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tarka1939 joined the community
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Heyorange's Sith Uniform Reformation [Revised]
mackmitchell94 commented on Sith Holocron's file in Skins
Marius Fett hasn't been on for a while. It has to be this mod causing the conflict because I recently did a playthrough with every mod in that list except this one, and had no such problems. I just wanna know how to properly uninstall the mod, I do like the mod BTW . It just makes sense it'd be incompatible with Fetts mod. -
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fleen joined the community
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Heyorange's Sith Uniform Reformation [Revised]
paramano01 commented on Sith Holocron's file in Skins
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Natural Law started following Goto's Yacht Model Fixes
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- mission
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Thank you. Yes, incorporating v-bead's change into the script Is a straightforward operation. It's the method that made me pause, possibly without any valid reason. The idea itself has merits and I'd personally go for it if a working alternative was available. Cheers!
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- ebon hawk
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dachaunmcgee@yahoo.c started following Lily
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quest mod MOD:Telos: Citadel Station Medical Unit Quest
jmorenobothwell replied to Doodmane444's topic in Mod Releases
Thanks for responding to my review. After reading your reply, it's highly likely the installation mistake was entirely my fault. And so I'll give it another chance. I'm still learning this modding business and the last thing I want is to attack anyone's work. I appreciate you revising it to V 1.0.6 and I will definitely give it another go. As for the rest of my mod list: It's like 50+ mods deep. I can email you a .txt with my current load out (though it doesn't have this one currently installed). -
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Fantastic work!!! Quick question to any who read this: I'm a total rookie with modding, and in my most recent playthrough, when the camera executed the flyby when the HK-50s shot you down over the polar region(when they start speaking "Egotistical Boast") I saw the mod author's logo. Again, since I;m new to this, I likely made a mistake when I added them, so how can I correct it so I don't see the logo?
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bartad started following Delayed Story Cutscenes , HQ Vibro Weapons + Effects - TSL , JC's Crystal Attunement for K2 and 2 others
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That's a good question. I would need to investigate how the game implements boosting HK-47's stats, but if it acts specifically on the instance of HK-47 in the module (either by equipping a hidden item or by directly increasing its stats), then that could mean the changes wouldn't take for the "real" HK-47. I don't recall offhand if there are any other cases to upgrade party members in the Ebon Hawk in K1 (TSL definitely had many more). As far as my mod goes, it should be fairly straightforward for me to make a compatibility patch which merges bead-v's and my script changes to k_pebn_pophawk. I can work on that when I get a change.
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Thanks for the reply! I have taken a look at bead-v's mod and I think that all it does is to create copies of the party members to be spawned on the Ebon Hawk / Taris Hideout in stead of the actual party members. Would you expect any problem of compatibility with that? Not just with your mod here, but in general? For instance, wouldn't HK-47's permanent stats changes apply to the copy rather than the real HK-47? Cheers!
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Unfortunately, bead-v’s mod is not compatible, since it also edits k_pebn_pophawk.ncs. That’s a coincidence, I just like having most of the characters in their default clothes for the screenshots. That said, I believe I did enable the dialog flags which hide weapons and headgear during the conversations.
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I like the idea, would be nice if an experienced 3D Artist could make it work
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Hey again. I didn't subscribe to the TSLRCM Mod through Steam. I downloaded the Mod from this site. The only other Mod I have installed is TSL Hak Pad.
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Hello, @WildKarrde! One question, please: does this modification include or is somewhat compatible with bead-v's modification? I'm asking because in the screenshots all party members seem to be wearing their clothes as opposed to possible equipment. Thanks!
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Awesome mod! Some necessary powers filling out the pool, especially with Revitalize. I don't know if this is cool, if not I will absolutely delete it... But I had AI upscale your icons so that they would work properly at high resolution (the images look basically identical, they're just 64x64 instead of 32x32). K2_Force_Powers_for_K1_HiRes_Icons_64x64_Addon.zip
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Just remember folks: Keep the focus on Paul Keeler and not that I made the request. If folks like the concept and dislike the requester (me), you don't have to even mention my name.
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I find it always still cool that his likness became a unique head for a unique NPC.
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If he asks, a front facing picture of his head and pictures from both sides would probably be helpful.
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I sent a message to him on Reddit to see if he’d like to send me some updated pictures, I’ll remake his model for my Kotor Jedi academy remake mod
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One of the heads in TSL of the character Nikko was based on a real life person who won a contest to appear in the game. As far as modding going, I know folks have been playing fast and loose with the aesthetics of the game. That said, I think it would be a major misstep to veer away from using the guy's likeness. Especially as he's still game to be referenced in remasters as seen in the attached post on X. My thought on the matter is that folks should take this guy up on his offer and get updated photos so we have a good reference to work from. I suppose one should one reach out to the guy if they are actually willing to put in the work. (No need to inundate the guy's inbox if you're not going to make a mod of it, right?)
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Speaking of, while I'm in this thread, I do need some volunteers to test the K2 Active Party Extension soon. I need both vanilla and TSLRCM runthroughs, no other mods, full game. Preferably some willing to do combos they normally wouldn't, I need to validate female/dark, male/dark, male/light, and female/light. Must save extremely often.