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I just made another playthrough and sided with Azkul and his mercenarys. The mercenarys mention that they are in league with a powerful organisation and when Azkul makes you his offer, he can reveal that he is hired by the Exchange. This doesn't really make much sense however, because G0-T0, if on the Ebon Hawk, will disapprove of the mercenarys taking over Dantooine and views them as a source for instability. Now I dunno how far advanced the new GenoHaradan update is by the time I am typing this but I wonder if it would be possible to have Azkul's employer be the same one that also hired the GenoHaradan to kill the Jedi. Thus making Azkul part of a rivaling faction and giving the GenoHaradan a more larger presence throughout the game as well.
- 66 comments
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- genoharadan
- restored content
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- Today
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Blue started following NWScript Workbench [VS Code Extension]
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Hi all, I recently released an alpha version of NWScript Workbench, a new VS Code extension for working with NWScript. The goal is to provide a more complete NWScript development environment directly inside VS Code. You can write .nss files with syntax highlighting and IntelliSense, navigate includes and symbols using normal VS Code features like Go to Definition and Find References, and compile directly to .ncs without needing a local copy of nwnnsscomp.exe. The compiler side of this is handled by a separate project, nwscript-wasm. I ported the public NWScript compiler released by Beamdog on GitHub to WebAssembly, which allows the compiler to execute directly inside the VS Code extension host rather than shelling out to a native executable. That makes the compiler portable and OS agnostic, but it also means the extension works in VS Code for the Web. You can open vscode.dev, install NWScript Workbench, open a workspace, and write and compile NWScript entirely from the browser. There is no native compiler installation required at runtime. The extension currently includes things like: NWScript syntax highlighting and engine-aware IntelliSense signature help and API documentation pulled from the active nwscript.nss Go to Definition, Find References, and include navigation .nss → .ncs compilation through WebAssembly compiler diagnostics directly in the editor recursive #include resolution compile-on-save and configurable optimization levels support for custom and project-specific nwscript.nss language specifications NCS hex viewing and side-by-side disassembly a Script Browser for searching the decompiled KOTOR and TSL script sources maintained by the KOTOR Community Patches project support for desktop VS Code, vscode.dev, github.dev, Codespaces, and other compatible web extension hosts I intentionally kept the WASM compiler and VS Code extension as separate projects. The compiler isn't tied to VS Code and can be used by other JavaScript or TypeScript projects that need to compile NWScript. This is still an alpha, so there is plenty left to improve, but it has gotten to the point where I wanted to start getting it into people's hands and getting feedback from people who actually work with NWScript. NWScript Workbench is available through the Microsoft VS Code Marketplace: https://marketplace.visualstudio.com/items?itemName=KobaltBlu.nwscript-workbench You can also build and install the VSIX yourself from the source. NWScript Workbench Extension: https://github.com/KobaltBlu/nwscript-workbench-vscode-ext NWScript WASM Compiler: https://github.com/KobaltBlu/nwscript-wasm If you try it out and run into problems, or there are features you would like to see added, feel free to open an issue on GitHub.
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Nacen started following SWTOR Heads - Customization Pack , High Quality Blasters , Revan's Hoodless/Maskless Flowing Robes For K1 and 2 others
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Chachihu joined the community
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Saul0097 started following Lightsaber Hilt Variety - TSL and Movie Style Replacement Lightsaber Hilts (TSL)
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No that shouldn't be an issue at all. That's not how it works. Bro I've been modding this game for 2 years I know what I'm doing lol. That's very weird since streamvoices is just the folder for the dialog sound files but ig I'll try anyway next time I want to get back to this mod. Thanks for the tip.
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- 5 comments
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- balance
- regeneration
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Joshy started following Save Mission
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Projekt2 joined the community
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The regeneration on the Ebon Hawk option means that green zeroes pop up every time it attempts to heal you even if you are full health. It's pretty annoying, but thankfully it's a pretty easy script change to get it to stop. // m_htb_ebohealer // offthegridmorty void main () { //Heal all the party members and PC object oTarget = GetFirstObjectInArea(OBJECT_INVALID,OBJECT_TYPE_CREATURE); while (GetIsObjectValid(oTarget)) { string sTag = GetTag(oTarget); if ((sTag == "Atton") || (sTag == "BaoDur") || (sTag == "Disciple") || (sTag == "G0T0") || (sTag == "Handmaiden") || (sTag == "Hanharr") || (sTag == "HK47") || (sTag == "Kreia") || (sTag == "Mand") || (sTag == "Mira") || (sTag == "Remote") || (sTag == "T3M4") || (sTag == "Visas") || GetIsPlayerMadeCharacter(oTarget) || GetIsPC(oTarget)) { ** if (!GetIsInCombat(oTarget) && GetCurrentHitPoints(oTarget) < GetMaxHitPoints(oTarget)) { int nCon = GetAbilityModifier(ABILITY_CONSTITUTION,oTarget); if (nCon < 0) { nCon = 0; } int nHeal = 1 + FloatToInt(0.5*IntToFloat(nCon)); effect eHeal = EffectHeal(nHeal); ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); } } oTarget = GetNextObjectInArea(OBJECT_INVALID,OBJECT_TYPE_CREATURE); } }
- 5 comments
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- balance
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Add what option? I explained in the comment you quoted that if you install my mod, after you complete the quest to have Bao-Dur build a lightsaber, when you use the workbench to create a new lightsaber, the workbench will allow you to choose any lightsaber crystal color you want. What option are you asking me to add exactly?
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Angaros joined the community
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I encountered a bug when training Bao-Dur to become a Jedi before obtaining a lightsaber. The placeholder that you spawn for him in the training scene is never removed and remains on the Ebon Hawk. Looks to be a pretty simple script fix. a_noremotefix.nss just needs an extra line void main() { DestroyObject(GetObjectByTag("naked_fakpc", 0), 0.0, 0, 0.0, 0); + DestroyObject(GetObjectByTag("nak_fakbao", 0), 0.0, 0, 0.0, 0); AssignCommand(GetObjectByTag("BaoDur", 0), ActionJumpToLocation(Location(Vector(64.13808, 25.90077, 1.8), 303.63025))); AssignCommand(GetFirstPC(), ActionJumpToLocation(Location(Vector(63.85465, 28.03239, 1.8), 303.63025))); } Looks like this may be an issue in a_remotetrain.nss as well based on this post. void sub2() { SetGlobalFadeOut(3.0, 0.5, 0.0, 0.0, 0.0); AssignCommand(GetObjectByTag("BaoDur", 0), ActionJumpToLocation(Location(Vector(64.13808, 25.90077, 1.8), 303.63025))); DelayCommand(3.5, AssignCommand(GetFirstPC(), ActionJumpToLocation(Location(Vector(63.85465, 28.03239, 1.8), 303.63025)))); + DelayCommand(3.5, DestroyObject(GetObjectByTag("nak_fakbao", 0), 0.0, 0, 0.0, 0)); + DelayCommand(3.5, DestroyObject(GetObjectByTag("train_remote", 0), 0.0, 0, 0.0, 0)); SetGlobalFadeIn(4.0, 1.0, 0.0, 0.0, 0.0); DelayCommand(4.0, ActionResumeConversation()); }
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- Yesterday
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Put order files, like the first file in up is named ,,Joelle'' and the other file named ,,Jolle2'' so file named Jolle2 can't be first because it may cause bugs i think. True about steam workshop, but if you don't read my installation instructions, DON'T install from workshop first, it has same bugs as yours, you are locked in Tomb of freedon nath, to have working this mod install this mod from deadly stream except streamvoices and then install from workshop, you should have it working now i think. Someone actually made installation instruction for this mod in Nexus Mods after mod was published in other websites for some reason. And if you don't know than Install it WITHOUT MODS, even TLRSCM Hope it helps
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@itzsethgamer If it isn't letting you install, it means it isn't detecting your TSLRCM installation. Are you using the Steam Workshop version of TSLRCM? If so, it's not recommended to install other mods (read here) and I don't recommend installing the non-RCM version either. If you want to use this mod alongside TSLRCM, do a fresh install of the game and use the TSLRCM version from Deadlystream.
- 2 comments
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- command
- mandalorians
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As you have suspected, there is no clean solution to swap this mod from the default installation to the PartySwap compatible installation, so a complete and clean re-installation of the game and the mods you want to use is your only option. This is exactly because the two installations modify a lot of the same files with the same dialogue, but there are also differences in exactly how the two installation options modify the dialogue, so installing them together will likely mess up the dialogue cutscenes and cause game-breaking issues. There is a reason this mod has two different installation options depending on if you have installed the PartySwap mod or not, and I explicitly intructed in the mod's download page and README file that you can only choose ONE of the two installation options. If you play KotOR 2 game on a platform like Steam or GOG, you don't need a backup of the original installation just to do a clean reinstall, since you can just uninstall the game, delete the mod folder, then download the game to reinstall the game from scratch.
- Last week
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- 2 comments
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- command
- mandalorians
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itzsethgamer changed their profile photo
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To clarify what I mean here I said that Darth Nihilus in my weird head-canon/fanfic was originally Mandalore the Ultimate BEFORE he became Darth Nihilus, the leader of the Mandos that started the Mandalorian Wars, and I am trying to apply logic to that. As for your idea though, I always wondered if Nihilus can and have lived on in his mask and possess people like Momin, (the Sith you mentioned), from the New Canon, or if there is something else going on. There is a Tabletop book called "Unknown Regions" and one of its mini-adventures is called the "Mask of Darth Nihilus". In that mini-adventure, it has interesting lore bits on Nihilus's mask, but it doesn't seem like he outright possesses people, at least from what I have gotten from it, but who knows. Regardless though, this is a headcanon and theory thread so talking about what seems "official" or not is irrelvant to the topic of the post, (especially since Mandalore the Ultimate is for sure not Nihilus in the real KOTOR lore but he is in one of my fanfic/headcanon idea story).
- 19 replies
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- head canon
- lore
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- 8 comments
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How hard would it be to swap this mod from the default installation to the party swap version? Now that there's a patch that would allow me to have disciple without having to use an item to get handmaiden to join the party, that mod is intriguing. I imagine that installing the party swap mod on top of it and then the party swap version of this one would largely edit the same dialogue lines, but I wouldn't want it doing something like adding additional dialogue lines twice or leaving bogus script params and potentially breaking everything. I don't have backups from the original installation, so undoing and redoing is unfortunately not a viable option. So if there isn't a clean solution, I can just live without having disciple - but I figured you may know if doing that update is possible.
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Put what in order ? No because the Steam Workshop is broken and does NOT know how KOTOR modding works, which is why the community has created tools such as TSLPatcher and HoloPatcher. This being said, next time I try, I think I'll get the Workshop version since apparently it's the updated version and there's no need for compatibility for this particular mod as it's a total conversion one. Hopefully I'll be unstuck. At any rate, a big expansion mod with game breaking bugs (and no installation instructions), IMHO, needs to be fixed before it is published (and in this case it seems that the creator isn't working on it anymore, ig the mod is too old lol), which is why I didn't bother trying hard to get it working.
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I don't know if you have played the Fable games, but Jack of Blades in that franchise is kind of a demonic entity that inhabits a mask and can take over the host when worn. I have always liked the idea that Darth Nihilus became like that, his hunger so great it eroded his physical form and that his spirit attached to the mask. In the new canon, there is a Sith who is also attached to a mask, so this is a way we could get Nihilus back.
- 19 replies
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- head canon
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Kotor script Extender (K1SE)kse-1.0.0.zip
CapitaineSpoque commented on TheMMN's file in Modder's Resources