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I did actually adjust a this a little in a later update. I found good places for every companion to speak at least once on Sleheyron. They still, unfortunately, have nothing to say about the new companion. My main issue with the AI voices is that they really do not sound very good. It would be just weird for suddenly all of Jennifer Hale's spirit in her performance to evaporate when talking about certain topics. I am not, however, opposed to recasting, if I had just the best possible voice actors.
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StarBringer started following Native Controller Support (K1)
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View File Native Controller Support (K1) True Controller Support is an ASI plugin that adds controller support to Star Wars: Knights of the Old Republic on PC. The goal is to make KOTOR 1 feel more natural on a controller. Installation instructions Extract the True Controller Support zip file. Place dinput8.dll, K1Controller.asi, and K1Controller.ini into your main Knights of the Old Republic directory, where swkotor.exe is located. In-game setup Set your in-game keybinds to default. In Gameplay Options, enable Mouse Look. In Mouse Settings, lower the in-game mouse/free look sensitivity all the way down, since sensitivity is handled by the ASI plugin. Your keyboard and mouse will still work normally with this mod installed. Main features Adds controller support through an ASI plugin. Pressure-based left stick movement with natural walking and running similar to the console versions. Adjustable free look/cursor sensitivity through K1Controller.ini. Some controls can also be remapped, but the default layout is recommended. Cursor mode support for KOTOR UI navigation. D-pad support mapped to keyboard directional arrows. Default controls A / Cross = Mouse Select X / Square = Default Action LB / L1 = Hold Cursor Mode RB / R1 = Swap Character B / Circle = Back / Menu Y / Triangle = Cancel Combat Action / Flourish Weapon Start = Menu Select / Back / View = Pause LT / L2 and RT / R2 = Cycle Target / Menu Navigation RS / R3 = Free Look D-Pad = Directional Arrow Keys Extra note I’ve done everything I can to implement the best controller support possible, but the KOTOR 1 PC version has some real limitations. This is about as far as controller support can currently be pushed without engine-level changes. Submitter Saul0097 Submitted 05/15/2026 Category Mods K1R Compatible Yes
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Version 1.0.0
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True Controller Support is an ASI plugin that adds controller support to Star Wars: Knights of the Old Republic on PC. The goal is to make KOTOR 1 feel more natural on a controller. Installation instructions Extract the True Controller Support zip file. Place dinput8.dll, K1Controller.asi, and K1Controller.ini into your main Knights of the Old Republic directory, where swkotor.exe is located. In-game setup Set your in-game keybinds to default. In Gameplay Options, enable Mouse Look. In Mouse Settings, lower the in-game mouse/free look sensitivity all the way down, since sensitivity is handled by the ASI plugin. Your keyboard and mouse will still work normally with this mod installed. Main features Adds controller support through an ASI plugin. Pressure-based left stick movement with natural walking and running similar to the console versions. Adjustable free look/cursor sensitivity through K1Controller.ini. Some controls can also be remapped, but the default layout is recommended. Cursor mode support for KOTOR UI navigation. D-pad support mapped to keyboard directional arrows. Default controls A / Cross = Mouse Select X / Square = Default Action LB / L1 = Hold Cursor Mode RB / R1 = Swap Character B / Circle = Back / Menu Y / Triangle = Cancel Combat Action / Flourish Weapon Start = Menu Select / Back / View = Pause LT / L2 and RT / R2 = Cycle Target / Menu Navigation RS / R3 = Free Look D-Pad = Directional Arrow Keys Extra note I’ve done everything I can to implement the best controller support possible, but the KOTOR 1 PC version has some real limitations. This is about as far as controller support can currently be pushed without engine-level changes. -
Anybody seen the Kotor fan film?
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Nah, I'll pass. The thumbnail was enough for me. They should have painted his chin green and CG'd the jaw.
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Yeah it's really great. Didnt finish it though, waiting to get some time with my gf for that
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The sheer amount of talent of these people... It was both fun and funny. I welcomed some narrative changes, others not so much. But it was a pleasant surprise to see something of this caliber without using AI. Will definitely wait for the continuation!
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Maybe I didn't install JC's Republic Soldier Fix first. Maybe I thought it was in K1CP already or something. Did a test run after installing ONLY K1CP, JC's Republic Soldier Fix, Commando's of the Old Republic, and Republic Soldier's New Shade. It worked perfectly(though Trask was facing the wrong way when he told me Bastila wasn't on the bridge, but that's not a problem with these mods).
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Angeal09 started following Revan's Head
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The mod will work installed mid-way. It changes the models and textures of existing items, it does not increase the loot dropped. What I recommend you do is duplicate your override folder before installing so you can revert your game back should you not like the way this one looks. But I can vouch for it, it's what I use with TSL, and it has great textures and good changes to the existing types of robes and armors.
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I mean, yeah, I just tried a few times to install the mods from Diverse Galaxy modpack and other mods and... Well... Downloading multiple mods at the same time can result in me messing installation order by suddenly forgetting which mod I should install after which. Really need to make for myself a proper list of instructions of what goes after what.
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I think we can both agree that too much time has passed for us to do anything about it now. Republic Soldier's New Shade and Commandos of the Old Republic do not directly affect Bandon or Trask. You could install just K1CP, Commandos of the Old Republic, and Republic Soldier's New Shade to test it for us. What I think most likely happened is that you had more mods installed and another mod conflicted with Bandon. If you were to test this out as I described, I'm confident that Bandon will work and you will be able to progress to the next part of the Endar Spire. If you do do this, and the bug still happens, you can tell me again and I'll personally try to replicate the bug and see what the problem is. But again, this mod doesn't touch Bandon or Trask and so a bug between those two is close to impossible.
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Thanks for showing me that! And for some reason, I couldn't get this mod to work with Ebmar's [K1] Republic Soldiers' New Shade. Tried a playthrough with both two years ago, but I encountered a game-breaking bug where Bandon doesn't ignite his lightsaber and Trask doesn't run through the door to confront him. The only way I found to fix this was to not install both mods together.
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