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Showing results for tags 'better'.
Found 38 results
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Version 1.0.1
191 downloads
Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.) -
View File K2 Better Clothes Clothes are no longer useless, with this mod installed they give you +1 Charisma and +2 Persuade. (Requires a new game.) Submitter GearHead Submitted 10/25/2024 Category Mods TSLRCM Compatible Yes
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View File K1 Better Clothes Clothes are no longer useless, with this mod installed they give you +1 Charisma and +2 Persuade. (Requires a new game.) Submitter GearHead Submitted 10/07/2024 Category Mods K1R Compatible Yes
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Version 1.3.2
19,820 downloads
This mod intends to address key issues with male Twi'lek heads in KOTOR II, most notably the addition of ear geometry. The main improvements are the addition of ears and slimming down on the Bib Fortuna necks. Other tweaks include better smoothing groups, fixed teeth and eyelids, and recolored tongues. The ears were created using modified assets ported from SWTOR. There's two options for installation. Option A uses the slim necks, while Option B retains the original necks. I highly recommend the first option as it fixes clipping with collars on heavy armor and it's the main choice for other mods which use my files. Given the frequency of Twi'lek NPCs, this mod's a nice visual improvement that adds a much-needed element of consistency with other humanoid head models in the game. The KOTOR I version can be found here. Installation & Uninstallation To install this mod, run Installer.exe, select the option(s) you want, and proceed with the installation. To uninstall this mod, run the installer again, select the same option(s), and click Tools -> Uninstall Mod / Restore Backup. Compatibility & Known Issues This mod isn't compatible with any retextures of male Twi'lek heads unless that mod states otherwise. There's no known compatibility issues with any other mods. I've given permission for this mod to be included in a few other projects. Be sure to check the descriptions of those mods to see if you need to install this first. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc Darth Parametric, Upper teeth no-clip fix NickHugi, HoloPatcher Autodesk, 3ds Max The GIMP Team, GIMP Thanks to Darth Parametric, ebmar, & JCarter426 for the help during the development of this mod! Disclaimer This mod is not supported by LucasArts, BioWare, Obsidian Entertainment, or EA. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site. -
Version 1.3.3
33,693 downloads
This mod intends to address key issues with male Twi'lek heads in KOTOR I. The main improvements are the addition of ears and slimming down on the Bib Fortuna necks. Other tweaks include better smoothing groups, fixed teeth and eyelids, and recolored tongues. The ears were created using modified assets ported from SWTOR. There's two options for installation. Option A uses the slim necks, while Option B retains the original necks. I highly recommend the first option as it fixes clipping with collars on heavy armor and it's the main choice for other mods which use my files. Given the frequency of Twi'lek NPCs, this mod's a nice visual improvement that adds a much-needed element of consistency with other humanoid head models in the game. The KOTOR II can be found here. Installation & Uninstallation To install this mod, run Installer.exe, select the option you want, and proceed with the installation. To uninstall this mod, run the installer again, select the same option, and click Tools -> Uninstall Mod / Restore Backup. Compatibility & Known Issues This mod isn't compatible with any retextures of male Twi'lek heads unless that mod states otherwise. This mod has built-in compatibility with the K1 Community Patch and is also compatible with the K1 NPC Overhaul Mod. Either should be installed prior to installing this mod. I've given permission for this mod to be included in a few other projects. Be sure to check the descriptions of those mods to see if you need to install this first. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc Darth Parametric, Upper teeth no-clip fix NickHugi, HoloPatcher Autodesk, 3ds Max The GIMP Team, GIMP Thanks to Darth Parametric, ebmar, & JCarter426 for the help during the development of this mod! Disclaimer This mod is not supported by LucasArts, BioWare, or EA. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site. -
View File K1 Better Male Twi'lek Heads This mod intends to address key issues with male Twi'lek heads in KOTOR I. The main improvements are the addition of ears and slimming down on the Bib Fortuna necks. Other tweaks include better smoothing groups, fixed teeth and eyelids, and recolored tongues. The ears were created using modified assets ported from SWTOR. There's two options for installation. Option A uses the slim necks, while Option B retains the original necks. I highly recommend the first option as it fixes clipping with collars on heavy armor and it's the main choice for other mods which use my files. Given the frequency of Twi'lek NPCs, this mod's a nice visual improvement that adds a much-needed element of consistency with other humanoid head models in the game. The KOTOR II can be found here. Installation & Uninstallation To install this mod, run Installer.exe, select the option you want, and proceed with the installation. To uninstall this mod, run the installer again, select the same option, and click Tools -> Uninstall Mod / Restore Backup. Compatibility & Known Issues This mod isn't compatible with any retextures of male Twi'lek heads unless that mod states otherwise. This mod has built-in compatibility with the K1 Community Patch and is also compatible with the K1 NPC Overhaul Mod. Either should be installed prior to installing this mod. I've given permission for this mod to be included in a few other projects. Be sure to check the descriptions of those mods to see if you need to install this first. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc Darth Parametric, Upper teeth no-clip fix NickHugi, HoloPatcher Autodesk, 3ds Max The GIMP Team, GIMP Thanks to Darth Parametric, ebmar, & JCarter426 for the help during the development of this mod! Disclaimer This mod is not supported by LucasArts, BioWare, or EA. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site. Submitter Ashton Scorpius Submitted 01/17/2019 Category Mods K1R Compatible Yes
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View File Better Wookiee Warblade Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.) Submitter GearHead Submitted 06/30/2023 Category Mods K1R Compatible Yes
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Version 1.0
38,790 downloads
Hey guys! What's going on? I've got a quick little mod that changes something that always annoyed me in K1. When you got Ajunta Paul's swords in his Tomb, they were basically useless. They didn't have any stats, you couldn't sell them for anything, so what was the point of using them other than looking cool? Anyways, I'm here to fix that! I made all four of the swords found in his tomb useful! I edited the stats, and made them avaialbe to actually sell for credits! But be aware, if you sell them you better have some credits in-store to buy them back! NOTE: If you have the Weapon Model Overhaul Texture Rework, there is a version of my mod that is compatible with that mod (due to one of the files being the same) NOTE 2: In the picture, not all stats are displayed. Also, the game glitches out some stats, and includes them twice. When you are actually using the weapons though, the stats are not doubled. It's just the game being weird. -
Version 1.1
3,831 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 9.7.2016 1.1 Update Release Date: 1.8.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstall: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: During your adventure you come across a few "Alignment Restricted" Items meaning depending on the item you must meet the Alignment given for example the Star Forge Robes require an Alignment of Light Side so if your Neutral or Dark Sided you CANNOT wear the Star Forge Robes and get it's good stats. So what this simple mod does is remove that restriction so you can wear the Circlet of Saresh while also wearing Darth Revan's Robes if you really wanted to. The following items have been effected: Circlet of Saresh Star Forge Robes Darth Revan's Robes Qel Droma Robes Marka Ragnos Gaunlets Tulak Hord's Mask Solari Crystal (If I missed any, please let me know) Known Bugs: None but if there is, just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edit... g_a_jedirobe06.uti g_a_mstrrobe06.uti g_a_mstrrobe07.uti g_i_mask22.uti kor38a_gaunlet.uti kor38b_mask.uti g_w_lghtsbr01.uti g_w_lghtsbr02.uti g_w_lghtsbr03.uti g_w_lghtsbr04.uti g_w_lghtsbr05.uti g_w_lghtsbr06.uti g1_w_lghtsbr01.uti g1_w_lghtsbr02.uti g_w_shortsbr01.uti g_w_shortsbr02.uti g_w_shortsbr03.uti g_w_shortsbr04.uti g_w_shortsbr05.uti g_w_shortsbr06.uti g1_w_shortsbr01.uti g1_w_shortsbr02.uti g_w_dblsbr001.uti g_w_dblsbr002.uti g_w_dblsbr003.uti g_w_dblsbr004.uti g_w_dblsbr005.uti g_w_dblsbr006.uti g1_w_dblsbr001.uti g1_w_dblsbr002.uti Permissions: You are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Thanks to R2-X2 and djh269 for noticing that I forgot about the Solari Crystal and the Mask of Tulak Hord in the 1.0 release Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Hey guys! I'm proud to announce that I'll be regularly updating you guys about my mods. Now that I've got plenty of tools working and so on, I can finally say that I can maybe do some more mods First mod that I'll be updating you guys about is my Lightsaber mod for Kotor 1. This mod will recolor the vanilla saber colors, just making them slightly more colored (while still maintaining the same general color, also making them more vibrant. I'll also be adding several different mix and matched colored blades too! I'd say that this mod is about 25% done. I'll also be collaborating with VP (He'll be my "mentor" for this. He'll be helping me with making these crystals customized in the game (ability to put them into sabers, while having their own too). I got the crystals to be in the game, just not separate from the Vanilla crystals. The second mod that I'd like to announce is a "sequel" to my K1 Retextured clothing mod. This one has taken some time to work on and has really taken out a lot from me by retexturing every armor/robe (I know that that's nothing to most of you modders out there, but this is one of my first couple of mods ) This mod will do the same thing as the first one, changing textures (making them HQ also), changing stats, etc... This is I'd say about 75% complete since my internet was down for about five days, so I worked about 6-8 hours throughout this week.
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Version 1.5
1,481 downloads
Hey there everyone! First off, thanks for downloading my mod! I really appreciate every fan that I have out there, so thanks again! This is TSLRCM compatible. Alright, who cares about introductions right? Let's get right down to what this mod is. So, I added 51 new power crystals to the game. Each one does a couple of special things to your lightsabers that I don't think most people have done. (well, in the sense that I haven't seen anyone really come out with a crystal mod like this.) Anyways… I placed every crystal to pop up in certain situations (i.e: certain dialog options, what classes you choose, etc…) as well as placed them randomly throughout the game. Well, yeah that's about as much as I can say honestly. I really hope you guys do find this mod pretty interesting. I am a bit too lazy to type out every crystal, with it's stats and what-not. I'll type out the codes (although I REALLY, REALLY want you to find the crystals in-game instead of cheating. If you want to know which crystal code belongs to which, check out my WIP on Deadlystream and look for the numbers after each crystal name. http://deadlystream.com/forum/topic/3134-reces-projects/page-4 http://deadlystream.com/forum/topic/3134-reces-projects/page-5 Anyways, here are the codes! They're pretty simple, just: rececrstl200 all the way to 250. Here's a little sneak peak at how some of the crystals work: INSTALLATION INSTRUCTIONS: There are two ways, depending on which file you downloaded. There's the TSRCM version, and the non-TSLRCM version. They are both easy to install, so yeah. Anyways, just run the TSLPatcher and it'll automatically install every file. For the non-TSLRCM version, you'll just have to cheat all of the items into the game. UNINSTALLATION INSTRUCTIONS: Just remove all of the files from your override, and replace any backups found in the backups folder. COMPATIBILITY ISSUES: Unfortunately, this mod is NOT compatible with a mod like SLM. I believe it is for Duplisaber, so that's always good PERMISSIONS: You may NOT redistribute this mod without my consent. Ask me on any site, like DS, YouTube, Steam, etc… and I will tell you if you can put my mod somewhere else. And now for my special thanks: Fair Strides is first and foremost as he is for every one of my mods. I mean, I can't describe how helpful and how much of an awesome guy he is. It's just beyond me that I know someone like him. He helped me with scripts (as with every script that I have to make) as well as help with guiding me through making certain parts of the TSLPatcher. Malkior for some recommendations on crystal names, stats, and descriptions. Akko for suggesting a crystal to me, which I made the description make it seem like it's his crystal . Everyone out there who commented on my posts as well as kept up the support. Oh, and thanks Xuul for that comment, I never would have thought you would comment on one of my projects haha. Well, you did make a mod review for my bad mod that I made haha. Anyways… Enjoy! -
Version 1.1
5,681 downloads
First of all: THIS IS TSLRCM/M4-78 COMPATIBLE (That's great news of course) Be sure to download every single file in the downloads! You don't want to miss out on all of the files! Hello there everyone! Guess what? I have another mod, third one this week. Now, then again these took a long time to do. Except since my internet was down for 4-5 days this week, I had a lot of time to work on this mod. What this mod does is replace the vanilla armors with new, HQ textures. This mod also (just like my K1 mod) replaces the stats to make you want to use the lighter armors. All of the armors and clothing replace the core games files. I adjusted the stats of every item (Except for clothing). I made it so that people would want to use the lighter armor, so be aware of the heavy armor. I'm really proud to say that I'm starting to work on more projects along with this one. The fact that I'm making these on a Mac make me want to keep making them, to "prove" to people that you can still mod on a Mac haha. The codes for all of the armors are the same as the vanilla codes, so look them up. I didn’t replace the games core game robes. I placed them randomly through the game. The codes for the robes (Although I'd prefer that you find them in their places inside of the game, are as follows: giveitem a_robe_50 (through) 60 Installation: Unzip all of the separate 7z files, and then place all of the files into the override. I really hope you guys enjoy this mod, be sure to make a review so that I can improve on anything! -
Version 1.1
884 downloads
Infinite Energy shields A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 9.11.2017 1.1 Release Date: 25.11.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one. This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out. The following items have been affected: Energy shields Arkanian Energy shields Mandalorian Melee shields Mandalorian Power shields Echani shields Echani Dueling shields Peragus Mining Shield Verpine Prototype shields All droid shields (If I miss any please let me know) Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits a_shield_01.uti a_shield_02.uti a_shield_03.uti a_shield_04.uti a_shield_05.uti a_shield_06.uti a_shield_07.uti Upcoming: Droid Item's like Flamethrowers Permissions: You are NOT allowed to claim this work to be your own Thanks: JDub96 for reminding me to make this mod Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Version 1.1
282 downloads
UPDATED VERSION INCLUDES THE CORRECT FEMALE TXI FOR THE LIGHTNING ROBE!!! Hey there!!!! This is just a small little mod that I decided to create to see what people think of animated robes!!! This is somewhat a test to see if I want to release these kinds of robes or armors later on. So, be sure to leave feedback!!! Anyways, this mod adds four new robes to the game, each with special stats and a custom design! The pictures depicted are not the full representation of the robes!!!!! If you want to view them (in somewhat bad quality) head to my YouTube channel (link in my signature) to see how they look animated!!! You'll have to cheat the items into the game, because I couldn't really create a placeable since I was unsure about one of the modules. Anyways, the codes are as follows: recerobe200 recerobe201 recerobe202 recerobe203 Special Thanks: Special thanks to Fair Strides for helping me out with a dummy mistake (not naming a .txi after the texture's name…) Thanks to my friends out there helping me decide what designs to use for the robes, as well as how they cycle through the textures (i.e: the speed, pulse, etc…) -
Version 2.0
3,040 downloads
READ THIS FIRST!!!!!! WARNING, IF YOU HAVE THESE FILES IN YOUR OVERRIDE FROM THE FIRST VERSION OF THE MOD, THEN REMOVE THEM FROM THE OVERRIDE!!!! m14ac.git m14ae.git m18aa.git m18ab.git m18ac.git m20aa.git m24aa.git m25aa.git m27aa.git m35aa.git m36aa.git m37aa.git m38aa.git m38ab.git m39aa.git m41ac.git m42aa.git m44ab.git m45aa.git PART 1 (PART 2 IS WAY DOWN BELOW, MAKE SURE YOU READ THAT TOO!!!!} Hey there everyone! This is my first lightsaber mod that I've made, so go easy on me alright? This mod adds in plenty of lightsabers to the game to keep you satisfied, all customized as well as upgradeable. Every crystal except for one includes all three variations of the lightsabers (Short, normal, and double-bladed) Anyways, this mod includes the following: 8 Solid-colored, awesome looking lightsabers 7 Duel-colored, awesome looking lightsabers (The core and outer glow are different colors) 5 Color changing, amazing animated lightsabers. That might be a bias opinion, but oh well I have randomly placed the lightsabers throughout the game, some are hidden, others are in obvious areas. I wanted to mention however, that there is one lightsaber that is hidden so well, I don't think anyone will be able to find it. Trust me, it's really well hidden, and in an unexpected spot. WARNING (YES, I HAVE TO TYPE IT IN ALL CAPS): THERE IS ONE LIGHTSABER (The very well hidden one) THAT IS ONLY AVAILABLE IN THE DOUBLE-BLADED FORM!!!! IF YOU TRY TO PUT THE CRYSTAL IN A SHORT OR NORMAL LIGHTSABER, IT WILL GLITCH OUT THE ITEM, AND DISAPPEAR! BE CAREFUL! Installation: Just run the TSLPatcher and let it do its work. Manual: Copy and paste all items into your override, but be careful since there's an upcrsystals.2da, which could severally mess up te lightsabers if you have any other mods. I can't guarantee compatibility. Uninstallation: Remove all of the files from your override, and throw in the backup of the upcrystals.2da into your override. Anyways, while I always prefer people to find the items in-game itself, you can always cheat them in. Here are the codes for every item: Burning White: g_w_lghtsbr50 g_w_shortsbr50 g_w_dblsbr050 g_w_sbrcrstl50 Alizarin: g_w_lghtsbr51 g_w_shortsbr51 g_w_dblsbr051 g_w_sbrcrstl51 Brandeis: g_w_lghtsbr52 g_w_shortsbr52 g_w_dblsbr052 g_w_sbrcrstl52 Fuchsia: g_w_lghtsbr53 g_w_shortsbr53 g_w_dblsbr053 g_w_sbrcrstl53 Sapphire: g_w_lghtsbr54 g_w_shortsbr54 g_w_dblsbr054 g_w_sbrcrstl54 Dartmouth g_w_lghtsbr55 g_w_shortsbr55 g_w_dblsbr055 g_w_sbrcrstl55 Cadmium: g_w_lghtsbr56 g_w_shortsbr56 g_w_dblsbr056 g_w_sbrcrstl56 Alloy: g_w_lghtsbr57 g_w_shortsbr57 g_w_dblsbr057 g_w_sbrcrstl57 Catalyst: g_w_lghtsbr58 g_w_shortsbr58 g_w_dblsbr058 g_w_sbrcrstl58 Red Lightning: g_w_lghtsbr59 g_w_shortsbr59 g_w_dblsbr059 g_w_sbrcrstl59 Paragon: g_w_lghtsbr60 g_w_shortsbr60 g_w_dblsbr060 g_w_sbrcrstl60 Ichor: g_w_lghtsbr61 g_w_shortsbr61 g_w_dblsbr061 g_w_sbrcrstl61 Arcanum: g_w_lghtsbr62 g_w_shortsbr62 g_w_dblsbr062 g_w_sbrcrstl62 Kairos: g_w_lghtsbr63 g_w_shortsbr63 g_w_dblsbr063 g_w_sbrcrstl63 Lovat: g_w_lghtsbr64 g_w_shortsbr64 g_w_dblsbr064 g_w_sbrcrstl64 Malachite: g_w_lghtsbr65 g_w_shortsbr65 g_w_dblsbr065 g_w_sbrcrstl65 Gamboge: g_w_lghtsbr66 g_w_shortsbr66 g_w_dblsbr066 g_w_sbrcrstl66 Amethyst: g_w_lghtsbr67 g_w_shortsbr67 g_w_dblsbr067 g_w_sbrcrstl67 Xanadu: g_w_lghtsbr68 g_w_shortsbr68 g_w_dblsbr068 g_w_sbrcrstl68 Then there's the secret one that I'm not giving the codes for. Remember, don't use that one in a lightsaber other than a double-bladed!!!! Btw, in case you do find it, it's called: "Ultimatum" and it's pretty funky/weird… I hope you guys enjoy this mod! Leave suggestions for me either by PM on DS, LF, YouTube, or on my WIP thread on DS!!! Youtube=RealRece Star Wars Gaming Credits: Fair Strides for helping me a lot like always, and making the TSLPatcher (I actually ended up making it, but he helped guide me through making it). Thanks to all of my fans out there who said some great things about this mod while I was working on it, and for encouraging me to continue it. Also for making suggestions for several lightsabers too! PART 2 This is part two of the readme, so whatever I guess. I'll make this one shorter. Anyways, the second mod of this mod adds in 20 new power crystals to the game. (The ones that actually give the lightsabers stats!!!) I really hope you guys understand how tedious the 1,800 tests were. Yes, 1,800 tests. Now, I know that's noter like what Hassat Hunter had to do for TSLRCM, but that's still a lot in my opinion. Anyways, I included the saber crystals to different areas of the game. You will find one power crystal with one of the other lightsabers, so that's a bonus. Can you get lucky and find the really good ones??? We'll see While I prefer you to actually find the crystals in-game, you can always cheat them in… Here are the codes for the crystals: (I'm too lazy to list the names and the codes, so I'm only listing the codes…) g_w_sbrcrstl01 g_w_sbrcrstl02 g_w_sbrcrstl11 g_w_sbrcrstl12 rececrstl71 rececrstl72 rececrstl73 rececrstl74 rececrstl75 rececrstl76 rececrstl78 rececrstl80 rececrstl81 rececrstl82 rececrstl83 rececrstl84 rececrstl85 rececrstl86 rececrstl88 rececrstl89 Hope you all enjoy this mod!!!! Special Thanks: Thank you to all of my supporters out there who really were excited to see this mod come out. I spent a lot of time working and testing out these crystals and sabers. Again, 1,800 minimum tests. And thanks to Varsity Puppet and Darth InSidious for help on trying to fix a problem that i was having. Thanks to Fair Strides again for helping like always, and finding the problem. Thanks to him, I was able to come up with a fix of the problem, although it isn't very pretty.- 25 comments
- 4 reviews
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- lightsaber
- bonus
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Version 1.0
4,016 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 05.7.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Davik is the Crimelord of Taris and is a member of the Exchange. During your travels you get to steal his ship the Ebon Hawke and witness his death and collect the fancy armor he wore and a few other items. Though this armor is good armor near the end of the game it becomes kinda useless but this mod should fix that. If you were to try out the game cheats you will notice there are 3 cheat codes that give davik's armor. g_a_class6007 g_a_class6008 g_a_class6009 The "g_a_class6007" is Davik's armor while the others arn't but there stats suggest Davik's armor was going to be upgradable at one point but it was likely cut due to it being to strong and it wasn't restored in K1R for probably the same reason or was overlooked since this is a minor thing. So this mod basically makes Davik's armor upgradable so it can be made more useful near the end game. Stats: Armor reinforcement: 2 Defence Bonus Mesh Underlay: Damage resistance: Cold 20% Damage resistance: Fire 20% Immunity: Mind Effecting Known Bugs: None that I know of but if their is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with anything that changes g_a_class6007 or with anything that removes Davik's armor from Davik (Than this mod wouldn't have effect) Permissions: If you want to include this in your own mod please PM me on Deadlystream first(I will likely say yes) Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 7 comments
- 8 reviews
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- 1
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- upgradable
- davik
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(and 8 more)
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Version 1.1
1,399 downloads
Infinite Energy shields A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 22.10.2016 Release Date 1.1: 11.01.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: During the course of the game you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like much but energy shields can mean the world when your facing a certain boss. Though the way there balanced is that after every 5 turns they burn out and can't be used meaning you will require to get a brand new one. This mod removes that, now whenever you use an energy shields you can use it as many times as you like without any fear of it burning out. The following items have been effected: Energy shields Sith Energy shields Arkanian Energy shields Mandalorian Melee shields Mandalorian Power shields Yusanis' Dueling shields Echani shields Echani Dueling shields Verpine Prototype shields All Droid Shields (If I miss any please let me know) Known Bugs: None but if their is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits g_i_frarmbnds01.uti g_i_frarmbnds02.uti g_i_frarmbnds03.uti g_i_frarmbnds04.uti g_i_frarmbnds05.uti g_i_frarmbnds06.uti g_i_frarmbnds07.uti g_i_frarmbnds08.uti g_i_frarmbnds09.uti g_i_drdshld01.uti g_i_drdshld02.uti g_i_drdshld03.uti g_i_drdshld05.uti g_i_drdshld06.uti g_i_drdshld07.uti Permissions: Your are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Version beta
1,231 downloads
Hello everyone! This mod aims to make our well-known and beloved Old Republic era spaceship, also known as the Ebon Hawk, look much more detailed and realistic. The resolution of the textures is now 4096x4096 (in contrast to the usual resolution, which was 512x512 or in rare cases 1024x1024), the format I have converted to .DDS. In addition, the mod uses custom cube maps. (Many thanks to Darth_Sapiens, who created the Cube Map Pack!) -
View File TSL Better Male Twi'lek Heads This mod intends to address key issues with male Twi'lek heads in KOTOR II, most notably the addition of ear geometry. The main improvements are the addition of ears and slimming down on the Bib Fortuna necks. Other tweaks include better smoothing groups, fixed teeth and eyelids, and recolored tongues. The ears were created using modified assets ported from SWTOR. There's two options for installation. Option A uses the slim necks, while Option B retains the original necks. I highly recommend the first option as it fixes clipping with collars on heavy armor and it's the main choice for other mods which use my files. Given the frequency of Twi'lek NPCs, this mod's a nice visual improvement that adds a much-needed element of consistency with other humanoid head models in the game. The KOTOR I version can be found here. Installation & Uninstallation To install this mod, run Installer.exe, select the option(s) you want, and proceed with the installation. To uninstall this mod, run the installer again, select the same option(s), and click Tools -> Uninstall Mod / Restore Backup. Compatibility & Known Issues This mod isn't compatible with any retextures of male Twi'lek heads unless that mod states otherwise. There's no known compatibility issues with any other mods. I've given permission for this mod to be included in a few other projects. Be sure to check the descriptions of those mods to see if you need to install this first. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc Darth Parametric, Upper teeth no-clip fix NickHugi, HoloPatcher Autodesk, 3ds Max The GIMP Team, GIMP Thanks to Darth Parametric, ebmar, & JCarter426 for the help during the development of this mod! Disclaimer This mod is not supported by LucasArts, BioWare, Obsidian Entertainment, or EA. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site. Submitter Ashton Scorpius Submitted 01/19/2019 Category Mods TSLRCM Compatible Yes
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Version 1.0
258 downloads
A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 7.08.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: While on Nar Shadda you can do a quest were you have to dance for Vogga the Hutt. you or one of your party memebers must wear a slave outfit in order to do the dance though. Though this wouldn't be noticable at first glance but I found a texture in Kotor Tool that actually looks like another dancers outfit icon. Though if you look at it carefully it looks very similar to the dancers outfit leia wore in episode 6 return of the jedi so what this mod does is replaces the icon for the dancer outfit with this one. Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with anything that edits "ia_slave_001.tag" though I don't know anything that edits that. Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 2 reviews
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Version 1.0
1,791 downloads
Kotor Retextured Clothing I'm very proud to announce that Malkior, and I have teamed up to make this mod. Basically what this mod will do is replace all of the boring normal clothing/armor/robes from Kotor 1 and replace them with cooler textures, new stats for them, and other things. Just a heads up, some armors might look a little goofy, but I wanted to replace the boring stuff from the vanilla game I edited all of the textures, editing uti’s and collaborated with community members about certain things. Malkior extracted several files (robe files), edited the robes uti’s, and guided me through this very interesting first project (for me). This is my first mod, and I did this all on a Mac. See, Mac players can mod too I would like to thank those of you who suggested several textures, stats, and other things to help me out through this process. I’d like to thank forgetcanon for helping me through the process of getting Kotor Tool to work on my Mac. I’d also like to thank Malkior for guiding/helping me through my first mod, and not backing off even though I rushed him with the robes on my last day of editing (sorry). Finally, I’d like to thank Fair Strides for everything that he has done for me. Even though I’ve only known him for about a month, he’s helped me more than anyone else has with gaming. All of the armors and clothing replace the core games files. I adjusted the stats of every item (Except for clothing). I made it so that people would want to use the lighter armor, so be aware of the heavy armor. And by the way, there’s one armor that I purposefully made super over powered. It costs 100,000 credits, so be ready to spend some money. The codes for all of the armors are the same as the vanilla codes, so look them up. I didn’t replace the games core game robes. I placed them randomly through the game. Installation: Unzip all of the separate 7z files, and then place all of the files into the override. I really hope you guys enjoy this mod, be sure to make a review so that I can improve on anything! -
File Name: Ebon Hawk 4K File Submitter: FF97 File Submitted: 06 Apr 2018 File Category: Skins TSLRCM Compatible: Yes Hello everyone! This mod aims to make our well-known and beloved Old Republic era spaceship, also known as the Ebon Hawk, look much more detailed and realistic. The resolution of the textures is now 4096x4096 (in contrast to the usual resolution, which was 512x512 or in rare cases 1024x1024), the format I have converted to .DDS. In addition, the mod uses custom cube maps. (Many thanks to Darth_Sapiens, who created the Cube Map Pack!) Click here to download this file
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View File Infinite Energy shields [TSL] Infinite Energy shields A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 9.11.2017 1.1 Release Date: 25.11.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one. This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out. The following items have been affected: Energy shields Arkanian Energy shields Mandalorian Melee shields Mandalorian Power shields Echani shields Echani Dueling shields Peragus Mining Shield Verpine Prototype shields All droid shields (If I miss any please let me know) Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits a_shield_01.uti a_shield_02.uti a_shield_03.uti a_shield_04.uti a_shield_05.uti a_shield_06.uti a_shield_07.uti Upcoming: Droid Item's like Flamethrowers Permissions: You are NOT allowed to claim this work to be your own Thanks: JDub96 for reminding me to make this mod Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 11/08/2017 Category Media
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