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Bao Dur Shield Dialogue Restoration
By N-DReW25
Bao Dur Shield Dialogue Restoration
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 11.02.2018
Release Date 1.1: 10.03.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur
opens the force field in the underground military base that didn't make it into the final game. Since this
dialogue wasn't restored by TSLRCM I decided to restore it.
Version 1.1 has two additional options.
Option 1:
Restored Dialogue
Option 2:
Restored Dialogue and an alternate line
Option 3:
Alternate line only
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "ffield_1.dlg"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game
danil-ch for letting me know how to fix a small bug in 1.0
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,291 downloads
- Bao Dur
- Force Field
- (and 5 more)
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Pazaak Wizard
By nadrino
Hi everyone,
I'm introducing myself into the modding commiunity by sharing a very simple mod I made.
############################
# DESCRIPTION
############################
The "Pazaak Wizard" mod replaces all pazaak card deck of other
players by -1. This mod has been made for KotOR 2 : TSL.
############################
# REQUIREMENTS
############################
- Kotor2 installed (Retail/Gog/Steam version)
############################
# COMPATIBILITY
############################
- Successfully tested with TSLRCM.
############################
# HOW TO INSTALL
############################
Copy the content of the override folder in the override/ folder
of Kotor2.
Feel free to leave a comment/question/request bellow.
Cheers,
aazlm
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
4,074 downloads
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Modders Resource: TFU-style Darth Sion model
By DeadMan
A long time ago, in a galaxy far far away...
Not SO long ago, Don Kain asked me to edit Sion model to look like his TFU skin. I added flaps and bolts to the model, modeled pauldron. He was going to make the actual skin for it (I almost didn't worked on the textures), but his mod was never released.
After that, Drewton asked my permission to use this model in his Sion reskin. I allowed that, but his mod too was not released.
So I release this model as a modder's resource. Use it as you like, just give credit to me.
Known issues:
It's possible, that his flaps will not be animated in some cutscenes. I never really tested, so it's up to you to find out.
This mod is not suppored by LucasArts, BioWare, Obsidian and ME. I don't plan to work on this model anymore, so don't contact me if something is wrong. I release it 'as is', use at your own risk. gMax scene is included so you can fix everything yourself. If you can't - I don't care.
2,928 downloads
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Peragus Sith Troops To Sith Assassins
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Peragus Sith Troops To Sith Assassins
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Peragus Sith Troops To Sith Assassins
Filename: SithToAssassins.rar
Date Released: 22 July 2012
1. Description:
----------
This mod modifies thes Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no .mod files.
NOTE: While 1.8 is not required, this mod will make the XP changes from 1.8 happening too, so you'll get less XP killing them on the hawk than during the turret game.
Extract the "Peragus Sith Troops To Sith Assassins" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
SPECIAL:
Due to having 2 similarly named files, and those can not be both placed in tslpatchdata you'll have to RUN THE INSTALLER TWICE. First installing part 1, then part 2!
Note: a new folder named "backup" will be created during installation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
107PER.mod
005EBO.mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game (many other sith use that name).
6. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
19,549 downloads
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Kreia's Fall in HD with original sound & music
By DarthVarkor
"Kreia's Fall in HD with original sound & music."
Author: Darth Varkor
Contact Info: PM me on DeadlyStream
About this mod: Based on a thread started by Sith Holocron over on DeadlyStream (and a suggestion from DarthParametric), I decided to record the in-game version of KreMov01, Kreia's Fall and sync it with the original version's audio. This in-game version existed (I believe) in TSLRCM a while ago, but was eventually left out due to the SFX not matching those of the original BIK movie; Kreia's scream, the SFX of Sion smashing her into the wall, etc. So, I decided to edit the footage and sync it with the original audio to create a more complete experience. This involved trimming the in-game version at some points to match the original beat for beat, but I tried to get it as close as possible.
The edited video was recorded and exported in 1080p resolution and looks great when played as a .wmv file, however, I should note that the conversion to a .bik format has lowered the quality somewhat, however, it is still leaps over the original 2004 version.
Installation: Simply extract the "KreMov01" from either the vanilla or reskin folder to your Movies folder, located within your SWKotOR 2 directory, when prompted to override the original file, click yes.
Uninstallation: Remove the "KreMov01" BIK file. Be sure to put the original BIK back in, otherwise who knows what will happen.
***I recommend making a back-up of the original "KreMov01" in case this you want to uninstall this mod.***
Bugs: None that I know of, this shouldn't interfere with any other mods.
*Please DO NOT re-upload this mod without my permission.*
Special Thanks to:
- DarthParametric for providing the evil Kreia model with both hands.
- DeadMan for the TFU-style reskin of Sion.
Feel free to contact me if you have any questions/suggestions!
739 downloads
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JC's Republic Soldier Fix for K2
By JCarter426
I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template.
While I was at it, I noticed errors on the male model, so I've corrected those as well.
This K2 version also fixes the TSF officers, since they use the same model.
6,102 downloads
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Companion Robes Patch
Description: A while ago Kain released his companion robes pack to go along with Deadman's movie style Jedi Robes pack. Well, an issue arose when you train Bao-Dur in the ways of the Jedi (or Sith, I don't judge). He would not disappear from the cargo hold of the Ebon Hawk. I took it upon myself and with a little help from the community, I give you the patch to fix this issue. Now Bao-Dur will disappear from the Ebon Hawk and you can still have those awesome robes.
Requires Kain's Companion Robes pack first. Link: http://deadlystream.com/forum/files/file/668-companions-robes/
Installation: Drag and drop into Override folder. Allow it to override the one from Kain's pack
Uninstallation: Take the file out of the override folder (Please make a back up of your original a_makejedi.ncs file.)
Bugs: None to report. Let me know if any arise
Credit: Kain with his Companion Robes pack
Deadman with the original models
872 downloads
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Exile's Jedi Robe
This was inspired by a mod I saw way back when on Filefront that gave the Exile a custom gray Jedi Robe. All it was however, was just a thing to soak up blaster bolts. I am here to give my own take on this robe, and what perfect time than after Kain released his Character Robes mod. This mod has a custom description along with the feat to make it for the PC only, utilizing that War Veteran feat. I have included a custom icon, and it is found in Daraala's store. The PC has unique dialogue for the first time on meeting Daraala. I may fix some grammar issues if I get enough requests.
"Well Squall, what if we're past the first meeting with Daraala?"
Well, use the save game editor (the working one FS has released) or type in sl_exile to get the robe ingame.
This acts as a teaser to my up in coming robe expansion pack with many other choices to come. Stay tuned.
Required Mod is Deadman's Movie robe pack, and my Movie Robes pack.
I will make a version for the original set of robes if I get enough requests.
Installation: Copy all files to Override in the Kotor II Directory
Bugs: None reported for now, if something comes up let me know and I will fix it ASAP.
1,170 downloads
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TFU Lightsaber pikes for TSL
By DeadMan
TFU Lightsaber pikes for TSL
Author: DeadMan
Description:
This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed.
You can build them at workbench when your character reaches level 8.
They deal same damage as doublebladed lightsabers, but not upgradable.
Also you can optionally install them for sith assassins.
Installation:
Step 1: Just run the installer.
Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override.
Known Issues:
There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please let me know.
Conditions of Use:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
Special thanks to my brother for providing me a lot of hi-res TFU screenshots.
No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway!
THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN.
2,817 downloads
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Saber&Melee Weapon Sound Mod
By DeadMan
Saber&Melee Weapon Sound Mod
Author: DeadMan
1. What is this?
This mod will change sounds of lightsabers and other melee weapons.
Lightsaber sounds are replaced with more movie-like versions. The mod will not only replace ingame sounds, but also will add some variety.
For example, all lightsaber types (normal, doublebladed and short) now have unique set of sounds (not only on/off and ‘hum’ sounds, but also swing, parry and hit sounds).
Vibroblades, vibroswords, long swords, doublebladed swords and quarterstaffs also have updated soundsets. Vanilla game had only 2 (!) swing sounds for ALL melee weapons. With my mod it’s 3-4 unique sounds for a weapon type.
2. Why should I install it?
Why not?
3. How to install?
Just run TSL Patcher, it will do everything for you.
4. Compatibility.
The mod is not compatible with other mods which alter saber sounds.
5. Credits.
Shem – I used some sound files from his Ultimate Sound Mod.
Conditions of Use:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
3,825 downloads
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Mentor Band
By jc2
JC2 PRESENTS:
MENTOR BAND
==========================================================================================================
==========================================================================================================
Allows the PC to benefit from Kreia's bonus XP feat known as the "Mentor" feat, without having Kreia in your party.
:BONUS XP WITHOUT KREIA:
Gives an armband that when activated permanently gives that Party Member the Mentor Feat
Install options for Android users
TSLPATCHER included
Alternately, gives an armband that temporarily gives the user the Mentor Feat. Cheats codes are provided if you want to grab the droid equivalent of the armband.
==========================================================================================================
==========================================================================================================
Incompatibilities: None.
Compatible with: Skip Peragus, and TSLRCM
As always, feedback is appreciated!
Anything from I wish it had (blank) to I didn't like (blank) to any kind of positive feedback.
CREDITS:
Grandy12 came up with the idea and tested out/shared important information.
JC2
Deadlystream.com
/r kotor community
969 downloads
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Bao-Dur arm texture for his default clothes
By FF97
Hello everyone,
This is a modder's resource that is maybe useful for those who want to retexture Bao-Dur's arm and don't want to mess around to get the two seperate textures (P_bao_durA and P_baodur_arm) look the same. Now, the default model of Bao-Dur also uses the P_BaoDur_Arm texture for his arm.
72 downloads
0 comments
Updated
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patch 1.0b KotOR 2 - Patch 1.0b (UK, SP, GER, FR, ITA versions)
By Obi Wan Pere
DESCRIPTION
This is the Patch for update the 4 CD's version (English, Spanish - Español, German - Deutsch, French - Française, Italian - Italiano) from 201.420 to 210.427 (211.427 UK) version (1.0a to 1.0b)
-----------------------------------------------------------------------------------------------------------------------------
DOWNLOAD
Click the Download button of this page and choose the Download Language File desired (UK, SP, DE, FR, IT)
------------------------------------------------------------------------------------------------------------------------------
INSTALLATION
Just double click on the "KotOR2 Patch from 201420 to (...)(...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
------------------------------------------------------------------------------------------------------------------------------
NOTES
If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed.
I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
Before install the Patch 1.0b you need to install the Patch 1.0a. Can be found here:
https://deadlystream.com/files/file/1384-kotor-2-patch-10a-for-spanish-version/ (for the spanish version)
https://deadlystream.com/files/file/1391-kotor-2-patch-10a-uk-ger-fr-ita-versions/ (for the english, german, french and italian versions)
There is another Patch 1.0b file but I'm almost sure it's only for the US version of TSL. Can be found here:
https://deadlystream.com/files/file/812-official-10b-patch/
956 downloads
0 comments
Updated
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KotOR 2 - Patch 1.0a for Spanish Version
By Obi Wan Pere
DESCRIPTION / DESCRIPCIÓN
This is the Patch for update the 4 CD's Spanish version to 201.420 version (1.0 to 1.0a)
Este es el Parche para actualizar la versión española en 4 CD's a la versión 201.420 (1.0 >> 1.0a)
-------------------------------------------------------------------------------------------------------
INSTALLATION /INSTALACIÓN
Just double click on the "KotOR2 Patch v201420 SP.exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
Simplemente haz doble click sobre el archivo "KotOR2 Patch v201420 SP.exe". El Parche encuentra automáticamente el directorio de KotOR 2 Los Señores Sith.
------------------------------------------------------------------------------------------------------
NOTES / NOTAS
If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 is installed.
Si no conoces la versión de tu juego, arráncalo y clica "ACTUALIZAR" en el Menú de Inicio. Te indicará qué versión de Caballeros de la Antigua República 2 está instalada.
I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
No estoy seguro si este Parche funciona con las versiones GOG, STEAM o COLLECTION. Hasta donde yo se alguna de estas versiones ya está actualizada.
After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here:
Despues de instalar el Patch 1.0a quizás quieras instalar el Patch 1.0b. Puedes encontrarlo aquí:
https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/
------------------------------------------------------------------------------------------------------
THANKS
Sith Holocron
----------------------------------------------------------------------------------
NOTA para los hispanohablantes
El Foro es internacional pero exclusivamente en inglés así que por respeto a TODA la Comunidad (exceptuando, obviamente, los Mensajes Personales (PM)), haced uso de la lengua inglesa si deseais publicar un comentario.
674 downloads
0 comments
Updated
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patch KotOR 2 - Patch 1.0a (UK, GER, FR, ITA versions)
By Obi Wan Pere
DESCRIPTION
This is the Patch for update the 4 CD's version (English, German - Deutsch, French - Française, Italian - Italiano) to 201.420 version (1.0 to 1.0a)
--------------------------------------------------------------------------------------------------------------------
DOWNLOAD
Click the Download button of this page and choose the Download Language File desired (UK, DE, FR, IT)
---------------------------------------------------------------------------------------------------------------------
INSTALLATION
Just double click on the "KotOR2 Patch v201420 (...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
---------------------------------------------------------------------------------------------------------------------
NOTES
If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed.
I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here:
https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/
---------------------------------------------------------------------------------------------------------------------
THANKS
Deadly Stream team
2,002 downloads
0 comments
Updated
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Implant Feat Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 19.03.2017
Release Date 1.1: 7.09.2017
Installation:
Double Click the TSLPatcher.exe and let it do its magic
Uninstallation:
Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here)
When the TSLPatcher installs the mod correctly it generates a backups folder within the Implant Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
"baseitems.2da" and "feat.2da" to the override folder overriding the Implant Feat Restoration files
If you have any problems be sure to contact me for support
Description:
Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However if you have sharp eyes you might notice the Implant Feat
is unavailable. This is likely intentional by Obsidian as the Implants in game require a certain level of constitution in order to use them. This is all well and good until you realize you will have to abandon other stats completely for constitution in
order to get good implants. This mod changes it so that you now require a certain implant feat to wear certain implants. There are three tiers of implants so 3 to 5 level ups should be enough to get max implants whereas before you'd need at least 6 to 11 to
get max implants
Currently, only Hanhar and Mira have the feats. If you want your main character to have the feats you must give it to them on the level up screen (Since you cannot play as a scout you cannot get implants for free)
Also, ALL implants will require this new feat instead of the constitution. This means there is a low chance of an NPC having no implant since it doesn't have the new feat and cannot use it's implant. This is mostly a good thing as
it will make the enemy slightly easier
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme
Incompatible with Sireyn's Kotor 2 Implant Rebalance
Permissions:
Do NOT claim credit for this mod and do not use it in your own mods without my permission
Thanks:
Bioware for such an amazing game, Stoffee for TSLPatcher, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,991 downloads
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K2TSLR - The Sith Lords Remastered
FYI: To discuss this mod and to post bug reports, please use this
forum WIP thread, thanks. This is a teaser release of what will be a much larger mod to replace all the textures of Knights of the Old Republic: The Sith Lords. This initial release focuses on Telos as a WIP teaser.
You will either have to start from the start again and work your way up to Telos to see all the textures changed, or, use an old save game to replay the areas once more.
You have a number of folders here to install, some are optional.
FOLDER "TELOS_TEX"
These are all the current environment textures that have been made available for Telos:
Telos Citadel Station, Restoration Zone and Secret Base. FYI: some are not only for Telos in that some of the textures are from other sets, such as Dantooine.
To install the files just copy into your override folder. FYI: you may wish to backup your override folder first .
FOLDER "HK_TEX"
These are the HK series -- 47, 50 and 51 -- of droid textures.
FYI: there are background droids in the HK facility on Telos that I have not updated the look of yet.
Again, copy to your override folder.
FOLDER "Items_UTI"
These have been removed for the a1-1 update due to a report problem with them; the below text is there if the earlier version of the mod is being used:
USAGE
Pretty simple, my texture and model edits along with new creations, are mine to redistribute and modify. If you want to use any of my stuff, you need to get my permission to do so, even if it is a modification of an existing texture or model from the game or of someone else's -- in that case, you will need to get their permission too.
If I find that my work has been used without my permission within another mod, depending upon what it is and the extent of it, I will have the site admins remove it along with pursuing other actions available to me via the site.
7,206 downloads
- remastered
- high resolution
- (and 3 more)
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[TSL] NPC Overhaul Mod
Author:
Kainzorus Prime
Mod Name:
NPC Overhaul Mod
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations.
It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian.
It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them.
Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc.
2. Installation:
=========
Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
More Screenshots:
23,846 downloads
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Ui_Icons_Swtor
By Magnetiicz
This contains UI elements that are found so far there are 25 PNG images.
214 downloads
0 comments
Submitted
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Grass and Foliage Reimplanted
By Malkior
Ultimately, my hope for this project is for it to extend to every piece of greenery to finally move Kotor 2 into something visually closer to what Obsidian's Concept art depicts (or hopefully better). However, right now I only have enough time at my disposal to work on small portions incrementally, and rather than leave this in development forever, I've opted to release each new increment as an update on this download page until it reaches completion. I guess it could be thought of as a Steam Greenlight that is always free and only exists to benefit the community.
Right now all I have is the Duxn jungle foliage texture which I've rebuilt from the ground up to imitate what actual dense undergrowth looks like. I originally planned to use an area template file to make the plants look larger but it ended up somewhat redundant and the plants look fine as is.
Please let me know if there are any problems or if the alpha is out of place.
982 downloads
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PMHC06 Reskin
By Elwood288
PMHC06 Reskin
by Vadász
Description
PMHC06 with a beard & Anakin style sith eyes transition.
Install
Copy files from the mod folder to override folder. In the Alt folder there are some alternative hair colors and different sith eyes.
Uninstall
Remove the .tga files from your override folder
Permissions
You may do anything you want with this mod.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
933 downloads
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TSL Tactical Combat Mod
By Frykas
<<<TSL Tactical Combat Mod>>>
by Frykas
<<About>>
If you ever felt that after lvl 15 in KotOR 2, your PC and team got all powerful (Fredon's Nadd tomb being the exception) and
pazaak with Atton on (Republic Senat's rules) was more fun than slaying couple more thugs or beasts than this mod is for you.
After playing a lot of Pillars of Eternity, I realized that TSL had nearly the same potential for tactical fights but after less
than half the game you had to be counter productive to have a fight that lasts more than 4 seconds. Honestly most times I didn't
have time to use more than two force buffs because everyone was already dead. Difficulty changes only enemy damage output so it
makes things harder but enemies still drop like flies. This mod aims (and will aim, definitely not finished) to correct that.
<<Changes>>
Files changed are classes.2da, autobalance.2da and k_sp1_force.ncs; autobalance has significantly increased NPC's health, slightly buffed
saving throws, set NPC's level to be equal to PC. Classes.2da doubled gained health (on lvlup) by PC and team and raised
force point gain (on lvlup) by 50%. !!!Because of game mechanics, increased health points and force poins gain doesnt work
retroactively, meaning you'll have to start a new game (as even KSE cannot change your vitality poins directly), this will
probably NOT be "fixed" in future releases. Enemy HP and other changes will apply once you enter new area after installing.
<<Compatibility>>
This mod works with TSLRCM and is being tested and developed to work with it. If you don't have TSLRCM instaled changes might
not be appropriate for your playthrough. This mod should work with any other mod that doesn't change those files:
Classes.2da, Autobalance.2da, k_sp1_force.ncs
ADITIONAL FILE: dialog.tlk included in this download goes to the main folder and not override.
It should be comatible with the TSl RCM game but any mod that changes dialog.tlk might not be compatible and will require testing.
My file includes modified force powers descriptions to account for extended duration.
<<Install>>
Drop files to Override (who doesn't like that? )
Dialog.tlk goes to main install folder and make sure to back it up lest you have to reinstall main game and mods.
<<Uninstall>>
Well, this is going to be difficult...
(remove Classes.2da, Autobalance.2da and k_sp1_force.ncs from Override folder, replace dialog.tlk with backed up version if you used it)
<<Future changes>>
-A lot more testing and figuring out the perfect balance
-If you have an idea for more changes or would like to help with this leave a comment or PM me.
All the best!
561 downloads
- tsl
- tslrcm compatible
- (and 4 more)
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JC's Darksaber for K2
By JCarter426
This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic II - The Sith Lords.
The Darksaber comes with a custom hilt and blade effect.
The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d10 Universal damage) but the item cannot be upgraded.
I have integrated the item into the game, but I'll keep the how a surprise. One hint: You must search through the possessions of a certain Mandalorian.
If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".
4,647 downloads
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TSLRCM Dialog Overhaul
By KUyTh
Description of "TSLRCM Dialog Overhaul":
This modification strives to correct the most noticeable errors and inconsistencies found in the dialog.tlk file of
The Sith Lords Restored Content Mod (TSLRCM).
The majority of the alterations are based on modern corpora, mainly affecting written speech as well as menu screens,
without changing their original meanings.
Some lines underwent slightly advanced changes in order to be in line with their corresponding voice-over references
while some others were changed to further add context to specific situations.
As this modification was originally meant for personal use only, you will also find some of my attempts at revamping
the punctuation of multiple dialog lines to create a more coherent reading experience in accordance to the sound references.
That includes the removal of hesitations and interruptions that are not reflected in speech.
In its current state, this modification doesn't fix description errors regarding item effects and character building.
For full details on the changes, please refer to the included "changes.txt" file.
Due to the sheer size of the dialogue script, there is a strong possibility that errors have been overlooked in the editing process.
Feel free to report cases of potential overcorrection as well.
Feedback is always dearly appreciated (on Deadly Stream via private message or comment on the mod's support page).
Installation:
TSLRCM 1.8.5 is required.
Replace the dialog.tlk file located in your game's main directory with the one from the "overhaul" folder in order to apply the modification.
Certain changes may only occur upon starting a new game.
In case you may want to revert the changes, just copy the included original TSLRCM dialog.tlk into the game directory.
Contributors:
- ndix UR
Special thanks to:
- LucasArts, BioWare and Obsidian Entertainment, for spawning the Knights of the Old Republic series
- Deadly Stream, for providing a great community platform for Star Wars: Knights of the Old Republic fans
- Those who put their combined efforts into TSLRCM and turned it into an essential piece of restoration for today's fans of the KotOR series and generations to come
- Salk, whose "KotOR Dialogue Fixes" served as a major inspiration
- stoffe, for their invaluable "TalkEd" tool
- Fair Strides, for their handy "TLK Converter"
3,095 downloads
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JC's Supermodel Fix for K2
By JCarter426
This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game.
First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that.
Second, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1.
Third, when wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models.
I have also added an option to change the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix.
If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.
34,379 downloads