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drc123 joined the community
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An mod that did the (a couple of years ago) impossible. He solved one of the most pertiment bugs for the K1 users, the enabling of Soft Shadows, Frame Buffer Effects and all the bugs in the metalic surfaces, reflections and all. To me even the Standalone version of this mod is mandatory. Congratulations goes to the modder
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nickbottom joined the community
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That's a fair question, and it comes down to a couple of things: At the moment the ModInstaller only has the ability to manage loose file mods, of which there are still a fair few out there! (maybe 60% of the mod builds are loose file mods) Unlike on Windows: loose mod installs on Linux are a bit of a nightmare and require a lot of prep-work, and careful consideration to make sure that case mismatches (This vs this) aren't an issue. For example: to get a mod prepped at the moment you'll need to extract it somewhere, ensure all of the files are the same case, make sure whatever is inside your override folder is the same case so that if you expect to overwrite something you can, and then you can install the mod. And even once you do that, there's no easy way to undo or restore any backups unless you're doing them all yourself. Next: you also need to make sure you're using a pre-release version of HoloPatcher to make sure it also doesn't mess up the case on any files.. The ModInstaller handles the loose file mod side of things: it's able to track loose file mods you've installed as well as handle collisions when there is a naming problem (only really an issue on Linux). It also opens mod archives directly, so you don't even need to extract them somewhere. (You can also handle tpc and tga duplicates too!) So the idea at the moment is to give Linux users (and Windows/Mac users too!) the ability to manage loose file mods in a more convenient way. Now to your point about TSLPatcher or HoloPatcher support: That is part of the final plan, but there is a lot more work to it than just integrating holopatcher and being done with it. Rakata (the library that I built, and what the the organiser is built on) only supports K1 at the moment, and it is almost ready to actually be able to support having a patching engine built on top of it, but it isn't quite ready for prime time yet. The plan is to build out support for Cortisol's Kotor Patching Language. Then write adapters for both old style TSLPatcher mods and HoloPatcher mods, so all variants can be supported properly. What this means is that loose mods and patcher mods will both able to be managed by the same application, and would give you the ability to uninstall/reinstall disable, etc. quite easily. Early days! But things are looking pretty positive. Keep an eye out for my saveeditor that is also almost ready to release as an initial version. It will support live session editing (when paired with a patch via KPM) and a plethora of other useful features (including rakata-lint, a verification engine that is designed to catch crashes before you deploy mods or in the future, edit game assets)
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trilto312 joined the community
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xand joined the community
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Rodian HD (Retexture High Quality Aliens: Rodians 1.1.0)
AlistairRyder reviewed Dark Hope's file in Mods
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Leilukin started following Rakata ModInstaller
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StarBringer started following [TSL] Exchange Gamorrean Fix and Rakata ModInstaller
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deadsaige joined the community
- Yesterday
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View File High poly PFHA05 The mod replaces the PFHA05 model and textures. To Install 1. Download: PFHA05 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 09/13/2026 Category Mods K1R Compatible Yes
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View File Rakata ModInstaller Easily manage, install, and revert loose-file mods. Features: Opens a mod as the zip, 7z or rar it downloaded as, or as a folder you already unpacked. No unpacking first. Works out which files are actually game content. Readmes, screenshots and packaging are left behind, and a mod shipping alternate versions of the same file asks you to pick one. Every install is recorded and can be taken back later. Uninstall leaves a file alone if something has changed it since, so it will not step on a patcher mod's work or on a later mod's. Finds duplicates already sitting in your Override. A name capitalised two ways, or one texture shipped as both a TPC and a TGA. Only one of each is ever loaded, and the game picks it arbitrarily. Shows what every layer of the game holds for a given file, so you can see a loose file quietly shadowing a copy inside a module archive. Finds your installation on its own. Steam, GOG and retail, on Windows, Linux and macOS, for both KotOR 1 and KotOR 2. If you play on Linux or a Steam Deck, this fixes something quiet Mod builds are ordered lists, and later mods are meant to overwrite parts of earlier ones. On Windows that happens by itself, because the filesystem does not care whether a file is called `Appearance.2da` or `appearance.2da`. On Linux it does care. Both files end up in Override, the game loads whichever one it reaches first, and the overwrite prompt the build guide told you to expect never appears. Your install order silently did not happen. This installs by name with a common lowercase filename, so the overwrite you meant is the one you get. What it does not do TSLPatcher mods. Those do not copy files into place. They merge rows into 2DA files that are already there, add entries to the talk table and write inside module archives. This recognises them and says so instead of half-installing them. Keep using HoloPatcher for those. Tested against The loose-file mods from the community build lists, and a full modded install. Additionally tested on Linux by @Leilukin and on macOS by @FTD Thanks for your help testing! Requirements The window fits a 1280x800 screen, so it works on a Steam Deck without too much squeezing. On Windows: Windows 10+ 64-bit On macOS: macOS 10.12+ for Intel Macs and 11.0+ for Apple Silicon Macs On Linux: Any recent Linux distro with glibc 2.35+ About Rakata Rakata is a clean-room Rust workspace for reading, writing and validating KotOR game data, written from scratch against notes taken from the engine rather than from anybody else's code. This installer is one tool built on top of it. It is free and open-source under GPL-3.0, and the source along with the format documentation is at https://codeberg.org/Synchro/rakata LLM Disclosure This project made use of an LLM during development, in the following capacities: Brainstorming: exploring possible approaches and design directions Decompilation assistance: help interpreting reverse-engineered code Code comments: refining and clarifying existing comments Skeletons and fixes: generating initial code scaffolding and minor fixes. All LLM-assisted output was modified and reviewed by a human before being committed. Submitter Synchro Submitted 09/13/2026 Category Modding Tools
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Does anyone know of a good guide for creating custom lightsaber hilts? I'm using Blender 5.0 and KotorBlender 4.0.7 (https://github.com/OpenKotOR/kotorblender/releases/tag/v4.0.7). Currently I'm just trying to simply take the model for the blue lightsaber and remove the bottom of the hilt. When I did that, the hilt turned invisible (the blade still shows up normally). I tried unwrapping the textures in case that was a factor, but the hilt is still invisible. I'm sure there's a rational explanation for why this is happening, but right now I'm more curious if there's instructions so I can fix this AND avoid other screw-ups in the future.
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Version 1.0.0
18 downloads
The mod replaces the PFHA05 model and textures. To Install 1. Download: PFHA05 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
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Version 1.1.0
4 downloads
Easily manage, install, and revert loose-file mods. Features: Opens a mod as the zip, 7z or rar it downloaded as, or as a folder you already unpacked. No unpacking first. Works out which files are actually game content. Readmes, screenshots and packaging are left behind, and a mod shipping alternate versions of the same file asks you to pick one. Every install is recorded and can be taken back later. Uninstall leaves a file alone if something has changed it since, so it will not step on a patcher mod's work or on a later mod's. Finds duplicates already sitting in your Override. A name capitalised two ways, or one texture shipped as both a TPC and a TGA. Only one of each is ever loaded, and the game picks it arbitrarily. Shows what every layer of the game holds for a given file, so you can see a loose file quietly shadowing a copy inside a module archive. Finds your installation on its own. Steam, GOG and retail, on Windows, Linux and macOS, for both KotOR 1 and KotOR 2. If you play on Linux or a Steam Deck, this fixes something quiet Mod builds are ordered lists, and later mods are meant to overwrite parts of earlier ones. On Windows that happens by itself, because the filesystem does not care whether a file is called `Appearance.2da` or `appearance.2da`. On Linux it does care. Both files end up in Override, the game loads whichever one it reaches first, and the overwrite prompt the build guide told you to expect never appears. Your install order silently did not happen. This installs by name with a common lowercase filename, so the overwrite you meant is the one you get. What it does not do TSLPatcher mods. Those do not copy files into place. They merge rows into 2DA files that are already there, add entries to the talk table and write inside module archives. This recognises them and says so instead of half-installing them. Keep using HoloPatcher for those. (for now) Tested against The loose-file mods from the community build lists, and a full modded install. Additionally tested on Linux by @Leilukin and on macOS by @FTD Thanks for your help testing! Requirements The window fits a 1280x800 screen, so it works on a Steam Deck without too much squeezing. On Windows: Windows 10+ 64-bit On macOS: macOS 10.12+ for Intel Macs and 11.0+ for Apple Silicon Macs On Linux: Any recent Linux distro with glibc 2.35+ About Rakata Rakata is a clean-room Rust workspace for reading, writing and validating KotOR game data, written from scratch against notes taken from the engine rather than from anybody else's code. This installer is one tool built on top of it. It is free and open-source under GPL-3.0, and the source along with the format documentation is at https://codeberg.org/Synchro/rakata LLM Disclosure This project made use of an LLM during development, in the following capacities: Brainstorming: exploring possible approaches and design directions Decompilation assistance: help interpreting reverse-engineered code Code comments: refining and clarifying existing comments Skeletons and fixes: generating initial code scaffolding and minor fixes. All LLM-assisted output was modified and reviewed by a human before being committed.- 2 comments
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Narzoul changed their profile photo
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Yep, it fixed for me thanks, but I noticed the back side, more specific buttom checks has some wierd black lines all around when I don't use anti aliasing, or maybe it's due to old Windows 7 64bit system, but do you think that Kotor 1 models are bit diffrent than ones in Kotor 2, anyway do you think models from Kotor 2 get broken when imported to Kotor 1?
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Setting windows scaling to 100% is what fixed this for me This mod is a Godsent. I am finally able to play KOTOR 1 for the 1st time because I never got it working properly on a 4K TV. Now the game looks amazing together with a texture mod. Thank you. I found 1 bug though so far, in my 15 hours: the Scripts menu is empty for all characters, it looks like this: https://imgur.com/70Ekx9O
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AxC's Mira/Hanharr - Reputation Over Alignment
AxConsortium commented on AxConsortium's file in Mods
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Taki17 started following [TSL] Exchange Gamorrean Fix
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HeadlessZombie started following [TSL] Exchange Gamorrean Fix
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Hey there! Thanks for trying the patch out! I will take a look and see if I can reproduce the issue on my end, keep an eye out for a fix. EDIT: Have reproduced the issue and have a fix! The same issue also killed HK-47's eyes as well as a couple other issues. I should have a new release up shortly. Released!
- Last week
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View File [TSL] Exchange Gamorrean Fix ===================================================== [TSL] Exchange Gamorrean Fix ===================================================== Mod for Knights of the Old Republic II - The Sith Lords Author: Lily File Name: Exchange_Gamorrean_Fix.zip Latest Version: 1.0 --- 1. DESCRIPTION: With TSLRCM, the Gamorrean Exchange thugs in the refugee sector on Nar Shaddaa have two bugs: 1. They no longer have dialogue if you try to talk to them. I believe the base game had a bug where they had more dialogue lines than they would actually say when you talk to them, and TSLRCM tried to fix this but it ended up even more broken and they just remain silent. With this mod, all of their dialogue lines are restored. 2. When you security one of the metal boxes near them, they tell you "Get out of there or I bash you!" which is an empty threat as they don't care if you take what's inside the box. With this mod, they will become hostile and attack you if you open the box to take what's inside (unless you are in stealth) as intended. --- 2. INSTALLATION: Run Install.exe and select your KotOR 2 game directory. A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later. --- 3. UNINSTALLATION: Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod. --- 4. KNOWN ISSUES: None. If you find any bugs or problems, please report them. --- 5. MOD COMPATIBILITY: This should be compatible with all other mods. Requires TSLRCM. Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues. --- 6. SUPPORT: My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee! --- 7. PERMISSIONS: Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it! Do not directly reupload this mod anywhere else. --- 8. THANKS: - Fred Tetra - KotOR Tool - Cortisol - Holocron Toolset & HoloPatcher - Fair Strides - TSLPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK. Submitter Lily Submitted 09/12/2026 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
13 downloads
===================================================== [TSL] Exchange Gamorrean Fix ===================================================== Mod for Knights of the Old Republic II - The Sith Lords Author: Lily File Name: Exchange_Gamorrean_Fix.zip Latest Version: 1.0 --- 1. DESCRIPTION: With TSLRCM, the Gamorrean Exchange thugs in the refugee sector on Nar Shaddaa have two bugs: 1. They no longer have dialogue if you try to talk to them. I believe the base game had a bug where they had more dialogue lines than they would actually say when you talk to them, and TSLRCM tried to fix this but it ended up even more broken and they just remain silent. With this mod, all of their dialogue lines are restored. 2. When you security one of the metal boxes near them, they tell you "Get out of there or I bash you!" which is an empty threat as they don't care if you take what's inside the box. With this mod, they will become hostile and attack you if you open the box to take what's inside (unless you are in stealth) as intended. --- 2. INSTALLATION: Run Install.exe and select your KotOR 2 game directory. A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later. --- 3. UNINSTALLATION: Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod. --- 4. KNOWN ISSUES: None. If you find any bugs or problems, please report them. --- 5. MOD COMPATIBILITY: This should be compatible with all other mods. Requires TSLRCM. Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues. --- 6. SUPPORT: My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee! --- 7. PERMISSIONS: Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it! Do not directly reupload this mod anywhere else. --- 8. THANKS: - Fred Tetra - KotOR Tool - Cortisol - Holocron Toolset & HoloPatcher - Fair Strides - TSLPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK. -
- 1 comment
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- incomplete droids
- janice nall
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Hiya RaymanGT, to say I'm surprise by this mod is put to it simply at this point, it even work on my Windows 7 64bit. I have question though, could you perhaps look into as to make exe to display cinematics in widescreen, without editing though hex, only to have what is known as cinematics display black screen, but audio is playing, only alt-tab out of the game works to display properly. The only mod that helps me is Flawless Widescreen , but it shouldn't be a solution, otherwise great mod there mate.