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moddingswtor joined the community
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Anybody seen the Kotor fan film?
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Oh, it's absolutely hilarious, skip to the scene with him and it's leaning heavily to one side, but the non-mask Malak looks pretty good.
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Nah, I'll pass. The thumbnail was enough for me. They should have painted his chin green and CG'd the jaw.
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Yeah it's really great. Didnt finish it though, waiting to get some time with my gf for that
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Maybe I didn't install JC's Republic Soldier Fix first. Maybe I thought it was in K1CP already or something. Did a test run after installing ONLY K1CP, JC's Republic Soldier Fix, Commando's of the Old Republic, and Republic Soldier's New Shade. It worked perfectly(though Trask was facing the wrong way when he told me Bastila wasn't on the bridge, but that's not a problem with these mods).
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The mod will work installed mid-way. It changes the models and textures of existing items, it does not increase the loot dropped. What I recommend you do is duplicate your override folder before installing so you can revert your game back should you not like the way this one looks. But I can vouch for it, it's what I use with TSL, and it has great textures and good changes to the existing types of robes and armors.
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I mean, yeah, I just tried a few times to install the mods from Diverse Galaxy modpack and other mods and... Well... Downloading multiple mods at the same time can result in me messing installation order by suddenly forgetting which mod I should install after which. Really need to make for myself a proper list of instructions of what goes after what.
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I think we can both agree that too much time has passed for us to do anything about it now. Republic Soldier's New Shade and Commandos of the Old Republic do not directly affect Bandon or Trask. You could install just K1CP, Commandos of the Old Republic, and Republic Soldier's New Shade to test it for us. What I think most likely happened is that you had more mods installed and another mod conflicted with Bandon. If you were to test this out as I described, I'm confident that Bandon will work and you will be able to progress to the next part of the Endar Spire. If you do do this, and the bug still happens, you can tell me again and I'll personally try to replicate the bug and see what the problem is. But again, this mod doesn't touch Bandon or Trask and so a bug between those two is close to impossible.
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Thanks for showing me that! And for some reason, I couldn't get this mod to work with Ebmar's [K1] Republic Soldiers' New Shade. Tried a playthrough with both two years ago, but I encountered a game-breaking bug where Bandon doesn't ignite his lightsaber and Trask doesn't run through the door to confront him. The only way I found to fix this was to not install both mods together.
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Brandit03 started following Visas Marr and Female Exile Romance and Fixed / Better Czerka Salvager
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I found this mod via a playthrough on YouTube and honestly? I think that @SAO1138's refusal to use AI in the VA department works against this Mod, mainly because the vanilla companions are uncharacteristically silent throughout all the events on Sleheyron. That and (with the exception of T3) they also never acknowledge the new companion, which really hurts immersion. I dunno how realistic this request of mine is but I think that a future update, that includes at least some AI voice acting for the Kotor companions, would really help this mod. If not as part of the two main parts, then at least as an optional component for users who aren't vehemently against anything and everything AI.
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Any model that is exported from KMax, regardless of whether it is compiled with MDLEdit or MDLOps, will causes crashes on Linux because KMax is adding invalid Detonate controllers to every VFX emitter. On Windows these are just silently ignored, but on Linux it causes a crash. Per Synchro on the OpenKotor Discord:
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View File Collar fix patches for JC Cloak mods Description I love the Kotor 2 style jedi robes, who doesn't? its probably THE jedi robe used in modlists now, and yet I think the black collar in JC's original kotor 2 mod looks weird to me. Luckily two mods came out that fixed that issue, Heyoranges collar fix mod and Shems Cloak revival retexture. Then I realized that DarthParametric's JC's cloaked jedi mods still have the collar problem, meaning they'll look out of place with the texture replacements. This mod is moreso an override patch to replace DarthParametrics JC's cloaked roebs to match with whatever collar fix you choose Installation: YOU MUST INSTALL JC'S CLOAKED MOD AND DARTHPARAMETRICS JEDI MODS FOR MY MOD TO WORK: -JC's Fashion Line I: Cloaked Jedi Robes for K1 -Diversified Jedi Captives on the Star Forge (Also install TSL Robes compatibilty patch in the optional files) -Jedi Diversity on the Star Forge -Dark Jedi Wear Robes After the mods are installed, its just a simple override loose file process, all you have to do is download and extract this mod, and pick the specific folder of the mod your using (Or all if thats the case), select the folder of which collar fix your using, and drag the files into your override folder in the swkotor folder and override all files when prompted to Recommended mods: I highly suggest you pick either Heyoranges collar fix mod or Shems Cloak revival retexture, as they give JC's cloaked robe collars and they just overall look nice. I've made two seperate folder for whatever texture your using for whatever mod you chose to use. Thigns to note: I chose to do the simple gloved brown robe textures cause thats what was originally used for DarthParametrics mods. It may be a little hard to tell texture file is which, so refer to the images (Or look at Shems Cloak revival retexture or Heyoranges collar fix to pick which one you prefer more) Credits: - JCarter426 for his amazing Jedi cloaked mod -DarthParametric for his awesome jedi mods -heyorange for his collar fix retexture and giving me the insperation to make this patch -N-DReW25 for giving me permission to use Shenms Cloaked Revival textures for this patch Submitter HeartMan Submitted 05/14/2026 Category Mods K1R Compatible No
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