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Restored equipment for HK-47 / GO-TO - TSL
By todevuch
Instruction:
Move all the files from the archive to the override folder.
Description:
This updated version of the modification: Restored equipment for HK-47 - TSL has been converted to Restored equipment for HK-47 / GO-TO - TSL.
Old content:
This modification returns the HK-47 stuff to the game. Can be found in the first droid assassin on Peragus. I put the armor on the droid assassin in the polar zone of Telos. The Narodi can be found on the Naro of the Vogga Hatt when meeting with the droid assassin.
What's new:
1. Deleted unnecessary files;
2. Added the ability to get the rest of the droid GO-TO;
3. You can buy three pieces from Tienn and Kodin, as they are merchants of parts of droids (Tienn trades indirectly);
4. The cost of one of the parts was reduced from 6,000 to 4,000 credits, since it is foolish to buy two parts for the same price, the second of which is much more powerful;
5. I increased the price of individual parts for T3-M4 and 1000 credits.
Characteristics of the parts of the droids are presented in the screenshots.
The screenshots are not visible, but the HK rifle will fall from each of the three droids. This way, you can fully pay back one of the parts from Tienn. It depends on you only how rich you are or from personal desire.
The modification does not include parts for T3-M4, since even in the game we can find all three of them: the first part is built into our droid; the second falls from the HK-50, the third part (shield) is given to us for the successful completion of the mission to buy (or if you are a dark Jedi, the threat of punishment) the droid from Kodin. Thus, on Nar Shaddaa you will become the owner of all the parts for your droids, unless of course you have missed some of them.
Credits:
Do not use this modification in any form without my permission.
978 downloads
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Ordo's Repeating Blaster for kotor TSL
By todevuch
This modification returns Ordo's Repeating Blaster for Canderous. It is unclear why this blaster was lost to them. Now Canderous will again be its owner. Blaster by default will be equipped in Mandalore.
The idea of this modification belongs to RevanFanMan, thank you for it!
Information about weapons. It is slightly weaker than the Mandalorian repeating blaster.
Required skills: blaster rifle
Damage, energy 3-17
Small Arms 38m
Critical threat: 20-20, x2
Properties:
Modifiable, small arms.
The language of the modification is the same as that of your kotor TSL
572 downloads
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Harbinger Hull Fixes
The Harbinger is apparently the Swiss cheese of spacecraft. It has more holes in it than a damn sieve. This mod is a combination and extension of my previous separate mods fixing various geometry and model issues with the Harbinger. Geometry has been tweaked or added, UVs adjusted, model hierarchies re-ordered, etc. where appropriate to remove gaps, fix incorrect lightmaps, or address other problems.
The previous individual mods rolled into this mod:
Harbinger Escape Pod Room Hole Fix Harbinger Broom Closet Wall Lights Fix Harbinger Command Deck Corridor Wall Gaps Fix Those mods are now considered deprecated and have been removed from the site.
N.B. I recommend the use of @Kexikus' TSL Backdrop Improvements mod for an enhanced view out of the Harbinger's windows.
Specific Changes:
151HAR (Harbinger Command Deck) - Plugged a large gap in the wall of the escape pod room (151HAR09) 151HAR (Harbinger Command Deck) - Closes some small gaps in the exit airlock and inaccessible cutscene room that are visible during the hologram cutscenes (151HAR14, 151HAR17) 151HAR (Harbinger Command Deck) - Replaces the asteroid exterior visible through the windows with the more detailed version used during the space suit sequence (151HARSB) and tweaks its lightmap to fix a couple of visible shading errors (104pera_lm0) 152HAR (Harbinger Crew Deck) - Fixes the non-functional wall lights in the storage room (152HAR33) 152HAR (Harbinger Crew Deck) - Repositions an offset panel in one of the doorways outside the medbay (152HAR30) Compatibility:
Should be compatible with just about everything, but it won't be compatible with any mod that replaces the same room models, listed above Acknowledgements:
Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition Thanks to @ndix UR for bringing the "broom closet" light issue to my attention Thanks to @Deltm for bringing the hologram cutscene room issues to my attention Thanks to @DarthRaindrops for bringing the medbay corridor issue to my attention Thanks to @134340Goat for bringing the asteroid exterior issue to my attention1,517 downloads
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Dxun and Onderon Item Restoration Pack
By N-DReW25
Dxun and Onderon Item Restoration Pack
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 09.08.2018
Release Date 1.1: 09.08.2018
Installation:
Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
If you want better stats for the weak items install the files from the "booster pack" folder into the "Override" folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few where useless
the rest I've patched up and placed in-game for you to collect.
Onderonian Military Gear:
Consisting of an Armor and Headgear you can find these items on the Onderonian Scouts on Dxun and are dropped by their leader
Beast Rider Flight Suit:
Worn by all of the beast riders now, it uses a cut texture and is dropped by Bakkel
Mandalorian Items:
A Headgear and a Belt dropped from the Mandalorian Sentry at the start of Dxun and Daveral
Ancient Sith Gauntlets:
Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb
Mandalore's Mask:
Restores an item called Mandalore's Mask to the game. It can be removed and given to other party members but it won't affect the appearance of Mandalore or will it change your party member's appearance in any special way as it uses a vanilla texture. Obtained once Mandalore is recruited
These items stats and name where made by Obsidian, the description and the prices were made by me, please leave any comments you may have on them. A small number of items where rather weak so the "booster pack" contains the items with slightly improved stats.
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
None that I know of
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game
timurD2003 for reporting the broken installer in 1.0
mrmann for early Beta testing
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,492 downloads
0 comments
Updated
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Arca Jeth's Original Robe Stats
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 01.10.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
In 401DXN there are a handful of cut items resting in the files. Whilst I have restored those other items in a separate mod among these items was an old version of Arca Jeth's Robes with different stats. What this mod does is "restores" the original stats of Arca Jeth's Robes while still retaining the original robe textures and price seen in the vanilla/TSLRCM game.
Vanilla/TSLRCM Stats:
Defense Bonus 2
Wisdom 2
Regenerate Force Bonus 3
Restricted to Light Side
Arca Jeth's Original Robe Stats:
Defense Bonus 3
Strength 4
Wisdom 2
Restricted to Light Side
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "a_robe_23.uti"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
294 downloads
- arca jeth
- arca jeths robes
- (and 5 more)
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Harbinger white lights
I've never liked the ugly orange lights on the Harbinger. It seems that Obsidian agreed with me at some point, as some lightmaps clearly point to them using white(r) light textures at one point.
This small texture mod changes the ship's lighting from orange to the white seen on the Endar Spire in K1 (But a dim white, to keep the aesthetic Obsidian was going for). I personally think it looks much, much better.
Notes:
Lightmaps in a few places needed to be edited. This included a few lightmaps of 151HAR and almost the entirety of 153HAR (the lightning in most of it was this ugly shade of yellow/brown) Curiously, 153HAR had a few placeables which seemed to have neutral lighting, which meant they stood out from the yellow-ish lightmaps. With my mod, they fit in MUCH better. Why yes, it does come with loading screens. Installation:
Simply copy the files across to your Override folder255 downloads
0 comments
Updated
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Improved Dantooine Skybox
I've always thought the Dantooine Skybox was rather low quality. These new textures are 1K resolution and fit in with the existing color palette and fog.
Notes:
Fog in 2 modules has been tweaked to better blend in with the skybox fog. Installation:
Simply copy the files across to your Override folder6,788 downloads
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Party Leveler TSL
By jc2
Requested by LucyTheAlien.
JC2 Presents:
The Party Leveler TSL.
```````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````
About: Identical in concept to it's k1 counterpart, the PC can now fully upgrade their party members from level 1, once they join the party.
Benefits: Potentially, you could have Atton as a level 2 Jedi Sentinel, or simply have more customization of feats/skills/powers than usual.
Installation: Unzip and run the tslpatcher, should be compatible with every mod out there.
Installation order should be whatever mod that may have the same files, then my mod letting the tslpatcher patch the files for compatibility.
As always, I hope you enjoy!
Feedback is always appreciated, regardless of its nature.
-JC2
Special thanks to LucyTheAlien for reminding me about the TSLpatcher.
1,411 downloads
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Mandalorian HK-47
By Elwood288
As requested by Oaks, this gives HK a new coat of paint to make him match with the mandalorian neocrusaders.
Options for normal or white eyes and a neocrusader logo on his chest, head, both or neither.
Just a reskin so it shouldn't cause any problems except with other mods that reskin HK.
97 downloads
0 comments
Submitted
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Get a Grip! Zeison Sha Armour Male Model Fix
This mod addresses an issue with the vanilla Zeison Sha armour model for males (PMBMM). It appears something happened during its creation by Obsidian that results in the left hand being unable to reach far enough across the body to properly perform a two-handed grip during weapon animations. The model was also undersized compared to the other male models.
Fixes:
Scaled the model 102% to bring it in line with the height/size of other medium male models Adjusted some hand and wrist skin weights to minimise bad deformation Swapped to the PMBNM rig to alleviate left arm position/rotation issues Known Issues:
It seems like swapping to the PMBNM rig may have traded one set of issues for another. There appear to be some deformation problems with the right hand that aren't present when using the original rig. I may swap to a third rig at some point to see if I can find a better solution. The dual melee wielding animations still suffer from the vanilla bug of the off-hand clipping through the hilt. Download @JCarter426's Supermodel Fix for K2. Installation:
Simply copy the model files across to your Override folder Acknowledgements:
Thanks to @JCarter426 for pointing out the issue and testing the various fixes Thanks to @bead-v for KOTORMax and MDLEdit1,071 downloads
0 comments
Updated
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New Saber Blades
By DeadMan
MOD FOR STAR WARS: Knights of the Old Republic and STAR WARS: Knights of the Old Republic II: The Sith Lords
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New Saber Blades, v3.2
Author: DeadMan
What is this?
I've never liked original KotOR sabers. Their blades looked so ugly, so I was wondering if developers have seen SW movies at all...
And then, Shem released his "Prequel Sabers 2.0" MOD. He made blades look almost like in the movies, but something was wrong. Sabers are not flicking like ones in movies! It's not Shem's fault, but developers...
And I decided to fix it. This MOD will make sabers flicking.
This mod is compatible with both K1 and TSL.
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Installation: drop all files to your Override directory.
==============================================================
Credits:
Shem - I used his "Prequel Sabers 2.0" MOD as texture base for this work.
Special thanks to Shaggoth, he knows for what.
===============================================
Conditions of use:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
4,604 downloads
- deadman
- lightsaber
- (and 1 more)
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Ep. 3 Anakin Skywalker
By DeadMan
STAR WARS: Knights of the Old Republic II: The Sith Lords MOD
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Ep. 3 Anakin Skywalker
Mod version: ALPHA-2
Author: DeadMan
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What is this?
This mod adds a new head for your character - it's my attempt to make Anakin skin.
Head model and textures still need a lot of tweaking, but people keep asking me to release this as soon as possible, so here you go.
This skin is still W.I.P. Maybe one day I'll have more free time to finish it... until that time, consider it like a 'modding resourse' of some sort.
==============================================================
Installation: just run the installer called setup.exe
When I released it on Filefront I've received a lot of messages that on some PC head skin didn't worked right. In this version I've included hotfix for that.
Normally, you WILL NOT need to install it, BUT if you get white head without textures in game - manually copy all files from included 'alt_textures' folder to your Override and overwrite exiting files.
==============================================================
Conditions of use:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
4,646 downloads
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Vibrosword replacement pack
By DeadMan
I've got tired of standart ingame vibroswords and was looking for mods which will replace them with high(er) quality models.
While looking for KotOR models I've found an intresting mod for Jedi Academy made by RevanDark which added tons of new weapons. I especially liked the look of 'Cyber Ninja' swords and I thought it will be great to have such swords in KotOR...
So, this mod will replace standart vibroswords with cool "Cyber Ninja" swords. I've managed to convert models and re-create glowing effect for the blades.
Mod will not change stats of weapons.
Credit goes to RevanDark for creating original JA models.
Permissions:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
6,272 downloads
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Movie Mandalorians
By DeadMan
I've never liked the KotOR Mandalorians. I wished them to look like Jango and Boba Fett. I mean, I wished them to have Fett-style armors and helmets.
So, I've tried to make such mod. It is not perfect, but I hope you'll like it. It will change the appearance of all Mandalorians in the game, including Mandalore (he transformed into Jango).
Features:
- Changed appearance of ALL Mandalorians in game. Now they use completely new armors and helmets, which are made in style of Jango and Boba Fett.
- Mandalore transformed into Jango Fett. Available two versions of his armor - with jetpack and without it. You may use any, because now you can unequip his armor (and see Canderous).
- Bralor transformed into Boba Fett. I've also made him more dangerous opponent in the Battle Circle (since you may use anything when you fight him he was too easy to beat. And they call him a champion?!)
- Kelborn now have unique armor.
- New Mandalorian armors for your PC and party members. At this point, they are available for male characters only.
- Mandalore comes equipped with 2 Westar Blaster pistols and special Mandalorian flamethrower. For those of you who like Boba I also provided EE-3 Blaster rifle. All this items are quite powerfull, but IMO that will not break game's balance ('cause ranged weapons are NOT effective in TSL).
Credits:
- NeoMarz1 - for creating awesome Mandalorian model for Jedi Academy. I've used this model in this version of MOD.
- Don Kain - I've used some texture parts (symbol on Kelborn's armor) from his JA mandalorian skinpack.
- Creator of original textures for Westar blaster pistol (sorry, I don't know your name)
- Orsan - I used&altered 2 textures he made for KotOR1 (Boba and Jango armors on the upgrade screen).
- Lit Ridl - for allowing me to modify his flamethrower script.
Permissions:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
7,946 downloads
- deadman
- mandaloria
- (and 3 more)
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Quarterstaff Replacement Pack
By DeadMan
1. What is this?
Are you tired of awfull look of quarterstaffs? No? Hey, I know you don’t use them, but a lot of NPCs do, so this mod will replace them with better looking models.
I’ve also made some interesting changes to these weapons:
- Handmaiden’s staff is now double-bladed sword with retractable blades (huge thanks to SithSpecter for allowing me to use his awesome Yinchorr Dueling Sword model) and deals a bit more damage (not too much, just enough for you to keep this blade until you train her as Jedi)
- Guidon Beacon, which was restored in TSLRCM will have unique model.
- My favorite, Geonosian Electrostaff. It now looks more like staffs which Magnaguards used in episode 3 (electrical field will turn on and off, and it also have custom sounds)
2. Why should I install it?
To make your game look better, of course!
3. How to install?
Just run TSL Patcher, it will do everything for you.
4. Compatibility.
Compatible with TSLRCM.
Not compatible with other mods which alter ingame quarterstaff models.
5. Credits.
SithSpecter - for allowing me to use his awesome Yinchorr Dueling Sword model.
RevanDark and AshuraDX – I used some texture parts from their JA mods.
Conditions of Use:
You are free to use this models as you like as long as you give proper credit to me, except for the Handmaiden’s staff model. For that one, ask permission from SithSpecter.
One more exception: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
21,635 downloads
- deadman
- quarterstaff
- (and 2 more)
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Movie-style Jedi Master robes
By DeadMan
Like most of K2 fans I never liked the look of Jedi Master style robes. Padawan robes looked much more movie-like to me. But I also didn't liked the idea of replacement master style robes with padawan models and new textures. IMO, they MUST have different models. So, I've started this MOD.
I have remade both male and female master robe models to look more like in the movies. Models were inspired by the robe which Obi-Wan had in episode III.
New textures for all master style ingame robes are included, and new icons aswell.
At this poind the mod is compatible with following mods (just be sure to install this mod after others):
- TSLRCM (I tested with v1.7)
- The Prestige Item Pack by RedHawke & maverick187
- Movie Jedi Robes and High General Obi Wan Kenobi Robe by Don Kain
- Tomb of Azgath N'Dul by Darth InSidious
- Any mod, which don't add master-style robes
If you have installed ANY OTHER MOD which adds new Jedi Master style robes - it won't work. Modified textures, which were made for original ingame model will look awfull with my models. Sorry, I can't track all incoming mods, so it's up to mod authors to redraw textures to fit new UVW map.
Credits:
- HapSlash - for awesome ep3 Obi-Wan and Anakin models which he made for Jedi Academy.
- Spanki - for some great textures which are partially used in this mod
- Don Kain - for allowing me to include his Movie Jedi Robes
Permissions:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
27,673 downloads
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E3 Style Dxun Masters
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 02.09.2018
Installation:
Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
Kotor 2 was showcased at E3 2004 in the form of a playable Demo, the demo was a short gameplay teaser for TSL which showcased a few new features including the Dxun Tomb. In the avaliable footage of the tomb the Sith Masters had different appearances than they did in Vanilla. In Vanilla all of them where identical, each wore a mask and the lead Master had his voice filtered. In the Demo two of the Masters are Sith Assassins while the leader has his face shown and has no filtered VO.
This mod restores the E3 Style Dxun Masters back into TSL.
Known Bugs:
The Lip Sync may be a bit off at certain places. This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Any mod which edits "ritlead.dlg", "g_darkjedi004.utc" or "ritual_follower.utc" will be incompatiable.
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game and for keeping the unfiltered VO in the game files
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,133 downloads
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HQ Movies Update Patch (all 6 parts)
HQ Movies Update Patch
Here we have a fairly massive patch that comes in 6 parts. What this patch does is make all your kotor2 pre-rendered cut scenes a slightly higher quality. So no more squinting at the screen trying to make out details - or at least a little less squinting.
Warning:
These movies weren't re-shot in high-res; they were just up-scaled to 1600x1200, which is why they they won't be leaps and bounds over what you already have.
Steam and GOG KOTOR2 Users:
This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions.
Installation:
Install this patch before you install TSLRCM. TSLRCM has a few movie fixes that will override some of the movies in this patch and that is completely intended.
NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch.
- Copy the K2_HQ_PATCH_Movies executable into the root game directory
(default C:\Program Files\LucasArts\SWKotOR2)
- Double-click on the K2_HQ_PATCH\Movies executable to run the program.
- Wait while the files copy to the game folder. When the window disappears, you're done!
Uninstall:
There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch.
Legalese:
This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK
LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.
5,038 downloads
0 comments
Updated
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PMHH01 Reskin to Mullet Man with Movie Dark SIde Transitions
Description: I always hated the zombie looking dark side transitions that Kotor brought, and when Shem released his Movie Style Dark Side transition mod, I immediately downloaded it. However, DarthParametric released a skin of PMHH01 to look like Mullet Man from Kotor 1, and that is my favorite reskin. It did not include any movie style dark side transitions, so I decided to skin some myself. Original credit goes to DarthParametric for the awesome skin. Portraits are included, however they aren't the best, as I am still getting used to modding. Constructive criticism would be appreciated.
Installation: Drop all files in the override folder of your KotOR 2 Directory.
Bugs: None that I have seen, let me know if any do pop up.
Notes: This does work with my PMHH01 fix, you may download both in whichever order you choose.
638 downloads
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Exile's Clothes
I looked over my Gray Jedi Robe mod and noticed you don't get it for a while in the game, so I decided to make a mod that gives the Exile some clothes to match the robe (before you get the robe itself). These do have stat upgrades so that way you can power on through Telos. They are found on the Harbinger when you get to your quarters.
Installation: Drag files to Override
Please make a backup of your Kreia.dlg file, as this does contain the script to fire when you enter the Harbinger.
Bugs: None known, PM with any and I will see what I can do.
618 downloads
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Replacement Onderon Iziz Cantina Sign
Replacement Onderon Cantina Sign (version 1.0)
==============================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 26 AUG 2018
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Notes:
------
This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons. This probably isn't my best work.
Description:
------------
This texture replaces the lower resolution Onderon Cantina sign seen in the game.
Installation:
-------------
Drop the texture into your Override folder.
Uninstall:
----------
Remove the texture from the Override folder.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Here's a video because . . . why not?
Yep. I was bored today.
900 downloads
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New Bounty Hunters on Onderon
By 90SK
New Bounty Hunters on Onderon
by 90SK
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Adds bounty hunters to the exit sequence of Onderon.
These NPCs are a fairly high difficulty fight and are placed at the end of the Onderon level. They have credits, weapons, and a new armor as rewards for defeating them. This new encounter is completely TSLRCM compatible.
Those of you who have played my SUPER content mod may recognize this sequence.
This is a TSLRCM compatible addon to the main Onderon quest, complete with credits and a new custom heavy armor reward.
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Copy Override folder from mod archive to your SWKotOR2 program directory to install.
Please contact the original author for additional use and please use for personal use only.
Contact 90SK via private message on deadlystream.com for any questions.
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Update 3/7 -- Fixed everything with the encounter, added the armored flight suit disguise reward with custom icon.
Update 5/20 -- Added HD quality to the flight suit skin
---
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,225 downloads
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fix Visas Marr's Robe fix
By todevuch
This small modification allows Visas Marr to wear the Jedi's robes, that is, the Jedi's robes will now be fully displayed on it.
I really did not like that the original Jedi robes (for example, Jedi robes and Jedi Knight robes) do not show up on Visas. It also made the original Visas clothes unhealthy. Now, this model can be seen only if you wear ordinary clothes. I strongly recommend using it with TSL Improved Party Outfits - this will also give the original robe Visas more uniqueness.
1,119 downloads
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HereSpartan's HK Skins
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Knights of the Old Republic I & II Mod
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This is my first attempt at making a HK Skin Pack.
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Installation
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Just place all the TGA files in the override folder
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Uninstall
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Just remove all associated file for this mod from the override folder
64 downloads
0 comments
Submitted
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JC's Fashion Line B: Commoner Clothing for K2
By JCarter426
This mod does several things:
It makes all texture variations of the commoner clothing available to the player, with all the items - 11 total outfits - placed in various locations throughout the game. I've placed them where those outfits seemed to be the most popular, so if you see an NPC wearing an outfit you haven't seen before, the item can probably be found nearby. It changes which clothing item the player receives on Telos, based on class as seen in the character creation menu. Only the first clothing item the player receives will be based on their class; players of all classes will still be able to find the other variants elsewhere in the game. It adds a male variant of the Czerka uniform to match the existing female texture. For whatever reason there wasn't a male variant, so I've cobbled together one from the female variant and the other male textures. It shuffles around some of the textures so the male and female variants match each other more closely, primarily based on color. I've made sure to patch any affected characters to revert their outfits to their original appearances. It adds unique icons and names to all the items, so you can tell them apart. (They were all just called "Clothing" before.) I've named them based on who in the game wears them; for example, two of the outfits popular on Dantooine I've named "Settler Clothing" and "Fringer Clothing". The icons display both the male and female variants of each item, due to the differing appearances. It adds custom icons for Atton's Ribbed Jacket and Mira's Ballistic Mesh Jacket. They originally used the same icon as commoner variant #1, and since I changed that to look like the commoner clothing I saw it fit to give the unique items their own icons as well. It touches up several of the male textures to fix some discoloration and bad seams. I have also included an option to give the commoner clothing some upgrade capabilities. If you choose this option, you'll be able to upgrade the clothing items with some underlays, the same upgrades available to the miner uniform.
831 downloads