor's Holowan Cloakworks 2 Disguises (over 500+)
    - Set PC / NPC's Level
    - Adjust Skill Point Levels
    - Adjust Attribute Scores
    - Special Interface for other Modder's Tools
     
     
    *- Must have MAIN file installed for this one to work!

    2,086 downloads

       (0 reviews)

    1 comment

    Submitted

  11. TSL Hak Pad - Main File

    SUMMARY:
    ===========
     
    We've all heard it before, and have felt the burden. "Where's the Cheat Console?!? I can't see it!"
     
    Apparently with the introduction to TSL, we also got introduced to the now 'invisible' cheat codes console which makes it very difficult to accurately get what you want. This mod is a fix for that (of sorts).
     
     
    Hak Pad DESCRIPTION:
    =======================
     
    What this mod does is allows you to access the game's items via "Virtual Storefronts". So now, not only do you get the item, but you can read the stats, information and such as well as look at them before "creating" the item for yourself. ALL items are included in the variety of Storefronts, and all items are FREE. That's right, FREE, afterall this mod IS a cheating console 'substitute'.
     
    Also, the Hak Pad can award Lightside Points, Darkside Points as well as act as a credit dispenser. PLUS, you can access both a Medical Lab Bench as well as a Workbench.
     
    Because I wanted this to be easily accessible, the Hak Pad can be used from your game's main screen in your usable items bar to the lower left (where the armbands and such are displayed). The item itself is a Datapad, so you don't have to worry about having to equip an item in order to access it's functions.
     
    Please bear in mind this is by no means a replacement for tools such as tk102's SaveGame Editor. That program has MUCH MORE capabilities than this mod. Mine is mainly to be used for in-game cheats without having to exit the game to get them.
     
    http://www.starwarsknights.com/tools.php
     
    One note, this mod will only allow you access to normal in-game items. Not custom items, modded items or anything of that nature. This was one main reason why I decided to use "Storefronts". If you have a little bit of modding knowledge, you can easily "insert" modded items into the Virtual Storefront's inventory. The game will then recognize the new items once you start your game. So in a manner, this mod is 'customizable' to your tastes. However, if your modded items are simply adjusted in-game .uti's (with the same name) those modded items WILL be available within the Storefronts. The inventory calls upon the game's list of item's .uti names.
     
    Upon using the Hak Pad, you WILL notice some items that have no descriptions, or some may have no icons. This is because I've included EVERYTHING from TSL's .uti references. There are visual stunt models, non-upgradeable versions of items and a host of other goodies. I especially urge you to check out the Guns Storefront as it has some unique hand stunts that are amusing to say the least
     
    ***************************************
    USE THE ITEMS IN THE MOD AT YOUR OWN RISK!!
    ***************************************
     
    Just like with cheat code console items, some items may have unknown and unforseeable side effects... this mod is to be used as a "tool" of sorts. All it is, is a visual reference substitute to the cheat console. Of course, at least with this mod, there's no .ini hacks to be made. Even if you don't use it to gain the items, it will at least provide you with some stuff so you can experiment or look over if you are curious. I know that due to the random loot generator, some items are rarely, if ever, seen by everyone... Now you have the chance without having to dig out the cheat codes
     
     
     
    Feedback and suggestions are most welcome! I'm quite sure that this mod is 'incomplete' and a Work In Progress. There ARE some features I haven't been able to incorporate yet...(such as Ability and Skills adjustments) but future Booster Packs will add on to it's functionality. Any input to what you'd like to see would be welcome
     
    and lastly, ENJOY!
     
     
    STATS: (with Booster Pack v.2)
    =================================
     
    - Workbench
    - Component Bench
    - Medical Bench
    - Virtual Items Storefront (FREE Items)
    - Awards LS / DS Points
    - Dispense Credits
    - Create Chemicals Option
    - Create Components Option
    - Receive the Lightsaber Quest Parts
    - "Train" NPC's into a Jedi Class!
    - andargor's Holowan Cloakworks 2 Disguises (over 500+)
    - Set PC / NPC's Level
    - Adjust Skill Point Levels
    - Adjust Attribute Scores
    - Special Interface for other Modder's Tools
     
     
    *- Mod uses TSL Patcher for install. I assume it's compatible with the TSLRCM
     
    **- Must use cheat console or KSE to obtain Hak Pad
     
    ***- Be sure to download the Booster Pack(s) for full functionality!!

    3,635 downloads

       (1 review)

    4 comments

    Submitted

  12. Kreia's Assorted Robe Collection

    SUMMARY
     
    Ever noticed no matter what you decide to put on Kreia, she seems dead-set on wearing that burlap sack excuse for a robe? Well, apparently Master Kavar did and he came up with a modding request that I just couldn’t pass up.
     
    “Why not make it so that Kreia’s robes will change to an appropriate representation of what you put on her?”
     
    Well sure, why not..? Sounded like a pretty level headed request to me.. and an opinion I shared. So here you have it folks, I offer you:
     
    -()- Kreia’s Assorted Robe Collection -()-
     
    Whoa whoa whoa...hold on a minute, let me correct that! I would like to give proper credit, kudos, and my heartfelt thanks to the many modders that were involved and made this mod possible. Without their hardwork, guidance & contribution(s) to this mod... none of it would've been possible. So I'd like to say that if you enjoyed this mod, that the following modders had major roles in it's completion (but you can still send all hate mail to me)
     

    Master Kavar : the mastermind behind the idea & the person that this mod was initially made for.
     
     
    stoffe –mkb- : for providing the script base to actually get Kreia's "switching" to work properly (basically the entire premise of the mod's original function)
     
     
    svösh : for his guidance on how to properly correct Kreia's model diffusion (so her skins didn't have a green tint)
     
     
    Achilles : for providing the corrected diffusion model base for Kreia (his was much better than mine)
     
     
    oldflash : for providing the model and skin of Kreia's "Dark Shroud"
     
     
    tk102 : for allowing me to incorporate his "Remote Tells Your Influence Mod", giving the little guy more of a purpose than what I had originally planned for him.
     
    Thank you very much, all of you. I hope you know that your help was not only invaluable... but greatly appreciated.
     
     
    DESCRIPTION
     
    This mod will make it so that depending on the type of robe you give Kreia, her appearance will effectively change to a suitable representation. Basically, she’ll ditch the “burlap sack” excuse of a robe to one with proper details.
     
    In addition to the “pretty colors”, this mod also adds a new small area (Citadel:082West Residential:Medical), a mini-quest you can pursue in order to construct the Dark Shroud... a Kreia-specific robe (new model), and a voiced dialogue exchange cutscene between the PC and Kreia, giving her a more “human side” we rarely see…
     
    This mod also implements tk102’s “Remote Tells Your Influence” Mod, allowing the little guy to actually have a purpose. Just ask him to stop flying around, and then you can ask him how much influence you have with the rest of your crew. However, he just 'might' have another purpose… hmmm…
     
     
    STATS (Dark Shroud)
     
    - Restricted to Kreia
    - Upgradeable
    - Defense Bonus : +5
    - Regenerate Force Points : Random
    - Regeneration : Random
    - Blaster Bolt Increase : Random
    - Reduced Saving Throw : Will (-5)
    - Dual Hand Weapon Wield
     
     
    *- Mod uses the TSL Patcher for install, I assume it's compatible with the TSLRCM. However this mod adds a lot, best to back up beforehand.

    4,493 downloads

       (11 reviews)

    16 comments

    Submitted

  13. TSL Multi-Stim

    SUMMARY:
    ===========
    Just a little "play" mod I've done to "speed up" things.
    I got tired of constantly having to Stim up before each battle, especially when you're wanting to max out your options. Having to go into your inventory then selecting each stim one by one, applying them, change character, and repeat.... gah! It really took the fun out of the game having to waste so much time just preparing for a particular fight.
     
     
    Multi-Stim DESCRIPTION:
    =======================
    What this mod does is create a "Multi-Stim". Each stim has the combined effects of a:
     
    - Hyper Adrenal Alacrity
    - Hyper Adrenal Stamina
    - Hyper Adrenal Strength
    - Echani Battle Stimulant
     
    All in the convenience of one dose!
     
    "Designed for intense situations and necessity of quick access on the battlefield, this specialized stim is enhanced to provide the user with the combined effects of the Hyper Adrenaline Stims in one quick dose.
     
    - Alacrity
    - Strength
    - Stamina
     
    Plus the added benefits of the Echani Battle Stim."
     
     
    STATS:
    =========
    Duration: 120 seconds
     
    +6 Strength
    +6 Dexterity
    +6 Constitution
    Movement +30%
    Increased Attack +3
    Increased Damage, Universal +3
    25 Temporary Hit Points
     
     
    *- Mod uses TSL Patcher for install. I assume it's compatible with TSLRCM.

    913 downloads

       (2 reviews)

    2 comments

    Submitted

  14. Bao-Dur's Charged Armor

    SUMMARY:
    ===========
     
    Considering the fact that TSL doesn't allow Bao-Dur to wear robes as a Jedi, and to add insult to injury, dies fairly quickly in a fight, hehehe... I decided to at least give him something decent to wear. As a Jedi, or a "not-so-great" techy fighter, this armor should at least even the odds...
     
     
    CHARGED ARMOR DESCRIPTION:
    =============================
     
    Knowing Bao was vital to the war effort & a gifted man of science, moreso than battle... General commissioned Bao to construct himself some armor capable of withstanding the heat & pressure of both Malachor V and the atrocities of war itself.
     
    Bao knew in order to fashion armor capable of withstanding heavy attacks it would have to be significantly powered. The problem was, there wasn't readily available, nor renewable, sources of power on the field of battle. It was then he realized a more significant value to his remote.
     
    With ingenuity and a handful of luck, Bao was able to synch one of the remote's power subsytem generators to "transmit" or radiate a small, unique frequency power field.
    Specialized plates on Bao's armor collect this radiation, process it and runs it through microscopic amplifiers arrayed throughout the armor.
    The processed energy is then used to power the armor's functions and generate micro repulsor fields to withstand numerous forms of attack.
    Just one of the many tiny secrets why Bao-Dur is hardly ever seen without his remote close by...
     
    A "bonus" side-effect of the armor's construction is it's ability to "soak" a limited amount of enemy fire & process it much in the same manner as the remote's power field.
     
    It is rumored that Bao-Dur studied the works of another gifted engineer & Jedi, Segan Wyndh. Though unconfirmed, Bao may have implemented some of Segan's designs and "unconventional" methods...
     
    ** This armor will allow the usage of Force Powers & accept "Heavy Armor" upgrades **
     
     
    STATS:
    =========
     
    - Restricted to Bao-Dur
    - Base AC 8
    - +2 Defense, for a total of AC 10
    - Max Dexterity Bonus +8
    - Damage Reduction, +5 Soak 30
    - Damage Resistance, Universal 30/-
    - Improved Saving Throws, All +2
    - Immunity, Critical Hits
    - Accepts Heavy Armor Upgrades
    - Allows usage of Force Powers
     
     
    *- This mod incorporates stoffe -mkb-'s TSL Patcher program, so I assume it's compatible with TSLRCM.

    5,954 downloads

       (7 reviews)

    20 comments

    Submitted

  15. Darksword

    Description of Mod:
    ==============
    Being tired of looking at the same melee sword with just different colored hilts, I decided to make a new model sword. This one has a twist however. Based off of Mighella's Darksword, this weapon precedes the lightsaber. While being a different sort of weapon, it shares common properties of a lightsaber, and as such will provide you with a decent weapon until you're able to construct a lightsaber of your own (which took way too long for my tastes).
     
    This sword also has a special animation effect to the blade. Upon activation (flourish/fight), the blade will emit a strobing plasma arc
     
     
    Darksword Description:
    ----------------------
    "Rarely spoken of, and even moreso seen, this millenia's old weapon is known as a darksword.
     
    This weapon precedes the lightsaber used by ancient Sith, but often treasured by both collectors, and those who still find the pleasure in more 'carnal' ways of dealing with their opponents.
     
    Utilizing similar technologies found in today's lightsabers, the weapon is surprisingly well suited for upgrading.
     
    In it's most simple and elegant description, the Darksword is essentially a saber made from duranium and plasmetically charged."
     
     
    Darksword Crystal Description:
    ------------------------------
    "Because of limited technologies & crystal supply (most mines had yet to be found), the Darksword used a special crystal "fixture" that allowed the weapon to harness the collective energies from smaller crystal fragments.
     
    Less powerful than today's lightsaber, the Darksword was more a symbol than practical. Separating those trained in the Force (most often Sith) from the common person. Still, because today's lightsaber technologies were based primarily from the Darksword, little has changed.
     
    Darkswords found today, albeit rarely, can still incorporate most, if not all standard lightsaber upgrades. Some may blame the Jedi for their stringent hold on 'tradition', though the more wise know how valuable & practical keeping certain physicalities "standard".
     
    Antiquated perhaps, but no Jedi or Sith has yet complained of the fact that sometimes "discovered" upgrades conveniently fit their own weapon..."
     
     
    STATS:
    ---------
    - Upgradeable (uses lightsaber upgrades)
    - 1-10 Physical
    - 1d4 Energy
     
    Colors included: Blue, Red, Green, Yellow, Violet, Silver, Cyan, Viridian & Orange
     
    **- this mod uses both an upcrystals.2da & baseitems.2da file. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make mine compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that my included "upcrystals.2da" & "baseitems.2da" will work with (safe to overwrite):
     
    ()- compatible .2da mods:
     
    - Darkkender's Guardian Saber
    - RedHawke & Maverick187's Prestiege Class
    - RedHawke's Exile Item Pack
    - Xcom's SH Crystal Pack
    - Shadow's Saber Pack
    - Shadow's Odyssey Saber
    - Jetstorm's & Darkkender's Lightsaber Crystal Expansion
    - Maverick187's Megido & Avenger Sabers
    - Maverick187's Jedi W.M. Mav Model
    - Darkkender's Segan Wyndh v2 mod
    - Darkkender's Painted Droids mod
    - Drakonnen's Jedi v Sith Armor Pack
     
    =====================
     
    *- Unsure of TSLRCM compatibility due to included baseitems.2da
     
     
    **- Download this file to remove the strobing effect.
    https://www.dropbox.com/s/yv182pcrmkv1vlt/NoEffect-Darksword.zip?dl=0

    1,028 downloads

       (0 reviews)

    4 comments

    Updated

  16. Darth Nihilus Animation Fix

    This is an update of my previous Darth Nihilus Animation Fix. It includes two new features. First, the cape bug is fixed fixed and it is fully animated. Secondly, Nihilus' popular unique animations are still on him, like his lightsaber flourish and special attacks. It still gives Darth Nihilus all the animations for all combinations of ranged and melee weapons, as well as all other mundane animations. I also fixed a small typo in the item description, if anyone cares. You can again access the robe that allows you to disguise yourself as Nihilus as a replacement of the mask you can get from Visas after you kill him on the Ravager.

    6,955 downloads

       (9 reviews)

    8 comments

    Updated

  17. Enhanced Soundsets

    This mod, in time, will add various custom soundsets for the game TSL, for both player and monster.
     
    Feedback appreciated, as constructive criticism.
     
    Available:
    Darth Nihilus - pc/npc
    Darth Sion - pc/npc
    Dark Side Mystic - pc only
     
    Here consider a standard mod disclaimer: I don't own any of the content, I just use it with permission of the author, ask for permission if you want to use etc. but honestly, why should you? the patcher has solved 98% of the issues that required to pack mods together. and there are no real other soundset mods out there...
     
    Honestly, I'd really appreaciate feedback from you. either PM me or post in the forum thread. I had 3 releases and 1 single review. It's disheartening, isn't it? makes one wonder what sort of community is one that only takes and is too lazy even to write an opinion.
     
    If you want to ask me to do a SS, you may request, BUT ENSURE you can send me the sourcefiles, converted in WAV. propose, and I'll send you the list of required sounds.

    872 downloads

       (1 review)

    11 comments

    Updated

  18. Vibrosword replacement pack

    I've got tired of standart ingame vibroswords and was looking for mods which will replace them with high(er) quality models.
    While looking for KotOR models I've found an intresting mod for Jedi Academy made by RevanDark which added tons of new weapons. I especially liked the look of 'Cyber Ninja' swords and I thought it will be great to have such swords in KotOR...
     
    So, this mod will replace standart vibroswords with cool "Cyber Ninja" swords. I've managed to convert models and re-create glowing effect for the blades.
    Mod will not change stats of weapons.
     
    Credit goes to RevanDark for creating original JA models.
     
    Permissions:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    6,307 downloads

       (7 reviews)

    7 comments

    Updated

  19. Movie-style Jedi Master robes

    Like most of K2 fans I never liked the look of Jedi Master style robes. Padawan robes looked much more movie-like to me. But I also didn't liked the idea of replacement master style robes with padawan models and new textures. IMO, they MUST have different models. So, I've started this MOD.
    I have remade both male and female master robe models to look more like in the movies. Models were inspired by the robe which Obi-Wan had in episode III.
    New textures for all master style ingame robes are included, and new icons aswell.
     
    At this poind the mod is compatible with following mods (just be sure to install this mod after others):
    - TSLRCM (I tested with v1.7)
    - The Prestige Item Pack by RedHawke & maverick187
    - Movie Jedi Robes and High General Obi Wan Kenobi Robe by Don Kain
    - Tomb of Azgath N'Dul by Darth InSidious
    - Any mod, which don't add master-style robes
     
    If you have installed ANY OTHER MOD which adds new Jedi Master style robes - it won't work. Modified textures, which were made for original ingame model will look awfull with my models. Sorry, I can't track all incoming mods, so it's up to mod authors to redraw textures to fit new UVW map.
     
    Credits:
    - HapSlash - for awesome ep3 Obi-Wan and Anakin models which he made for Jedi Academy.
    - Spanki - for some great textures which are partially used in this mod
    - Don Kain - for allowing me to include his Movie Jedi Robes
     
    Permissions:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    27,929 downloads

       (29 reviews)

    60 comments

    Updated

  20. Movie Mandalorians

    I've never liked the KotOR Mandalorians. I wished them to look like Jango and Boba Fett. I mean, I wished them to have Fett-style armors and helmets.
    So, I've tried to make such mod. It is not perfect, but I hope you'll like it. It will change the appearance of all Mandalorians in the game, including Mandalore (he transformed into Jango).
     
    Features:
    - Changed appearance of ALL Mandalorians in game. Now they use completely new armors and helmets, which are made in style of Jango and Boba Fett.
    - Mandalore transformed into Jango Fett. Available two versions of his armor - with jetpack and without it. You may use any, because now you can unequip his armor (and see Canderous).
    - Bralor transformed into Boba Fett. I've also made him more dangerous opponent in the Battle Circle (since you may use anything when you fight him he was too easy to beat. And they call him a champion?!)
    - Kelborn now have unique armor.
    - New Mandalorian armors for your PC and party members. At this point, they are available for male characters only.
    - Mandalore comes equipped with 2 Westar Blaster pistols and special Mandalorian flamethrower. For those of you who like Boba I also provided EE-3 Blaster rifle. All this items are quite powerfull, but IMO that will not break game's balance ('cause ranged weapons are NOT effective in TSL).
     
    Credits:
    - NeoMarz1 - for creating awesome Mandalorian model for Jedi Academy. I've used this model in this version of MOD.
    - Don Kain - I've used some texture parts (symbol on Kelborn's armor) from his JA mandalorian skinpack.
    - Creator of original textures for Westar blaster pistol (sorry, I don't know your name)
    - Orsan - I used&altered 2 textures he made for KotOR1 (Boba and Jango armors on the upgrade screen).
    - Lit Ridl - for allowing me to modify his flamethrower script.
     
    Permissions:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    7,987 downloads

       (12 reviews)

    46 comments

    Updated

  21. Dak's Armored Robes (2.2)

    Dak's Armored Robes 2.2 - ReadMe
     
    Description:
    This will add and implement into the game three *brand new* types of models - a "Jedi General Robe", a "Armored Republic Robe", and a "Sith Marauder Robe". The models I have created are a Jedi robe merged with the Republic Officer's uniform, the Republic Armor, and the Ubese Assassin's armor. The Jedi General Robe comes in four variations, the Republic Armor in four, and the Sith Armor in two. Each armor has its own unique icon, stats, and descriptions (as seen in the screenshots). The armors have been implemented into four locations: The Republic Crash site and on the corpse outside the mandalorian cache on Dxun, the Exile's locker on the Harbinger, and onto the corpse of the Sith Master in the Dxun tomb.
     
    Notes:
    -Like I said above, the armors can be found in four places, the Republic crash site (check all the corpses!) and outside the Mandalorian cache. There you will also find a datapad explaining why the items are where they are. They can also be found in the Exile's locker on the Harbinger and in the loot from the corpse of the Sith Master in the Dxun tomb.
     
    -I know the females look weird. The only way I could figure out how to get a working female model was to add the female torso to the male robe, which gave awkward results. It's the best it's going to get, sorry! It does work bug free though so it's better than no female models in my opinion. I got many complaints of a lack of female models in version 1, so I tried to please my critics as best as I could!
     
    Bugs/Incompatibilities:
    -One problem with this mod is that one of my new models takes the slot used for the dancer's outfit. To work around this problem, the dancer's outfit is now a disguise item and will give you the appearance of a Twi'lek dancer. I know it isn't very realistic, but it's the best alternative I could think of.
     
    -Uses some of the same model slots as 90SK's "SUPER Content Mod", so some of his items will show up with my models without skins (It's only the "Jedi Tunic" model as far as I know). I personally play with both mods and it's fine with me. Just install this mod last!
     
    -Uses one of the placeable files as Kuai-Don Jorn's "Heroes of the Old Republic" saber mod, so install HIS mod last. You will have to just use KSE to get the missing robes.
     
    Changelog from 2.0:
    Fixes the crashing issue when the male PC would equip his custom exile robe.
     
    Installation:
    Extract the files,
    Just Press Install,
    Select your Kotor2 Directory which is located at:
    My Computer>C:>ProgramFiles>LucasArts>SWKotOR2
     
    Credits:
    Thank you to VarsityPuppet for finding out how to combine models.
    Thank you to FrantFire/GeorgNihilus for expertly getting most of the items in-game.
    Thank you to jonathan7 for allowing me to include his two awesome skins in this mod.
    Thank you to Sith Holocron for his always great suggestions.
     
    Permissions:
    You can use these in your mod if you like, but I would appreciate it if you would still contact me and let me know. Contact me at dakdrexl@gmail.com or Dak Drexl on LucasForums.
     
    Enjoy!

    3,343 downloads

       (3 reviews)

    8 comments

    Updated

  22. ben.d+Ultimate Balancing Mod

    WHAT IS THIS MOD?
    this mod makes my ben.d rebalence mod comatible with the Ultimate Balancing Mod. so it gives you this mod and the restored bies i had in my mod into one mod e.g. now you can play his mod and have the table top system for enybody who doesent now my mod i will put a discription of it under ben.ds mod.
     
    ben.d mod:
    this will tell you what is in this this mod.
    this rebalances mod rebalances the game to make it more harder and make TSL feel like a game.
    this mod is Unique because it Restores the tabletop Force progression system into KotOR 2.
    Paragon created it in a different mod but did not Restore all off the system.
     
    The SW:RPG tabletop system is being used here, The original system of Force Powers had three. Control, Sense and Alter. Then you had Force effects, which were gained by using these three powers.
    The use of these powers, their icons, etc. are restored content. you get to pick these at levaling up in the force power section. different classes will get different one to pick with e.g. concerlers will get control first.
     
    OTHER CHANGES: this make the game more harder and make the classes seem more Realistic, changes the party members stats to make them more usful.
    also you can create more items in the workbench to help you (after you reach level 16 you can create light sabers) it makes the bosses much more stronger (you will have to use med packs and sheilds).
    the grenades and rockets are more powerful now, mines will now will damage you and your party members.
    also i have restored some of the level difficaltys.
     
    3. HOW DO I USE IT?
    install Ultimate Balancing Mod fist then copy my mod in to the overdrive folder and override his files or you can copy this into his mod and overdride it and then copy his mod in to the overdrive (what ever works for you)
     
    "IMPORTANT!" if you use HLFP 2.1(High level F. Powers by stoffe 2.1 version) install that first and intall his mod and then my mod and copy the 2da.spells file from the "UseThisWith HLFP 2.1mod" folder.
     
    "IMPORTANT!"and also install this before any other mod that uses the TSL patcher.exe exsept High level F. Powers by stoffe (2.1 version).
     
    4. MOD COMPATIBILITY:
    This mod is fully compatible with TSLRCM and ImprovedAI/High level F. Powers by stoffe (2.1 version). some files in ImprovedAI will be the same as some files in this mod but just ImprovedAI work fine with out them.
    It can be fully compatible with any mods that dont mess with the same files.
     
     
    5. UNINSTALL:
    Remove all the files.
     
    6. Bugs & Issues:
    I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me bendarby24@hotmail.co.uk if its not a problem to you.

    977 downloads

       (0 reviews)

    1 comment

    Updated

  23. Layne Staley PC Head

    ==========================================================================
    KNIGHTS OF THE OLD REPUBLIC II
    ========================================================
    Layne Staley PC Head
    =================================
    Author: Varsity Puppet/VPcombat
    For: KotOR II
    Date: 04.20.2011
    =================================
     
    DESCRIPTION:
    This mod will add a new selectable PC head - that of former Alice in Chains frontman, Layne Staley. A talented singer no doubt, but definitely a tortured soul. As per tradition, I try to release a mod on my birthday, and this is the 2-year anniversary since my first Kotor mod. Since I've been listening to a lot of Alice in Chains lately, and Layne Staley was found dead on my 12th birthday, I figured it only appropriate.
     
    INSTALL:
    Click and run the TSLPatcher
     
     
    UNINSTALL:
    Delete them from the override.
     
    ___________________________________________________________
    BUGS: None
    ___________________________________________________________
    PERMISSION:
    You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However,
     
    do please give credit where it's due, and DO NOT release it with any of your mods without my permission.
     
    Thanks.
     
     
    THANKS:
    Fred Tetra's KotorTool
    Obsidian for making a game to love and hate
    All of you modders out there who I've consistently studied and slowly learned from.
     
     
    All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.

    535 downloads

       (2 reviews)

    1 comment

    Updated

  24. Interface Border 12-Pack

    Interface Borders 12-pack
    ================
     
    Author: Qui-Don Jorn
    05/2011
     
     
    Pick a color, pop it in your override.
     
    I personally use Wesley's Blue Interface for TSL 2.0, so these were made with that in mind. I recommend his mod highly...
     
     
     
    Permissions:
    ===============
    Whatever. Distribute at will, Commander!
     
     
    Bugs?
    ===============
    No, I'm fine, thanks.

    1,739 downloads

       (3 reviews)

    7 comments

    Updated

  25. TSL BEN.DS rebalances mod

    intro:
    this rebalances mod rebalances the game to make it more harder and make TSL feel like a game. It has some restored content in it. this mod was made from HaVoKeR Ultimate Balancing Mod who so kindly let me have a starting point from that, but this mod is nothing like that now.
    this mod is Unique because it Restores the tabletop Force progression system into KotOR 2.
    Paragon created it in a different mod but did not Restore all off the system.
     
    The SW:RPG tabletop system is being used here, The original system of Force Powers had three. Control, Sense and Alter. Then you had Force effects, which were gained by using these three powers.
    The use of these powers, their icons, etc. are restored content. you get to pick these at levaling up in the force power section. different classes will get different one to pick with e.g. concerlers will get control first.
     
    this mod workes well with heroes of the old rebublic saber mod what only workes with tslrcm mod.
     
    OTHER CHANGES: this make the game more harder and make the classes seem more Realistic, changes the party members stats to make them more usful.
    also you can create more items in the workbench to help you (after you reach level 16 you can create light sabers) it makes the bosses much more stronger (you will have to use med packs and sheilds).
    the grenades and rockets are more powerful now, mines will now will damage you and your party members.
     
    changes made:
    1.1: fixs some bugs and comaptiblitiy issus with tslcrm
    2.0:made so new difacalte levels and made the game more rebalenced becaue i made it to hard on easy and median difficalte levels also i have bosted a lot of weapons what effect you and your enemay also Combat will go faster then usall and finaly at level 16 you can make light sabers at the work bench.

    1,605 downloads

       (0 reviews)

    13 comments

    Updated