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PMHC03 HD
By Dark Hope
Re-texture of PMHC03, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PMHC03 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,937 downloads
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Lucasarts SWTOR Logo
A replacer Lucasarts Logo Screen for KotOR in 1920x1080.
The SWTOR Logo is not a work of mine, it is the EXACT Lucasarts Logo used in SWTOR.
What I did was convert the video file into a BIK file using RAD Tools.
SWTOR Lucasarts Logo Video
This mod is very much inspired by VarsityPuppet's "New Legal Screens for Kotor and TSL 1.0" and by embar's [K1] Custom 'Animated Revan' Legal Screen 1.1.1
Installation: Go the the "Lucasarts SWTOR Logo" Folder. Copy the leclogo.bik file from that folder and place it within your swkotor/movies folder.
Uninstallation: Delete the said file, or overwrite it with the file stored in the Backup folder inside the mod's folder.
Compatibility: Should be compatible with anything except other mods that potentially alter the leclogo.bik file.
Credits:
BioWare, LucasArts, EA for creating the 'Game Series of the 21st Century'.
Danny Russell.
All modders are either active or inactive.
stoffe and Fair Strides for the TSLPatcher setup.
Jeff Roberts for the RAD Video Tools.
175 downloads
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PMHB01 HD
By Dark Hope
Re-texture of PMHB01, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PMHB01 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
12,076 downloads
0 comments
Submitted
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PMHC02 HD
By Dark Hope
Re-texture of PMHC02, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PMHC02 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,886 downloads
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Todevuch's Sith Officer Fix K 1
By todevuch
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KNIGHTS OF THE OLD REPUBLIC
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Todevuch's Sith Officer Fix K 1 1.3
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Author: Todevuch (todevuch)
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Description:
This modification is a partial fix for certain Sith NPCs:
1) Twilek at Tarisian base.
Now she is wearing the uniform of a sith officer! After all, we did not see in Manaan that the employee in charge of the security of the base wore different clothes than the uniform of the Sith. Therefore, the nature of such work also implies the wearing of uniforms in accordance with the military regulations and local instructions of the Sith base.
Earlier, apparently due to the fact that I was constantly playing the bright side, I lost sight of the fact that this twilek remains defenseless, apart from the reinforcements in the next room. So I included a short vibroblade in her inventory so she could defend herself! She will take out the weapon when she meets in a duel with the main character and (or) his party members, so as not to spoil the aesthetics associated with constant wearing.
I didn’t fix a bug related to the attack of twilek on she colleagues, if, using third-party cheat commands, the player ignored the meeting with her and went first to the room where the Sith soldiers are. Indeed, in the normal game mode, the first conversation (cut-scene) that will take place at Revan at the base will be with her, thus the bug will not interfere with the gameplay in any way;
2) Elite stormtroopers and a Sith grenadier in the Hangar, before flying to the Manaan Sith base (one of three alternative ways to get there).
I was somewhat confused when I saw the names and heard the voices of these NPCs, which raised doubts about the advisability of looking like regular Sith officers. The in-game files confirmed this doubt: they clearly show that we have Sith soldiers in front of us, deserving the appropriate appearance!;
3) A Sith Captain at the Manaan Base.
In this case, the captain had the wrong voice for Sith soldiers, which has been fixed;
4) As a dessert - the true vestments of Admiral Varco!
Based on the description of this character in the official sources on the history of the Star Wars universe, "Varko was a Human male who served as an admiral Dark Lord of the Sith Darth Malak during the final year Jedi Civil War. He assumed Saul Karath's position as Malak's second-in-command when Karath was slain Galactic Republic Carth Onasi and two Jedi, Bastila Shan and Revan, aboard the «Leviathan», flagship".
The fact that he was an admiral is undeniable, because in his dialogue with Darth Malak, there was a discussion of organization a Sith fleet, which is in the competence of an admiral, and not an officer! At least in our case.
This modification only covers the part of the Sith officers that have not been fixed in the framework of other modifications (or those that, unfortunately, I missed). For example, @JCarter426 in JC's Korriban - Back in Black for K1 has already fixed a number of shortcomings.
Instruction:
Just launch TSLPatcher and point to the correct path to your game.
Compatibility with other modifications:
The mod is compatible, in fact, with all modifications, including K1R and [KotOR] NPC Overhaul Mod, except for those that contain the files involved in the modification.
Credits:
LucasArts Entertainment: Original files.
Distribution restrictions:
The modification is subject to free distribution on other sites, if the publication contains an indication of me as the author.
The description of such a modification must contain an essential (undistorted) description (full or partial copying of the current description is allowed), as well as a section of special thanks, where the persons mentioned by me must be indicated.
Special Thanks:
1. @Darth_Sapiens for the KOTOR TOOL;
2. @TK102 for the K-GFF GFF Editor;
3. @Fair Strides for the TSL Patcher and KotOR SaveGame Editor;
4. @bead-v for the MDLedit;
5. @ndix UR for the tga2tpc;
Recommended modifications for installation:
JC's Korriban - Back in Black for K1 v2.3 Author: @JCarter426;
Male Sith Archaeologist Restoration. Author: @N-DReW25;
Diversified Jedi Captives on the Star Forge. Author: @DarthParametric.
Video clips:
№1:
№1 (alternative):
№2:
№3:
№4:
998 downloads
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Revan's Hoodless/Maskless Flowing Robes For K1
This mod changes the models for the robes you receive on the Star Forge (Darth Revan’s robes for dark side or Star Forge robes for light side) to a modified version with the cape and belts seen on the cutscene version, but without the raised hood and mask.
Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.
This mod relies on Sithspecter’s Revan's Flowing Cape and Belt Fix mod for the animations. You can download that mod from here:
http://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/
Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder (you don’t need to install the rest of that mod’s files, but it is fine to do so). If you do not have this mod then you will not have any animations for the cloak or belts.
How to Obtain:
The mod retains the vanilla route to obtaining the robes, namely accessing the fabrication computer on Deck 2 of the Star Forge. However, in order to allow people to get the robes early, I have added a new fabricator on Dantooine. It is located inside the Aratech Mercantile room next to the Ebon Hawk's landing pad at the Jedi Enclave:
In order to use this component of the mod, you must run the installer a second time and choose the option Dantooine fabricator from the drop-down list.
Notes:
This mod is not compatible with any other mod that changes/replaces the scripts for the computer on the Star Forge that grants you the robes, k_psta_replicat4 and k_psta_replicat5.
The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.
The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:
http://deadlystream.com/forum/files/file/466-revans-jedi-robes/
Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.
Known Issues:
There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.
Currently there are no limitations on the Dantooine generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like. I may change this in future.
If you are using the K1 Community Patch, the K1 Restoration mod, or another mod that has added danm13.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.
Acknowledgements:
Thanks to Sithspecter for the n_darthrevan flowing robes animations, without which this mod would not be possible. Many thanks to Fair Strides and bead-v for looking over my scripts, checking for errors and streamlining syntax. Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere). Thanks to Salk for informing me of a missing ini config for one of the UTI files.8,863 downloads
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Spectral Ajunta Pall Canonical Appearance
Have mercy on me, O God, according to your unfailing love; according to your great compassion blot out my transgressions. Wash away all my iniquity and cleanse me from my sin. Psalm 51:1-2
Spectral Ajunta Pall Canonical Appearance
DESCRIPTION:
This mod replaces the silly, non-intimidating Dark Jedi Ajunta Pall with a scarier, more canon-accurate version. His weak gentle voice has been tweaked too so he is a little more intimidating.
INSTALLATION:
- Use the TSLPatcher and select the install option
UNINSTALLATION:
- Run the TSLPatcher with the uninstall option
- Delete these files from override:
-- p_ajuntah.tpc
-- p_ajuntabb.mdl
-- p_ajuntabb.mdx
-- p_ajuntab.tpc
-- p_ajunta.tpc
-- kor37_freedon.utc
-- ajunta_mask.tpc
-- ajunta_maskb.tpc
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
- The DeadlyStream Community who has been around all of these years
- Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
7,405 downloads
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Council Robes Basic Reskin
By cubis182
COUNCIL ROBES BASIC RESKIN
Description:
This mod adds the council robes, a variant normally only worn by NPCs, and makes them available alongside the vanilla game robes in KotOR 1. The robes are added to 3 merchants in the game: the basic, lowest level variety is available at Crattis’ general store on Dantooine with 3 texture variants, although the variants for this robe all look pretty similar. They are also available with better stats as Knight robes at the Czerka Representative’s store on Korriban in Dreshdae, and as Master Robes at Mic’tunan’jus’ store on Tatooine in front of the Ebon Hawk. This mod should be compatible with other mods that modify these merchants, but this mod is not at all compatible with other mods that modify the base robe models OR add new textures. The idea behind this mod is to have the option to wear both council robes and base game robes at the same time, being compatible with base game items but not other similar mods. This mod will also not place the robes properly if you have been to Dantooine, Tatooine, or Korriban before installing the mod.
Installation:
Start the Council Robes Basic Reskin Installer executable. It should prompt you for the location of your KotOR 1 directory and move all the necessary files itself. With the exception of the merchant files, the installer will fully replace any files of the same name as the ones in the ‘tslpatchdata’ folder, so won’t be compatible with other mods modifying those files or using the same names, since they are not standard game resources.
Uninstallation:
To uninstall, remove all the files listed in the ‘tslpatchdata’ folder from the Override folder.
Acknowledgements:
Of course, without use of Fred Tetra’s KotOR Tool, MDLOps by Chuck Chargin, KotOR Blender by Symmetric, Purifier, and Ndix UR, k-gff from tk102, and TSL Patcher by stoffe, this would not be possible. Thanks to all of you.
NOTE:
This is really the first mod I have made, and I have only tested the new models and textures so much. If there are issues you come across that I did not foresee, or perhaps simply any quality-of-life things that may be added, let me know, either by sending a message on deadlystream.com or sending an email to flooggoog@gmail.com.
-cubis182
readme.rtf
437 downloads
0 comments
Updated
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Better Twi'lek Male Heads for K1EP (Modder's Resource)
This is a modder's resource containing Twi'lek textures from SpaceAlex's K1 Enhancement Pack that have been modified for compatibility with Better Twi'lek Male Heads.
Textures are included in both TGA/TXI and TPC formats (the latter is recommended). Models for both the slim neck and original neck variants are included in ASCII format, so you can edit the model name and/or texture then convert to binary for either game. If BTMH is updated in the future with changes to the model, so will this. (Current model version: 1.3.X)
Usage
If you want to use these files as part of an external work, contact me first to receive my permission. Permission to use the K1 or TSL versions of BTMH automatically extends to this resource. Both SpaceAlex and I should be credited accordingly.
This modder's resource should only be found on Deadly Stream, no user may upload it to another modding site. This restriction does not apply to any external works using these files.
It should be noted that some of SpaceAlex's Twi'lek textures are upscaled variants from the base game. See readme.txt for more details.
Credits
Fred Tetra, Kotor Tool
bead-v, KOTORmax & MDLedit
ndix UR, tga2tpc
Autodesk, 3ds Max
The GIMP Team, GIMP
Darth Parametric, Upper teeth no-clip fix (K1)
SpaceAlex, K1 Enhancement Pack's male Twi'lek textures
NDrew-25, prompting the creation of these textures for K1 Gameplay Improvement
Disclaimer
This modder's resource is not supported by LucasArts, BioWare, Obsidian Entertainment, or Electronic Arts. It is intended to be used by other members of the KOTOR modding community and intends no copyright infringement.
Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like.
120 downloads
- better twilek male heads
- twilek
- (and 4 more)
0 comments
Updated
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Pretty Good! Icons for KotOR
By ajdrenter
Pretty Good! Icons for KotOR 1.0 by ajdrenter
Description:
This is a complete set of vanilla equipment icons for high resolution UI scaled configurations. Future updates will include mod specific icons. This mod is intended to be used with "KotOR High Resolution Menus" by ndix UR.
The goal of this mod is not to fix any consistency issues or design oversights of Bioware's icons, rather it is to replace them as seamlessly and accurately as possible.
Installation:
Just drag and drop either the tpc OR tga files to your override. I recommend the tga version for maximum compatibility, as you may want to mix and match with other mods.
Credits:
Darth Tomer, SpaceAlex, and ebmar for "Three-tiered Dark Jedi Robe". A couple skins from this mod were used to more closely match the vanilla icons.
Bioware and Lucasarts for all original assets.
Thanks to the whole community for such a wonderful wealth of content over the years.
Usage:
You may use this mod for any non commercial use and without contacting me as long as you give me credit for my assets.
19,957 downloads
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Operation Kill Bastla Remade
By Hunters Run
Knights of the old Republic: Operation kill Bastila remade.
As the original site that hosted the mod went down so I decided to recreate the mod operation kill Bastila. This mod will turn the sith troopers patrolling on taris hostile unless Bastila has a disguise on. Bastila must be in the party for this to happen. It is recommended that you start a new game.
INSTALLATION:
There are two options Roleplay and Gameplay:
1. Select the option roleplay if you don’t mind the disguise giving a -1 to wisdom. The reason for this is in the item’s description.
2. Select the option gameplay if you don’t want a -1 wisdom decrease.
3. OPTIONAL- If you have the Kotor Restoration Patch installed place the file from the compatibility\K1R folder into the override. Replace as needed.
4. OPTIONAL- If you have DarthParametric's Taris escape sequence adjustment, Run the Compatibility Patch option of the installer.
UNINSTALLATION:
That may not be a good idea but if you insist:
1. Delete the following files from override- appearance.2da, bast_des.mdl\mdx, bast_desh.mdl\mdx, bast_des.uti, feat.2da, heads.2da, kill_bast.ncs, kill_bastsg.ncs, p_bastila.utc, tar02_sithguard.utc, tar02_sithpat22.utc, tar02_sithpat023.utc, tar02_canttroope.utc, cowl.tpc, mask.tpc.
2. Go to the mods folder and find the folder marked backup. Copy appearance.2da, feat.2da, heads.2da from the backup folder to the override folder. Copy dialog.tlk to your knights of the old republic root folder (the folder that has the game).
INCOMPATIBILITIES UPDATED PART 2:
Any mod that modifies the following files will be incompatible:
k_ptar_alertsith.ncs
k_ptar_strgrd_en.ncs
Do not put the following files into the override folder after installation:
P_Bastila.utc
tar02_sithguard.utc
tar02_sithpat22.utc
tar02_sithpat023.utc
tar02_canttroope.utc
KNOWN ISSUES:
None that I know of. Be sure to report a bug if you find one.
PERMISSIONS:
You may not upload this mod to any other websites. You may use this mod in your mod as long as you credit me and you upload it to either deadlystream, nexusmods, or both.
Do note that if you include it in your mod you are now responsible for maintaining your fork of the mod (in other words don’t come to me with user issues). The only exception of course is adding updated versions of this mod (if any) to your mod.
FOR MODDERS:
Look in the folder marked source. I organized the folders for each thing modified. The idea behind this is compatibility.
852 downloads
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JC's Korriban: Back in Black for K1
By JCarter426
Summary
Almost everybody on Korriban wears the standard bland Sith officer uniform. This mod alters the look of almost everybody on the planet so they're dressed more appropriately. Czerka workers wear Czerka uniforms, Sith troopers wear Sith armor, Dark Jedi wear Dark Jedi robes.
While I was going through all the files I noticed some other oddities and corrected them – things like missing items or misplaced files. See the change log for a full list of changes.
Installation
Note: It is recommended that you uninstall any previous versions of this mod before installing a new version.
Extract files from the downloaded archive. Run Korriban_Back_in_Black_K1.exe. Select which version to install.
If you have the KOTOR Community Patch installed, choose the KOTOR Community Patch-Compatible Installation option. Otherwise, choose the Basic Installation option. Click "Install Mod" and select your game directory (default name SWKOTOR). There are additional options for Uthar, Yuthura, and Tariga that you may install after the rest of the mod is installed. Uninstallation
Remove the installed files or replace from backups if necessary. Compatibility
This mod may be compatible with but will overwrite other mods that alter the appearance or equipment of characters on Korriban. It's safest not to use it with any other mod that alters the same characters.
Some of the changes will take effect immediately, but for best results you should install this mod before visiting Korriban for the first time in your game.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, with updates by Fair Strides
DeNCS – JdNoa & Dashus
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
NWNSSCOMP – Torlack, stoffe, & tk102
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
41,497 downloads
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Health Regeneration
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod alters regeneration.2da to add out of combat automatic vitality regeneration as seen in TSL to K1 by using the TSL Patcher.
Changes
All characters will now regenerate vitality automatically when not engaged in combat.
9,890 downloads
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Classes, Feats, Powers, and Skills Tweak
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher.
Changes
1. Soldier’s Base Skill Points increased from 2 to 4.
2. Jedi Consular’s Base Skill Points increased from 2 to 6.
3. Jedi Guardian’s Base Skill Points increased from 2 to 4.
4. Jedi Sentinel’s Base Skill Points increased from 4 to 8.
5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20.
6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20.
7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20.
8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20.
9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20.
10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20.
11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20.
12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20.
13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class.
14. T3-M4 (Expert Droid Class) granted 2 extra feats.
15. Scoundrels gain Treat Injury as a Class Skill.
16. Protagonist Soldier & Scout gain Persuade as a Class Skill.
17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up.
18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
6,915 downloads
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HD PFHA05
By Dark Hope
Re-texture of PFHA05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: HD PFHA05
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,537 downloads
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HD PFHB03
By Dark Hope
Edited model - DarthParametric
Re-texture of PFHB03, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: HD PFHB03
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
13,002 downloads
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TOR Ports: Pureblood Sith Female Player Head for K1
This mod adds a Pureblood Sith head and underwear model from The Old Republic MMO, ported to K1 as a selectable player head for female characters.
A few notes:
A unique underwear model is included, but because of the different way TOR and KOTOR mate heads to bodies, I had to add a neck stump to the torso to elevate the head to the right height. That makes for a pretty nasty transition at the seam line, but it should mostly only be visible in dialogue. Try not to have too many conversations while naked I guess. By default, the underwear is a sports bra and panties. For those wanting something a little more chaste, there’s an alternative modesty patch that provides a pair of shorts/hot pants instead. After running this installer, simply copy and paste the TPCs from the OPTIONAL folder to your Override folder, overwriting when prompted. Odyssey’s lack of proper specularity, much less the advanced (by comparison) graphical features of TOR, means you should expect that the textures will look pretty flat in KOTOR compared to how the originals look in TOR. KOTOR has a maximum bone limit per mesh of 17. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations, but probably nothing significant for mute player characters. Differences between how TOR and KOTOR handle animations mean that some of the bone weights are probably too strong, so expect some bad deformation occasionally. Especially when the game uses stunt animations in certain cutscenes. An example of this is the opening cutscene on the Endar Spire, where the eyelashes and eyebrows get a bit carried away. If you notice anything particularly egregious, post a comment with some notes of the specifics and a screenshot/video and I'll see if it can be mitigated. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script578 downloads
0 comments
Submitted
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JC's Jedi Tailor for K1
By JCarter426
Summary
This mod adds a Trandoshan named Garassk who will tailor robes for the player and Jedi party members. He can change the color your robes to any of four options: brown, black, red, and blue. The items retain their stats, with only the appearance of the robes changed.
The tailor also runs a clothing store with infinite amounts of some generic outfits, plus a select set of armor, gloves, belts, and headgear in smaller amounts. Some of the armor he sells is new; files for the items already existed, but they were inaccessible in the regular game.
I've also given Garassk an extensive dialogue tree, so you can ask him the usual questions about the planet, and he will react to certain quest states.
To start, Garassk may be found in the hangar of the Jedi enclave on Dantooine. Later in the game, he moves to Anchorhead on Tatooine, down the street from the Czerka office.
You will need to start a new game or load a save from before you first arrive on Dantooine for the mod to take effect.
Installation
Run Jedi_Tailor_K1.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
Remove the installed files or replace from backups if necessary. Compatibility
This mod patches the modules danm13 and tat_m17aa and may not be compatible with other mods that affect those areas.
This mod includes an icon fix from my Mandalorian Armor mod. If you use both mods, or some other mod that fixes that icon, then you can ignore the warning about that file being skipped.
This mod is compatible with my Robe Adjustment mod, allowing you to change the color of the Apprentice Robes, but you must update the Robe Adjustment mod to version 1.1 or later.
This mod is compatible with my Cloaked Jedi Robes, Cloaked Hybrid Robes, and Cloaked Party Robes mods and includes a compatibility patch for the 100% Brown color option of those mods. It adjusts the tailor's dialogue to make all references to robe color consistent with the brown shades in that option (brown, black, buff, and grey).
The tailor will only recognize the original game robe items plus the variants the mod adds in the four standard colors. This mod may be compatible with other mods that add new robe items, but the tailor will only be able to swap around the old kinds.
The tailor will only perform for the player and standard Jedi party members (Bastila, Jolee, and Juhani).
Credits
KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
CSLU Toolkit – Center for Spoken Language Understanding, license courtesy Jenko Jenks
DeNCS – JdNoa & Dashus
DLGEditor – tk102
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
LipSynchEditor – JdNoa
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
32,945 downloads
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Women underwear
By Dark Hope
Re-texture of women underwear for Star wars: Knights of the Old Republic. Texture resolution 2048x2048. The archive contains 12 textures, 1 .txi.
To Install
1. Download: Women underwear
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
3,110 downloads
- women underwear
- dark hope
- (and 1 more)
0 comments
Submitted
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PFHC03 HD
By Dark Hope
Re-texture of PFHC03, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PFHC03 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,435 downloads
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JC2 Camera Mod
By jc2
Have you ever hated not being able to look straight up?
I know I have.
The player camera will now be able to look directly up while in First Person View, by default the keybinding is CAPS.
VERSION 1: Zooms the camera in a bit, so that the camera angle is closer making it very similiar to the default Ebon Hawk camera viewpoint. The camera angle will remain the same during combat, providing a slightly different feel. The player is , also, able to look up and down.
VERSION 2: Only modifies the player's ability to look straight up and straight down.
If you have any High Quality Skyboxes or HQ texture mods for Kotor 1, then you might want to be able to see all of them without wasting time moving your player to the farthest side of the map, just to look up.
Installation: Decide which version you want, copy and paste "camerastyle.2da" into the override folder.
Uninstallation: Remove "camerastyle.2da" from override folder.
I hope you enjoy it!
Credits:
Fred Tetra for making KT
Deadlystream.com for hosting all of my mods!
1,212 downloads
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Czerka Armor and Appearance Fix
By garm343
Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it.
Version: 1.0 completed 10/17/20
Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp:
1. All human and Twi'lek non-paramilitary Czerka personnel on every planet where Czerka operates wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms.
2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species.
3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee:
Stat Bars Rank Armor
0 Guard Czerka Light Armor
1 Constable Czerka Light Armor
2 Officer Czerka Mod I Armor
3 Sergeant Czerka Mod II Armor
4 Lieutenant Czerka Mod III Armor
Special Captain or higher Czerka Medium Armor
This armor can be obtained in game and worn by PCs. It comes in five varieties:
---------------------------------
Czerka Light Armor
Base Class: 4
Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features.
---------------------------------
Czerka Mod I Armor
Base Class: 4, Upgradable
Armor Reinforcement: +1 Defense Bonus
Mesh Underlay: Resist 5/- vs. Energy
---------------------------------
Czerka Mod II Armor
Base Class: 4, Upgradable
Armor Reinforcement: +2 Defense Bonus
Resist 10/- vs. Slashing
Mesh Underlay: Resist 10/- vs. Energy
Resist 5/- vs. Fire
----------------------------------
Czerka Mod III Armor
Base Class 4, Upgradable
Armor Reinforcement: +3 Defense Bonus
Resist 10/- vs. Slashing
Resist 10/- vs. Piercing
Mesh Underlay: Resist 15/- vs. Energy
Resist 10/- vs. Fire
-----------------------------------
Czerka Medium Armor
Base Class: 6, Upgradable
Attribute Bonus: +1 Dexterity
Armor Reinforcement: +2 Defense Bonus
Mesh Underlay: Resist 20/- vs. Universal
For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain.
Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically.
Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files.
Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if that mod adds files into the Override folder or not. That's a level of modding I haven't yet learned.
Note on Screenshots Displayed for this Mod: This mod does not reskin weapons, it only gives weapons to personnel who should have them equipped. The blasters featured in the screenshots for this mod are not mine, but are from Sithspecter's excellent High Quality Blasters v 1.1 mod, which I have installed in my version of K1.
Also, the Screenshots folder that comes with the download includes some bonus content for your amusement. Enjoy!
Acknowledgements: This mod was made using the following tools:
TSL Patcher v. 1.2.10b1 by stoffe, updated by Fair Strides
ChangeEdit v. 1.0.5b1 by stoffe, updated by Fair Strides
KOTOR Tool v. 1.0.2210.16738 by Fred Tetra
GIMP v. 2.10.6
Many thanks to the authors and developers of these programs!
Thanks also to deadlystream.com, BioWare and LucasArts.
Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts.
480 downloads
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JC's Cloaked Jedi Robes & Supermodel Port for K1
By JCarter426
Summary
This is a mod resource of my various cloaked robe ports, including Cloaked Jedi Robes, Cloaked Hybrid Robes, and Cloaked Party Robes.
I've included all the textures I made for these mod releases as well as the Photoshop Document (PSD) files I used to make them. The PSDs have different layers for the overlays, masks, and each robe variant. Anyone who wants to make new textures for this model or do anything else with it may do so and is strongly encouraged to.
You'll need to use the Supermodel Port (also included) for the robes to animate properly in K1.
Compatibility
The Supermodel Port is super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models.
Credits
KOTOR Tool – Fred Tetra
NWMax – Joco
KOTORMax & MDLEdit – bead-v
waifu2x – nagadomi
Permissions
Mod
JC's Supermodel Port for K1
Mod Author
JCarter426
Game
Star Wars: Knights of the Old Republic
Source of Ported Assets
Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment
Attribution Preference
"Supermodel Port by JCarter426" or "uses JC's Supermodel Port" or some other reasonable phrasing.
This mod resource is released under the following licenses:
Attribution Only License Ported Content License Attribution Only License (AOL)
* You've got mods! *
The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed. The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
(For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
(For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Ported Content License (PCL)
This mod contains ported assets. The original source of these assets must be attributed in the same manner as the mod creator is. (For example, "This mod contains assets ported from Star Wars: Knights of the old Republic II - The Sith Lords by Obsidian Entertainment.") Final notes
Any edits to these files are going to be fundamentally incompatible with any other edits. While I'm releasing this as Attribution Only, I do ask that you don't release edited versions of the supermodels unless needed. The supermodels are fragile and difficult to troubleshoot, and even I don't entirely know or remember how these work, so it would make things a lot easier if you don't make any further edits unnecessarily; that way we know the source of any problem and there is less to troubleshoot.
Ideally, you'll only need to include the supermodels for animation support, and only edit using the Modular Supermodels to add any extra animations.
I'll stand by as maintainer of the sacred ported supermodels to apply any fixes or other updates.
In the event that I lapse in ability to perform this task, I authorize the transfer of power to another candidate following one year and one day of non-response on my part. Whosoever is willing to take up the role may do so if the community wills it. Should there be multiple contenders, they shall duel for the right to succeed me in a manner of their choosing (possibly to the death).
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
1,687 downloads
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Upgraded Implants
By Pwener
When first playing Kotor 1 not too long ago I considered that the implants in the game were lacking some punch. They're rare, can be very expensive and on top of that they require spending feat points to even equip. So I went in and "upgraded" all but two (including the ones added by Yavin Station).
The two left out are the implants that make the user immune to poison and mind-affecting. These two bonuses are good enough as they are without adding more on top of them.
These are not meant to be "cheat" items. I consider them to be properly balanced within the vanilla game. Hope they are enjoyed.
Credits: Kotor Tool by Fred Tetra
2,378 downloads
0 comments
Updated
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Vandar Silent Dialog Fix (Android)
By Pwener
During a certain conversation with the Jedi Masters on Dantooine, Master Vandar can speak a line of dialog that is not voiced.
This is an Android-only bug. It seems whomever was in charge of making each line of voice acting work only with the Android port left this particular line in its PC state which is incompatible with the port, resulting in silence.
Luckily the line by Vandar is pure fluff and it is the proceeding line by Vrook that moves the conversation forward. My fix? Remove Vandar's silent line. Nothing is lost in the conversation as it will skip Vandar and jump to Master Vrook instead.
This mod is compatible with "Jedi From The Start" as even though that mod changes a lot of dialog on Dantooine with the Jedi Masters, this particular dialog file for Vandar is not used.
Credits: Kotor Tool by Fred Tetra, DLG Editor by tk102
272 downloads