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Workbench Upgrade Screen Camera Tweak for TSL
This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to lightsabers, so you can get a better look at the models when running the game at higher resolutions. Obsidian already adjusted the UI to provide bigger previews of other upgradeable objects, so only the sabers are adjusted for this version. Since the model preview window is a little narrower than in widescreen modded K1, all three hilt types have been rotated 45° to maximise the available space. Mostly intended for those using modded weapons.
A version for K1 is available here.
Installation Instructions
Simply drop the MDL/MDX in your Override folder.
Known Issues
Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already.
Acknowledgements
Thanks to @bead-v for MDLEdit and KOTORMax.2,402 downloads
0 comments
Submitted
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Dxun Holocron
By InSidious
Introduction
This mod adds a new holocron to the game, which can be found on a corpse on Dxun.
In addition to giving the player bonuses to their maximum Force Points, which unlock at
levels 12, 14, and 16, the mod also gives the player the opportunity to learn three
new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X),
which can be activated as non-medical abilities. (The vanilla lightsaber forms are
hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in
which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber
Forms become available at levels 13, 15, and 17.
Their stats are as follows:
Sokan:
Attack +3
Damage Bonus +1
Reflex Saves +3
Defence Bonus 2
Defence Bonus vs. Piercing -2 (net bonus: 0)
Shi'en:
Attack +3
Damage Bonus +3
Defence Bonus -2
Blaster Deflect -2
Reflex Saves -2
Niman/Jar'Kai:
Attack +2
Offhand attack bonus +3
Defence Bonus 1
Fortitude Saves -1
Installation
Double click 'Install Dxun Holocron', and hit the 'Install mod' button.
Uninstallation
Remove the following files from your Override folder:
di_d_gk1.ncs
di_g_lf8.ncs
di_g_lf9.ncs
di_g_lf10.ncs
di_gk1.utc
di_jh_01.dlg
di_jh_01.ncs
di_jh_01.uti
di_jhc.utp
di_k2s_lf8.ncs
di_k2s_lf9.ncs
di_k2s_lf10.ncs
di_k2s_lf8.uti
di_k2s_lf9.uti
di_k2s_lf10.uti
di_s_gk1.ncs
di_s_jhc.ncs
ii_datapad_063.tga
ii_datapad_064.tga
ii_datapad_065.tga
ii_datapad_066.tga
Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created
by TSLPatcher on installation into your Override folder. If no such folder was created
on install by the game, you can (probably) safely delete these two files as well.
Known Bugs
The new Lightsaber Forms won't appear in the same place as the vanilla forms do
on the GUI, but in the non-medical items slot (with the shields, basically).
There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded.
Credits
Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
to Holowan Labs, which was by far the best place to work on KotOR mods on the internet;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
1,115 downloads
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Canonical Mandalore
By 90SK
This modification changes the default Mandalore appearance to that of a canonical Mandalore, complete with tribal facemask and Portrait icon. To install, copy the "Mandalore" folder into the Override folder within the SWKotor2 directory. To uninstall, remove the "Mandalore" folder from Override.
Credits: Silveredge9, Quanon, 90SK, VarsityPuppet
3,795 downloads
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TSL Jedi Items +
By 90SK
TSL Jedi Items +
Credits:
90SK - VarsityPuppet - DarthDarkus - Kaidon Jorn - SithSpectre
This is an expansion for Jedi robes and Jedi armors in TSL. You can choose one option for each of the armor or robe types This will replace the Jedi master robe, Padawan robe, Jal Shey armors, armored flight suit, and Star Forge robe. All the new items have icons, male and female skins, and stats. Main Square merchant sells new item type with seven or more new items Multiple options for the Jedi item types included in the archive. The default Jal Shey items will have new appearances. The items will work with your old saves.
-To Install, Choose up to one of each type of armor, and then copy mod files from archive to Override in your SKotORII directory.
-To uninstall, remove the mod files from your Override folder.
Please note that the Armored Flight Suit replacements will change the merchant on Onderon, to a new merchant and inventory. It shouldn't affect escaping Onderon.
This mod is best used with new game or relatively early game (before Dxun)
Features:
This mod does a number of things:
It will offer replacement types for the Jedi Items (JS/ZS armors, robes types 1 & 2, armored flight suit, and Rakatan cloak)
Flight Suit Armors/Jedi Heavy Armors (giveitem jediheavy25 - jediheavy34) are all sold by the Main Square merchant on Onderon.
The Star Forge Robe (giveitem deluxe) is in Vogga's treasure chamber.
The Ubese Environment Suit is now a Ubese Disguise, (giveitem a_light_11) and is in random loot system.
JS/ZS Armors have four types you can choose one of, DarthDarkus' Robes, Tunics, Bandon Armors, or Cloaked Heavy Armors
Padawan robe replacement options (not pictured) are Jedi Master Robes, Cloaked KotOR 1 type, and Bastila Tunics.
Additional details are still accurate for the replacements, but for Version 4.0 I have split up the archive so you can choose what to install.
Additional Details:
---
Compatibility:
Update 6/18: I will add more screenshots of the additional skins for this update, but basically, the replacements will patch into Override and replace the items in your old saves. So you should be able to see changes to the items right away. You won't be able to install more than one of each type of replacement for each armor type.
Update 6/28: Improved details, additional sf robe option added, fixed some items like g_i_cermshield and a_robe_26 ds restriction has been lifted
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Please do not reupload this mod anywhere or in any way.
Contact 90SK on DeadlyStream.com for info, questions, or comments.
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This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
3,241 downloads
- npc
- armored robes
- (and 3 more)
0 comments
Updated
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Shiny HKs
By 90SK
This modification adds an improved and also shiny look to the current HK-47/HK-50/HK-51 textures, similar to the KotOR 1 HK-47 appearance.
To Install, click the "Install.exe" icon and follow the instructions. To Uninstall, remove all files packaged within this mod from override except appearance.2da.
If you experience issues with the mod, install this mod before starting a new game. This mod may not work retroactively with your saves depending on your pc settings and game settings. I have confirmed that this mod does work from HK-50s first encounter, but it may potentially present with transparent textures, due to necessary changes to appearance.2da not being made with the installer. You must use the exe installer in the mod archive to fully install the mod. Also, if you're installing TSLRCM and M4-78EP, install this mod after and also last.
Please do not release this mod on other sites or use its content without contacting me first.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,551 downloads
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Modder's Resource - HARIII's Coruscant Level Models
By 90SK
Modder's Resource - HARIII's Coruscant Level Models
by HARIII
These models are thematically of Coruscant, there is documentation of what has been done and they are not fully finished into modules, they need walkmesh, uvmapping for the majority, lightmaps, etc.
The model work for 29 levels has been completed.
This includes in depth the Jedi Temple interior and exterior.
This is a developer's resource for modelers and level designers.
If used, credit HARIII; additional modeling by Darth Tyren and Hunters Run, and the textures in the archive were created by 90SK
124 downloads
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New Force Power: Retribution
By Alvar007
New Force Power: Retribution
By Alvar007
-------------------------------------------------------------------------
DESCRIPTION: This mod adds a new Force Power to the game: Retribution. It is based on the ability Anakin has in Battlefront 2 from EA.
The Power does not check for any saving throws, and it's accessible at any level with any class. But as a counter to this it will consume most of your force points if you are low level.
The Power works for both games, just be sure to select the appropriate directory in each case.
Includes:
· Custom animations.
· Custom sounds.
· Custom icon and description.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
COMPATIBILITY: Keep in mind this mod changes both the throw and choke animations (making this last one fireforget instead of looping), so it will not be compatible with any mod that changes the supermodels within those animations.
BUGS: Sometimes not all the enemies will be affected by the Power if they are behind you or really far but inside the Power radius.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,545 downloads
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Iridorian Disguise TSL
By 90SK
Iridorian Disguise TSL
by 90SK
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Adds an Iridorian space suit disguise item with stats, description, name, new skin, and icon via cheats
Giveitem "iridorian"
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Installation: copy mod files to Override folder, in your SWKotOR2 directory
Uninstallation: Delete mod files from Override
---
Contact 90SK on DeadlyStream.com for info, questions, or comments.
---
This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
52 downloads
0 comments
Updated
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Reveal Map Armband
By Thor110
This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/
I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod.
548 downloads
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Darkstar Gear
By Elwood288
This is a simple mod that adds a set of equipment based on my character Elwood Darkstar. It adds an implant, visor, gloves, a shield/armband, a wristlauncher, a belt and a set of armor. They have been added to the footlocker in your room on the Harbinger. See the screenshots for stats.
Credits: Thanks to Fair Strides, DarthParametric and Rece for your help. Without you I wouldn't have been able to make this.
340 downloads
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KotOR Save Importer for TSL
By lachjames
This is both a mod in itself, and a resource for modders to use. It allows data from KotOR 1 to be imported into TSL. It is extensible, so modders can very easily map variable values from KotOR 1 to KotOR 2 without any scripting required.
There are several reasons why it might be useful to allow TSL to load data from a KotOR 1 save. The obvious example of where this would be useful is at the start of TSL when talking to Atton for the first time (where the player's choices determine what the game believes happened in the first game). It would be better if the game were aware of this without asking the player directly. Ideally, this would be TSL itself reading a KotOR 1 save, but for several reasons this is not feasible.
Modders might also want to create new content which bridges between KotOR 1 and KotOR 2. For example, a mod which extends the KotOR/TSL storyline might benefit from knowing decisions that the player made in both games. Alongside the app (app.exe) is a folder called "requirements". This contains a yaml file "revan.yaml", which is an example of how you can dynamically tell the save importer which variables to import from KotOR 1, what variables to assign them to, and how to map the variables across.
You can optionally install the file "101atton.dlg", which will change the initial conversation with Atton to no longer ask the player for information about KotOR 1 (because the game already knows this information, since you imported the data directly from your KotOR 1 save).
IMPORTANT NOTES
- You need to have a KotOR save which is far enough into the game that the ending has been determined. A save during the final battle of the game should be sufficient for this. If you don't have such a save, the variable "G_FinalChoice" can be manually set it in the GUI interface to the appropriate value (0 for LS ending, 1 for DS ending).
- You can set/change variables within the tool using the GUI.
- The mod was tested with TSLRCM; I make no guarantees about whether it would work without it.
COMPATIBILITY
This mod is compatible with TSLRCM. This mod changes the script "k_kreia_spawn", and (optionally) the DLG 101atton.dlg, and therefore should be compatible with any mod that does not change either of these scripts (except for TSLRCM, whose changes are incorporated into our files). Please ensure you install TSLRCM before installing this mod.
INSTALLATION
Please ensure you install TSLRCM before installing this mod. To use this tool, please follow these instructions:
1. Extract the compressed files, and run the executable "app.exe".
2. If you want to automatically import data from a KotOR 1 save, press the button "Load from KotOR 1 save". This will open a file selection box; navigate to the KotOR 1 save you wish to load from (it should be a folder). Select the folder and press "Select Folder". You can also manually edit/change the values in the GUI to your liking. Pressing "Create without KotOR 1 save" resets all values to their defaults.
3. Once you've imported and/or set the values to your liking, press "Write Script". The tool will then generate a file "k_kreia_spawn.ncs" in the folder alongside "app.exe".
4. Copy the file "k_kreia_spawn.ncs" into your TSL overrides folder. If you want to include the Atton dialog changes as well, copy the DLG file "101atton.dlg" into the TSL overrides folder too.
UNINSTALLATION
Delete the files "k_kreia_spawn.ncs", and "101atton.dlg" (if you installed it), from your overrides folder.
INCLUSION IN OTHER MODS
Anyone who wants to use this in their mod is free to do so, with appropriate attribution.
CREDITS
This mod is created by me (lachjames), Thor110, and VarsityPuppet. Thanks for VarsityPuppet for the idea for this tool, and our discussions on its implementation. Thanks also to Thor110 for his great advice and assistance with editing the DLG files (which I've never done before as I'm new to KOTOR modding).
Thanks to the Xoreos team for allowing us to include xoreos-tools with this mod. We use the unerf and gff2xml tools from xoreos-tools to read data from KotOR 1 saves. Xoreos-tools is licensed under the terms of the GNU General Public License v3; more information can be found here.
Thanks also to Fred Tetra for creating the KotOR version of nwnnsscomp.exe, which is also used in this tool for compilation.
288 downloads
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HD Mandalore Upscale
By tjsase
DESCRIPTION
This is an HD reskin of our driven mandalorian, Mandalore. This texture is now 2048x2048, A.I. and manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
INSTALLATION
Click the "Start Patching" button down below.
UNINSTALLATION
Move the files from the newly created "backup" folder to the KotORII "override" folder.
THANKS
Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor.
Special thanks to Red11BY for his Character Overhaul pack (https://www.nexusmods.com/kotor2/mods/1060?tab=files).
Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
890 downloads
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Additional Power Crystals for TSL Distributed
By Elwood288
An Addon for Additional Power Crystals for TSL
DESCRIPTION: This mod is an addon for Additional Power Crytals for TSL by TK-664 . While the mod added new crystals to the game you could only get them via cheats. I have added them so they can all be obtained in game. Locations of each crystal are listed below install instructions.
IMPORTANT NOTE: This mod is an addon. It contains none of the original mod’s files. It will do nothing if you do not have Additional Power Crystals for TSL installed.
INSTALL: Install Additional Power Crystals for TSL. Run TSLPatcher.
LOCATIONS:
NAR SHADDAA
2 Voggas Vault
Bronze Crystal
Hurrikaine
DXUN
2 Freedon Nadd Tomb
Barab Ore Ingot
Durindfire
ONDERON
2 Palace Museum
Jewel of Ashla
Harteraan Moonstone
KORRIBAN
1 Sith Academy
Katak
2 Ludo Kresh Tomb
Andenaj
Umbra
DANTOOINE
7 crystal cave
Vexxtal
Gallite
Kerest Star
Ixtorv
Lignan
Etai
Luxum
3 enclave sublevel
Tzitorin
Dioppe
Ossyth
1,211 downloads
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Shirtless Atton Retex
By sovonight
This is it. This is how Atton Rand was meant to dress. The faithfulness to his concept art is staggering
Features:
A coveted glimpse of Atton Rand's chest Known Issues:
You're always going to see the neck seam because of cast shadows, so how obvious it is depends on the lighting. Some of the best lighting is found in the well-lit entryways of Nar Shaddaa's entertainment promenade, so if you want Atton's chest to look good while he tells you about the horrible acts he's committed, try to initiate the conversation there. If you use the vanilla textures, there's a period of time in the middle of a dark side descent in which Atton's face won't match with his chest, since there's an extra transition texture for the face but not for the body. You can avoid this somewhat by using subtler dark side face textures; I like using luminousbathhouse's Atton reskin. File:
The file contains my edits on the vanilla texture files at 512p, and an optional file for use with luminousbathhouse's Atton reskin.
Installation:
Move P_AttonBA.tga and P_AttonBAD01.tga to Knights of the Old Republic II\override
Uninstallation:
Delete P_AttonBA.tga and P_AttonBAD01.tga from Knights of the Old Republic II\override
424 downloads
0 comments
Updated
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Endar Spire - Tech Demo
By Thor110
This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them.
I made sure it was okay to upload this tech demo / preview.
It is compatible / intended for use with the Expanded Galaxy Project 0.8.2
90 downloads
0 comments
Updated
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Vacuum Mask Re-Texture
By 90SK
Vacuum Mask Re-Texture
by 90SK
Replaces the vacuum mask skin in TSL with one of four options in the archive for a texture.
This mod should be compatible with most other mods, including TSLRCM.
The archive is set up so you can choose what type of mask to install.
I included files to act as a patch onto the Loot and Immersion Upgrade.
- - -
Installation:
Select a mask color folder, and then copy the mod files to your Override folder, in your SWKotORII directory.
Files for default replacement:
I_NeuralBand2.tga,
ii_Mask_010.tga,
Files for Loot and Immersion Upgrade Patch:
I_NeuralBand0.tga,
I_NeuralBand9.tga,
ii_Mask_015.tga,
ii_Mask_016.tga
Uninstall:
Delete mod files from Override:
I_NeuralBand0.tga,
I_NeuralBand2.tga,
I_NeuralBand9.tga,
ii_Mask_010.tga,
ii_Mask_015.tga,
ii_Mask_016.tga
--- Credits : 90SK --- Please do not redistribute or use this mod for anything other than personal use. If you would like it for other uses, please contact 90SK on DeadlyStream --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The developers of KOTOR and the author are not responsible for your computer or what you choose to do with it.228 downloads
0 comments
Updated
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Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords
By Achilles
THE UPDATE IS FOR STEAM USERS, PLAYING THE ASPYR VERSION IN 2K.
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Title: Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords
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Special Thanks to the following individuals:
Alien - For the original version of the 16x9 mod, without which none of this would have happened.
tk102 - Since GFFEditor broke stuff and KGFF saved the day, teekay deserves some recognition for his awesome (TSL-friendly) tool.
--------------------------------------------------
Original mod info (including link to download and screenshots) can be found here:
http://steamcommunity.com/app/208580/discussions/0/864975632546978851/
As you can see, Alien's work is remarkable. Unfortunately, v.1 has some issues with the Actions UI in the lower left (mines and force form are borked, and the action description hovers over the menus rather than displaying above, making the arrows a pain to use).
After some digging around, I was able to fix these issues and am releasing the fix with Alien's permission.
*CD/DVD/GOG/Steam (Non-Aspyr) Installation Instructions*
Download the GOG version Extract the download Select either the 16x9 or 16x10 version (not both) Copy the folder to Override To uninstall, remove the installed files.
*Steam (Aspyr version) Installation Instructions*
[Optional, but recommended] Find equip_p.gui in the game's install directory and make a backup Delete equip_p.gui from the install directory Extract the contents of the download to Override. To uninstall, remove the installed files.
126,184 downloads
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Kotor III : The Jedi Masters
By Trex
The Jedi Masters is a story conversion mod for Kotor2, a fan made Kotor3 with it's own storyline spanning up to 14 hours.
For installation instructions, visit : http://www.the-jedi-masters.com/download.html
Trailer :
2,510 downloads
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[K2] Droid Companion for Mira
[K2] Droid Companion for Mira
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Description:
This mod allows You to get an Astromech Droid companion for Mira. It will appear when You have Mira in Your active party and will follow her around, also fighting along with her. It behaves just like Bao Dur's Remote drone.
It makes sense for a bounty huntress like Mira to have a top of the line Astromech Droid along with her, as it can help her with Computers, Doors, and Loot Crates slicing / hacking!
It has been tested and works fine.
This mod is compatible with TSLRCM, M4-78 and the Mira Romance Mod!
Player Guide:
In order to get the Astromech Droid, talk to Mira after recruiting her in Your Party, choose the „I was hoping we could talk.” line, then You will see a new dialogue line hinting at the Droid („Nice Astromech Droid you got there.”). When triggering this dialogue line the Droid will appear and accompany Mira.
I hope You enjoy it.
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Installation:
It is recommended to install this mod after installing other mods like TSLRCM, M4-78 and Mira Romance Mod.
To install, just run the TSLPatcher installer and point it to Your KOTOR II install dir!
You should have the following files inside your swkotor/Override folder:
mira.dlg
mira_puppet.utc
pup_droid.ncs
st_ai_puppethb.ncs
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
mira.dlg
mira_puppet.utc
pup_droid.ncs
st_ai_puppethb.ncs
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: DarthParametric, AmanoJyaku, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
611 downloads
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Mira Romance Mod 2.0
Mira Romance Mod – v 2.0
=========================================================
Description:
When KOTOR II TSL came out in 2004, it was a brilliant game but lacking a feature: You could romance Your party members, however sadly You could not romance the hotest girl in the game!
This mod is intended to fix that, enabling the male exile to romance Mira.
It has been tested and works fine.
This mod is compatible with TSLRCM and M4-78 EP!
Important:
- You must install this mod after TSLRCM and M4-78 EP, because it updates the mira.dlg and global.jrl files!
- This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
Player Guide:
In order to trigger Mira’s romance dialogue, You must have 100% influence with her, and have her fully trained as a Jedi!
I hope You will enjoy this mod!
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Credit:
- Credit goes to Effix for allowing me to use the files “"pfbam.mdl" and "pfbam.mdx" from his mod "Effixian's Alternative Female Underwear 2019"!
- Credit goes to Empeor Devon for the Twin Suns outfit texture file, from his mod “Five Twin Suns-esque Outfits For Female PCs”!
- The "get_close.ncs" and "kiss_mira.ncs" files were also bundled with the “Bastila Romance Enhacement” mod by Swfan28, which can be found here: Gamefront.com I believe the files are KOTOR proprietary as only the k_hbas_dialog.dlg file was altered in that mod...
The Author also implies something similar in his Mod Description:
"PERMISSIONS: This mod may be used without the explicit permission of the author WITH ONE EXCEPTION. If you want to use the file "k_hbas_dialog.dlg" from To Override (Allronix Dlg-Pack 2.0) you have to ask Allronix for permission."
Since he clearly stated that only the "k_hbas_dialog.dlg" file requires permission, and he is nowhere to be found anyway since this is a 2008 mod that was reuploaded to other sites several times, i believe it is ok to include the files even if they were mod-proprietary (which they appear not to be!)...
Anyway, in all eventuality and just to be on the safe side, I hereby give full credit to Swfan28 / Allronix for the "get_close.ncs" and "kiss_bastila.ncs" (that has been renamed to "kiss_mira.ncs" for this mod) files and menetion that they are only used in my mod as auxiliary / aiding files with this mod and should no be considered mod content or my work! As a matter of fact, thay do not even work as intended and produce a very different effect from the original, intended effect! In the eventuality of any sort of issues these files will be removed from the mod!
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Installation:
- TSLPatcher Install (recommended):
Important: You must install this mod after TSLRCM and M4-78 EP, because it updates the mira.dlg and global.jrl files.
If You have the 1.0 or 1.1 version of the mod already installed, just delete get_close.ncs from Your Override folder, then run the TSLPatcher installer, it will overwrite the old version and update to version 2.0!
Run TSLPatcher.exe, click the “Install Mod” button, then point it to your KOTOR II TSL install directory and wait for the mod to install.
The TSLPatcher will automatically backup your global.jrl file in the mod installer folder (Mira Romance Mod/Backup), You must copy it from there into a safe location (You can make a Backup folder into Your KOTOR or Override folder)!
- Manual Install:
Backup your global.jrl file in the Override folder, if there is any (in case You have TSLRCM and / or M4-78 EP or other mods that affect this file installed)!
Unzip the archive, then copy the files in the tslpatchdata folder from the Mira Romance Mod folder to the "Override" and “Movies” folders inside Your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
You should have the following files inside your swkotor2/Override folder:
mira.dlg
global.jrl
kiss_mira.ncs
pfbam.mdl
pfbam.mdx
pfbamc01.tga
And in the Movies folder:
MiraRomance.bik
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
mira.dlg
global.jrl
kiss_mira.ncs
pfbam.mdl
pfbam.mdx
pfbamc01.tga
And from the Movies folder:
MiraRomance.bik
And then restore Your backup of global.jrl.
If You forgot to backup global.jrl before installation, then just leave the modded global.jrl inside the Override folder instead of deleting it!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if You have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of Your mod claiming it is your work and without giving credit.
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Many Thanks To: Effix, AmanoJyaku, JCarter426, JC2, DarthParametric for the great advice and support!
Deadlystream Community, Kotor Tool Creators, K-GIFF Creators, Modding Tutorials Creators
=========================================================
TSLRCM Compatibility: Yes
Current Version:
2.0.0 – Major Update
1.1.0 - Original Release, First Update
Update 1.1.0 (Original Release, First Update) features:
- Added a TSLPatcher installer to the mod, for easy and optimized installation.
2.0.0 – Major Update
Update 2.0.0 (Major Update) features:
- Updated the global.jrl file to be completely compatible with TSLRCM and M4-78 Enhancement Project. Now the global.jrl file in the override folder can be safely overwritten by the mod’s file without causing any issues!
- Fixed a bug caused by the “get_close.ncs” script, where the Player Character would teleport to another area after ending the dialogue.
- Added a movie with an animation that replaces the broken “get_close.ncs” script.
- Added a new outfit for Mira inspired by the Twin Suns outfit. To equip it You must unequip all clothes / robes / armours, the outfit basically replaces the underwear model!
Please install the Mira Romance mod after You have installed the TSLRCM and M4-78 EP mods! It is also compatible with Cathalan, as long as You install TSLRCM, M4-78 EP and the Mira Romance mod first, then Cathalan last, because it updates the global.jrl file! The mod should be compatible with any other mod, as long as it does not alter Mira's dialogue file (mira.dlg) or the Journal file (global.jrl)!
This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
Here is a savegame made before the Mira romance scene, so you can try the mod right away without having to play through the whole game, just drop it into Your Saves folder:
Before Mira Romance.rar
2,739 downloads
- kotor ii tsl
- mira
- (and 3 more)
-
walk Shift Key Walking and Mouse Look Bindings
By skud14
This is a simple autohotkey script I put together that Binds the Shift Key to the C key (The key I've bound to walking in my game).
You will need AutoHotkey to make it work. Get it from here https://www.autohotkey.com/
If you want to use the C key for some other binding then you'll have to edit the script in notepad and simply change the following:
shift::c
Replace "c" with whatever key you've bound to walking.
Additionally this script also includes a middle mouse button (wheel button) mouse look script. Simply press the middle mouse button to activate it and press it again to deactivate it. Pressing Escape, i, L, u, o, j, p, m, or v will also deactivate it.
You won't need to deactivate it when entering dialogues. You can use the mouse wheel up and down to scroll between dialogue options and left click to select your highlighted option.
You also don't need to exit mouse look to interact with objects/people like you have to with the games own mouse look option. Simply left click when in mouse look to activate the object you're looking at. Pressing right click will hit the number 2 key, so you can also use right click while in mouse look to do security options on doors and crates.
Make sure that your interact with objects key binding is set to R, or go to the following in the script and change {Blind}R to {Blind} <Your keybinding here.
*LButton::
Send {Enter}
Send {Blind}R
Return
While mouse lock is active, your right button will call the number 2 key, so don't press it in dialogue options unless you want to select the no. 2 option.
Finally I've also added my own personal Camerastyle.2da file. It's not necessary to use but it is what I use in conjunction with this script. Place it in your games Override folder if you want to use it.
81 downloads
0 comments
Updated
-
robes Zeison Sha and Jal Shey KOTOR I Robes Replacement
By K_Noby
This mod is build by Steam-User Bobbi No-Nose. I've got the permission to upload his files.
I prefer this Zeison Sha and Jal Shey Robes to Jedi robes, because they are upgradable with overlays and underlays.
Description (Quote):
" Replaces the Zeison Sha and Jal Shey armor texture and models with KotOR1 style robes. Stats remain unchanged.
TLSRCM compatible
Not compatible with any other mods that change Zeison/Jal Shey armors.
Feel free to use this mod without giving me credit. I just renamed some TSL files and colorized a texture.
Update:
I changed up the color scheme of the robes with new colors.
I also removed some unnecessary textures that were in the original release of this mod. Two of the Jal Shey Armors appear to use the same texture by default, despite their being more textures present in KoTOR2's files.
Bugs:
Due to the fact that Obsidian replaced some of the KotOR1 models with their own robe design, the male version of the robes defaults to the large size player. If these robes are equipped to a male Scoundrel, Consular, Scout, or Sentinel, you may notice their height change.
Please let me know if you encounter any other bugs. This is my first published mod. "
I've done a complete lightside playthrough with this mod, and had no problems using it.
Install:
Just copy the files in the override folder.
Steam-User just subscribe.
P.S.: In my next playthrough, I will use this mod again and add "Cloaked KotOR Tunics for TSL" for a higher KOTOR feeling.
4,236 downloads
- jedi robes
- kotor
- (and 1 more)
-
Redhawke's Prestige Item Pack
By JumpStationZ
Author : RedHawke
The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update)
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PART I: Introduction (prt1)
Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file. The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen.
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PART II: Table of Contents (prt2)
PART I - Introduction (prt1)
PART II - Table of Contents (prt2)
PART III - Features (prt3)
PART IV - Sabers, Crystals, and Lightsaber Upgrades (prt4)
PART V - The Prestige Robes (prt5)
PART VI - Installation (prt6)
PART VII - Uninstallation (prt7)
PART VIII - In-Game Placement (prt8)
PART IX - Bugs (prt9)
PART X - Acknowledgements and Credits (prt10)
PART XI - Item Cheat Codes (prt11)
PART XII - Screenshots (prt12)
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PART III: Features (prt3)
This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII. Now on to the features.
--> 18 different sabers, each with a custom blade and hilt texture.
-> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double
-> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as the short saber, and the longer Malak model saber in place of the regular saber
-> Each of the 6 classes sabers have stats designed for that specific class
--> For those who prefer the standard game textures, a folder with files to make the sabers appear as the stadard game sabers has been included.
--> 6 different lightsaber power crystals, 1 for each Prestige Class
--> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens'
--> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes
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PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4)
This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each.
Jedi Weapons Master:
Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi withstand more damage in battle.
Color Crystal: Glows with a green core and a outer blue beam.
Power Crystal: Increases Strength and damage done vs. Dark side opponents
Jedi Watchman:
Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to deflect blaster bolts.
Color Crystal: Glows with a strong Yellow-Orange beam.
Power Crystal: Increases Dexterity and the Stealth and Awareness skills
Jedi Master:
Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to regenerate Force Points.
Color Crystal: Glows with a deep green beam.
Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points.
Sith Marauder:
Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder withstand more damage in battle.
Color Crystal: Glows with a red core and an outer violet beam.
Power Crystal: Increases Strength and damage done vs. Light side opponents
Sith Assassin:
Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability to deflect blaster bolts.
Color Crystal: Glows with a red core and an outer violet beam.
Power Crystal: Increases Dexterity and the Stealth and Awareness skills
Sith Lord:
Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability to regenerate Force Points.
Color Crystal: Glows with a red core and an outer violet beam.
Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points.
Lightsaber Upgrades:
Power Cell 1: Increases Strength and Damage-Energy
Power Cell 2: Enhanced Energy Damage
Emitter 1: Attack Bonus and Increased Damage-Unstoppable
Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection
Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection
Focuing Lens 2: Keen and Massive Criticals
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PART V: The Prestige Robes (prt5)
This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out.
Jedi Weapons Master:
Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor
Jedi Watchman:
Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor
Jedi Master:
Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor
Sith Marauder:
Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor
Sith Assassin:
Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor
Sith Lord:
Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor
Armored White Jedi Robes:
Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
Armored Life-Support Sith Robes:
Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
Sith Master Robes:
Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
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PART VI: Installation (prt6)
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da.
If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder.
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PART VII: Uninstallation (prt7)
Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from.
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PART VIII: In-Game Placement (prt8)
When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class.
The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game.
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PART IX: Known Bugs (prt9)
There are no known bugs at this time.
If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked.
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PART X: Acknowledgements and Credits (prt10)
Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough.
tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks.
T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7
svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR 1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, and for letting RedHawke use your original Revan Redemtion concept and adapt it for this mod, thank you svösh
RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we teamed up for this pack of all packs and I know we'll probably be at it again sometime, I owe more to you than anybody on this one, thanks buddy.
stoffe -mkb-: For the awesome TSL Patcher Program.
Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know you've all been waiting for RedHawke's robes, well wait no longer
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PART XI: Cheat Codes (prt11)
Robes:
rh_robe_jwm = Jedi Weapon Master Robe
rh_robe_jw = Jedi Watchman Robe
rh_robe_jm = Jedi Master Robe
rh_robe_sm = Sith Marauder Robe
rh_robe_sa = Sith Assassin Robe
rh_robe_sl = Sith Lord Robe
rh_robe_ar = Armored Sith Robes (Male PC / NPC's Only)
rh_robe_wht = Armored White Jedi Robes (Male PC / NPC's Only)
dt_robe_vdr = Armored Life-Support Sith Robes (Male PC / NPC's Only)
Upgrades:
u_l_cell99 = Impulse Vibration Energy Cell
u_l_emit99 = Enhanced Beam Emitter
u_l_lens99 = Pure Mirrored Lens
rh_cell99 = Coyonite Energy Cell
rh_emit99 = Master Khardon Emitter
rh_lens99 = Vrellite Intensity Lens
Color Crystals:
color_wpnmstr_01 = Crystal of the Jedi Weapon Master
color_wtchmn_01 = Crystal of the Jedi Watchman
color_jedimst_01 = Crystal of the Jedi Master
color_sthmrdr_01 = Crystal of the Sith Marauder
color_sthassn_01 = Crystal of the Sith Assassin
color_sthlrd_01 = Crystal of the Sith Lord
Power Crystals:
u_l_wpnmstr_01 = Crystal, Jedi Weapon Master
u_l_wtchmn_01 = Crystal, Jedi Watchman
u_l_jedimstr_01 = Crystal, Jedi Master
u_l_sthmrdr_01 = Crystal, Sith Marauder
u_l_sthassn_01 = Crystal, Sith Assassin
u_l_sthlrd_01 = Crystal, Sith Lord
Lightsabers:
g_dbl_wpnmstr001 = Jedi Weapon Master Doublesaber
g_dbl_wtchmn001 = Jedi Watchman Doublesaber
g_dbl_jedimst001 = Jedi Master Doublesaber
g_dbl_sthmrdr001 = Sith Marauder Doublesaber
g_dbl_sthassn001 = Sith Assassin Doublesaber
g_dbl_sthlrd001 = Sith Lord Doublesaber
g_mlk_wpnmstr001 = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model)
g_lng_wtchmn001 = Jedi Watchman Saber
g_lng_jedimst001 = Jedi Master Saber
g_mlk_sthmrdr001 = Sith Marauder Saber (Long Blade, Malak Hilt Model)
g_lng_sthassn001 = Sith Assassin Saber
g_lng_sthlrd001 = Sith Lord Saber
g_lng_wpnmstr001 = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model)
g_srt_wtchmn001 = Jedi Watchman Short Saber
g_srt_jedimst001 = Jedi Master Short Saber
g_lng_sthmrdr001 = Sith Marauder Short Saber (Standard Blade and Hilt Model)
g_srt_sthassn001 = Sith Assassin Short Saber
g_srt_sthlrd001 = Sith Lord Short Saber
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949 downloads
- jumpstationz
- redhawke
- (and 7 more)
0 comments
Updated
-
Redhawke's Exile's Item Pack Booster (Robe Pack)
By JumpStationZ
Author : RedHawke 06/17/05 V1.0a
============================================================================
This is simply an update to the Jedi Master and Sith Lord Robes you get in Maverick187 & My Prestiege Class Robe & Saber Pack we did, to make it compatable with the robe collar fix Svösh made, and ilikecommas made the default textures for. This will only be needed if you want to use the cool collar fix that Svösh made and ilikecommas made default textures for.
This only affects the Padawan style Jedi Master and Sith Lord robes.
The PrCl R&S Pack is available here: http://www.pcgamemods.com/mod/10756.html
ILC's Standard Robe Pack for use with Svösh's Robe Collar Fix is available here: http://www.pcgamemods.com/13033
You should be able to apply these changes at any time.
Installation Instructions:
(Being this is a booster pack it is a little more complicated than normal sorry about that)
-----------------------------
If you have not allready done so, install the Prestiege Class Robe & Saber Mod, and ilikecommas Standard Robe Pack for use with Svösh's Robe Collar Fix.
Unzip all 4 of the .tga files in the .rar, to your override directory and overwrite the originals.
To use this robe fix you have to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033
And of course the Prestiege Class Robe & Saber Pack, available at http://www.pcgamemods.com/10756
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
To Svösh for fixing the dreadful Jedi Robe Collar problem.
To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
303 downloads
- jumpstationz
- redhawke
- (and 4 more)
0 comments
Updated
-
Redhawke's Kreia Prestige Class
By JumpStationZ
Author : RedHawke 01/22/06 V1.0
============================================================================
Simple script addition to grant Kreia Jedi Master Prestiege Class if the PC chooses a Jedi Prestiege Class, and grants Kreis a Sith Lord Prestiege Class if the PC becomes a Sith Prestiege Class.
Installation Instructions
---------------------------
Place the a_pc_jedi.ncs into your TSL override directory, and load a save before you choose your prestiege class.
The a_pc_jedi.nss is the source script and is included so you can make this compatable on your end with any mod that uses this script.
The ForPrCLRobeNSaberMod subfolder contains the script files that are compatable with Maverick187's and My Prestiege Class Robe and Saber Pack. If you have our mod just copy over the a_pc_jedi.ncs file from that subfolder intead and overwrite the one from our mod.
Uninstallation Instructions
----------------------------
Remove this file from your override.
Enjoy! ;^)
401 downloads
- companions
- kreia
- (and 4 more)