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All Hands on Deck for the Leviathan Prison Break
This mod makes a number of adjustments to the entire Leviathan jail break sequence:
Carth and the rest of the party have any equipped masks and weapons hidden for the pre-boarding conversation on the Ebon Hawk. The initial scene of the three Sith troopers discussing the chosen jail breaker changes the commander to red armour, as seen elsewhere in the game. The player's force cage in the torture room is now positioned next to Bastila's. Static cameras have been adjusted accordingly. Fixes a couple of missing static camera assignments for player responses during the torture sequence. The entire party (aside from the chosen jail breaker) now get put in the party cell. The party cell's door is changed to a forcefield. The jail breaker can elicit randomised responses from a few party members when clicking on the cell forcefield before freeing Bastila, Carth, and the player. HK-47's initial cutscene when chosen as the jail breaker has a new custom stunt animation (derived from TSL's disabled animation). The technician working on HK now starts the scene standing behind him rather than in front. Restored the second technician when HK is the jail breaker that Bioware cut (for some reason). Both of the HK technicians are switched from Sith trooper to Sith commoner appearances. The player starts the final escape scene inside their force cage like Bastila and Carth rather than standing at the doorway. The entire party is now present for the final escape sequence, not just Canderous. Canderous now remains in his equipped gear if he was the chosen jail breaker rather than switching to basic clothing. The party are now shown getting their gear and then leaving for the Hangar Bay. Canderous, Mission, and Jolee will equip basic clothing when they grab their gear if they were left naked as the chosen jail breaker. The player now has their pre-Leviathan gear automatically re-equipped at the end of the escape scene, as was Bioware's original intent. All of the party's pre-Leviathan inventory is now automatically returned, rather than needing to manually loot it from a locker. Fixes some minor geometry gaps and smoothing issues in the detention block main room. Fixes the force cage placeable's walkmesh, which was misaligned.
Installation:
Run INSTALL.exe.
By default, T3's response to the jail breaker clicking on the party cell will be gibberish for everyone except HK. If you want it to be in English/Basic regardless of the jail breaker choice, copy dp_lev40_con_pd1.ncs from the OPTIONAL folder and paste it into your Override folder.
Compatibility:
It is highly recommended that you use this mod in conjunction with the K1 Community Patch. If doing so, make sure to install K1CP first.
This mod is NOT compatible with Fair Strides's Party on the Leviathan mod. I did consider trying to integrate Juhani's cut Leviathan conversation into this mod, but it doesn't really work in its existing state. If you are a Juhani simp thirsting for more of her, use FS's mod instead.
Probably not compatible with K1R. Use at your own risk as no support will be offered.
Known Issues:
Some of the other jail breaker start scenes, like Jolee's and Mission's, could use some tweaks to address minor annoyances. I'll look at those in a future update. The techs equipping blasters and attacking at the end of HK's initial cutscene are a bit wonky. That probably needs to be integrated into the cutscene itself. I didn't test with a female player. I think I got them all, but some of the specific fem PC/Carth camera angles might be off during the torture sequence. Please advise if that is the case. It's still possible to lose Canderous's pre-Leviathan equipped gear forever if he is the chosen jail breaker and you don't manually loot the patient gear container before leaving. You can still be affected by the stealthed/invisible jail breaker bug, since K1 lacks a de-stealth script function unlike TSL. K1CP addresses this. Bioware handled the transition from the Hawk to the Leviathan in a really odd way. It's possible that they encountered a sequence break that caused them to take the approach they did, which I have now changed. I didn't encounter any problems while testing, but it's potentially possible that the initial cutscene on the Leviathan could fail to fire. Let me know if anyone encounters that. Credits/Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit.
Thanks to @Cortisol for Holocron Toolset.
Thanks to @JCarter426 for helping out with some script troubleshooting.
2,586 downloads
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Ixgil the Bith
Ixgil (the alien who gets murdered by the Sith immediately on Taris) uses Bith VO, and is tagged as a Bith, so I changed his appearance and name to reflect this. Enjoy your new Bith NPC for the scant few seconds in which he's alive! I've been told K1R does this as well, but I don't use it, nor do I particularly want to.
To install, run INSTALL.exe and follow the instructions. Make sure you install this prior to setting foot outside the apartment though, otherwise it will have no effect.
12,135 downloads
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JC's Romance Enhancement: Pan-Galactic Flirting for K1
By JCarter426
Summary
This mod removes gender restrictions in dialogue throughout the game, allowing the player to flirt with several NPCs regardless of gender.
Sarna and Yun Genda Female slaves in Davik's Estate Rahasia Sandral and Shen Matale Duan and Viglo Lashowe Yuthura Ban
Installation
Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). This mod only supports the English language version of the game at this time.
Uninstallation
Remove the installed files or replace from backups if necessary.
Compatibility
This mod is compatible with my Biromantic Bastila mod.
This mod patches the following dialogue files.
In danm14ad.mod:
dan14_cutscene.dlg In manm26aa.mod:
man26_duan.dlg man26_viglo.dlg In tar_m02ae.mod:
tar02_sarna021.dlg tar02_yungenda21.dlg In tar_m08aa.mod:
tar08_davslav82.dlg This mod may not be compatible with other mods that affect those files. TSLPatcher is utilized for better compatibility, but there's never any guarantee. This mod must be installed AFTER any non-TSLPatcher mods that edit anything in those areas.
This mod installs the following new VO.
nm26aaduan01100_ nm26aavigl28100_ nm08aadavs10100_ nm08aadavs10101_ This mod will not be compatible with any mods utilizing those names for WAV or
LIP files.
This mod replaces the following global scripts.
k_con_flirt.ncs k_con_flirtno.ncs These scripts are edited to remove any checks relating to the player's gender.
Credits
KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
CSLU Toolkit – Center for Spoken Language Understanding
DLGEditor – tk102
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
KOTOR Savegame Editor – tk102
LipSynchEditor – JdNoa
NWNSSCOMP – Torlack, stoffe, & tk102
And thanks to Master Kavar, whose Bastila & Female Revan (Untold Love Story) mod inspired many of this mod's changes.
Permissions
Mod
JC's Romance Enhancement for K1
Mod Author
JCarter426
Game
Star Wars: Knights of the Old Republic
Attribution Preference
"Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing.
Attribution Only License (AOL)
* You've got mods! *
The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
(For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
(For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.
Disclaimers
THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH SARNA, YUN GENDA, DAVIK KANG OR ANY OF HIS STAFF, RAHASIA SANDRAL, SHEN MATALE, LASHOWE, YUTHURA BAN, <FULLNAME>, LUCASARTS, OR BIOWARE.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
3,863 downloads
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High Quality Aliens: Master Vandar
By Stormie97
DESCRIPTION
This is the first entry in a new modding series I have been working on. Its objective is to gradually replace the Kotor games' alien models, which have particularly poorly aged. To this end, Master Vandar is the first alien to receive a high quality makeover.
This mod replaces Master Vandar's 3D model with a new custom one, completely built from scratch using modern 3D asset creation techniques. As he appears as a hologram in the late game, his hologram model has been adapted as well, though with some constraints.
Check out this thread if you'd like to know more about the development process and to get updates on the next entries of the High Quality Aliens modding series.
COMPATIBILITY
Since this is a replacer mod, it simply won't be compatible with any other mod that alters Master Vandar's appearance.
@DarthParametric's Hologram mod and K1CP should be compatible. Just ensure to install my mod AFTER having installed K1CP or DP's mod first.
KNOW ISSUES
Due to technical constraints, some unavoidable and unpleasant artifacts will show up during the cutscenes using Vandar's hologram model.
INSTALLATION
To install, download hqa_vandar.zip and extract its contents somewhere convenient on your computer. Navigate to the extracted "HQA Vandar" folder and execute the TSLPatcher.exe. Let it do its magic but give it a hand if it can't find its way into your KOTOR game folder by its own.
CREDITS
bead-v: KOTORMAX and MDLEdit
stoffe & Fair Strides: TSLPatcher
seedhartha: KotorBlender
PERMISSIONS
Anyone is allowed to re-use the assets of this mod, including those contained in the modder's resources archive (see the final section below), in any way or form they would like for their own modding objectives. I only ask to be properly credited for the assets used.
However, I explicitly forbid anyone to directly re-upload this mod or any of its contents to any other site than Deadlystream.
SPECIAL THANKS to
@Marius Fettfor their nerves of steel while helping me resolve seemingly never-ending technical issues with the hologram model.
@DarthParametric for pinging me on Discord and thus kickstarting the Vandar project.
MODDERS RESOURCES ARCHIVE
IMPORTANT: Disregard this section if you're not interested in re-using my files to create your own mods.
I'm uploading a separate ZIP file containing modding resources and grant anyone permission to use them in any way they would like. They include the weighted .ascii file to be imported in your preferred 3D software using KOTORMAX or KotorBlender, as well as the baked mesh maps that I used to create the model's texture.
Do not hesitate to DM me on Deadlystream or on Discord should you need help using those files or if I omitted to include something that could be useful.
953 downloads
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Effixian's Jedi Knight Revan Robes (SW:GoH)
By Effix
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Knights of the Old Republic
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TITLE: Effixian's Jedi Knight Revan Robes (SW:GoH)
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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This mod adds a robe that's based on Jedi Knight Revan from the mobile game Star Wars: Galaxy of Heroes.
You can only acquire it by using cheatcode*:
giveitem jedirevan
This mod adds and uses a unique appearance so that Darth Revan stays unchanged in cutscenes.
* I've added 2 optional files: one to enable purchasing it from a vendor, but it might not be easy to pull off, read the changelog below. The other to add the item to the secret compartment on the Ebon Hawk.
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TECHNICAL
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The cape and belt were removed from the vanilla model.
The texture is an upscaled and tweaked version of the Star Forge Robes, with Revan's mask added. I've added an alpha layer to give some parts a bit of a shine.
The item file is the same as the Star Forge Robes*, but with:
- Tweaked title and description
- Light Side restriction removed
- Disguise property added so that it uses the masked model
*So it will be quite overpowered if you get it early on in the game
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INSTALLATION
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Run "TSLPatcher - Install Effixians Jedi Knight Revan Robes.exe" and point it to your main game's folder.
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BUGS
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I haven't done much testing, but this model wasn't made for player characters. So things like Force Lightning might come out of your ears, probably not something I can fix but let me know.
Disguises can cause the appearance to get stuck, meaning your appearance doesn't change if you take the item off. It can be fixed with KSE if needed.
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COMPATIBILITY
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This mod adds unique assets and entries so it should not conflict with anything.
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UNINSTALLING
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1. Remove from the Override folder:
jedirevan.uti
n_jedirevan.mdl
n_jedirevan.mdx
N_JediRevan01.tga
mikastore.utm if you've added it
2. If you haven't installed any mods after this mod you can get the following file from the mod's backup folder and put it back in your override folder:
appearance.2da
p.s. this step is kind of optional, it should be fine to skip it.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
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THANKS TO
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Fred Tetra for KotOR Tool
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
2,188 downloads
- swgoh
- revan jedi robes
- (and 2 more)
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Ladies of the Sith Army
By N-DReW25
Ladies of the Sith Army
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.3.0 Release Date: 11.12.2022
Installation:
Please install the K1 Community Patch FIRST before this mod!
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
Once the mod is installed, delete "PLC_SSldCrps.tpc" from the Override folder.
Description:
On Taris, you encounter a female off duty Sith by the name of Sarna who says the following:
"I'm off duty right now, so I'm not in uniform. My name is Sarna - junior officer first class with the Sith occupation force."- Sarna
A 'first class junior officer' makes it sound as if she is one of the many female Sith Officer NPCs you encounter throughout the game, however, the player has the option of stealing her Sith Armor which instead suggests she is a Female Sith Soldier... so where are the Female Sith Soldiers?
This mod will add Female Sith Soldiers throughout the K1 story alongside their male comrades in arms, they can be found in the following locations:
Endar Spire
Taris Undercity
Taris Military Base
Manaan Military Base
Leviathan
Star Forge
These new NPCs are a rework of the default Sith Trooper model, giving them feminine curves and the female animations. This, combined with the new Female Sith Soldier soundset (an edit of the normal Sith Soldier soundset),
will present authentic Female Sith Soldiers. Only the appearances and soundsets of the modified Sith are changed, the difficulty and loot drops of the affected Sith Soldiers remain unchanged.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
When the Female Sith Soldier dies, her arms sometimes appear to clip into the ground. This is an issue with the model and isn't something I can fix.
Incompatibilities:
Please report any incompatibilities!
Should be compatible with most Sith Trooper reskins!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
The Female Sith Soldier models, however, are free for everyone to use!
Thanks to:
Maris Fett: For the neat model!
A Future Pilot: For making the Sith Soldier Texture Restoration mod which was merged with this mod!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,965 downloads
- sith soldier
- female
- (and 1 more)
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Human Xor Unique Look
By Leilukin
=Human Xor Unique Look=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Human Xor Unique Look.zip
LATEST VERSION: 1.1
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod changes the KotOR 1 NPC Xor's appearance by making him a human with a unique look to make him different from other human NPCs.
This mod is a successor to my Human Xor Restoration mod, which restores Xor's original appearance as a human in the Xbox version of KotOR 1. Human Xor Restoration has been included in the KotOR 1 Community Patch (K1CP) with my permission.
I make mods to make Xor a human, because I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), not to mention later I found out that Xor was actually a human in the Xbox version of KotOR. I change Xor into a human, so it would be consistent with his in-game dialogue and anti-alien nature.
Human Xor Unique Look not only changes Xor into a human, but also make him have a unique look instead of a generic NPC look like his appearance in the Xbox version of KotOR 1 and Human Xor Restoration. Therefore, this mod is for players who believe it makes more sense for Xor to be a human, while also want Xor to have a unique look to stand out from the other human NPCs.
I made this unique look of Xor by utilizing some assets from SpaceAlex's K1 Enhancement Pack modder's resource. The pack contains a redesign for Xor, but I decided to create my own redesign of Xor, by reskinning one of the NPC textures from SpaceAlex's pack and using the male commoner head as the base for Xor's head model.
2. INSTALLATION:
Extract the Human Xor Unique Look.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
I also provide am upscaled version of the texture as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Texture" folder, drop the files into the Override folder in your directory and overwrite N_XorMiddlH.tpc when prompted.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
3. UNINSTALLATION:
Run Install.exe and select your KotOR directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mods that change or modify Xor's head.
If you want to use KotOR 1 Community Patch (K1CP) along with this mod, you must install this mod after K1CP to override K1CP's restoration of Xor's Xbox appearance.
This mod is compatible with KotOR 1 Restoration (K1R).
6. PERMISSION:
You may use this mod as you see fit, including showing it in screenshots or making it compatible with your mod. However, both SpaceAlex and I should be creadited accordingly, with SpaceAlex being credited for the original assets from K1 Enhancement Pack. Do not release your mods containing modified files from my mod without my permission. Thank you.
7. CREDITS:
SpaceAlex for the K1 Enhancement Pack modder's resource
bead-v for MDLedit
Fred Tetra for the KotOR Tool
ndix UR for tga2tpc and tpcview
Cortisol and th3w1zard1 for HoloPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
574 downloads
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KotOR1 Polished Crystal Icons Pack
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 21 AUG 2022
GAMES: Star Wars Knights of the Old Republic 1
[This mod will not work in Star Wars Knights of the Old Republic 2 as intended. Instead, use this mod specifically made for KotOR2 instead.]
Description:
So . . . this is a part of another mod that I’ve had on my computer/s for some time but I hadn’t gotten around to putting out there to the public. Until now.
This all started out with getting higher resolution icons for crystals in TSL. There are way more crystals in that game than in KotOR1. However, it seemed logical to narrow the focus of that mod by releasing a pared back version and release it as a KotOR1 stand alone version. That’s what you have here – a test run for a possible TSL version later on.
I found source pictures of many crystals over the years and took care to try and match the color, crystal type and - when possible - the orientation of the crystal to match what you saw in vanilla.
Yes, I included the Mantle of the Force and the Heart of the Guardian crystals. And yes . . . I included the Krayt Dragon Pearl.
From the pictures you’ve (hopefully) seen on the download page, you’ll notice that some of the crystals appear to be duplicated. That’s how it is handled in the game and it wasn’t an error on my part.
Installation:
Drop the TGA files into your Override folder. If you are using this mod with other mods that include re-texturing of the crystal's icons, install this mod after them.
Uninstall:
Remove the TGA files from your Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Special Thanks:
Thanks to @EbonHawkStowaway999for archiving the smaller texture version of the mod so I can bring it to all of you.
Thanks to YOU for giving this mod a chance! Won’t you leave textual feedback on the download page? (I like to know what I’ve done right , you see…)
976 downloads
- sith holocron is oh so dreamy
- crystal icon
- (and 2 more)
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Effixian's Class Outfits Redone
By Effix
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Knights of the Old Republic
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TITLE: Effixian's Class Outfits Redone
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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This mod updates the default clothing for the 3 different classes.
The textures are upscaled by A.I. (waifu2x - caffe).
Only the soldier outfit had an alpha layer (which tells the game which parts should reflect light), I redid that one because it was a bit crude. The scout and scoundrel outfits didn't have one, now they do for a bit more dynamic/interesting look.
The screenshots don't really show off the differences very well, things look nicer in game with the light shining on the outfits.
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INSTALLATION
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Unzip and copy the files from the subfolder to your Override folder.
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BUGS
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None known.
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COMPATIBILITY
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Not compatible with mods that do the same/contain the same files.
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UNINSTALLING
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Remove from the Override folder:
PFBBL01.tga
PFBBL01.txi
PFBBM01.tga
PFBBM01.txi
PFBBS01.tga
PFBBS01.txi
PMBBL01.tga
PMBBL01.txi
PMBBM01.tga
PMBBM01.txi
PMBBS01.tga
PMBBS01.txi
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DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
Fred Tetra for KotOR Tool
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
187 downloads
0 comments
Updated
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Darth Bandon HD
By Dark Hope
This mod will replace and update Darth Bandon texture files.
To Install
1. Download: Darth Bandon HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
17,059 downloads
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SithApprenHD
By Dark Hope
This mod will replace and update SithAppren texture files.
To Install
1. Download: SithApprenHD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,581 downloads
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Icons of modifications of weapons and ammunition
By Dark Hope
1. Download
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
822 downloads
0 comments
Submitted
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Juhani Dialogue Restoration
By Leilukin
=Juhani Dialogue Restoration=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Juhani Dialogue Restoration.zip
LATEST VERSION: 1.0
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod restores Juhani's conversations with the player that are unused or easy to miss in vanilla KotOR. The conversations restored by this mod include:
Asking Juhani about the planet you are on Asking Juhani about why she is hostile towards Canderous (available after Juhani talks about the Mandalorians' attack on the Cathar homeworld) Juhani talking about the evils on Korriban (available after you obtain the Star Map on Korriban) I recommend using this mod alongside the KOTOR 1 Community Patch (K1CP), which fixes many bugs related to Juhani's content in the game.
Note that the KotOR 1 Restoration (K1R) mod already restores the above Juhani conversations, so if you use K1R, you do not need to install my mod. My mod is meant for players who just want to access the unused Juhani conversations without using K1R.
Juhani also has a conversation with the player that is meant to take place on the Leviathan, but you cannot access said conversation in vanilla KotOR because you cannot talk to Juhani on the Leviathan, even if you choose her as your jailbreaker. For a mod that restores Juhani's conversation on the Leviathan, I recommend using Fair Strides' Party on the Leviathan! mod.
2. INSTALLATION:
Go to the "Installation" folder, and put the NCS files into the Override folder in your KotOR directory.
You can choose to install only a specific component of this mod:
For the dialogue option to ask Juhani about the planets you're on, install k_hjuh_w10.ncs. For the conversation about Juhani's hostility towards Canderous, install k_hjuh_p05.ncs. For Juhani's comments about the evils of Korriban, install k_hjuh_p19.ncs, k_hjuh_p20.ncs and k_hjuh_p21.ncs. The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Go to your Override folder and delete k_hjuh_w10.ncs, k_hjuh_p05.ncs, k_hjuh_p19.ncs, k_hjuh_p20.ncs and k_hjuh_p21.ncs.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
Any other mods that modify the scripts to access the following Juhani dialogue will not be compatible with this mod:
Juhani's comments about the planet you are on Juhani's hostility towards Canderous Juhani's comments about the evils on Korriban The KotOR 1 Restoration (K1R) mod already restores the above dialogue, so if you use K1R, you do not need to install my mod.
This mod is compatible with KOTOR 1 Community Patch (K1CP).
This mod is compatible with Kexikus' Juhani Romance Enhancement.
6. PERMISSION:
You may do whatever you want with this mod, including using this mod's assets in your own mod. Credit is appreciated but not necessary.
7. CREDITS:
Cortisol for Holocron Toolset
JdNoa for DeNCS KotOR Script Decompiler
KobaltBlu for KotOR Scripting Tool
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
12,954 downloads
- restored dialogue
- restored content
- (and 1 more)
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Jedi Choice Dialogue Enhancement
Jedi Choice Dialogue Enhancement
Author: Emperor Devon
Version: 1.00
File Name: Jedi Choice Dialogue Enhancement.zip
Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome.
1. DESCRIPTION
The cheesiest three lines in KotOR for me are: "I want to be a Jedi Guardian!" "I want to be a Jedi Sentinel!" "I want to be a Jedi Consular!" They read like something an 11-year-old would yell. I can't take them seriously.
So, this mod replaces those three lines with nine different lines, which vary depending upon your PC's alignment.
Light Side
• "I would defend those who cannot defend themselves, Master Dorak. The Jedi Guardian's path calls to me."
• "I would uphold truth and justice, Master Dorak. The Jedi Sentinel's path calls to me."
• "I would serve the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
Neutral
• "I would take battle to the Sith, Master Dorak. The Jedi Guardian's path calls to me."
• "I would expose treachery wherever it may be found, Master Dorak. The Jedi Sentinel's path calls to me."
• "I would heed the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
Dark Side
• "I would destroy the Order's enemies, Master Dorak. The Jedi Guardian's path calls to me."
• "I would root out traitors wherever they hide, Master Dorak. The Jedi Sentinel's path calls to me."
• "The galaxy's lesser troubles are nothing before the Force, Master Dorak. The Jedi Consular's path calls to me."
2. COMPATIBILITY
There is another mod (whose name I forget) that replaces the "I want to be a Jedi <class>!" lines with "I wish to be a Jedi <class>." You'll have to pick between that mod and mine, as they modify the same dialogue file.
Otherwise, this mod is compatible with all other mods. That includes the several dialogue.tlk mods which modify your PC's dialogue options.
3. INSTALLATION
Copy the file to your override folder.
4. UNINSTALLATION
Delete the file from your override folder.
5. USAGE AND PERMISSIONS
You have my blessing to do whatever you want with this file. If you use it in another mod, or upload it to another website, please give me attribution for my work.
6. CREDITS
• Cortisol for developing the Holocron Toolset
• Deadly Stream for providing a continued home for KotOR modding
• tk102 for his dialogue editor
• Wine's developers for letting me run Windows tools over Ubuntu
• Wizard for continuing to maintain the Holocron Toolset
• BioWare and Obsidian for making great games that people still play 20+ years later.
7. LEGAL DISCLAIMER
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,601 downloads
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End Game Free Roam
By Thor110
End Game
This mod adds free roam to Star Wars : Knights of the Old Republic
Simply finish the game and instead of the credits playing you will be warped back to the Ebon Hawk and will be able to continue your adventures or finish any quests that you might not have finished before travelling to the Star Forge System.
Thor110
thanks to tk102 for pointing out the original programmers syntax error in k_inc_ebonhawk.nss
Known bugs
The North & South beaches on the Unknown World have some issues and entering the Temple shows a warning about the force field which is no longer there. ( though this could just be due to the way I tested the mod )
Compatibility
I have no idea what mods this will be compatible with, but it definitely won't work with any mods that alter the same files as this. ( Check Uninstalling to see what files this mod alters )
Source files are included so compatibility patches can be made.
Installing
Install using TSLPatcher.exe and for installation during a playthrough, you will have to go back to a point in the game where you have not set foot on the Ebon Hawk. ( so Taris ) simply because I had to alter a script in the Ebon Hawk module.
Uninstalling
To uninstall use HoloPatcher.
Edited Scripts
For reference these are the editd scripts that get placed in the Override folder.
k_act_makeitem.ncs
k_con_makeitem.ncs
k_inc_ebonhawk.nss
k_pebn_galaxy.ncs
k_sup_galaxmap.ncs
k_sup_galaxymap.ncs
k_stunt_end.ncs
k_creditsplay.ncs
The following files from the modules folder have some scripts edited.
unk_m41aaa - Edited Scripts
k_pebn_exithawk.ncs
ebo_m12aa - Edited Scripts
k_def_gizka02.ncs
k_punk_41aa_en.ncs
k_punk_fincs_en.ncs
k_punk_goebon.ncs
k_punk_newfight.ncs
946 downloads
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Animated energy shields
By Dark Hope
Animated energy shields. They look better in the game.
To Install
1. Download: Animated energy shields
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
26,876 downloads
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Explosion texture
By Dark Hope
To Install
1. Download: chunks.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,975 downloads
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Leviathan Interrogation Clothes
By WildKarrde
When the Sith capture your party on the Leviathan, they are a little too thorough about confiscating your gear. In addition to taking your weapons, armor, and credits, they also take your clothes. This mod makes it so that the player and the party will wear their clothes during the interrogation and breakout sequences.
There are two basic installation options:
Option A: Basic Clothes - Everyone wears their basic starting clothes.
Option B: Robes - The player will be allowed to keep the robes they were wearing immediately prior to capture (except for the Qel-Droma Robes). If the player was not wearing robes, the basic brown Jedi robes will be worn instead. If those are unavailable for some reason, the player will wear their basic clothes like Option A. The rest of the party will still wear their basic clothes regardless.
If you are using "All Hands on Deck for the Leviathan Prison Break" by DarthParametric, I have also provided separate, compatible installation options.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
If you are using DarthParametric's "All Hands on Deck..." mod, install it first. Then, run INSTALL.exe and select one of the "'All Hands...' Compatible" options. Otherwise, run INSTALL.exe and select either of the "Typical Installation" options.
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COMPATIBILITY
This mod is compatible with:
- KOTOR 1 Community Patch (K1CP)
- KOTOR 1 Restoration (K1R)
- "Party on the Leviathan!" by Fair Strides
- "All Hands on Deck for the Leviathan Prison Break" by DarthParametric (see above for special installation instructions)
For best results, if you are using these or any other mods that affect the Leviathan, install them before this mod
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CREDITS
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
This mod includes fixes to k_plev_transfrm1.ncs which were developed by the K1CP team. Thank you also to the K1CP team for manually reconstructing the source code of k_plev_escsetup.ncs.
Thanks to DarthParametric for creating the original "All Hands on Deck..." mod and for providing some tips on coordinating this mod's concept with his mod.
-------------------------------------------------------------------
VERSION HISTORY
1.0 - Initial Release
1.1 - Revised k_plev_escsetup.ncs to be based on the K1CP team's reconstruction of the vanilla script source.
- Revised k_plev_transfrm1.ncs to incorporate edits made for K1CP version 1.10.
-------------------------------------------------------------------
DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
668 downloads
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Ahto Transit Timetable
By InSidious
Description
This mod adds a small utility item to the game, the Ahto Transit Timetable.
Basically, this allows the player to warp rapidly between the different modules in Ahto City.
It's been given an in-world excuse to exist via a little dialogue and item description.
The item is given to the player after the first cutscene on Manaan, or can be
cheated into the game by typing "giveitem di_att" into the console.
It will appear in the player's inventory, and can be activated from the same place
you activate a stim or a shield.
Installation
Double click on "Install Ahto Transit Timetable", and hit the "install mod" button.
Uninstallation
Remove the following files from your Override folder:
di_att.dlg
di_att.uti
di_att_01.ncs
di_g_att.ncs
di_man26aa.ncs
di_man26ab.ncs
di_man26ac.ncs
di_man26ad.ncs
di_man26ae.ncs
You may additionally remove man26_sitharg.dlg, but only if you have installed no other mods affecting this file.
Credits and Thanks
Thanks to Sdub for the idea/request.
166 downloads
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Taris Undercity Repairs
By PapaZinos
Taris' Undercity is home to the strangest of galactic life. Not rakghouls, but floating grass. Specifically, there is one little area by the front of the Undercity pod crash with a little walkmesh error, that creates some floating grass the player can float over. This mod just fixes that out for now, it may grow later if I find other things in the module that could use work.
Installation:
Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux.
Uninstallation:
Remove the files in the Included Files list below from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. Texture mods do not typically create compatibility issues for mods like this.
Acknowledgments:
Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Cortisol for making file extraction easy with the Holocron Toolset.
This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
633 downloads
0 comments
Submitted
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Grenades and mines HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Grenades and mines HD.rar
2. Installation required High Poly Grenades (https://www.nexusmods.com/kotor/mods/1209 )
3. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
4. When/if prompted to overwrite files, press okay.
5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
1,996 downloads
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PC Dialogue with Davik's Slaves Change
By Leilukin
=PC Dialogue with Davik's Slaves Change=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: PC Dialogue with Davik's Slaves Change.7z
LATEST VERSION: 2.0
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In KotOR 1, when you infiltrate Davik Kang's estate to escape Taris with the Ebon Hawk, you can meet Davik's slaves in the slave headquarters. The player has the option to flirt with Davik's slaves by requesting a massage from them.
Personally, I always have issues with the fact that the player character can take advantage of slaves without consequences, aside from one line of dialogue from Bastila or Carth to ask the player to focus on the mission. Furthermore, the player does not gain any Dark Side points if they threaten the slaves, either with violence when asking for information, or by attempting to get the slaves punished for being dissatisfied with their massage service.
After receiving suggestions from others, I eventually decided to make this mod to alter the player's dialogue with Davik's slaves.
This mod has two different ways to alter the player character's flirting with Davik's slaves:
Removes the option for the PC to flirt with Davik's slaves by requesting a massage from them. Requesting a massage from Davik's slaves will give the player Dark Side points. This option also prevents the player from asking for massage more than once to avoid possible exploits to gain infinite Dark Side points. Threaten to get the slaves punished by Davik will give the player more Dark Side points. Additionally, with this mod, the player will also gain Dark Side points if they threaten Davik's slaves with violence when asking for information, regardless of which option you choose to install to alter the player character's flirting with the slaves.
2. INSTALLATION:
Extract PC Dialogue with Davik's Slaves Change.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
Run Install.exe, you will see the installer presents two installation option. You may choose ONLY ONE of these options:
No Flirting with Davik's Slaves: Removes the option for the player to flirt with Davik's slaves by requesting a massage from them. Dark Side Points for Massage Request: Requesting a massage from Davik's slaves will give the player Dark Side points. Once you selected the option you want, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping the tar_m08aa.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
3. UNINSTALLATION:
Go to the "backup" folder created by the installer of this mod, cut and paste the tar_m08aa.mod file into the Modules folder in your KotOR directory.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
Any other mods that modify any of the following dialogue files may conflict with this mod:
tar08_davslav82.dlg — Dialogue of Davik's female slaves tar08_davslav84.dlg — Dialogue of Davik's male slave In particular, this mod will most likely conflict with any other mod that edits the dialogue involving the player flirting with Davik's slaves.
I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other mods as much as possible, but it is still not fully guaranteed to be compatible with every other mods that modify the same dialogue files.
This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R.
This mod can be installed alongside JC's Romance Enhancement: Pan-Galactic Flirting for K1. However, if you installed the "No Flirting with Davik's Slaves" option of my mod, you will not have the option to request a massage from Davik's slaves regardless of the player character's gender.However, you will not have the option to flirt with Davik's slaves regardless of the player character's gender.
6. PERMISSION:
You may do whatever you want with this mod, including using this mod's assets in your own mod. However, you must credit me as the original author of the mod.
7. CREDITS:
@Jonlion for inspiring the mod's existence and the mod's removal of the PC's flirting with Davik's slaves
@Snigaroo for suggesting the idea of giving Dark Side points for requesting a massage from the slaves
Cortisol for Holocron Toolset
Fred Tetra for KotOR Tool
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
12,556 downloads
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eXtensive Dialog Overhaul
By Gimmick5000
Usage: Install and update to KotOR 1.03. Make a backup of the dialog.tlk file. Overwrite your own dialog.tlk with the one supplied.
update: Playing the game gives some extra insight and I am not happy with some changes I made. Also some VO lines don't correspond with their subs. Expect updates every now and then.
This project, I dubbed eXtensive Dialog Overhaul (XDO), is an edited dialog.tlk file that has 9409 (v1.0) changes incorporated.
The actual reason I started the project is two-fold: over-usage of the - (hyphen) and I found some responses lacking maturity.
The whole project started somewhere in 2019 and has grown into a complete dialog review on all lines of text in the dialog.tlk. It consists of (but is not limited to):
-corrected typos, punctuation, spacing errors, omitted words, consistency in spelling and Star Wars spelling.
-rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..."
-rephrased most [Force Persuade] lines into more like the Jedi mind trick.
-changes to usage of semicolons (;), numbers/digits, hyphens (-),
-replaced round brackets () with square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing.
-replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Actual sounds are excluded (Onomatopoeia)
-replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words.
I kept a list of all the changes, it is in the download.
Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over (some may have slipped through) and I tried to stay true to the original lines.
British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases.
I made changes by converting the .tlk to .txt and then editing the .txt while keeping a list of all changes I made (this list is supplied as XDO_Changelog_[version].txt). After converting back to .tlk I checked the actual dialog (with DLGedit) for context. For all spelling I used several online dictionaries as a guideline.
Thanks go to:
Salk -- for helping and reviewing my edits and providing fixes and suggestions
Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod
Fred Tetra -- for creating the KotOR tool
Fair Strides -- for creating the DLG Editor, TLKtoTXT tool and the TalkEd tool
DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/
DarthParametric -- for pointing out additions/edits
KnifeMaster -- for pointing out additions/edits
1,138 downloads
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AstromechHD
By Dark Hope
This mod will replace and update AstromechHD texture files.
To Install
1. Download: AstromechHD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
15,990 downloads