Explosion texture 1.0.0

   (1 review)

3 Screenshots

About This File

To Install

1. Download: chunks.rar

2. Copy all files to the Knights of the Old republic's Override folder.

(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)

3. When/if prompted to overwrite files, press okay.

4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

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Great job on this, Dark Hope!

This version covers only the explosion of frag grenades, right?

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1 hour ago, Salk said:

Great job on this, Dark Hope!

This version covers only the explosion of frag grenades, right?

Good afternoon. There is a texture of the explosion of the Sith ships from the mini-game. They are hard to catch on the screen.

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1 hour ago, Salk said:

This version covers only the explosion of frag grenades, right?

It also covers the random explosions on the Endar Spire...

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8 hours ago, ConansHair said:

It also covers the random explosions on the Endar Spire...

So the explosions in the Endar Spire are just frag granade explosions, after all?

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5 hours ago, Salk said:

So the explosions in the Endar Spire are just frag granade explosions, after all?

No, it's explosions from the Sith Fighter attack...It just uses the frag grenade VFX, SFX, and Texture...

Edited by ConansHair

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Per the Endar Spire include:

void PlayExplosion(string sWP = "end_explode01", int bWithShake = TRUE, int bWithRumble = TRUE)
{
    location lExplode = GetLocation(GetNearestObjectByTag(sWP));
    effect eExplode = EffectVisualEffect(VFX_FNF_GRENADE_FRAGMENTATION);
    effect eShake = EffectVisualEffect(VFX_IMP_SCREEN_SHAKE);
    ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eExplode,lExplode);
    if(bWithShake)
    {
        ApplyEffectToObject(DURATION_TYPE_INSTANT,eShake,GetFirstPC());
    }
    if(bWithRumble)
    {
        PlayRumblePattern(14);
    }
}

VFX_FNF_GRENADE_FRAGMENTATION being the item of interest.

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Interestingly I am not seeing anything like the second picture. The "chunks" sparks FX are working, but the base explosion is not a reddish colour like in the pic. It seems to be more or less the same overpowering white as the vanilla explosion.

Edit: Seems like the frag grenade FX model - v_grnfrag_fnf - doesn't actually use the fx_Explode_01 texture. The droid explosion FX models do though, so maybe it was one of those?

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