743 files

  1. Visas Marr's Lightsaber Drop

    ====Visas Marr's Lightsaber Drop by Hassat Hunter====
     
    This mod gives the player Visas Marr's Lightsaber (an Obsidian item) instead of a lightsaber (part) when defeating Visas Marr on the Ebon Hawk.
     
    NOTE: THIS MOD REQUIRES TSLRCM 1.8 (not lower!).
    NOTE: This mod will work with non-english versions of the game but the new "acquired" line wont be translated.
     
    ==(Un)Install Instructions==
    * Backup your 1.8 visasmarr.dlg, then drop the "visasmarr.dlg" from this mod in the override folder, replacing it.
    To remove replace it again by your backup copy from 1.8.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    2,400 downloads

       (2 reviews)

    1 comment

    Updated

  2. Clothed Beginning

    This mod equips the basic clothing on the player when starting Peragus instead of the typical "potato-sack". To take effect, you will have to start a new game or not have started Peragus yet.
    Note: This mod merely equips the default clothes item; it does not change the clothes' appearance.
    Known Bug(s):
    Kreia and Atton don't acknowlege you being clothed until you get the miner's uniform on Peragus. TSLRCM Compatible: Yes

    716 downloads

       (0 reviews)

    2 comments

    Updated

  3. Nihilus Zombie's Death

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Nihilus Zombie's Death
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Nihilus Zombie's Death
     
    Filename: NihZombieDeath.rar
    Date Released: 22 July 2012
    Updated: 8 March 2014
     
    1. Description:
    ----------
    Generally in sci-fi or fantasy once the master is defeated his minions die because he can no longer control them, and his fortress crumbles. While doing that with the Ravager is kind of difficult, this mod does sever the link when the master dies with his minions, and all his zombies you see around start dying off.
    This mod changes *nothing* about the gameplay, just some little added atmosphere.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    YOU NEED TO USE TSLRCM 1.8.3 FOR THIS MOD. OLDER VERSIONS ARE NOT COMPATIBLE!!!
     
    Extract the "Nihilus Zombie's Death" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    852NIH.Mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game (the name "a_end.ncs" is shared with other modules).
     
    5. Patch notes:
    ----------
    * Updated for TSLRCM 1.8.3.
    * Takes slightly longer before the dying effect starts.
    * Increased duration between deaths, and now they die 2-by-2 instead of 1-by-1, starting with the closest from Nihilus to the farthest.
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,913 downloads

       (2 reviews)

    3 comments

    Updated

  4. Peragus Sith Troops To Sith Assassins

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Peragus Sith Troops To Sith Assassins
    ========================================================

    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Peragus Sith Troops To Sith Assassins

    Filename: SithToAssassins.rar
    Date Released: 22 July 2012

    1. Description:
    ----------
    This mod modifies thes Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins.

    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no .mod files.
    NOTE: While 1.8 is not required, this mod will make the XP changes from 1.8 happening too, so you'll get less XP killing them on the hawk than during the turret game.

    Extract the "Peragus Sith Troops To Sith Assassins" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.

    SPECIAL:
    Due to having 2 similarly named files, and those can not be both placed in tslpatchdata you'll have to RUN THE INSTALLER TWICE. First installing part 1, then part 2!

    Note: a new folder named "backup" will be created during installation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.

    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    107PER.mod
    005EBO.mod

    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.

    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.

    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game (many other sith use that name).

     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/

    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...

     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    18,870 downloads

       (8 reviews)

    7 comments

    Updated

  5. Vao Armband Drop

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Vao Armband Drop
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Vao Armband Drop
     
    Filename: Vao Armband Drop.rar
    Date Released: 13 July 2012
     
    1. Description:
    ----------
    This mod simply adds the Vao Armband (an Obsidian made item not dropping in vanilla TSL nor TSLRCM 1.8) to the location which makes the most sense to me, the Telos Academy.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no 262TEL.mod file.
     
    Extract the "Vao Armband Drop" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    262TEL.Mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game (many containers use that name).
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,315 downloads

       (4 reviews)

    1 comment

    Submitted

  6. Alternative Goto's Yacht Opening

    Demonstration of mod in action;
    http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/videos/alternative-goto-yacht-opening-mod-vid
     
    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Alternative Goto's Yacht Opening
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Alternative Goto's Yacht Opening
     
    Filename: Alternative Goto Yacht Opening v0.9.rar
    Date Released: 12 July 2012
     
    1. Description:
    ----------
    Added some gameplay designer instructions to the cutscene. Due to being slightly confusing it become this mod instead of part of 1.8
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no 351NAR.mod file.
     
    Extract the "Alternative Goto's Yacht Opening" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    351NAR.Mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting all files in override will however give many issues on goto's yacht.
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    529 downloads

       (1 review)

    2 comments

    Updated

  7. Kinrath Egg Bash Crystal Drop

    ====Kinrath Egg Bash Crystal Drop v0.9 by Hassat Hunter====
     
    This modification gives kinrath eggs in the Dantooine crystal cave a 50% chance to drop red lightsaber color crystals, as in KOTOR1 they could give these crystals too.
     
    ==(Un)Install Instructions==
    * Drop "knrthegg.utp" and "a_eggsmash.ncs" in the override folder. If it already exists, cancel, you have a conflicting mod!
    Simply remove it to return to the existing system anytime.
     
    The source folder is for other modders, and can be safely ignored if you have no interest in the uncompiled script to study.
     
    ==Version History==
    0.9 Release
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL.
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    19,038 downloads

       (9 reviews)

    1 comment

    Submitted

  8. Recruit Function

    This Recruit Function script will allow you to easily recruit NPCs as new party members. It eliminates the need for a wall of text in scripting. Instead, you only need to provide an integer value/variable and 2 string values.
     
    For details on how to install and/or use this script in your own mod, read either the readme file or the following thread on Holowan Labs: http://www.lucasforums.com/showthread.php?t=210187

    920 downloads

       (2 reviews)

    1 comment

    Submitted

  9. Canonical Mandalore

    This modification changes the default Mandalore appearance to that of a canonical Mandalore, complete with tribal facemask and Portrait icon. To install, copy the "Mandalore" folder into the Override folder within the SWKotor2 directory. To uninstall, remove the "Mandalore" folder from Override.
     
    Credits: Silveredge9, Quanon, 90SK, VarsityPuppet

    3,757 downloads

       (6 reviews)

    5 comments

    Updated

  10. Sith Stalker Armor

    ok so this is my first mod to kotor 2 TSL its the sith stalker armor the ultimate evil look in TFU (the force unleashed) I had much fun rigging the armor and hope you guys like it and I will be planing on making more TFU armors
     
    here is alittle bit on what the armor is about:
     
    Sith stalker armor, painfully grafted onto the wearer's flesh and bone, was meant to transform dark side disciples into powerful Sith assassins. It had an intimidating appearance that was designed to inspire fear in any enemy. Rather than utilize gauntlets, stalker armor instead replaced the vast majority of the hands with prostheses, though some flesh remained, allowing the user to apply Force lightning in combat without fear of it backfiring. The prostheses featured a set of metal claws attached to the finger tips. Despite their considerable length, they did not appear to cause any inconvenience on the part of the wearer, though this was likely just a result of practiced use.
     
    so anyhow credit goes to Shiftee (model), Deadman (installation), UberBlack (texture) and Reapper *me* (rigging)
     
    usage of the mod: you can use it anyway you want just give the guys shiftee, deadman, uberblack, and me credit if you plan to modified it in any way.

    7,223 downloads

       (8 reviews)

    24 comments

    Updated

  11. Darksword

    This adds a new weapon, called a darksword, to the game. It is slightly less powerful
    than a lightsaber (base damage 2-14 [2d7], +1-4 electrical damage), and is what was used
    before the lightsaber was invented, particularly by the Sith. You will find the weapon
    (if you look hard enough) on the Harbinger. I’m not going to say where, so if you want it,
    be sure to check all over and not miss any compartments if possible.
     
    The mod is inspired by ChAiNz.2da’s Darksword mod for KotOR II, which he released back in 2005.
    While it’s a cool mod, I was never satisfied with the way the electrified blade looked in that
    mod, so I made this mod to rectify that.

    887 downloads

       (0 reviews)

    5 comments

    Submitted

  12. Thorium charge mod

    Thorium charge mod.
    Author: Darth Gil
    If you don't want to search for a thorium charge to blow up the mandalorian cache door on Dxun then this mod for you! It adds a thorium charge to the mandalorian corpse near the cache door.
    Installation: extract all files in the archive (except readme, of course) to Override.

    36,631 downloads

       (11 reviews)

    6 comments

    Submitted

  13. New Mandalorian Banner Fix

    This is New Mandalorian Banner Fix, made by Akven
    version 3
    It replaces Star Forge logo on the Mandalorian banners with Mandalorian logos
    It is created totally from blank page, not using any of the previous fix materials
    Feel free to use it or include in any mod or patch - I grant all the permissions to use and change this mod as you prefer
    Update: There are three versions of the fix - the logo replaced with Mandalorian logo, with Neo Crusaders logo or with Clan Ordo logo
    Neo Crusaders logo makes the most sence, other two logos made just for variety.
     
    Installation:
    Copy all files from one of the folders with logos (chose one) to Override folder in KoToR2 installation.
     
    Source photoshop *.PSD included
     
    P.S. Sorry for my english, russian user

    7,279 downloads

       (12 reviews)

    4 comments

    Updated

  14. TSL - K1 PFHA01 Restoration

    The PFHA01 head in K1 is one of the more unique female heads in the game. But as it was, it isn't usable by players in TSL. However, the model files are still within the game, used for the well known Zeltron NPC, Luxa. However, the original PFHA01 texture from K1 is not within the files, so I've re-skinned Luxa's texture to have a skin-tone similar to the rest of the Asian heads in the game, as well as giving it two sets of DS transitions.

    824 downloads

       (2 reviews)

    1 comment

    Submitted

  15. Saber&Melee Weapon Sound Mod

    Saber&Melee Weapon Sound Mod
     
    Author: DeadMan
     
    1. What is this?
    This mod will change sounds of lightsabers and other melee weapons.
     
    Lightsaber sounds are replaced with more movie-like versions. The mod will not only replace ingame sounds, but also will add some variety.
    For example, all lightsaber types (normal, doublebladed and short) now have unique set of sounds (not only on/off and ‘hum’ sounds, but also swing, parry and hit sounds).
     
    Vibroblades, vibroswords, long swords, doublebladed swords and quarterstaffs also have updated soundsets. Vanilla game had only 2 (!) swing sounds for ALL melee weapons. With my mod it’s 3-4 unique sounds for a weapon type.
     
    2. Why should I install it?
    Why not?
     
    3. How to install?
    Just run TSL Patcher, it will do everything for you.
     
    4. Compatibility.
    The mod is not compatible with other mods which alter saber sounds.
     
    5. Credits.
    Shem – I used some sound files from his Ultimate Sound Mod.
     
    Conditions of Use:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    3,792 downloads

       (9 reviews)

    20 comments

    Updated

  16. TFU Lightsaber pikes for TSL

    TFU Lightsaber pikes for TSL
     
    Author: DeadMan
     
    Description:
    This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed.
    You can build them at workbench when your character reaches level 8.
    They deal same damage as doublebladed lightsabers, but not upgradable.
    Also you can optionally install them for sith assassins.
     
    Installation:
    Step 1: Just run the installer.
    Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override.
     
    Known Issues:
    There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please let me know.
     
    Conditions of Use:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.
    Special thanks to my brother for providing me a lot of hi-res TFU screenshots.
     
    No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway!
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN.

    2,787 downloads

       (6 reviews)

    22 comments

    Updated

  17. Darth Darkus' Armored Robes

    Darth Darkus' Armored Robes v 1.3.1
    -Master Jorn Edition-
    ============================================
     
    These robes reskins were done by Darth Darkus around 2010 if I remember correctly.
    He granted me permission to use them in HotOR 1.6, which I did because they look great.
    In 2012, I released v 1.2 on DeadlyStream as close to how I thought he intended them to be originally but also added the icons, uti's and installation with TSL Patcher.
    Now, I am releasing my own version of the mod 5 years later, with my own spins on them.
    These new robes will now replace the default robes and have been made upgradeable.
    Two of his robe reskins have been omitted (red and blue guard robes), and
    my personal reskins of the brown jedi armored robes now use three of the default jedi robe texture slots.
    These robes have been redone to add shine to the obvious metal parts, which also meant that the shredded outer robe on the Inquisitor's and Marauder's had to be "spliced" with full and intact versions.
    In order to make up for the missing shredded robes I went and put some nice textures on them.
     
    Double click the .exe file to install.
     
    Version 1.3.1 adds the missing texture on the Consular's Battle Robe (my bad), adjusts stats on all robes and touches up Inquisitor's Battle Robe, and lowered the vendor prices on a few robes.
     

    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    Original Read Me file as follows..
     
    ***********************************
    ~~~~~~~~STAR WARS:~~~~~~~~~
    KNIGHTS OF THE OLD REPUBLIC:
    THE SITH LORDS MODIFICATION
    ***********************************
    PRIMARY DEVELOPMENT BY DARTH DARKUS, (SECONDARY DEVELOPMENT BY KAIDON JORN)
    ***********************************
    ARMORED ROBES
    ***********************************
     
    ~~~~~~~~~~~~~
    ~DESCRIPTION~
    ~~~~~~~~~~~~~
    I KNOW SOME OF THESE ROBES ARE FAR FROM PERFECT BUT YOU CAN FEEL FREE TO CHANGE THEM AS YOU LIKE
     
    THIS PACKAGE WILL ADD 9 ARMORED ROBES TO KOTOR: TSL...
     
    ~~~~~~~~~~~
    ~NEW ITEMS~
    ~~~~~~~~~~~
    3 ARMORED JEDI ROBES
    3 ARMORED GUARDIAN ROBES
    3 ARMORED SITH ROBES
     
    ~~~~~~
    ~BUGS~
    ~~~~~~
    NONE KNOWN! IF ANY PROBLEMS SHOULD APPEAR YOU CAN PM ME AT LUCASFORUMS
    ~~~~~~~~~
    ~CREDITS~
    ~~~~~~~~~
    DARTH DARKUS- PRIMARY DEVELOPMENT
    ~~~~~~~~
    ~THANKS~
    ~~~~~~~~
    ALL THE PEOPLE WHO MAKE TOOLS, YOU ARE AWSOME. WITHOUT THEM NOTHING WOULD BE POSSIBLE.
    - KOTOR TOOL ..........................Fred Tetra
    - SVÖSH - FOR HIS GREAT COLLAR FIX
    - THE MODDERS ON HOLOWAN, WHO ALWAYS HAVE A HELPING HAND FOR STARTERS.
    ~
    OTHER USAGE
    ~~~~~~~~~~~
    YOU MAY USE AND/OR MODIFY THIS PACKAGE FOR OTHER MODS, BUT DON'T FORGET TO GIVE ME CREDIT. YOU MAY UPLOAD THIS SKIN PACKAGE
    ELSEWHERE WITHOUT MY PERMISSION.
    ~
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    7,200 downloads

       (7 reviews)

    21 comments

    Updated

  18. My Dantooine Statue

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    My Dantooine Statue
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: My Dantooine Statue
     
    Filename: My Dantooine Statue 1.0.rar
    Date Released: 29 January 2012
     
    1. Description:
    ----------
    Remember? You sacrificed 4000 credits after the battle of Khoonda to get your own personal statue? But you never got one?
    Well... This mod is for you. Because after 4 masters are found, and the statue option has been picked during conversation with Terena, a statue in YOUR honor (Statue - Heroic Jedi according to the gamefiles) will stand infront of Khoonda!
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod. In order to be compatible with TSLRCM, TSLRCM must be installed first.)
    NOTE: TSLRCM 1.8 IS REQUIRED FOR THIS MOD!
     
    Extract the "My Dantooine Statue" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2"
    dialog.tlk
     
    Within "C:\Program Files\LucasArts\SWKotOR2\Overide"
    globalcat.2da
     
    The following files have been added during installation of this mod:
    k_enter_dan.ncs
    k_statuebark.ncs
    plc_statuedan.utp
    plc_statuepopup.utp
    terena.dlg
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
    1) To uninstall the mod, open your "Override" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Overide" by default, and delete ONLY the files listed above under the "Override" heading. It may be easiest to find these files by selecting “View” from the toolbar then “Arrange icons by” then “Modified”. This will sort the files by when they were last modified. The files installed by this mod should be grouped together; however, double check that anything you delete is indeed listed above.
    2) Next open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, it was not present before the install and it does not have to be replaced.
     
    4. Time spend on creating this mod...
    ----------
    Too damn much for such an easy simplistic change... :/
    It's my mod off-day. Atleast some good came from it, I hope you agree.
     
    5. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod.
    The author is not responsible for any thoughts of megalomania.
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,887 downloads

       (2 reviews)

    4 comments

    Updated

  19. TSL-Playable Dhagon Ghent

    ))))))))) Playable Dhagon Ghent Head ((((((((((
    ===================================================
     
    Author: Qui-Don Jorn
    1- 07-2011
    ===================================================
     
    This adds Dhagon Ghent's head as a playable character in TSL. I had thought about making this one while I was making the Gadon Thek head.
    Can you tell I'm sick of the head selection they give us in TSL?? Yeah,...
    Dark side transitions go from yellow to orangey-red eyes, the skin pales, and more veins added to last transition.
    Thats it really, there's nothing more to write about this.
     
    Run the patcher to install...
     
    Enjoy
    -QDJ
     
     
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    717 downloads

       (2 reviews)

    1 comment

    Updated

  20. TSL - Playable Gadon Thek

    Playable Gadon Thek for TSL=======================
    Author: Qui-Don Jorn
    12-07-2011
     
    Description:
    ==================================
    This mod allows you to play as Gadon Thek from the original KotOR game, complete with darkside transitions. I'd been wanting to do this head for a long while now, and finally had the time to do it. I wanted to make it really good, and this is about the 3rd attempt at it, cause my DS transitions weren't getting it, but I am happy with how he did turn out. I tried to make the veins stand out without being ridiculous, and the eyes go from yellow to red, and then I desaturated the skin to pale him up and darkened under the eyes to make it look like the dark side has really taken hold of him, a little more like the game does.
     
    Run .exe file to install.
     
     
     
    Bugs:
    ==================================
    None.
     
    Credits:
    ==================================
    Marius Fett for not doing this head so that I could have a go at it.
    Me - for being persistant.
     
     
     
    Enjoy!
    -QDJ
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    697 downloads

       (2 reviews)

    3 comments

    Updated

  21. PFHC07 No Ponytail

    This mod removes the ponytail from the third Caucasian female player head (PFHC07). This mod was requested by MsFicwriter on LucasForums.
    Known Bug(s):
    None known TSLRCM Compatible: Yes

    787 downloads

       (0 reviews)

    0 comments

    Updated

  22. TSL Playable Uthar Wynn

    Playable Uthar Head for TSL v3.0
    =======================
     
    Here is an update for my Uthar Head for TSL. As I've been doing more skinning, I've been learning things...this version is an improvement.
    Especially the eyes on the last transistion. More "Sithy", as I've heard.
    I've also noticed that he had very clunky footstep sounds, like Mandalore's metal boots..so I fixed that.
    Both the head textures and the portraits are redone, and all files are included in the patcher this time.
     
    Run the Installer to enjoy.
     
    -KJ
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.

    677 downloads

       (2 reviews)

    2 comments

    Updated

  23. Placeable EH model for TSL

    This is a modders resource it makes the EbonHawk into a placeable ship. Feel free to use this in anyway you wnat.

    506 downloads

       (1 review)

    2 comments

    Submitted

  24. .357 Magnum

    ReadMe -- .357 Magnum
     
    Description:
    This mod lets you play with a .357 magnum. It's a brand new cutsom model with custom icon, description, and stats.
     
    Notes:
    Cheat this one in. Use the giveitem cheat and use the code "dd_357mag" (no quotes).
     
    Installation: Drop the files into your override.
     
    Permissions:
    You can use this however you wish. However I expect that you credit me for my work.
     
    Contact:
    E-mail me at dakdrexl@gmail.com or Dak Drexl on LucasForums or Deadlystream.
     
    Enjoy!

    760 downloads

       (2 reviews)

    4 comments

    Submitted

  25. Yuthara Ban as PC

    This mod makes Yuthara Ban a selectable playable head at the character generation. In includes custom Sith eyes, transitions, portraits & the ability to equip masks/headgear.

    1,558 downloads

       (2 reviews)

    1 comment

    Submitted