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Found 54 results

  1. View File Revan's Custom Fitted Robes When you generate Revan's Robe on the Star Forge, the robe will be custom fitted to your character. For example, if your highest attribute is dexterity, you will get a robe with dexterity bonus. If something else is your highest attribute, you get a robe with that attribute. If you have multiple highest attributes, you get a robe with constitution bonus, more HP is always usefull. All robes are black, i hate the look of the brown version. Also no dark or light side requirements. Submitter GearHead Submitted 03/07/2024 Category Mods K1R Compatible Yes  
  2. Version 1.0.0

    190 downloads

    When you generate Revan's Robe on the Star Forge, the robe will be custom fitted to your character. For example, if your highest attribute is dexterity, you will get a robe with dexterity bonus. If something else is your highest attribute, you get a robe with that attribute. If you have multiple highest attributes, you get a robe with constitution bonus, more HP is always usefull. All robes are black, i hate the look of the brown version. Also no dark or light side requirements.
  3. View File PC's Robe & Armband Improvement Description: This mod gives a stat boost to the player armband acquired on the Harbinger and adds in a robe in that same footlocker. It has a lighter version of the normal clothing texture. Armband: Robe: There are 3 Install Options: Both the new robe and armband stats, armband stats, or just the new robe. Installation: 1. Extract the .zip this mod is located in. You can use 7zip or WinRAR. 2. Launch the "TSLPatcher.exe" located in the folder in the .zip you just extracted 3. You will be presented with 3 options: - Robe and Armband - Armband - Robe Select which you will want. If you want both the armband stat boost and the robe, select the first option. Armband is just the stat boost. Robe adds in the Robe, without the armband stat boost. 4. Continue with TSLPatcher instructions. Getting a warning that 152har.mod already exists in Modules is perfectly normal; but any errors are not. 5. Load a save before first entering the Harbinger med bay. UnInstalling: 1. Delete these files from override if you have them in there: a_band_c01.uti exilerobe.uti ia_cloths_020.tga N_CommF20.tga N_CommM20.tga 2. Open up "Backup" in the main folder with the TSLPatcher.exe. 3. Copy 152har.mod and put that in the Modules folder in your TSL directory. Overwrite when prompted. Compatability: TSLRCM and K2CP compatible. Incompatible with any mod that edits the exile's footlocker in 152har.mod/Harbinger med bay or any mod that has N_CommF20.tga, N_CommM20.tga, and ia_cloths_020.tga in it. Credits: Kotor Tool GIMP TSLPatcher Permissions: Feel free to use assets I have made in this mod in your own, as long as I am credited. Do not upload this mod to any other Platforms (NexusMods. Steam Workshop, Gamebanana, etc.) If I have not uploaded it to there without any modifications to this mod. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Lewok2007 Submitted 07/13/2023 Category Mods TSLRCM Compatible Yes
  4. Version 1.0.0

    253 downloads

    Description: This mod gives a stat boost to the player armband acquired on the Harbinger and adds in a robe in that same footlocker. It has a lighter version of the normal clothing texture. Armband: Robe: There are 3 Install Options: Both the new robe and armband stats, armband stats, or just the new robe. Installation: 1. Extract the .zip this mod is located in. You can use 7zip or WinRAR. 2. Launch the "TSLPatcher.exe" located in the folder in the .zip you just extracted 3. You will be presented with 3 options: - Robe and Armband - Armband - Robe Select which you will want. If you want both the armband stat boost and the robe, select the first option. Armband is just the stat boost. Robe adds in the Robe, without the armband stat boost. 4. Continue with TSLPatcher instructions. Getting a warning that 152har.mod already exists in Modules is perfectly normal; but any errors are not. 5. Load a save before first entering the Harbinger med bay. UnInstalling: 1. Delete these files from override if you have them in there: a_band_c01.uti exilerobe.uti ia_cloths_020.tga N_CommF20.tga N_CommM20.tga 2. Open up "Backup" in the main folder with the TSLPatcher.exe. 3. Copy 152har.mod and put that in the Modules folder in your TSL directory. Overwrite when prompted. Compatability: TSLRCM and K2CP compatible. Incompatible with any mod that edits the exile's footlocker in 152har.mod/Harbinger med bay or any mod that has N_CommF20.tga, N_CommM20.tga, and ia_cloths_020.tga in it. Credits: Kotor Tool GIMP TSLPatcher Permissions: Feel free to use assets I have made in this mod in your own, as long as I am credited. Do not upload this mod to any other Platforms (NexusMods. Steam Workshop, Gamebanana, etc.) If I have not uploaded it to there without any modifications to this mod. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. View File Effixian's Extra Robes for JC's Cloaked Jedi Robes --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Extra Robes for JC's Cloaked Jedi Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod requires JCarter426's mod "JC's Fashion Line I: Cloaked Jedi Robes for K1". It adds 9 robes with unique textures, most based on my KotOR 2 versions. Textures with and without gloves are included, which ones get used depends on which install option you picked when installing JC's mod. A merchant by the name of "Effix" gets added to Tatooine's Docking Bay area, he sells all the robes. ------------------------- INSTALLATION ------------------------- Unzip. Run the file "TSLPatcher - Install Effixian's Extra Robes for JC's Cloaked Jedi Robes.exe". ---------- BUGS ---------- None known. Please let me know if you find any. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: effix.dlg, effix.utc, effixstore.utm, g_a_jedirobe80.uti, g_a_jedirobe81.uti, g_a_jedirobe82.uti, g_a_jedirobe83.uti, g_a_jedirobe88.uti, g_a_jedirobe89.uti, g_a_jedirobe90.uti, g_a_jedirobe91.uti, g_a_jedirobe92.uti, ia_JediRobe_080.tga, ia_JediRobe_081.tga, ia_JediRobe_082.tga, ia_JediRobe_083.tga, ia_JediRobe_088.tga, ia_JediRobe_089.tga, ia_JediRobe_090.tga, ia_JediRobe_091.tga, ia_JediRobe_092.tga, k_ptat17ab_enter.ncs, n_effixh.mdl, n_effixh.mdx, N_EffixH.tga, n_gtmtwlek_coms1.lip, n_gtmtwlek_coms2.lip, n_gtmtwlek_grts.lip, n_gtmtwlek_ques.lip, old_k_ptat17ab_enter.ncs, PFBI01.txi, PFBI80.tga, PFBI81.tga, PFBI82.tga, PFBI83.tga, PFBI88.tga, PFBI89.tga, PFBI90.tga, PFBI91.tga, PFBI92.tga, PFBIA80.tga, PFBIA81.tga, PFBIA82.tga, PFBIA83.tga, PFBIA88.tga, PFBIA89.tga, PFBIA90.tga, PFBIA91.tga, PFBIA92.tga, PFBIB80.tga, PFBIB81.tga, PFBIB82.tga, PFBIB83.tga, PFBIB88.tga, PFBIB89.tga, PFBIB90.tga, PFBIB91.tga, PFBIB92.tga, PFBIBa80.tga, PFBIBa81.tga, PFBIBa82.tga, PFBIBa83.tga, PFBIBa88.tga, PFBIBa89.tga, PFBIBa90.tga, PFBIBa91.tga, PFBIBa92.tga, PFBIC80.tga, PFBIC81.tga, PFBIC82.tga, PFBIC83.tga, PFBIC88.tga, PFBIC89.tga, PFBIC90.tga, PFBIC91.tga, PFBIC92.tga, PFBIJu80.tga, PFBIJu81.tga, PFBIJu82.tga, PFBIJu83.tga, PFBIJu88.tga, PFBIJu89.tga, PFBIJu90.tga, PFBIJu91.tga, PFBIJu92.tga, PMBI01.txi, PMBI80.tga, PMBI81.tga, PMBI82.tga, PMBI83.tga, PMBI88.tga, PMBI89.tga, PMBI90.tga, PMBI91.tga, PMBI92.tga, PMBIA80.tga, PMBIA81.tga, PMBIA82.tga, PMBIA83.tga, PMBIA88.tga, PMBIA89.tga, PMBIA90.tga, PMBIA91.tga, PMBIA92.tga, PMBIB80.tga, PMBIB81.tga, PMBIB82.tga, PMBIB83.tga, PMBIB88.tga, PMBIB89.tga, PMBIB90.tga, PMBIB91.tga, PMBIB92.tga, PMBIC80.tga, PMBIC81.tga, PMBIC82.tga, PMBIC83.tga, PMBIC88.tga, PMBIC89.tga, PMBIC90.tga, PMBIC91.tga, PMBIC92.tga, PMBIZh80.tga, PMBIZh81.tga, PMBIZh82.tga, PMBIZh83.tga, PMBIZh88.tga, PMBIZh89.tga, PMBIZh90.tga, PMBIZh91.tga, PMBIZh92.tga, start_effixstore.ncs --------------------- ITEM CODES --------------------- g_a_jedirobe80 Jedi Lorekeeper's Robe g_a_jedirobe81 Sith Lorekeeper's Robe g_a_jedirobe82 Jedi Archivist's Robes g_a_jedirobe83 Sith Inquisitor's Robes g_a_jedirobe88 Prototype Warrior Breastplate g_a_jedirobe89 Prototype Knight Breastplate g_a_jedirobe90 Electromesh Robe g_a_jedirobe91 Red Electromesh Robe g_a_jedirobe92 Dune Sea Robe ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - JCarter426 for making the "JC's Fashion Line I: Cloaked Jedi Robes for K1" mod - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -------------------------------------------------------------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 12/29/2022 Category Mods K1R Compatible Yes  
  6. Version 1.0.0

    955 downloads

    --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Extra Robes for JC's Cloaked Jedi Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod requires JCarter426's mod "JC's Fashion Line I: Cloaked Jedi Robes for K1". It adds 9 robes with unique textures, most based on my KotOR 2 versions. Textures with and without gloves are included, which ones get used depends on which install option you picked when installing JC's mod. A merchant by the name of "Effix" gets added to Tatooine's Docking Bay area, he sells all the robes. ------------------------- INSTALLATION ------------------------- Unzip. Run the file "TSLPatcher - Install Effixian's Extra Robes for JC's Cloaked Jedi Robes.exe". ---------- BUGS ---------- None known. Please let me know if you find any. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: effix.dlg, effix.utc, effixstore.utm, g_a_jedirobe80.uti, g_a_jedirobe81.uti, g_a_jedirobe82.uti, g_a_jedirobe83.uti, g_a_jedirobe88.uti, g_a_jedirobe89.uti, g_a_jedirobe90.uti, g_a_jedirobe91.uti, g_a_jedirobe92.uti, ia_JediRobe_080.tga, ia_JediRobe_081.tga, ia_JediRobe_082.tga, ia_JediRobe_083.tga, ia_JediRobe_088.tga, ia_JediRobe_089.tga, ia_JediRobe_090.tga, ia_JediRobe_091.tga, ia_JediRobe_092.tga, k_ptat17ab_enter.ncs, n_effixh.mdl, n_effixh.mdx, N_EffixH.tga, n_gtmtwlek_coms1.lip, n_gtmtwlek_coms2.lip, n_gtmtwlek_grts.lip, n_gtmtwlek_ques.lip, old_k_ptat17ab_enter.ncs, PFBI01.txi, PFBI80.tga, PFBI81.tga, PFBI82.tga, PFBI83.tga, PFBI88.tga, PFBI89.tga, PFBI90.tga, PFBI91.tga, PFBI92.tga, PFBIA80.tga, PFBIA81.tga, PFBIA82.tga, PFBIA83.tga, PFBIA88.tga, PFBIA89.tga, PFBIA90.tga, PFBIA91.tga, PFBIA92.tga, PFBIB80.tga, PFBIB81.tga, PFBIB82.tga, PFBIB83.tga, PFBIB88.tga, PFBIB89.tga, PFBIB90.tga, PFBIB91.tga, PFBIB92.tga, PFBIBa80.tga, PFBIBa81.tga, PFBIBa82.tga, PFBIBa83.tga, PFBIBa88.tga, PFBIBa89.tga, PFBIBa90.tga, PFBIBa91.tga, PFBIBa92.tga, PFBIC80.tga, PFBIC81.tga, PFBIC82.tga, PFBIC83.tga, PFBIC88.tga, PFBIC89.tga, PFBIC90.tga, PFBIC91.tga, PFBIC92.tga, PFBIJu80.tga, PFBIJu81.tga, PFBIJu82.tga, PFBIJu83.tga, PFBIJu88.tga, PFBIJu89.tga, PFBIJu90.tga, PFBIJu91.tga, PFBIJu92.tga, PMBI01.txi, PMBI80.tga, PMBI81.tga, PMBI82.tga, PMBI83.tga, PMBI88.tga, PMBI89.tga, PMBI90.tga, PMBI91.tga, PMBI92.tga, PMBIA80.tga, PMBIA81.tga, PMBIA82.tga, PMBIA83.tga, PMBIA88.tga, PMBIA89.tga, PMBIA90.tga, PMBIA91.tga, PMBIA92.tga, PMBIB80.tga, PMBIB81.tga, PMBIB82.tga, PMBIB83.tga, PMBIB88.tga, PMBIB89.tga, PMBIB90.tga, PMBIB91.tga, PMBIB92.tga, PMBIC80.tga, PMBIC81.tga, PMBIC82.tga, PMBIC83.tga, PMBIC88.tga, PMBIC89.tga, PMBIC90.tga, PMBIC91.tga, PMBIC92.tga, PMBIZh80.tga, PMBIZh81.tga, PMBIZh82.tga, PMBIZh83.tga, PMBIZh88.tga, PMBIZh89.tga, PMBIZh90.tga, PMBIZh91.tga, PMBIZh92.tga, start_effixstore.ncs --------------------- ITEM CODES --------------------- g_a_jedirobe80 Jedi Lorekeeper's Robe g_a_jedirobe81 Sith Lorekeeper's Robe g_a_jedirobe82 Jedi Archivist's Robes g_a_jedirobe83 Sith Inquisitor's Robes g_a_jedirobe88 Prototype Warrior Breastplate g_a_jedirobe89 Prototype Knight Breastplate g_a_jedirobe90 Electromesh Robe g_a_jedirobe91 Red Electromesh Robe g_a_jedirobe92 Dune Sea Robe ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - JCarter426 for making the "JC's Fashion Line I: Cloaked Jedi Robes for K1" mod - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -------------------------------------------------------------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  7. View File Sith Female Leather Assasin Outfit SITH FEMALE LEATHER OUTFIT __________________________ AUTOR: Riven_Fall (me) This outfit is converted from TSL to Kotor 1 - its based on Twin Suns Twi'lek sisters outfit, with custom texture. I think this outfit fits great for dark side female user, which want flexibility but also show her advantages and still look deadly. Its my first port from TSL to Kotor also my first retexture, so please be kind to me, and still there are some things i want to better in next version, but for now you can enjoy this great outfit in Kotor 1. INSTALATION: ____________ Copy all files from Override folder, into youre KotOR Override folder, i apologize i dont know how to work with TSL patcher yet.. i want make in another version, so you have to install manualy i apologize. Appearance.2da P_Assa.mdl P_Assa.mdx PASS01.tga ia_female_assasin.tga Female_Assasin.uti - All these files copy to youre Override folder. COMPABILITIES: ______________ Well, this mod should be compatible with everything, if you merge Appearance.2da which is key to get this outfit. Should be Compatible with K1R... if merged, i would welcome help to make work with TSL patcher... PERMISSIONS: ____________ You can use these files for youre own modifications , just please credit me =), and even i will be happy if it happend. I would love to see more of this variants from other creators. CREDITS: ________ Thanks, to Fred Tetra for KotorTool Thanks to Bioware,Lucasarts for this great game Thanks for MDLedit Submitter Riven_Fall Submitted 08/19/2022 Category Skins K1R Compatible No  
  8. Version 1.2

    427 downloads

    SITH FEMALE LEATHER OUTFIT __________________________ AUTOR: Riven_Fall (me) This outfit is converted from TSL to Kotor 1 - its based on Twin Suns Twi'lek sisters outfit, with custom texture. I think this outfit fits great for dark side female user, which want flexibility but also show her advantages and still look deadly. Its my first port from TSL to Kotor also my first retexture, so please be kind to me, and still there are some things i want to better in next version, but for now you can enjoy this great outfit in Kotor 1. INSTALATION: ____________ Copy all files from Override folder, into youre KotOR Override folder, i apologize i dont know how to work with TSL patcher yet.. i want make in another version, so you have to install manualy i apologize. Appearance.2da P_Assa.mdl P_Assa.mdx PASS01.tga ia_female_assasin.tga Female_Assasin.uti - All these files copy to youre Override folder. COMPABILITIES: ______________ Well, this mod should be compatible with everything, if you merge Appearance.2da which is key to get this outfit. Should be Compatible with K1R... if merged, i would welcome help to make work with TSL patcher... PERMISSIONS: ____________ You can use these files for youre own modifications , just please credit me =), and even i will be happy if it happend. I would love to see more of this variants from other creators. CREDITS: ________ Thanks, to Fred Tetra for KotorTool Thanks to Bioware,Lucasarts for this great game Thanks for MDLedit
  9. View File [K2] Revans Robes in Ebon Hawk container Unfortunately, for whatever reason kotor 2 uses the same names for multiple references in the game. This is not an issue for an unmodded game because the files have directories. The problem is when the game is forced to load one of these files (via override folder) and the game will no longer be bothered to differentiate between the games original files. This is entirely my fault for not testing enough and assuming the game is as modifiable as other titles. I currently do not possess the time to find a workaround for this issue. Sorry for any inconvenience this may have caused. Update v1.1 Unfortunately this version has conflicts with the decontamination room on in the Peragus hanger now. Use at your own risk. The prologue bug has been fixed! In order to fix the prologue bug, I now edit the Ebon Hawk Container (Davik's spice container from K1) not the hidden compartment. This means the robes are open to you as soon as you leave Peragus (assuming your character finds them) Be sure use the "Updated" file! I will leave up 1.0 but be aware it will cause issues with the prologue. Important: This mod must be installed before boarding the Ebon Hawk on Peragus. Description: Simply adds Darth Revans robes (g_a_revan_01 from Indiana_Revan77's "REVAN'S ROBES/STAR FORGE ROBES FOR TSL") to the hidden compartment on the Ebon Hawk. I like to think Revan had another set somewhere just in case... Or perhaps the Dark Lord left them behind purposely. We will never know for sure... This is the only place where I could believably place Revans Robes without leaving a note or something to force it to make sense. Indiana_Revan77's mod allows you to craft them, but I think it's sort of silly to craft something as legendary as Revans Robes from buckets of components at a workbench, so I added a (somewhat) lore friendly place for them Requirements: https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/revan-s-robes-star-forge-robes-for-tsl <---- TSLRCM without these installed, they will not appear at all!!! Compatibility: TSLRCM: TSLRCM is REQUIRED! Install: Install TSLRCM. Install Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL. You will have to run the TSL patcher and probably direct it to your Kotor2 install directory. Extract then merge the the provided Override folder with the one in Knights of the Old Republic II\override OR just drop the single file "ebcont001.utp" into your Override folder If you don't have an Override folder you probably didn't install REVAN'S ROBES/STAR FORGE ROBES FOR TSL, go back to step 1 Permissions: Upload, edit or translate this as you please, if you must, include the requirements and credits, credit for me is not required. Credits: FRED TETRA for the amazing "KOTOR TOOL" TK102 for the amazing "K-GFF" Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL #mod_development in the KOTOR discord rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube! Have a good one! Submitter OneofthemRangers Submitted 10/14/2020 Category Mods TSLRCM Compatible Yes  
  10. View File [K1] Revans Robes in Ebon Hawk hidden compartment. Simply adds Darth Revans robes (g_a_mstrrobe06 aka vanilla version) to the hidden compartment on the Ebon Hawk. *after making the K2 version of this mod I realized this actually makes no sense at all, I guess davik somehow acquired them, lol* *I'm going to try to think of a spot where they would make more sense for K1, but I will keep it up just for lol's.* This mod literally makes ZERO sense, but use it as you see fit IMPORTANT PLEASE READ!!! This mod will only work if installed BEFORE you get on the Ebon Hawk for the first time on Taris. Unfortunately, as far as I am aware, it's not possible to repopulate placeables in areas that have already been loaded. If anyone knows a fix for this, please let me know. Compatibility: K1R Compatibility: I am leaving this as "No" for now since I have not tested it, if someone is willing to try it go ahead, but don't blame me for any issues it may ensue. However, I would suspect it should be compatible with anything that does not replace ebcont002.utp Install: Extract then merge the Override folder with the one in swkotor\Override OR just drop the single file "ebcont002.utp" into your Override folder If you don't have an Override folder, just drop the provided "Override" folder wherever your swkotor.exe file is located. Permissions: Upload, edit or translate this as you please, just give credit to me as the original author Credits: FRED TETRA for the amazing "KOTOR TOOL" TK102 for the amazing "K-GFF" rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube! Have a good one! Submitter OneofthemRangers Submitted 10/14/2020 Category Mods K1R Compatible No  
  11. Version 1.1

    790 downloads

    Unfortunately, for whatever reason kotor 2 uses the same names for multiple references in the game. This is not an issue for an unmodded game because the files have directories. The problem is when the game is forced to load one of these files (via override folder) and the game will no longer be bothered to differentiate between the games original files. This is entirely my fault for not testing enough and assuming the game is as modifiable as other titles. I currently do not possess the time to find a workaround for this issue. Sorry for any inconvenience this may have caused. Update v1.1 Unfortunately this version has conflicts with the decontamination room on in the Peragus hanger now. Use at your own risk. The prologue bug has been fixed! In order to fix the prologue bug, I now edit the Ebon Hawk Container (Davik's spice container from K1) not the hidden compartment. This means the robes are open to you as soon as you leave Peragus (assuming your character finds them) Be sure use the "Updated" file! I will leave up 1.0 but be aware it will cause issues with the prologue. Important: This mod must be installed before boarding the Ebon Hawk on Peragus. Description: Simply adds Darth Revans robes (g_a_revan_01 from Indiana_Revan77's "REVAN'S ROBES/STAR FORGE ROBES FOR TSL") to the hidden compartment on the Ebon Hawk. I like to think Revan had another set somewhere just in case... Or perhaps the Dark Lord left them behind purposely. We will never know for sure... This is the only place where I could believably place Revans Robes without leaving a note or something to force it to make sense. Indiana_Revan77's mod allows you to craft them, but I think it's sort of silly to craft something as legendary as Revans Robes from buckets of components at a workbench, so I added a (somewhat) lore friendly place for them Requirements: https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/revan-s-robes-star-forge-robes-for-tsl <---- TSLRCM without these installed, they will not appear at all!!! Compatibility: TSLRCM: TSLRCM is REQUIRED! Install: Install TSLRCM. Install Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL. You will have to run the TSL patcher and probably direct it to your Kotor2 install directory. Extract then merge the the provided Override folder with the one in Knights of the Old Republic II\override OR just drop the single file "ebcont001.utp" into your Override folder If you don't have an Override folder you probably didn't install REVAN'S ROBES/STAR FORGE ROBES FOR TSL, go back to step 1 Permissions: Upload, edit or translate this as you please, if you must, include the requirements and credits, credit for me is not required. Credits: FRED TETRA for the amazing "KOTOR TOOL" TK102 for the amazing "K-GFF" Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL #mod_development in the KOTOR discord rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube! Have a good one!
  12. Version 1.0

    818 downloads

    Simply adds Darth Revans robes (g_a_mstrrobe06 aka vanilla version) to the hidden compartment on the Ebon Hawk. *after making the K2 version of this mod I realized this actually makes no sense at all, I guess davik somehow acquired them, lol* *I'm going to try to think of a spot where they would make more sense for K1, but I will keep it up just for lol's.* This mod literally makes ZERO sense, but use it as you see fit IMPORTANT PLEASE READ!!! This mod will only work if installed BEFORE you get on the Ebon Hawk for the first time on Taris. Unfortunately, as far as I am aware, it's not possible to repopulate placeables in areas that have already been loaded. If anyone knows a fix for this, please let me know. Compatibility: K1R Compatibility: I am leaving this as "No" for now since I have not tested it, if someone is willing to try it go ahead, but don't blame me for any issues it may ensue. However, I would suspect it should be compatible with anything that does not replace ebcont002.utp Install: Extract then merge the Override folder with the one in swkotor\Override OR just drop the single file "ebcont002.utp" into your Override folder If you don't have an Override folder, just drop the provided "Override" folder wherever your swkotor.exe file is located. Permissions: Upload, edit or translate this as you please, just give credit to me as the original author Credits: FRED TETRA for the amazing "KOTOR TOOL" TK102 for the amazing "K-GFF" rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube! Have a good one!
  13. View File Council Robes Basic Reskin COUNCIL ROBES BASIC RESKIN Description: This mod adds the council robes, a variant normally only worn by NPCs, and makes them available alongside the vanilla game robes in KotOR 1. The robes are added to 3 merchants in the game: the basic, lowest level variety is available at Crattis’ general store on Dantooine with 3 texture variants, although the variants for this robe all look pretty similar. They are also available with better stats as Knight robes at the Czerka Representative’s store on Korriban in Dreshdae, and as Master Robes at Mic’tunan’jus’ store on Tatooine in front of the Ebon Hawk. This mod should be compatible with other mods that modify these merchants, but this mod is not at all compatible with other mods that modify the base robe models OR add new textures. The idea behind this mod is to have the option to wear both council robes and base game robes at the same time, being compatible with base game items but not other similar mods. This mod will also not place the robes properly if you have been to Dantooine, Tatooine, or Korriban before installing the mod. Installation: Start the Council Robes Basic Reskin Installer executable. It should prompt you for the location of your KotOR 1 directory and move all the necessary files itself. With the exception of the merchant files, the installer will fully replace any files of the same name as the ones in the ‘tslpatchdata’ folder, so won’t be compatible with other mods modifying those files or using the same names, since they are not standard game resources. Uninstallation: To uninstall, remove all the files listed in the ‘tslpatchdata’ folder from the Override folder. Acknowledgements: Of course, without use of Fred Tetra’s KotOR Tool, MDLOps by Chuck Chargin, KotOR Blender by Symmetric, Purifier, and Ndix UR, k-gff from tk102, and TSL Patcher by stoffe, this would not be possible. Thanks to all of you. NOTE: This is really the first mod I have made, and I have only tested the new models and textures so much. If there are issues you come across that I did not foresee, or perhaps simply any quality-of-life things that may be added, let me know, either by sending a message on deadlystream.com or sending an email to flooggoog@gmail.com. -cubis182 readme.rtf Submitter cubis182 Submitted 09/19/2020 Category Skins K1R Compatible Yes  
  14. Version 1.0.4

    434 downloads

    COUNCIL ROBES BASIC RESKIN Description: This mod adds the council robes, a variant normally only worn by NPCs, and makes them available alongside the vanilla game robes in KotOR 1. The robes are added to 3 merchants in the game: the basic, lowest level variety is available at Crattis’ general store on Dantooine with 3 texture variants, although the variants for this robe all look pretty similar. They are also available with better stats as Knight robes at the Czerka Representative’s store on Korriban in Dreshdae, and as Master Robes at Mic’tunan’jus’ store on Tatooine in front of the Ebon Hawk. This mod should be compatible with other mods that modify these merchants, but this mod is not at all compatible with other mods that modify the base robe models OR add new textures. The idea behind this mod is to have the option to wear both council robes and base game robes at the same time, being compatible with base game items but not other similar mods. This mod will also not place the robes properly if you have been to Dantooine, Tatooine, or Korriban before installing the mod. Installation: Start the Council Robes Basic Reskin Installer executable. It should prompt you for the location of your KotOR 1 directory and move all the necessary files itself. With the exception of the merchant files, the installer will fully replace any files of the same name as the ones in the ‘tslpatchdata’ folder, so won’t be compatible with other mods modifying those files or using the same names, since they are not standard game resources. Uninstallation: To uninstall, remove all the files listed in the ‘tslpatchdata’ folder from the Override folder. Acknowledgements: Of course, without use of Fred Tetra’s KotOR Tool, MDLOps by Chuck Chargin, KotOR Blender by Symmetric, Purifier, and Ndix UR, k-gff from tk102, and TSL Patcher by stoffe, this would not be possible. Thanks to all of you. NOTE: This is really the first mod I have made, and I have only tested the new models and textures so much. If there are issues you come across that I did not foresee, or perhaps simply any quality-of-life things that may be added, let me know, either by sending a message on deadlystream.com or sending an email to flooggoog@gmail.com. -cubis182 readme.rtf
  15. View File Redhawke's Darth Revan Cutscene Style Robes Author : RedHawke 11/28/05 Version 1.1 New in version 1.1: Added in the Masked Revan Robes as well, allowing you to make either version... Re-made the mod with TSL Patcher for complete compatability. Due largely to multiple requests for the masked versions of these robes. ============================================================================ This mod adds in the ability to make eight robes in the game, using the hooded Maskless Revan Cutscene Model and now the Masked Revan Model, unfortunately the model is just as unfinished in TSL as it is in KOTOR I, but I have gotten a lot of requests for them so here you go. They are buildable at the Workbench, depending on your level (At Least 20), your Repair skill (At Least a 29 and up for the others), and alignment on which ones will be available to your pc to build. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. NOTE: You will need to completely uninstall the previous version of this mod before installing this version... sorry. But this should have no effect upon your savegames, as the original uti files and skins are un-altered. Using the TSL Patcher this mod now will modify appearance.2da, itemcreate.2da, and itemcreatemira.2da. Un-installation Instructions: ----------------------------- Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To stoffe -mkb- without whom the TSL Patcher would be just a dream! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Revan Robes At The Workbench Mod is now up at PCGameMods and my site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Version 1.1 Bug Notes: If you run the patcher without uninstalling the previous version of this mod (specifically the itemcreate.2da and itemcreatemira.2da files) there will be a glitch at the Workbench that will allow construction of 2 robes at a time, of course if this doesn't bother you then this is a non-issue. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  16. Version 1.0.0

    290 downloads

    Author : RedHawke 11/28/05 Version 1.1 New in version 1.1: Added in the Masked Revan Robes as well, allowing you to make either version... Re-made the mod with TSL Patcher for complete compatability. Due largely to multiple requests for the masked versions of these robes. ============================================================================ This mod adds in the ability to make eight robes in the game, using the hooded Maskless Revan Cutscene Model and now the Masked Revan Model, unfortunately the model is just as unfinished in TSL as it is in KOTOR I, but I have gotten a lot of requests for them so here you go. They are buildable at the Workbench, depending on your level (At Least 20), your Repair skill (At Least a 29 and up for the others), and alignment on which ones will be available to your pc to build. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. NOTE: You will need to completely uninstall the previous version of this mod before installing this version... sorry. But this should have no effect upon your savegames, as the original uti files and skins are un-altered. Using the TSL Patcher this mod now will modify appearance.2da, itemcreate.2da, and itemcreatemira.2da. Un-installation Instructions: ----------------------------- Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To stoffe -mkb- without whom the TSL Patcher would be just a dream! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Revan Robes At The Workbench Mod is now up at PCGameMods and my site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Version 1.1 Bug Notes: If you run the patcher without uninstalling the previous version of this mod (specifically the itemcreate.2da and itemcreatemira.2da files) there will be a glitch at the Workbench that will allow construction of 2 robes at a time, of course if this doesn't bother you then this is a non-issue.
  17. View File Redhawke's Prestige Item Pack Author : RedHawke The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update) ------------------------------------------------------------------------------------------- PART I: Introduction (prt1) Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file. The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen. ------------------------------------------------------------------------------------------- PART II: Table of Contents (prt2) PART I - Introduction (prt1) PART II - Table of Contents (prt2) PART III - Features (prt3) PART IV - Sabers, Crystals, and Lightsaber Upgrades (prt4) PART V - The Prestige Robes (prt5) PART VI - Installation (prt6) PART VII - Uninstallation (prt7) PART VIII - In-Game Placement (prt8) PART IX - Bugs (prt9) PART X - Acknowledgements and Credits (prt10) PART XI - Item Cheat Codes (prt11) PART XII - Screenshots (prt12) ------------------------------------------------------------------------------------------- PART III: Features (prt3) This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII. Now on to the features. --> 18 different sabers, each with a custom blade and hilt texture. -> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double -> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as the short saber, and the longer Malak model saber in place of the regular saber -> Each of the 6 classes sabers have stats designed for that specific class --> For those who prefer the standard game textures, a folder with files to make the sabers appear as the stadard game sabers has been included. --> 6 different lightsaber power crystals, 1 for each Prestige Class --> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens' --> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes ------------------------------------------------------------------------------------------- PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4) This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each. Jedi Weapons Master: Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi withstand more damage in battle. Color Crystal: Glows with a green core and a outer blue beam. Power Crystal: Increases Strength and damage done vs. Dark side opponents Jedi Watchman: Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to deflect blaster bolts. Color Crystal: Glows with a strong Yellow-Orange beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Jedi Master: Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to regenerate Force Points. Color Crystal: Glows with a deep green beam. Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points. Sith Marauder: Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder withstand more damage in battle. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Strength and damage done vs. Light side opponents Sith Assassin: Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability to deflect blaster bolts. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Sith Lord: Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability to regenerate Force Points. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points. Lightsaber Upgrades: Power Cell 1: Increases Strength and Damage-Energy Power Cell 2: Enhanced Energy Damage Emitter 1: Attack Bonus and Increased Damage-Unstoppable Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection Focuing Lens 2: Keen and Massive Criticals ------------------------------------------------------------------------------------------- PART V: The Prestige Robes (prt5) This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out. Jedi Weapons Master: Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Jedi Watchman: Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Jedi Master: Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Sith Marauder: Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Sith Assassin: Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Sith Lord: Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Armored White Jedi Robes: Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Armored Life-Support Sith Robes: Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Sith Master Robes: Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor ------------------------------------------------------------------------------------------- PART VI: Installation (prt6) First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da. If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder. ------------------------------------------------------------------------------------------- PART VII: Uninstallation (prt7) Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from. ------------------------------------------------------------------------------------------- PART VIII: In-Game Placement (prt8) When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class. The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game. ------------------------------------------------------------------------------------------- PART IX: Known Bugs (prt9) There are no known bugs at this time. If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked. ------------------------------------------------------------------------------------------- PART X: Acknowledgements and Credits (prt10) Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough. tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks. T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7 svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR 1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, and for letting RedHawke use your original Revan Redemtion concept and adapt it for this mod, thank you svösh RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we teamed up for this pack of all packs and I know we'll probably be at it again sometime, I owe more to you than anybody on this one, thanks buddy. stoffe -mkb-: For the awesome TSL Patcher Program. Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know you've all been waiting for RedHawke's robes, well wait no longer ------------------------------------------------------------------------------------------- PART XI: Cheat Codes (prt11) Robes: rh_robe_jwm = Jedi Weapon Master Robe rh_robe_jw = Jedi Watchman Robe rh_robe_jm = Jedi Master Robe rh_robe_sm = Sith Marauder Robe rh_robe_sa = Sith Assassin Robe rh_robe_sl = Sith Lord Robe rh_robe_ar = Armored Sith Robes (Male PC / NPC's Only) rh_robe_wht = Armored White Jedi Robes (Male PC / NPC's Only) dt_robe_vdr = Armored Life-Support Sith Robes (Male PC / NPC's Only) Upgrades: u_l_cell99 = Impulse Vibration Energy Cell u_l_emit99 = Enhanced Beam Emitter u_l_lens99 = Pure Mirrored Lens rh_cell99 = Coyonite Energy Cell rh_emit99 = Master Khardon Emitter rh_lens99 = Vrellite Intensity Lens Color Crystals: color_wpnmstr_01 = Crystal of the Jedi Weapon Master color_wtchmn_01 = Crystal of the Jedi Watchman color_jedimst_01 = Crystal of the Jedi Master color_sthmrdr_01 = Crystal of the Sith Marauder color_sthassn_01 = Crystal of the Sith Assassin color_sthlrd_01 = Crystal of the Sith Lord Power Crystals: u_l_wpnmstr_01 = Crystal, Jedi Weapon Master u_l_wtchmn_01 = Crystal, Jedi Watchman u_l_jedimstr_01 = Crystal, Jedi Master u_l_sthmrdr_01 = Crystal, Sith Marauder u_l_sthassn_01 = Crystal, Sith Assassin u_l_sthlrd_01 = Crystal, Sith Lord Lightsabers: g_dbl_wpnmstr001 = Jedi Weapon Master Doublesaber g_dbl_wtchmn001 = Jedi Watchman Doublesaber g_dbl_jedimst001 = Jedi Master Doublesaber g_dbl_sthmrdr001 = Sith Marauder Doublesaber g_dbl_sthassn001 = Sith Assassin Doublesaber g_dbl_sthlrd001 = Sith Lord Doublesaber g_mlk_wpnmstr001 = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model) g_lng_wtchmn001 = Jedi Watchman Saber g_lng_jedimst001 = Jedi Master Saber g_mlk_sthmrdr001 = Sith Marauder Saber (Long Blade, Malak Hilt Model) g_lng_sthassn001 = Sith Assassin Saber g_lng_sthlrd001 = Sith Lord Saber g_lng_wpnmstr001 = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model) g_srt_wtchmn001 = Jedi Watchman Short Saber g_srt_jedimst001 = Jedi Master Short Saber g_lng_sthmrdr001 = Sith Marauder Short Saber (Standard Blade and Hilt Model) g_srt_sthassn001 = Sith Assassin Short Saber g_srt_sthlrd001 = Sith Lord Short Saber ------------------------------------------------------------------------------------------- Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  18. View File Redhawke's Exile's Item Pack Booster (Robe Pack) Author : RedHawke 06/17/05 V1.0a ============================================================================ This is simply an update to the Jedi Master and Sith Lord Robes you get in Maverick187 & My Prestiege Class Robe & Saber Pack we did, to make it compatable with the robe collar fix Svösh made, and ilikecommas made the default textures for. This will only be needed if you want to use the cool collar fix that Svösh made and ilikecommas made default textures for. This only affects the Padawan style Jedi Master and Sith Lord robes. The PrCl R&S Pack is available here: http://www.pcgamemods.com/mod/10756.html ILC's Standard Robe Pack for use with Svösh's Robe Collar Fix is available here: http://www.pcgamemods.com/13033 You should be able to apply these changes at any time. Installation Instructions: (Being this is a booster pack it is a little more complicated than normal sorry about that) ----------------------------- If you have not allready done so, install the Prestiege Class Robe & Saber Mod, and ilikecommas Standard Robe Pack for use with Svösh's Robe Collar Fix. Unzip all 4 of the .tga files in the .rar, to your override directory and overwrite the originals. To use this robe fix you have to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033 And of course the Prestiege Class Robe & Saber Pack, available at http://www.pcgamemods.com/10756 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To Svösh for fixing the dreadful Jedi Robe Collar problem. To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  19. Version 1.0.0

    889 downloads

    Author : RedHawke The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update) ------------------------------------------------------------------------------------------- PART I: Introduction (prt1) Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file. The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen. ------------------------------------------------------------------------------------------- PART II: Table of Contents (prt2) PART I - Introduction (prt1) PART II - Table of Contents (prt2) PART III - Features (prt3) PART IV - Sabers, Crystals, and Lightsaber Upgrades (prt4) PART V - The Prestige Robes (prt5) PART VI - Installation (prt6) PART VII - Uninstallation (prt7) PART VIII - In-Game Placement (prt8) PART IX - Bugs (prt9) PART X - Acknowledgements and Credits (prt10) PART XI - Item Cheat Codes (prt11) PART XII - Screenshots (prt12) ------------------------------------------------------------------------------------------- PART III: Features (prt3) This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII. Now on to the features. --> 18 different sabers, each with a custom blade and hilt texture. -> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double -> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as the short saber, and the longer Malak model saber in place of the regular saber -> Each of the 6 classes sabers have stats designed for that specific class --> For those who prefer the standard game textures, a folder with files to make the sabers appear as the stadard game sabers has been included. --> 6 different lightsaber power crystals, 1 for each Prestige Class --> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens' --> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes ------------------------------------------------------------------------------------------- PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4) This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each. Jedi Weapons Master: Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi withstand more damage in battle. Color Crystal: Glows with a green core and a outer blue beam. Power Crystal: Increases Strength and damage done vs. Dark side opponents Jedi Watchman: Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to deflect blaster bolts. Color Crystal: Glows with a strong Yellow-Orange beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Jedi Master: Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to regenerate Force Points. Color Crystal: Glows with a deep green beam. Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points. Sith Marauder: Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder withstand more damage in battle. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Strength and damage done vs. Light side opponents Sith Assassin: Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability to deflect blaster bolts. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Sith Lord: Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability to regenerate Force Points. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points. Lightsaber Upgrades: Power Cell 1: Increases Strength and Damage-Energy Power Cell 2: Enhanced Energy Damage Emitter 1: Attack Bonus and Increased Damage-Unstoppable Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection Focuing Lens 2: Keen and Massive Criticals ------------------------------------------------------------------------------------------- PART V: The Prestige Robes (prt5) This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out. Jedi Weapons Master: Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Jedi Watchman: Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Jedi Master: Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Sith Marauder: Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Sith Assassin: Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Sith Lord: Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Armored White Jedi Robes: Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Armored Life-Support Sith Robes: Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Sith Master Robes: Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor ------------------------------------------------------------------------------------------- PART VI: Installation (prt6) First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da. If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder. ------------------------------------------------------------------------------------------- PART VII: Uninstallation (prt7) Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from. ------------------------------------------------------------------------------------------- PART VIII: In-Game Placement (prt8) When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class. The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game. ------------------------------------------------------------------------------------------- PART IX: Known Bugs (prt9) There are no known bugs at this time. If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked. ------------------------------------------------------------------------------------------- PART X: Acknowledgements and Credits (prt10) Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough. tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks. T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7 svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR 1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, and for letting RedHawke use your original Revan Redemtion concept and adapt it for this mod, thank you svösh RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we teamed up for this pack of all packs and I know we'll probably be at it again sometime, I owe more to you than anybody on this one, thanks buddy. stoffe -mkb-: For the awesome TSL Patcher Program. Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know you've all been waiting for RedHawke's robes, well wait no longer ------------------------------------------------------------------------------------------- PART XI: Cheat Codes (prt11) Robes: rh_robe_jwm = Jedi Weapon Master Robe rh_robe_jw = Jedi Watchman Robe rh_robe_jm = Jedi Master Robe rh_robe_sm = Sith Marauder Robe rh_robe_sa = Sith Assassin Robe rh_robe_sl = Sith Lord Robe rh_robe_ar = Armored Sith Robes (Male PC / NPC's Only) rh_robe_wht = Armored White Jedi Robes (Male PC / NPC's Only) dt_robe_vdr = Armored Life-Support Sith Robes (Male PC / NPC's Only) Upgrades: u_l_cell99 = Impulse Vibration Energy Cell u_l_emit99 = Enhanced Beam Emitter u_l_lens99 = Pure Mirrored Lens rh_cell99 = Coyonite Energy Cell rh_emit99 = Master Khardon Emitter rh_lens99 = Vrellite Intensity Lens Color Crystals: color_wpnmstr_01 = Crystal of the Jedi Weapon Master color_wtchmn_01 = Crystal of the Jedi Watchman color_jedimst_01 = Crystal of the Jedi Master color_sthmrdr_01 = Crystal of the Sith Marauder color_sthassn_01 = Crystal of the Sith Assassin color_sthlrd_01 = Crystal of the Sith Lord Power Crystals: u_l_wpnmstr_01 = Crystal, Jedi Weapon Master u_l_wtchmn_01 = Crystal, Jedi Watchman u_l_jedimstr_01 = Crystal, Jedi Master u_l_sthmrdr_01 = Crystal, Sith Marauder u_l_sthassn_01 = Crystal, Sith Assassin u_l_sthlrd_01 = Crystal, Sith Lord Lightsabers: g_dbl_wpnmstr001 = Jedi Weapon Master Doublesaber g_dbl_wtchmn001 = Jedi Watchman Doublesaber g_dbl_jedimst001 = Jedi Master Doublesaber g_dbl_sthmrdr001 = Sith Marauder Doublesaber g_dbl_sthassn001 = Sith Assassin Doublesaber g_dbl_sthlrd001 = Sith Lord Doublesaber g_mlk_wpnmstr001 = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model) g_lng_wtchmn001 = Jedi Watchman Saber g_lng_jedimst001 = Jedi Master Saber g_mlk_sthmrdr001 = Sith Marauder Saber (Long Blade, Malak Hilt Model) g_lng_sthassn001 = Sith Assassin Saber g_lng_sthlrd001 = Sith Lord Saber g_lng_wpnmstr001 = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model) g_srt_wtchmn001 = Jedi Watchman Short Saber g_srt_jedimst001 = Jedi Master Short Saber g_lng_sthmrdr001 = Sith Marauder Short Saber (Standard Blade and Hilt Model) g_srt_sthassn001 = Sith Assassin Short Saber g_srt_sthlrd001 = Sith Lord Short Saber -------------------------------------------------------------------------------------------
  20. Version 1.0.0

    295 downloads

    Author : RedHawke 06/17/05 V1.0a ============================================================================ This is simply an update to the Jedi Master and Sith Lord Robes you get in Maverick187 & My Prestiege Class Robe & Saber Pack we did, to make it compatable with the robe collar fix Svösh made, and ilikecommas made the default textures for. This will only be needed if you want to use the cool collar fix that Svösh made and ilikecommas made default textures for. This only affects the Padawan style Jedi Master and Sith Lord robes. The PrCl R&S Pack is available here: http://www.pcgamemods.com/mod/10756.html ILC's Standard Robe Pack for use with Svösh's Robe Collar Fix is available here: http://www.pcgamemods.com/13033 You should be able to apply these changes at any time. Installation Instructions: (Being this is a booster pack it is a little more complicated than normal sorry about that) ----------------------------- If you have not allready done so, install the Prestiege Class Robe & Saber Mod, and ilikecommas Standard Robe Pack for use with Svösh's Robe Collar Fix. Unzip all 4 of the .tga files in the .rar, to your override directory and overwrite the originals. To use this robe fix you have to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033 And of course the Prestiege Class Robe & Saber Pack, available at http://www.pcgamemods.com/10756 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To Svösh for fixing the dreadful Jedi Robe Collar problem. To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  21. View File Redhawke's Jedi Robe Pack Author : RedHawke 08/07/04 ============================================================================ These are some new Jedi Master Robes in some interesting colors Red, Gray, Golden Yellow, Brighter Blue, and Pink (Goes great with Jackels Pink Lightsabres!) This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my Revan the White/Star Forge Booster Pack. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Jedi Master Robe Package Contains: ---------------------------------------- Jedi Master Robes (Red) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Gray) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Yellow) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Blue) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Pink) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] You get them on Manaan a metal box spawns a little distance away when you talk to the Pazaak player Jolan Aphett for the first time. It also gives you a few credits and a little Expirience. Giveitem Item Cheat Console Codes: --------------------------------------------------- red_mstrrobe09 - Jedi Master Robes (Red) red_mstrrobe10 - Jedi Master Robes (Gray) red_mstrrobe11 - Jedi Master Robes (Yellow) red_mstrrobe12 - Jedi Master Robes (Blue) red_mstrrobe13 - Jedi Master Robes (Pink) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  22. Version 1.0.0

    155 downloads

    Author : RedHawke 08/07/04 ============================================================================ These are some new Jedi Master Robes in some interesting colors Red, Gray, Golden Yellow, Brighter Blue, and Pink (Goes great with Jackels Pink Lightsabres!) This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my Revan the White/Star Forge Booster Pack. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Jedi Master Robe Package Contains: ---------------------------------------- Jedi Master Robes (Red) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Gray) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Yellow) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Blue) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Pink) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] You get them on Manaan a metal box spawns a little distance away when you talk to the Pazaak player Jolan Aphett for the first time. It also gives you a few credits and a little Expirience. Giveitem Item Cheat Console Codes: --------------------------------------------------- red_mstrrobe09 - Jedi Master Robes (Red) red_mstrrobe10 - Jedi Master Robes (Gray) red_mstrrobe11 - Jedi Master Robes (Yellow) red_mstrrobe12 - Jedi Master Robes (Blue) red_mstrrobe13 - Jedi Master Robes (Pink) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  23. View File [K1] Three-tiered Dark Jedi Robe This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons. # Background # We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons. # About this Mod # Inside this mod are some replacements for Dark Jedi robes both for the male and female version: Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option # Final Remarks # I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe]. Uninstallation: Run the 'Uninstall' option from the installation directory. Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs: g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement". If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome. Credits: DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb Submitter ebmar Submitted 10/13/2018 Category Mods K1R Compatible Yes  
  24. Version 1.0.0

    802 downloads

    This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons. # Background # We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons. # About this Mod # Inside this mod are some replacements for Dark Jedi robes both for the male and female version: Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option # Final Remarks # I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe]. Uninstallation: Run the 'Uninstall' option from the installation directory. Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs: g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement". If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome. Credits: DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb