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  1. Darth Nihilus Animation Fix Update

    Darth Nihilus Animation Fix Update
    A long time ago, Ӄhrizby released Darth Nihilus Animation Fix 2.0. It was good, but had some problems - like saber swing sound were not playing, clipping in his running/walking animations, etc... I decided to try to fix it, and Ӄhrizby allowed me to release this as new mod.
    Features:
    Fixed sound issues Fixed clipping in walking and running animations Restored his unique walk and run animations for single saber Fixed some other problems (like his lower jaw was terribly deformed in some animations) Added camerahook, so your screen will not shake in combat BONUS: reverted model structure back to original. It means, that if you have old Avol's Darth Vader mod installed - Vader will have fixed animations too! I hope I fixed everything, but if I've missed something - let me know in support thread.
    Installation.
    Just drop all files to your Override folder.
    Permissions and credits.
    Huge thanks to Ӄhrizby for making original mod and allowing me to release this update.
    If you want to use it in your mods - ask permission from Ӄhrizby. If you get one - no need to ask me, use it like you want.

    1,135 downloads

       (2 reviews)

    3 comments

    Submitted

  2. KotOR 2 Remastered (AI Upscaled) Cutscenes

    Compatability Note: If you're using TSLRCM, Extended Enclave, or M4-78 EP mods, please install the optional Patch file matching your resolution after installing those other mods.
    The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall.
    TO INSTALL:
    Make a backup of your "Movies" folder, which is in your main game directory. Download the main pack(s) that matches the resolution you play at. 1440p and 2160p are each broken into three packs. If using TSLRCM, download the matching Patch file as well. Extract/unzip the pack(s) you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. If you're using Aspyr's (Steam) version of the game, these should work "out of the box" without any tinkering.
    If you're using a different version, you can use UniWS to patch your game to the correct resolution. If this doesn't work on your version for whatever reason, you may need to use a hex editor to change some values in your game executable to get them to play correctly. Please refer to the following guide on how to do this, skipping the parts about upscaling the cutscenes: https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/
    NOTE: Many cutscenes in KotOR 2 are in-engine recordings. These have be re-recorded at 4k60 rather than upscaled.
     

    9,624 downloads

       (2 reviews)

    6 comments

    Updated

  3. Player Armband Armor for Jal Shey Default Model

    TSL Player Armband Armor
    by 90SK
     
    ---
    This mod adds a Jal Shey model armor that replaces the exile armband as the exile's item.
     
    For best use with TSLRCM, install TSLRCM, this mod, robe mods, and weapon/saber/other mods after that.
    Jal Shey replacements aren't recommended since this mod adds new default type Jal Shey armors.
     
    This mod is Not compatible with TSL Loot and Immersion Upgrade 3b until further notice. 
     
    ---
    Installation:
    Copy mod files into your TSL Override folder.
    To uninstall, remove mod files from archive out of your Override folder.
     
    The mod requires a new game start to fully appear in-game. Otherwise, please install and use the giveitem code afterwards to get the item. It will replace the existing Exile armband item in TSL entirely, a trade-off. 
    The item uses the default Jal Shey/Zeison Sha armor type, and this mod does not include any additional replacement to the armor type. If you want multiple sets of this armor, you have to put in the giveitem code one time per set.
     
    ---
    giveitem Codes:
    "a_band_c01" - Exile's armor
    ---
    Credits:
    Please use for personal use only.
    Do not rerelease this mod on any site or in any way.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    150 downloads

       (0 reviews)

    2 comments

    Updated

  4. JC's Zhug Attack Fix for TSLRCM

    Summary
    I noticed two issues regarding the Zhug attack in TSLRCM:
    Some of the appearances were wrong, so they were all clones of Azanti Zhug. More importantly, all the Zhugs were spawned as hostile. This would cause the cutscene to break if the AI for one of the party members spotted a Zhug and attacked. This had the unfortunate consequence of removing the choice to add a third party member to team up with Atton and Bao-Dur. This mod fixes both of those things.
    This mod requires TSLRCM version 1.8.5. It may not be compatible with earlier or later versions. Only 1.8.5 has been tested.
    Installation
    Run Zhug_Attack_Fix.exe. Click "Install Mod" and select your game directory (default name SWKOTOR2). Uninstallation
    Remove the installed files. Replace with backups if necessary. Compatibility
    This mod requires TSLRCM version 1.8.5. It may not be compatible with earlier or later versions. Only 1.8.5 has been tested.
    This mod is included in the KOTOR 2 Community Patch. If you use that, you don't need this.
    It may also not be compatible with other mods that alter the Zhug encounter.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe
    K-GFF – tk102
    NWNSSCOMP – Torlack, stoffe, & tk102
    Permissions
    To the maintainers of TSLRCM:
    Maybe include this in the next update? If there is one? Maybe?
    To everyone else:
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    I'LL TAKE THE STUPID ONE, WHO DECIDED TO THREATEN US RATHER THAN SHOOT US WHEN HE HAD THE CHANCE.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    4,052 downloads

       (0 reviews)

    4 comments

    Updated

  5. Atton - Faithful HD Reskin

    This is an HD reskin of our favorite smuggler, Atton! The texture for his body is now 2048x2048, and utilizes hand-drawn edges and photographed textures. I consistently checked my work against a 3D model to ensure there were no texture seams. I even added an environment map to allow Atton's buckles/buttons to shine.
    I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
     
    INSTALLATION
    Drop the .tga and .txi files into the Override directory of you SWKotOR2 installation folder.
     
    THANX
    Thanks to designm.ag at flickr.com (https://creativecommons.org/licenses/by/2.0/) and texturelib.com.
     
    Mod made by tjsase using Adobe Photoshop CS2 and Autodesk Maya 2016 Student Version

    1,725 downloads

       (12 reviews)

    1 comment

    Updated

  6. TSL - AI Upscaled Icon Overhaul

    This mod contains 4x upscaled versions of pretty much every icon in the game. Just download, unzip and drag all the 1000+ Files into your override.
    This save game collection by chAinz.2da was used to take in game screenshots ,
     
     All the files are in .tga format so no need to worry about that!
    The Types of Icons that are in this mod include,
    Force Power Icons Feat Icons Behavior Icons Saber & Force Form Icons Upgrade Part Icons & Workbench upgrade slot Icons Saber Crystal Icons Weapon, Mask, Belt, Gauntlet, Energy Shield, Medpac, Repair Kit, Stimulant, Implant & Mine Icons And a helluva lot more! (literally 1216 Files) ================================
    And I really hope you guys like this mod!
    ================================
    This mod should not be incompatible with anything that doesn't edit the same files. If you already have mods that edit icons, just choose the ones you prefer and keep them.😉

    20,554 downloads

       (2 reviews)

    2 comments

    Updated

  7. HD G0-T0 Upscale

    DESCRIPTION
    This is an HD reskin of our aloof crime lord Goto's droid, G0-T0. This texture is now each 4096x4096, manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
    INSTALLATION
    Drop the P_Gt file into the "override" folder of your KotOR II installation.
    UNINSTALLATION
    Remove the P_Gt file from the "override" folder of your KotOR II installation.
    THANKS
    Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor.
    Special thanks to Red11BY for his Character Overhaul pack (https://www.nexusmods.com/kotor2/mods/1060?tab=files)
    Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
     

    1,479 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Extended Ending

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
     
    Extended Ending 1.01
    ========================================================
     
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Name: Extended Ending
    Filename: ExtendedEnding_1.01.rar
    Original Release Date: 09/03/15
     
    1. Description:
    ----------
    This is an enhanced version of the Ending sequence. 
    Player can now: 1) remain on Malachor V; 2) follow Revan into the Unknown Regions; 3) return to his/her exile.  Each of these decisions now affect the final scenes of the game.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.4 Required
    This is a mod for TSLRCM, it will not work otherwise. So have that installed.
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run ‘install.exe’ from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 904mal.mod into your Modules folder, 904MAL_loc.mod into lips folder, globalcat.2da into Override folder and you will have reverted to TSLRCM 1.8.4
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,047 downloads

       (6 reviews)

    21 comments

    Updated

  9. M4-78 Uncompressed Movies

    Since the cutscenes for the KotOR games are being upscaled, I thought I'd provide my M4-78 EP movies, sans the Bink compression to assist in this.
    As a bonus, I've included a brief cutscene I was requested to make a number of years ago, in which a battle-hardened Harbinger approaches the planet and passes over the central zone, just in case anyone finds it useful.

    177 downloads

       (0 reviews)

    0 comments

    Submitted

  10. HD Astromech Upscale

    DESCRIPTION
    This is an HD reskin of our loyal astromech droid T3-M4, as well as the rest of the astromech droids. Their textures are now each 2048x2048, each ai-upscaled and manually retouched. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR.
    INSTALLATION
    Drop all the .tga or .tpc files into the Override folder wherever KotOR or KotORII is installed.
    UNINSTALLATION
    Delete the previously installed files.
    THANKS
    Thanks to the makers of KotORTool, ESRGAN, GIMP, mdledit, KotORBlender, Blender, and the KotOR Savegame editor.
    Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
     

    2,097 downloads

       (3 reviews)

    7 comments

    Updated

  11. Exile's Iridorian Armor

    ---
    Exile's Iridorian Armor Description : Gives the Exile an Iridorian Tribal HyperMesh armor instead of a name armband on the Harbinger. Install : Run Install.exe Uninstall : Remove a_band_c01.uti from Override --- This mod was made in the spirit of recreating my first skin. It replaces the unused Restrictive Robe type of item. The item will now appear as a heavy armor, without force restrictions. The armor is a force-friendly, 12 defense non-upgradeable armor. It represents the Exile's personal armor. I didn't include any additional stat restrictions, so other party members should be able to wear it. This mod is also included in the TSL Loot and Immersion Upgrade 3.3b. No futher requirements for installation. To install, run tslpatcher, and when prompted, select your Knights of the Old Republic II directory. To remove, delete "a_band_c01.uti" from your override folder after installation. --- Credits : 90SK --- Notes : It will not conflict with the majority of other item mods. Please do not redistribute or use this mod for anything other than personal use. If you would like it for other uses, please contact 90SK on DeadlyStream --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The developers of KOTOR and the author are not responsible for your computer or what you choose to do with it.  

    143 downloads

       (0 reviews)

    0 comments

    Updated

  12. HD Kreia Upscale

    DESCRIPTION
    This is an HD reskin of our cryptic mentor, Kreia! The textures for her body and head are now 2048x2048, and utilizes manually-upscaled edges and photographed textures. I consistently checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to allow Kreia's metal braids and eyes to shine, similar to her incarnation the beta version of TSL. I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
    INSTALLATION
    Drop the .tga and .txi files into the Override directory of you SWKotOR2 installation folder.
    THANKS
    Thanks to GIMP, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor.
    Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.

    9,275 downloads

       (5 reviews)

    8 comments

    Updated

  13. HD HK Upscale

    DESCRIPTION
    This is an HD reskin of our fierce assassin droid HK-47, as well as HK-50 and HK-51. Their textures are now each 2048x2048, each manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
    If you're looking for an HD reskin for the KotOR I version of HK-47, check out "Quanons HK-47 Reskin" (https://deadlystream.com/files/file/1001-quanons-hk-47-reskin/).
    INSTALLATION
    Run TSLPatcher.exe.
    UNINSTALLATION
    Move the files from the newly created "backup" folder to the KotORII "override" folder.
    THANKS
    Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor.
    Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
     

    1,436 downloads

       (1 review)

    0 comments

    Updated

  14. Effixian's Mandalore Reskins

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's Mandalore Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip, copy the contents of one of the folders to your override folder.
    ************
    DESCRIPTION
    ************
    Two simple reskins of Mandalore, you can pick one of the two. They're of course inspired by Boba and Jango Fett. These are simple reskins that shouldn't cause any conflicts with other mods, unless they do the same.
    *****
    BUGS
    *****
    None.
    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    P_MandB.tga
    PO_PMandalore.tga
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    435 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Default Lightsaber Replacement

    This mod replaces the default lightsaber in the game.
    It is set up to work with the TSLRCM, in particular the bronze lightsaber restoration.
    The mod does not replace the default double lightsaber models.
     
    To install, drop the contents of this archive into your override folder. To uninstall, take them out again.
     
    Particular thanks to everyone who provided feedback and comments on this model during construction,
    and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.

    607 downloads

       (2 reviews)

    0 comments

    Updated

  16. Kotor 2 unofficial patch

    ===================================================
    KNIGHTS OF THE OLD REPUBLIC 2 UNOFFICIAL PATCH v1.1
    ===================================================
     
    UPDATE:
    --------
    General Changes:
    1. Permanent Fade to black when leaving Telos academy (first time). - FIXED
    2. Broken Battle circle on Dxun. - FIXED
    3. Visas body inventory slot locked.
    4. (Wookiee Rage/Force Scream/Fury) spells does not use force cast animation any more.
    5. T3-M4 and Mira will not have PC items during their solo missions.
    6. Sith assassins will now use Force Drain.
    7. Some movies are now on top of the loading screens.
    8. Minor fixes to party members dialogs.
     
    Ebon Hawk:
    1. Party members will always wear there unique clothing.
    2. Sometimes Party member gets angry or tired (Kreia) player need to re-enter the Ebon Hawk, or travel to another planet to reset his/her state.
    3. Droids and Hanharr will not move, if player asked them not to, after re-entering Ebon Hawk.
    4. PC did'nt unequipped all weapons and head gear after sparring with Handmaiden. - FIXED.
    5. Visas (Departure from Ravager) cutscene moved.
     
    Citadel Station:
    1. Droid Intelligence quest: Unable to Enter the Docking Bay if picked up quest from Ithorians and then again from Czerka. - FIXED
    2. Smuggling quest fix: Player allowed to escape the Citadel Station during Samhan escort quest. - FIXED
    4. Added: A small chat between Chodo Habat and BaoDur.
     
    Telos:
    1. Broken HK-50 in the military base did not followed the player. - FIXED
     
    Nar Shaaddaa:
    1. "Galactic Reunification": After killing Lootra, Aaida can be freed. - FIXED
    2. "Sold to the Hutts": After freeing, Adana initiates wrong conversation. - FIXED
    3. "Sold to the Hutts": After killing Saquesh, journal did'nt update properly. - FIXED
    6. Player can enter the Ebon Hawk after selling T3M4, but can not leave the Nar Shaddaa.
    7. G0T0 will not be able to enter Vogga's chambers.
    8. Skipped unnecessary sequence with Mira as player running through Jekk'Jekk Tarr if player is on the dark side.
    9. Added: Party fight there way to Jekk'Jekk Tarr and again inside the flop house.
     
    Dxun:
    1. Possibility to add party members while fighting Davrel in the jungle. - FIXED
    2. Sometimes Davrel spawned in the jungle after first visit to Onderoon. - FIXED.
    3. Kumus' conversation trigger (near detonator) activates after visiting Onderoon, if player did'nt take "Missing Mandalorian" quest. - FIXED.
    2. Now player can go to the merchant before sending a team to the tomb.
     
    Dantooine:
    1. Player will not be able to leave Dantooine after finding dead mercenaries in the enclave sub level (till the end of Khoonda conflict).
     
    And tones of small bugs, which I did not kept track of (mostly on Nar Shaddaa).
     
    -------------------------------------------------
    I. Description:
    ---------------
    This is a stand alone project and it will work only with vanilla english version of the Knights of The Old Republic 2: The Sith Lords. v2.00
     
    This mod serves four main purposes:
     
    1. Fixing quest issues:
    - Fixing Broken quests.
    - Removing available quest-related dialogue lines after quest was finished.
    - Making quest more focused and difficult to break.
     
    2. Closing game issues like (NOT A FULL LIST JUST EXAMPLES):
    - Unlimited respawn of hssiss creatures in a Sith tomb on Korriban.
    - Unlimited creation of Handmaiden robe on Ebon Hawk.
    - Duplication of Atton ribbed jacket and generic clothing on Citadel Station (first arrival).
    - Unlimited spawning of a landspeeder on Nar Shaddaa.
    - Characters, droids, turrets not resuming there animations after player initiated conversation with them.
    - Cycled dialogues (HK50, T3M4, Atris).
     
    3. Adding some stuff (NOT A FULL LIST JUST EXAMPLES):
    - Missing planet hologram, hyperdrive, and damaged HK-47 in some stunt versions of the Ebon Hawk.
    - Added medical lab table to all Ebon Hawk modules.
    - Restricted mode on Ebon Hawk (no weapons and no head gear).
    - Party members are always healed on the Ebon Hawk.
    - Fights with Red Eclipse captain and mandalorian recruit Davrel are One on One.
    - Visas arrival sequences moved to 005EBO module due to practical reasons ( party members are stunned, Visas uses force sight on a player).
    - Space suit will be equipped before going through the airlock on Peragus.
    - Every time player is learning new force power or feat from party member the text box will appear.
    - TSF officers will now patrol all modules not just Entertainment module 081.
    - Added Some Pazaak players on Citadel Station cantina.
    - Czerka utility droid will now weld instead of just being there.
    - Bao Dur is using his 'shield breaker' animation when breaking force fields.
    - Player will now actually shut down force cages on Peragus and Telos Academy.
    - Speaking on comlink cutscenes changed.
    - Atton and T3 playing pazaak cutscenes available.
    - Visas, Nihilus cuscene is executed on engine now and is triggered by Ebon Hawk galaxy map script.
    - Tobin, Nihilus cutscene is now available.
    - Added Hangar doors to G-wing hangar on Dxun with map note.
    - Added Caged beasts on Onderon.
    - Added Kath hounds on Dantooine.
    - Ratrin Vhek on Ebon Hawk.
    - Opo Chano on Nar Shaddaa;
    - B4D4, T1N1 on Nar Shaddaa;
    - Adana on Nar Shaddaa will appear near her mother after releasing her.
    - Player learns force and lightsaber (if he has a lightsaber(s) equipped) forms from Masters.
    - Crafting lightsaber quest has been changed. Now all lightsaber parts can be created on a workbench.
     
    4. The last and the main reason is changing in-game cutscenes.
     
    II. Installation:
    -----------------
    This was tested on a game version 2.00, and again IT WILL NOT WORK WITH ANY OTHER MODS INSTALLED!!!
    It is required to start a new game. (Ebon Hawk tutorial is not touched by this patch).
    Make a reserve copy of the original:
    003EBO_loc.mod, 004EBO_loc.mod, 201TEL_loc.mod, 203TEL_loc.mod, 204TEL_loc.mod, 306NAR_loc.mod, 504OND_loc.mod, 602DAN_loc.mod and dialog.tlk
    Extract all files to there matched directories in the game root folder. If your game root folder does not have an "Override" directory than just create it.
    If you are using windows 8 or 10, than your "Override" folder is in:
    C:\Users\<your user name>\AppData\Local\VirtualStore\Program Files (x86)\Star Wars - Knights Of The Old Republic - The Sith Lords\
     
    III. Uninstall:
    ---------------
    Return your reserved copies to there directories.
    Delete everything related to this patch in Override folder.
    Delete every related to this patch .mod file from the Modules folder.
     
    IV. Bugs:
    ---------
    I've tested it many times to make sure everything works properly. But i was working on this alone so it can't be perfect.
     
    V. Distribution:
    ----------------
    This mod may not be modified or distributed without the explicit permission of the author.
     
    VI. THANKS:
    -----------
    Thanks to the Lucas Arts, BioWare, Obsidian Entertainment, to all people that took part in creating Kotor and TSL.
     
    Thanks to all people that created modding tools:
     
    Fred Tetra for Kotor Tool.
    JdNoa and Dashus for DeNCS.
    Jamezy91 for Kotor Scripting Tool.
    tk102 for dlgeditor.
     
    And very-very special thanks to Stoffe for making available k_003ebo_enter.nss and a_next_scene.nss.
     
    This project would never happened if not for Stoffe so thank you so much!!!!
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,002 downloads

       (1 review)

    12 comments

    Updated

  17. TSL ORIGINS: Harbinger Overhaul

    Attention: Currently NOT compatible with Kotor 2 Steam Version.
     
    due to the total lack of dirt overlay it looks unrealistically shiny - i try to find a fix asap.
     
    Unlike its predecessor, the Complete Overhaul for K1, the purpose of this texture mod is to preserve the original look of the game,
    while using different texturing techniques to give the old game engine a modern look, emulating shine & vector based animations from the Mass Effect series.
     
    Installation:
     
    is simple, just:
     
    1. Download XnView
    2. Extract Part1 into the TSL Override directory
    3. Create a new folder on your Desktop
    4. Extract the contents of Part 2 into that new folder.
     
    5. double-click on one of the tgas
    6. click on file-> Browse
    7. select all Strg+A then left click batch processing
    8. select output folder TSL\Override
    select format TGA, Override file
    9. hit "Go".
     
    Enjoy!
     
    Credits:
     
    Special thanks goes to Darth Parametric for helping me editing the light-glowing values and
    also i want to thank the wonderful community for their kind help in modding related questions.
     
    Compatibility:
    This mod should be compatible with every mod that doesnt change Harbingers & Kolto Tanks textures.
     
    Permission:
    If you want to edit/change or use this mod or parts of it, ask me for permission via PM first.

    3,502 downloads

       (9 reviews)

    16 comments

    Updated

  18. Simulation Room

    Hello there!
    It's aneeryrlue,

    Came back with a new arena/duel mod like my latest arena mod was:
    Just it's better, harder, nicer, more fun and awesome.
    There is no any known bugs.Lorefriendly mod.
    TSLRCM COMPATIBLE
     
    Installation: 
    1, unzip files from zip
    copy modules and override folder to your Kotor2 folder.
     
    How to play: 
    -Start a new game.
    Go to the Computer with what you manage to open the door for Kreia. Select Load Simulation Room and there you go.
    Happy gaming. Cheers
     
    5, Credit List & Special thanks to:
    -----------------------------------

    -Fair Strides
    -Real Rece
    -Stoffe
    -for you if you download it
     

    297 downloads

       (0 reviews)

    5 comments

    Submitted

  19. Default Jal Shey Items Expansion for TSL

    Default Jal Shey Items Expansion for TSL/Loot3.3b
     
    by 90SK
     
    This mod replaces all the default Jal Shey model skins, and I have created additional Jal Shey model skins.
     
    There are loot drops and modifications to the items included with the skins, listed below in the Content section
     
    INSTALLATION:
     
    Copy Override folder from mod archive to your SWKotOR2 install directory
     
    This mod will patch over loot and immersion upgrade content and overall will patch the game with new Jal Shey type armors.
     
    CONTENT:
     
    - Gegorran is replaced with a new merchant that sells 4 default JS/ZS reskins by 90SK and the original green/black/metal coattails, two ancient sith JS/ZS armors, and at two rare jedi ZS/JS armor.
     
    - A traveler on Telos will turn up dead hunting Zakkeg on Dxun. He has a powerful new JS/ZS armor.
     
    - The six default JS/ZS items in the random loot system have been replaced with Jedi ZS/JS armors.
     
    - In the hidden tomb on Korriban, there is a powerful ancient sith ZS/JS armor
     
    - On Dxun, the ritual sheilds locked in the secret temple are traditional Jedi JS/ZS armors. There is another of these armors in the Onderon museum.
     
    - Uliq Qel-Droma's armor in the random loot system is his JS/ZS custom Jedi armor
     
    - Echani Shield Suit is now a ZS/JS type custom armor
     
    -Darth Malak's armor original is one of the default JS/ZS armors sold on Onderon.
    Its ranom loot item is not a new dark side JS/ZS armor.
     
    -Vogga's treasure chamber has twin new JS/ZS armors and some other rare items
     
    -Azkul on Dantooine has a special JS/ZS armor
     
    Some item codes:
    "giveitem ancient1" through "ancient6"
    "giveitem a_robe_06" "a_robe_07" "a_robe_11" "a_robe_16" "a_robe_20" "a_robe_26"
    "giveitem a_light_15" and "a_light_12"
    "giveitem ajunta" & "giveitem shadow"
    "giveitem mod"
     
    CREDITS:
     
    Do not release this mod in any way/shape/form.
    Please contact original author for additional use.
    Please use for personal use only.
     
    Update 3/2/18 - Compatible patch for TSL and with TSLRCM/M4-78EP and Loot 2.0.7b
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    683 downloads

       (2 reviews)

    0 comments

    Updated

  20. TSL HD Cockpit Skyboxes

    HD Cockpit Skyboxes

    DESCRIPTION
    When you land the Ebon Hawk on a planet, you are able to  look out of the cockpit and view the landing platform.  This is achieved by a cylindrical texture. Since the vanilla textures were low res, inaccurate, and desaturated, I recreated the platforms in Maya and rendered them to look as they do in-game. The main planets, including M4-78, are all remastered in 4096x1024. I also include a version of the Nar Shaddaa cockpit texture that utilizes the Realistic Nar Shaddaa Skybox mod by Sharen Thrawn. Additionally, I've upscaled and retouched the outer hull of the ship as seen from the cockpit. If you need downscaled versions, the Medium Resolution option provides 2048x512 resolution skyboxes while the Low Resolution option provides 1024x256 resolution skyboxes (the size from the vanilla game). I'm also offering these textures in TPC format, which tends to be 1/4th the size and download time of the uncompressed files.
    INSTALLATION
    -Drop all of the files from the main mod folder into your override folder.
    -If you want the cockpit texture that uses the Realistic Nar Shaddaa Skybox mod,
    replace the EBO_Sky01.tga file with the one from the folder labeled With Nar Shaddaa Realistic Skybox.

    UNINSTALLATION
    -Delete the aforementioned files from your override folder.

    THANX
    Thanks to Photoshop, Maya, MDLOps, Gmax, KotORmax, GIMP, Blender, KotORBlender, and ESRGAN.
    Special Thanks to Sharen Thrawn for making the Realistic Nar Shaddaa Skybox mod.
    Please don't repost this on other sites unless as part of a mod pack (with proper credit to me)

    26,066 downloads

       (24 reviews)

    19 comments

    Updated

  21. Cloaked Journeyman Robes

    DESCRIPTION
    Who said only Sith lords get to wear capes?
    In addition to my recent Jedi Journeyman Robes mod, I'm releasing an additional version that includes a cloak. It is fully animated as it relies on Hunter Run's brilliant flowing cape animations for Revan's armor. The cloak only comes for the male model of the robes and I have no intention of working on a female version for the time being.

    You'll find two downloadable files: a standalone and an upgrade version.

    The first contains the new model with the cloak and all other necessary files.

    The upgrade version only contains the new model and textures and is destined to replace the files from my other mod. Only download this if you have my other mod already installed and wish to use this model for the male version.

    The robes come in two main variations:
    1.    Jedi Journeyman Tunic
    2.    Master Jedi Journeyman Tunic
    You'll notice that the skinning on this model (a.k.a. how the model "reacts" to the various animations) isn't perfect. This is due to the fact that the Revan armor model has a cape that is much narrower than this one. I have, however, tried to make it look as good as possible. Certain animations, such as the running one as you can see above, still have some clipping going on mostly around the shoulders. Sadly this is the best I could do, but I hope you'll enjoy the final result nevertheless.

    HOW TO FIND
    The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
    The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.

    COMPATIBILITY
    This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
    This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)

    IMPORTANT: APPEARANCE.2DA
    This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve inconsistensies regarding the textures assignements for the PFBJ and PMBJ models.

    INSTALLATION
    First, you have to download Hunter Run's Flowing Cape mod over here: https://deadlystream.com/files/file/216-revans-flowing-robe-tsl/
    Extract both N_DarthRevan.mdl and N_DarthRevan.mdx and copy them in your Override Folder.
    If you have already installed my other Luke ROTJ Robes mod, only download the upgrade version of this mod. If not, download and proceed to install the standalone version.

    For the standalone version, extract the contents of the "Cloaked Journeyman Robes Standalone.rar" archive somewhere on your computer and execute the TSLPatcher.exe file. Le it do its magic, just give it a hand if it can't find its way into your TSL folder by its own.
    To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Overide folder).
    For the upgrade version, simply extract the contents of the "Cloaked Tunic Mod Replacer.rar" into your Override folder and click yes when prompted about replacing the files.
    IMPORTANT: Wearing this robes while training Bao-Dur will crash your game or cause your character to turn invisible. Please download the "BaoFix.rar" file as well and drop its contents into your override folder to fix this issue.
    CREDITS
    All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
    All credits for the Master Jedi texture variant go to Circa from JKHub
    SPECIAL THANKS to
    Hunter Run for his flowing cape animations making this mod possible
    The creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
    PERMISSIONS
    Please DO NOT reupload this anywhere else than Deadlystream without my permission.

    2,332 downloads

       (2 reviews)

    5 comments

    Updated

  22. Jedi Journeyman Robes (Luke ROTJ Outfit)

    DESCRIPTION
    Something that always bothered me in TSL is that your character is supposed to be one of the last Jedi knights of the galaxy, hunted by Sith assassins and the Exchange's bounty hunters at the same time, yet you run around fully dressed in what are unmistakably Jedi robes, swinging your lightsabers left and right. Not the best example of discretion.
    Thinking back to ROTJ, I noticed how Luke's new attire was elegant, simple and discreet, while still keeping a flair of the Jedi order with the purple tunic over his black jumpsuit. This mods add's Toshi's and DT85's excellent model of that outfit which I ported over from Jedi Knight: Jedi Academy. But this mod isn't restricted to male characters: I've also modified the model heavily to adapt it to female characters. The tunic comes in two main variations:
    1.    Jedi Journeyman Tunic
    2.    Master Jedi Journeyman Tunic
    The latter uses Circa's Luke Jedi Master retexture, and gives a small boost in Wisdom and Force regeneration.

    HOW TO FIND
    The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
    The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.

    COMPATIBILITY
    This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
    This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)

    IMPORTANT: APPEARANCE.2DA
    As I was testing this mod, I noticed that the Model J and Tex J columns in appearance.2da had some inconsistensies. Most female character appearances would be assigned PMBJ as a texture for the PFBJ model, except for the handmaiden. Atton had no entry at all, making the game crash each time he'd equip the robes. This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve those inconsistensies.

    INSTALLATION
    Simply execute the TSLPatcher.exe in the "Luke Tunic Mod" folder and let it do its magic. Give it a hand if it can't find its way into your TSL folder by its own.
    To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Override folder).
    NEW: Download the BaoFix.rar file and extract its contents in your Override folder. This is a fix created by DarthParametric to fix an issue that occured when training Bao-Dur (see below).
    KNOWN ISSUES
    May cause a crash or turn the PC invisible when training Bao-Dur to become a Jedi. Please refer to the new install instruction above to fix this issue.
    CREDITS
    All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
    All credits for the Master Jedi texture variant go to Circa from JKHub

    SPECIAL THANKS to
    @JCarter426 and @bead-v for helping me with getting the model to work properly in game and with the appopriate textures
    @DarthParametric for providing the script that injects the items into the merchants' inventories, as well as fixing several issues with the models and creating a fix to CTD/invisibility glitch that occured while training Bao-Dur to become a jedi
    This is with first mod ever and it was a hell of a learning curve. I wouldn't have been able to make it without their help.
    Also to the creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
     

    4,842 downloads

       (1 review)

    15 comments

    Updated

  23. High Quality Blasters

    A KNIGHTS OF THE OLD REPUBLIC II MODIFICATION


     
     
     
     
     
     
     

    High Quality Blasters



    By Sithspecter


     

    Installation:
     
    Point the installer towards your Knights of the Old Republic II game folder (not the override folder) to install High Quality Blasters.
     
    Description:
     
    When Knights of the Old Republic II was released in December 2004, it made a number of improvements over the first installment. However, the blaster models were still the same low-quality models as before. After remastering all the blasters in the first game, I knew I had to make the same high-quality blasters available for the sequel.
     
    This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your TSL override folder for years to come.
     
    Use:
     
    Use of High Quality Blasters is extremely easy. Run the installer, then play the game. That's it! The new models will automatically appear when you load up your last save.
     
    However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected:
     
    Benok’s Blaster
    Blaster Rifle
    Heavy Repeating Blaster Rifle
    Plasma Projector
     
    What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. This will not negatively affect the gameplay in anyway.
     
    Bugs:
     
    Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands (especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it.
     
    Credit:
     
    Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod.
     
    Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this mod after your High Definition Skyboxes mod.
     
    Permissions:
     
    Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites.
     
    Legal:
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    35,877 downloads

       (22 reviews)

    23 comments

    Updated

  24. Movie Mandalorians - Retextured

    Movie Mandalorians - Retextured
    by Mcfly
    --------------------
    My intention in making these textures was to fuse the concept of the Movie Mandalorians mod, with the original in-game Mandalorian designs.
    I initially made these just for my own use, but I decided to release them once I finally completed the set.
    --------------------
    Install:
    --------------------
    - These textures require the Movie Mandalorians mod by Deadman.
    - Copy all .tga files into your KOTOR2/override folder.
    --------------------
    Uninstall:
    --------------------
    - Delete the .tga files from your override folder.
    - Reinstall Movie Mandalorians mod to restore the original textures
    --------------------
    Special Thanks:
    --------------------
    - Deadman, for creating the original mod. Thank you Deadman!
    --------------------
    Permission:
    --------------------
    - Anyone is welcome to do whatever they like with these.
    --------------------
    Contact:
    --------------------
    If for any reason you want to contact me, you can find me on DeadlyStream and NexusMods.
    - Mcfly696 @ NexusMods
    - Mcfly @ DeadlyStream
     

    1,207 downloads

       (1 review)

    4 comments

    Submitted

  25. Dustil Restoration

    In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task.
     
    So essentially, this mod restores Dustil to KotOR II.
     
     
    TSLRCM Compatible: Yes
     
    Please go to the Nexus Mods link to see further screenshots.
     
    ModDB Link: DOWNLOAD
    Nexus Files: DOWNLOAD
    Deadly Stream Link: DOWNLOAD

    5,920 downloads

       (7 reviews)

    32 comments

    Updated