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  1. TSL NPC Stat Fixes Mod

    TSL NPC Stat Fixes by Mellowtron11
     

    Description- This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in TSL as listed below.
    · Adjust a few skill point allocations that were excessive for the NPC’s skill rate and level
    · Add or remove feats and powers based on the NPC’s starting level limit, class and playstyle
    · If needed, add or subtract a few attribute points from the NPC
    For instance, how does Visas have such low HP and FP stats for a level 6 sentinel? Or how do the Disciple and Handmaiden have a +5 in stealth, despite being level 6 soldiers with 10 Intelligence? This mod intends to fix these little oversights.
     
    Installation-
    Copy and paste or drag and drop all the UTC files into your override folder.
     
    Installation Notes-
    A new game is recommended for this mod, as to not conflict with the current. utc files from your party’s NPCs. To have the mod take effect, load a save game before your party members join your team (load a save with a different module before you enter a new area where the respective NPC shows up for the first time). If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats.
     
    Uninstallation-
    Delete the proper files from your override folder
     
    Known Bugs-
    None, but if there are any, please message me at Deadly Stream. All of these characters have been tested, with the exception of Hanharr and Disciple, as I’ve never played a dark side character or female in TSL (yet).
     
    Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
     
    Thanks-
    -Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    -Fred Tetra for the Kotor Tool.
    -N-DReW25 for answering my many, many questions (Seriously, thank you for all your help! I don’t think I would have gotten far without your help).
    -Darth Parametric and Kexikus for answering my other questions.
    -Everyone who downloads and uses the mod.
    -The TSLRCM Crew for fixing KOTOR2
    -Wizards of the Coast’s Star Wars Roleplaying Game-Knights of the Old Republic Campaign Guide Book for additional ideas on stat allocations
    -Strategy Wiki’s KOTOR2 Guide, especially the following pages
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Classes
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Party
     
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
    Changelog V.1.3
    Replaced Atton’s Weapon Focus: Blaster Pistol feat with the Conditioning perk, as this feat has more utility for Atton during the whole game and fits his defensive character style. Changelog V.1.2
    · Added separate folder for Hanharr’s UTC, as TSLRCM has a modified Hanharr UTC file in the override folder already
     
    Changelog V.1.1
    (All of the changes from 1.0 remain the same unless otherwise noted)
     

    Atton
    · Set treat injury to 1 and computer use to 4
     
    HK-47
    · Set HP to 72
     
    Mira
    · Set Constitution to 13
     
    Handmaiden
    · Set Constitution to 15 and Charisma to 12
     
    Hanharr
    · Removed improved power attack feat
     
     
    Changelog V.1.0

    T3-M4
    · Level 3 HP set at 24 HP
    · Set Natural AC at 2 (up from 0), bringing defense to 16. This is done to match the other 2 droid NPCs who have a natural +2 to AC
     

    Atton
    · Set wisdom to 12
     
    Kreia
    · Level 3 HP set to 27 (down from 36)
    · Level 3 FP set to 33 (down from 49)
    · Removed force sensitive feat
    · Set charisma to 10 (1-let’s face it, she’s has a high enough wisdom score, 2-she’s neutral, so having a high charisma is moot for reduced opposite alignment costs for force powers and 3- she’s not that charismatic of a person anyway)
    · Added wound power, as Kreia was one power short for her level and because she also is seen using this power several times over the course of the game
     
    Handmaiden
    · Set treat injury skill to 8, awareness skill at 2, and stealth to 0
     
    Visas
    · Proper level 6 stats set at 54 HP and 42 FP
    · Added burst of speed power, as Visas was one power short for her current level
    · Removed the lightsaber focus feat, as that feat is something the Exile can teach her
    · Removed first rank of two weapon fighting feat so the player has more leeway on deciding whether to go the two-weapon route or dueling route with her
     
    HK-47
    · Added improved power blast feat, as HK was one feat short for his level
    · Set starting HP to 78
    · Set Repair to 8
    · Strength set to 14 (down from 16)
     
    Disciple
    · Set both charisma and wisdom to 12 so he can have a couple more points in wisdom when he becomes a Jedi Consular (so the player doesn’t have to drop the first couple attributes points into Wisdom for only a mediocre bonus)
    · Set treat injury skill to 8, awareness skill to 2 (Without any bonuses from WIS) and stealth to 0
    · Removed close combat, rapid shot and superior weapon focus lightsaber II feats
     
    Mira
    · Added the flurry feat and medium armor proficiency feat (Scouts got these feats for free in KOTOR 1)
    · Set Wisdom stat to 12 (up from 11)
     
    G0-T0
    · Level 6 HP set at 54 HP
    · Set strength and charisma at 8 (Down from 10)
    · Set Dexterity to 16 (down from 18)
    · Added class skill: stealth feat, given G0-T0’s inherent cloaking ability
    · Removed improved gear head feat and the close combat feat
     
    Mandalore
    · Set stealth to 0, persuade to 0, Demolitions to 3, Awareness to 8 and Treat injury to 9
    · Removed improved power blast and close combat feats
     
    Hanharr
    · Added first rank of two-weapon fighting to feats list
    · Removed heavy armor proficiency feat

    6,227 downloads

       (3 reviews)

    2 comments

    Updated

  2. TOR Ports: Kira Carsen Female Player Head for TSL

    This mod adds the head model of the Jedi Knight companion Kira Carsen from The Old Republic MMO, ported to TSL as a selectable player head for female characters. TOR uses the same base head mesh for Kira and Meetra Surik, so this was basically a two-for-one deal since the most difficult part is reskinning the face.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    2,189 downloads

       (1 review)

    7 comments

    Updated

  3. TOR Ports: Jaesa Willsaam Female Player Head for TSL

    This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    2,803 downloads

       (1 review)

    7 comments

    Updated

  4. TOR Ports: Pureblood Sith Male Player Head for TSL

    This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    1,633 downloads

       (1 review)

    8 comments

    Updated

  5. TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for TSL

    This mod adds the head model of the “Jedi Entity” AKA the Jedi Exile AKA Meetra Surik from The Old Republic MMO, ported to TSL as a selectable player head for female characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    3,910 downloads

       (1 review)

    25 comments

    Updated

  6. TSL Armored Flight Suit Mod

    TSL Armored Flight Suit Mod
    by
    90SK
    ---
    Description:
    Adds a new TSL themed armored flight suit item, a new encounter, and a new merchant and inventory on Onderon.
    The item is found as a reward for completeing Onderon.
    This mod will replace Gegorran with a new merchant, and add to the Onderon end sequence.
    This mod replaces Gegorran, and the HK-50s from TSLRCM at the end of Onderon.
    The characters also appear in loot&immersion upgrade and are an addon to Iziz. 
    ---
    Installation:
    Copy files to the Override folder in your SWKotOR2 directory

    To Uninstall, remove mod files from Override
    ---
    Legal:
    Do not redistribute this mod or release on a website at all.
    Any use other than personal use please contact the original authors for permissions.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    171 downloads

       (0 reviews)

    0 comments

    Updated

  7. Jolee as PC

    This mod will add Jolee from Kotor as a playable character in Kotor 2 TSL. The head replaces the black, bearded bald guy. 
     
    Note: The animations differ a little from the default heads in Kotor 2. Jolee seems to be much less calm and always looking around. This is not a bug, but his unique animation from Kotor.

    133 downloads

       (0 reviews)

    1 comment

    Submitted

  8. Mandalore Unbearded

    Description
     
    This mod is another file I found on my hard drive from years ago.
    By merging Kavar's head texture with Mandalore's, I managed to remove the latter's beard.
    For anyone who wanted Mandalore minus the beard. The disadvantage of this is that the texture is now
    half the size of Mandalore's standard head texture.
    I make no claims as to the quality of the work; this is a very old mod.

    Installation
    Just drop the files "P_CandH03.tga" and "P_CandH03.txi" into your Override folder.
     
    Uninstallation
    Take them out again.

    117 downloads

       (0 reviews)

    4 comments

    Submitted

  9. [TSL] Vibroweapons replacement pack retexture

    Knights of the Old Republic 2: The Sith Lords mod
    [TSL] Vibroweapons replacement pack retexture
    A replacement of all vibroweapons. This mod is just a conversion of my mod for KotOR to work
    with KotOR 2: TSL. 
    Original ReadMe from KotOR mod:
    ======================================================
    Original models of vibroswords for KotOR by: DeadMan
    Original models of vibroblades and double vibro-blades for KotOR by: Seph6
    Original models for Jedi Academy by: RevanDark
    Author: IRobert
    Contact: PM me on the forums
    ***********
    Description
    ***********
    This is a retexture/recolor for DeadMan's [K1] Vibroswords replacement pack
    and Seph6 [K1] Vibroblades and Vibro double-blades replacement pack.
    It will replace the standard vibroswords, vibroblades and vibro double-blades with new models.
    The "new" textures looks similar to original game weapons. Colors match to those made by BioWare (mostly).
    Every blade looks like it was vibrating and there are more color options than in original mods.
    New icons clearly shows color of blade and hilt.
    ***********
    Instalation
    ***********
    Place the content of Override folder in your SW KotOR Override folder.
    All models and textures are inculded.
    ****
    Bugs
    ****
    I did not notice any, but if You do, please contact me.
    *********
    Thanks to
    *********
    DeadMan for giving me permission to use his mod. 
    Seph6 for giving me permission to use his mod.
    RevanDark for making original models for Jedi Academy
    *********
    Permissions
    *********
    You can freely use, change or modify this mod as long as you credit ME, DEADMAN, SEPH6 and REVANDARK.
    You can't upload this mod anywhere, never.
    If you have questions just pm me on forums.
    Enjoy
    ----------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN
    USE THIS FILE AT YOUR OWN RISK.
    THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     
    ---------
    Thanks to 90sk for contact, help and advice with making this conversion.

    2,233 downloads

       (0 reviews)

    8 comments

    Submitted

  10. JC's Shader Fixes for K2

    When they made K2, Obsidian removed several shaders from characters that had them in K1. I suspect this was part of a systematic effort to improve performance on the Xbox. There's no such technical limitation on modern computers, however. But the perplexing thing about it is the shaders weren't just removed, but for some characters you can't even give them shaders in the conventional way that would always work in K1. There is another way, oen that other mods have used already, but I think it's a bit of a hack method. Even though I've used it myself for years, I never released my work as a mod because the installation process is less than ideal. Recent insights, however, have allowed me to finally understand why the heck this happens and come up with an alternative solution that doesn't require mucking around in appearance.2da.
    This mod alters the appearance of certain characters in the game, giving them shaders, making them nice and shiny. The affected characters are Mandalorians, T3-M4, and all the HK units (HK-47, the 50s, and the 51s).
    For the Mandalorians, I can safely say their shaders are just straight up missing. They're shiny in K1 and not in K2. In K1 they only ever appear in small numbers, but in K2 there's a whole camp of them on Dxun - I think that was the problem for the poor little Xbox. I've made them shiny again, though I didn't just copy the alpha channel from K1 as I didn't particularly care for it. It looked like there was too much contrast to me, with some parts having no shader and then parts right next to them were totally shiny. I tried to make mine subtler so all the metal pieces have a mild shine, with none on the body glove.
    I've also fixed some other issues present on the Mandalorian model. One of the finger bones was visible and there were some smoothing and weighting errors. The HK-51s aren't even in the original release of the game. But HK-47 is quite shiny in K1 and I think the later models ought to be as well. While the 51s don't appear and the 50s only appear in small numbers, there was supposed to be an entire factory of them late in the game, so - I think they had their shininess removed for the same reason as the Mandalorians.
    For the HK-51s, I've also fixed some texture issues around the photoreceptors.
    HK-47 himself is not shiny in K2 because he's worn down and rusted all over. I don't think a technical reason was responsible for the lack of shaders here; he probably looks as the designers intended. But I thought he could do with a little bit, a hint of his former glory. T3's situation was similar. For both of them, I tried to apply shiny to the parts that look like they're still working, with the amount on all the rust and banged up bits reduced to almost nothing.
    I've separated them into different folders in case you only want to use some of them.

    1,379 downloads

       (1 review)

    0 comments

    Updated

  11. JC's Minor Fixes for K2

    This is a collection of various things that I found annoying enough to alter. It started with that crazy window on Nar Shaddaa, by the landing pad, that would mysteriously render anything that was behind it invisible. It turned out to be as simple as a missing TXI. But it was at this point that I decided to start collecting little things like that into a single mod, to be released to the general public when it became more substantial.
     
    Due to the nature of this mod, I haven't bothered to make a proper installer with the TSL Patcher. Just install whatever you want to install. Don't install what you don't want to install.
     
    Some of these fixes are included in TSLRCM, while others are not. Either way, it's compatible. Other mods may not be compatible; contact me if you have any questions.

    20,899 downloads

       (5 reviews)

    3 comments

    Updated

  12. Terentateks in TSL

    ***********************************
    Knights of the Old Republic II
    ***********************************
    TITLE: Terentateks in TSL
    AUTHOR: LDR
    DATE: 6/17/18
    FILENAME: terentatek_tsl
    FILESIZE: 2 MB
    --------------------------
    INSTALLATION INSTRUCTIONS
    --------------------------
    Simply put the all the files in the override folder into the Override folder in your KOTOR II directory.
    To uninstall, remove the files from the KOTOR II directory.
    ------------
    Permissions
    ------------
    As I intend for this to be used as a modder's resource, all material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme.
    ------------
    DESCRIPTION
    ------------
    Of all the things Obsidian chose to keep in the KOTOR II game files, leaving out terentateks was just a travesty. This mod brings them back, with one on Korriban and one on Dxun. On Korriban, just make sure to loot the half-eaten corpse in the beginning of the shyrack cave module.
    -----
    BUGS
    -----
    None I hope. If you find any please post them in the comments. I will address them as soon as I can.
    -------
    Credits
    -------
    Fred Tetra for his very useful KotOR Tool.
    JCarter426 for compiling my scripts for me.
    The DeadlyStream staff and community. The staff for allowing porting between games, and the community for still making KOTOR relevant after 15+ years. I love and appreciate you all.
     

    1,126 downloads

       (0 reviews)

    1 comment

    Submitted

  13. Peragus Administration Level Room Model Fixes

    This mod addresses some minor geometry issues in the Peragus Administration level. It plugs two gaps in the ceiling that allow the player to see into space, and it also adjusts one of the animated panels on the large screen in the communications blister so that it aligns better. The panel and one of the ceiling fixes are for the exterior version of the level that you see from the maintenance walkway.
    Installation:
    Simply copy and paste the included model files into your Override folder Compatibility:
    Should be compatible with just about everything, but it won't be compatible with any mod that replaces room models 101PERI.mdl/mdx, 104PERA.mdl/mdx, or 104PERF.mdl/mdx Acknowledgements:
    Thanks to bead-v for KOTORMax and MDLEdit Thanks to Snigaroo for bringing the two ceiling gap issues to my attention

    3,768 downloads

       (2 reviews)

    2 comments

    Updated

  14. Modder's Resource: Specialized Combat Suits for KotOR and TSL

    This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones.
     
    The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety).
     
    Please feel free to use these files in your own mods. I'm giving my permission now, up front. All I ask is that you mention me in your own read-me. I also ask that the files remain unchanged, so that anyone who uses them will not have to worry about incompatibility.
     
    ================================================================
     
    Includes Combat Suits for: Republic, Sith, Czerka, T.S.F., Corellian, Exchange, Black Vulkar (Orange or Blue)
     
    ================================================================
     
    Directions: Please copy all relevant files to Override directory of whichever game you wish to use them in. I have separated them into six directories.
    Common files: The textures were made from original textures that appear in both games, so there is no issue of porting.
    >Optional Shiny Metal: These texture.tga files & PFBC01.txi & PMBC01.txi are so that parts of the armours will shine with CM_Baremetal (The downside is that the K1 "Light Exoskeleton" & TSL "Electromesh Suit" will also have a shiny metal effect rather than the original CM_Bright glow).
     
    K1 model uvw fixes: These aren't neccessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer.
    K1 uti files: These are neccessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, examle: giveitem g_a_class4042 will give your player the Republic Combat suit.
     
    TSL model uvw fixes: These aren't neccessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer. The biggest change is to Bao Dur's because the panel on the back was originally mirrored.
    TSL uti files: These are neccessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, examle: giveitem a_light_42 will give your player the Republic Combat suit.

    816 downloads

       (4 reviews)

    1 comment

    Updated

  15. TSL Head Model Fixes

    This mod fixes several playable & NPC head models to reduce clipping and/or vertex stretching
     
    PMHH01 - fixed the tongue
    PMHC04A - fixed a gap in the neck
    PFHC01 - fixed a gap in the neck, also adjusted the ponytail
    PFHC03 - fixed the inside of the mouth
    Daraala - fixed the left eyelid
    Berun Modul - fixed the back of the head and neck
     
    See the Read-Me for more details
     
    I didn't test this with TSLRCM, but I don't see any reason why it wouldn't be compatible.

    40,392 downloads

       (14 reviews)

    4 comments

    Updated

  16. Player & Party Underwear

    Underwear Mod for TSL
    by RedRob41
    ================================================================
    IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
    WARNING: THIS INSTALLER MAY REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
    ================================================================
    Description: This mod includes re-skins and re-models for the player character (male & female), as well as many of the party members. It includes:
    - Females now have your choice of athletic, two piece with boxers, two piece with briefs, and Mass Effect style (not an exact copy). These skins should be compatible with other mods.
    - I've fixed the Dancer outfit model and texture so that it matches the shape and muscle tone of the underwear. These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
    - Updated for v2.0: The model's stance has also been narrowed, to match the underwear model's stance (previously, it looked a littl bow-legged). The skirt cloth has been adjusted so that the front does not clip with the legs as much, and the back doesn't have a gap where it attaches to the belt. Also, Force powers will now eminate from the hand, rather than from a space floating between the hand and face. The textures have been tweaked so that there is better matching at the model's seams.
    - I've fixed the Male's standard underwear model uvw map, and these should be compatible with most other mods.
    - Males now have your choice of athletic, shirtless with boxers, shirtless with briefs, and Mass Effect style. These skins won't be compatible with other mods, since the uvw map is significantly changed.
    - New for v2.0: Atton now has his own unique underwear instead of using the default Caucasian underwear texture. It is meant to look like the brown shirt that he wears under his white shirt and vest of his default clothes.
    - Bao Dur now has underwear instead of using his default clothes model & texture.
    - New for v2.0: The Disciple now has his own unique underwear instead of using the default Caucasian underwear texture. This set is designed to look like the black undershirt from his standard clothes, and is more like a Jedi's under tunic.
    - The Handmaiden's underwear, normal clothes, and dancer outfit have been altered. She will now have a figure that stays the same shape for all three models. Her skin tone and musculature will be consistent.
    - When wearing underwear, she will now have white lace for LS, and black stockings for DS. The model has been re-shaped so that her figure now matches her standard clothes much better. These models and skins will not be very compatible with other mods, since the uvw map has been changed a great deal.
    - Updated for v2.0: the white lace now has more detail, the chest skin tone is more natural, the DS lace bra has been re-done from scratch.
    - Her DS hooded clothes will now have stockings that match the new underwear skin. They are very subtle, and you might only see the difference when she is attacking (especially kicking). Her LS clothes have subtle changes, so that her outfit is much less bland and monotone. These skins should be compatible with other mods, as the uvw map is unchanged. There is also an optional version of the LS clothes, where the only difference from the vanilla version, is that the boots match the new underwear's boots.
    - When wearing the dancers outfit, she will no longer "magically" shrink to an 8 inch "wasp waist". Other changes to the skirt and Force powers are same as for the playable female dancer model (listed above). These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
    - Updated for v2.0: new model; skin textures have been improved.
    - Mira's underwear, normal clothes, and dancer outfit have been altered. She will now have a figure that stays the same shape for all three models (for v2.0 there is even greater accuracy to a matching shape, especially upper body and collar bone). Her skin tone and musculature will be consistent.
    - When wearing underwear, instead of the standard "potato sack" unitard, she will now have her teal coloured tie up shirt, now with working dangly ties. This v2.0 model was compiled with MDLOps 0.7a2, and so there may be some small inconsistencies with the polygon face normals, and how the game engine renders shadows on them. Most notable is the edge seam where the torso mesh joins the arm meshes (above the bicep). Because of this, I've included short sleaves on the texture, to camoflage the edge seam (there are two optional alternatives, one with bare shoulders where the edge seam error can be easily seen).
    - Updated for v2.0: new underwear model and textures.
    - Her ballistic mesh jacket will now have smaller shoulder plates and belt pouches, as well as more texture in the jacket and pants. These models and skins should be interchangeable with other mods, as the uvw map is unchanged.
    - When wearing the dancers outfit, she will no longer "magically" shrink to an 8 inch "wasp waist". Other changes to the skirt and Force powers are same as for the playable female dancer model (listed above). These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
    - Updated for v2.0: new underwear model and textures.
    - Visas Marr now has a choice of 3 Light Side & 3 Dark Side underwears to choose from. These all use the standard female underwear model, so they should be compatible with other mods (unless those mods change the model).
    - Updated for v2.0: The LS underwears fix a slight error on the back of the hand, where it used to have a touch of purple fabric. there is a new texture for her default clothes, where the only change is that the shoe texture matches the style of the underwear texture.
    ================================================================
    Directions: I've separated all the different options, so that you can pick and choose (mix & match) which underwears you'd like to use.
    - For the player character and Visas, simply copy the contents of any folder (.mdl .mdx .tga files) into the TSL Override folder. These do not require a TSLPatcher installer.
    **** IMPORTANT **** the model in each of these directories has been customized & matched to the textures in that folder. For simplicity, please do NOT mix these up, since they may not be entirely compatible with each other.
    For example, if you want the female PCs to wear Two Piece with boxers; while the male PCs wear Mass Effect; and Visas wears Two Piece with briefs: simply copy the contents of only those folders into the override directory.
    - For Atton, Bao Dur, Disciple, Handmaiden, and Mira, you will have to run the TSLPatcher.exe file for each of these five characters on their own. This is to allow players the option of using other people's mods for some characters, if they choose to do so.
    For Handmaiden and Mira, after running the patcher, there are some optional textures (as mentioned in the description) which require manually copying the desired texture file into the Override folder.
    ================================================================
    Disclaimer: By downloading and using any of my mods you agree that I will not be held responsible if anything goes wrong with your computer because of your use of my files. Use my mods and files at your own risk.
    ================================================================
    Permissions: (or questions) If you would like to use any of my files in your own mod, please contact me at http://deadlystream.com/ by Private Message to discuss useage. This Mod should only be found at NexusMods.com or DeadlyStream.com, please contact me if hosted elsewhere.
    ================================================================
    Star Wars Knights of the Old Republic (KotOR I) and Star Wars Knights of the Old Republic II: The Sith Lords (KotOR II) are copyright © LucasArts, Bioware and Obsidian Entertainment respectively. No copyright infringement is intended by me.
     
    My special thanks to everyone who's made a tool or program that helps out with modding KotOR, especially those found at http://www.starwarsknights.com/tools.php and http://deadlystream.com/forum/

    31,162 downloads

       (19 reviews)

    26 comments

    Updated

  17. Luxa Hair Fix

    This mod will fix the character Luxa so that her hair model is uvw mapped properly. The default model is rather piecemeal and chaotic, so that her hair doesn't look like it flows naturally. The N_Lala_XuH.tga texture that is included, has only an additional area for the tongue, and some more detail added to the blurriest part of the hair (along the right edge of the tga).
     
    As a bonus, this mod can adjust her body model, so that her figure is much more shapely. There are two options included: Option 1 has an unnaturally thin waist (which seems more believable IMO for an alien Zeltron female). Option 2 is not quite exaggerated as the first (this is the model I use for female Twi'lek underwear in the Revenge of Revan mod). The texture has been tweaked slightly, so that her skin has more detail, the color matches her face a bit better, and the black leather doesn't look as green as the original.
     
    There is a bonus alternate texture, which swaps out the leotard shorts for laced up bikini bottoms, and a backless top.

    19,554 downloads

       (13 reviews)

    4 comments

    Updated

  18. JC's Blaster Visual Effects for K2

    This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic?
    In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color.
    For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
     

    26,099 downloads

       (2 reviews)

    8 comments

    Updated

  19. Female Exile Head ("Canon")

    This is just a simple PC portrait mod, it replaces PFHC07 with a new head (which is a modified version of PFHC05). The new head is supposed to look like http://vignette3.wik...=20091003183103, which is what Wookiepedia has as the Legends "canon" Exile.
     
    I did not make this mod—I requested it in the appropriate thread and a few other users put it together:
    - Schizo did the main bulk of the modeling work
    - Effix changed the hair color (I know that according the the Revan novel the Exile has light brown hair, but I prefer blonde because of Aimo's KOTOR comics on Deviantart. So I guess this isn't really "canon" after all)
    - DarthParametric fixed the model with Taina's Replacer
    - I actually did do one thing: I replaced the party portrait with that hand-drawn pic
     
    To install: unzip the files and copy them to your override folder
    To uninstall: take 'em out again

    2,973 downloads

       (5 reviews)

    5 comments

    Updated

  20. Want Kaah Gone: The Commemorative TexturePack

    Want Kaah Gone: The Commemorative TexturePack
    by ndix UR
     
    Commemorate the release of the M4-78 "Want Kaah Gone" music video... with this handsome, albeit entirely frivolous, custom texturepack. You too can experience the amazing textures used in this wonderful new offering. Proudly display your ardent desire for Kaah to no longer be present with a set of "Want Kaah Gone" datascreen textures to call your very own.
     
    What?
    You can find the music video here:
     
    What?
    This silly little mod replaces the data screen textures for the M4-78 archon chambers for IS-24, ES-05, and M4-78.
     
     
     
     
    Special thanks to Sith Holocron, as the entire project, and these textures, were his idea.

    140 downloads

       (3 reviews)

    1 comment

    Submitted

  21. JC's Battle Undergarments for K2

    By popular* demand!
     
    This mod will add a new item that has the appearance of underwear but grants a defense bonus when equipped (+4).
     
    The mod does not integrate the item in the game at all; you will have to cheat it into the game in some manner. The item is "jc_under01".
     
    *For populaces totaling one or more individuals on Deadly Stream.

    150 downloads

       (1 review)

    0 comments

    Submitted

  22. HD Lightsabers

    Hello everyone! This mod replaces the existing (and hopelessly outdated) lightsaber models with better new versions. In addition, the blade textures are replaced with flickering textures that are more similar to the original trilogy.
     
    NOTE: The models were created by ROOXON for Jedi Academy. I converted them to work in Kotor 2. ROOXON has given me permission to convert the models.

    877 downloads

       (0 reviews)

    2 comments

    Submitted

  23. Darth Traya-new unique model with her animation (Kreia)

    feel the true power of the Sith there always need to be a Darth Traya Lady of Betreyal my mod add for her a unique robes which is fully animated except Kreia002 model

    443 downloads

       (1 review)

    4 comments

    Submitted

  24. Darth Sion remake

    Hello everyone!
     
    With this mod, I've redesigned Darth Sion's look to make him look more realistic and scary. When creating this mod, I used the standard appearance as an example, without incorporating features of the Force Unleashed version (except for parts of the clothing). The face consists of various photos of famous movie characters, such as Two-Face, Kroenen or Snoke. The resolution of the textures is 2048x2048. Thanks to Darth_Sapiens for creating the Cube Map Pack, which is where the cube maps come from.

    24,615 downloads

       (4 reviews)

    6 comments

    Submitted

  25. Ebon Hawk 4K

    Hello everyone!
     
    This mod aims to make our well-known and beloved Old Republic era spaceship, also known as the Ebon Hawk, look much more detailed and realistic. The resolution of the textures is now 4096x4096 (in contrast to the usual resolution, which was 512x512 or in rare cases 1024x1024), the format I have converted to .DDS. In addition, the mod uses custom cube maps. (Many thanks to Darth_Sapiens, who created the Cube Map Pack!)

    1,222 downloads

       (3 reviews)

    5 comments

    Submitted