InSidious

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Files posted by InSidious

  1. Green Level-Up Icon

    Description
    This mod changes the level-up icon from yellow to green, to fit better with the rest of the game's UI.
     
    Installation
    Just drop the files lbl_levelup.tga into your Override folder.
     
    Uninstallation
    Take it out again.
     
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks to:
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this

    869 downloads

       (4 reviews)

    1 comment

    Submitted

  2. Holocron Icon Replacement

    This is a really small and slightly pedantic fix, which changes the icons for the two holocrons you find in KotOR,
    so that one (on Tatooine) looks like a Jedi Holocron, and the other, found on Korriban, looks like a Sith Holocron.
     
    Previously, th two had a generic icon which looked nothing at all like a holocron, and as I was working on a mod
    which needed a holocron for it, I decided to alter the two items while I was at it. At some point, I may make a similar
    mod for KotOR II.
     
    Please note that this mod doesn't use the TSLPatcher, so any mod which alters either holocron will be incompatible.
    To fix this, open the .uti file for the holocron using KotOR Tool, change the "model variation" to the number of
    the holocron model (i.e., 087 for the Jedi holocron, 088 for the Sith one), and save.
     
    Also, the mod uses plot useable item icon slots 87 and 88 for the Jedi and Sith holocrons respectively, so any mod
    which uses these icon slots for a different purpose will be incompatible. To fix this, simply rename the icons to a high enough number that they don't conflict with the other mod any more
    (e.g., to ip_pltuseitm_090), and then open the .uti file using KotOR Tool, change the "model variation" to that number,
    and save.

    2,702 downloads

       (11 reviews)

    4 comments

    Updated

  3. Jedi General Robe

    NB: May require 7Zip to unzip this archive.
     
    This mod adds some robes to the game, called Jedi General Robes.
    They can be bought from Mika Dorin's store on Korriban.
    They have the following properties:
    Defense Bonus 3
    Charisma bous +1
    Will bonus +2
    Reflex bonus +1
     
    The robes can be bought from Mika Dorin on Korriban after the Leviathan, or cheated into the game by typing "giveitem di_jgr" into the console (without the quote marks).

    1,609 downloads

       (1 review)

    4 comments

    Submitted

  4. Unknown World Alternative Hammerhead

    [K1] Unknown World Alternative Hammerhead
    =========================================
     
    By Darth InSidious
    ==================
     
    Description
    -----------
     
    I suddenly remembered an alternative texture I found in about 2006, for the
    downed Hammerhead cruiser you can see from the beach of the Unknown World. For some reason, I never released it then.
    So, six years late... here it is, ready for use.
     
     
    Installation
    ------------
     
    Just drop the files "LUN_hamhed.tga" and "LUN_hamhed.txi" into your Override folder.
     
    Uninstallation
    --------------
     
    Take them out again.
     
     
    Incompatibilities
    -----------------
     
    None that I'm aware of.
     
    Legal Disclaimer
    ----------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, please put a line in the readme, mentioning me.
     
    Credits and Thanks
    ------------------
     
    -Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    -Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
    -Obsidian, Bioware, and LucasArts, for making both KotOR games.

    1,018 downloads

       (2 reviews)

    3 comments

    Submitted

  5. [K1] Hi-Res Beam Effects

    Hi-Res Beam Effects for K1
    ==========================
    by Darth InSidious
    ==================
     
    Description
    -----------
    This mod replaces the Force Drain, cold ray, ion, and neural pacifier beam effects with higher resolution versions.
    The mod does not replace the Death Field or Force Lightning effects effects.
     
    Installation
    ------------
    Just drop the files fx_beam01, fx_beam02, fx_beam03, and Fx_Drain.tga in this archive into your Override folder.
     
    Uninstallation
    --------------
    Take the files out again.
     
    Legal Disclaimer
    ----------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks to:
    ----------
    Quanon and Zhaboka for the feedback on the original TSL hi-res beam effects;
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .

    64,534 downloads

       (11 reviews)

    6 comments

    Updated

  6. Sleeveless 'Starkiller' Robes

    This mod replaces the default game male Jedi robe models with sleeveless ones, inspired by Starkiller’s robes
    in The Force Unleashed 2. The mod also reskins the Qel-Droma Robes for males so that they look more like
    the robes worn by Starkiller at the start of TFU2. These changes will only affect the PC and Jolee.
    Other characters will wear ‘sleeved’ robes as normal.

    710 downloads

       (3 reviews)

    0 comments

    Submitted

  7. Broken Bottle for KotOR

    Long, long ago, I made a mod called "Broken Bottle" for TSL. This is the very, very delayed K1 version.
     
    Darth Insidious' Broken Bottle
    ------------------------------
     
    Description:
    ------------
     
    Bludgeoning Damage Bonus +2
    On Hit Attribute Damage Constitution DC10
    Attack Penalty -1
    Attribute Penalty Dexterity -10
    Decreased Skill Modifier Awareness -2
    Reduced Saving Throws Reflex -4
     
    The weapon has been equipped to the drunks in the Taris Upper City. To get in game type "di_bottle1" into the console, without the quotes.
     
     
    A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia.
     
    The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu,
    in the right hands it can be a devastating weapon.
     
    Installation:
    -------------
    Place all the files in the archive except this file into the Override folder in your SWKotOR folder.
     
    Uninstallation:
    ---------------
    Remove the aforementioned files.
     
    Contact
    -------
    Got an issue with the mod? Object to its existence? Don't like the colour? Contact me either at www.lucasforums.com, or by emailing cringe909@hotmail.com
     
    Legal Disclaimer:
    -----------------
    All materials and copyrights belong to LucasArts and Bioware.
    KotOR Tool belongs to Fred Tetra, and NWNNSSCOMP belongs to Edward T. Smith.
    Also, if you're going to re-use this, or any part of this mod in another
    mod and upload that mod somewhere, you MUST seek my permission first. In the
    unlikely event that I say no, don't go ahead and upload it anyway.
    That is a sure-fire way to annoy me. Likewise if you intend to upload this mod
    anywhere other than where it is now.
     
     
    Thanks to:
    ----------
    Darth333 for her scripting advice and tutorials,
    T7Nowhere for his modelling tutorial,
    The kind members of Holowan Labs,
    LucasArts, Obsidian Entertainment and Bioware, for their truly brilliant Knights of the Old Republic franchise.

    344 downloads

       (1 review)

    1 comment

    Updated

  8. Force Lightning and Death Field

    Hi-Res Beam Effects for K1
    ==========================
    by Darth InSidious
    ==================
     
    Description
    -----------
    This mod replaces the Force Lightning and Death Field beam effects with higher resolution versions.
    It is meant to be used in conjunction with my "Hi-Res Beam Effects" mod for KotOR 1, but can be used on its own, or for KotOR II if you so wish.
     
    Installation
    ------------
    Just drop the file Fx_Lightning.tga in this archive into your Override folder.
     
    Uninstallation
    --------------
    Take the file out again.
     
    Legal Disclaimer
    ----------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks to:
    ----------
    TriggerGod, whose mod inspired me to make this one;
    Quanon and Zhaboka for the feedback on the original TSL hi-res beam effects;
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .

    1,906 downloads

       (3 reviews)

    2 comments

    Updated

  9. Holopanels

    This mod replaces the standard, large computer panels with 'holographic' versions,
    inspired by the Mass Effect games. The textures are slightly animated, to create a
    'static' effect. This mod does not affect the smaller computer panels,
    wall-mounted computer panels or the Rakatan computer model.
     
    Installation
    ------------
    Put the two .tga files and two .txi files into your Override folder.
     
    Uninstallation
    --------------
    Take them out again.
     
    Permissions
    -----------
    This mod is to be distributed as-is without alteration, unless by permission of the mod author.
    This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
    or use it in another mod, you must ask me first.
     
    Thanks to:
    ----------
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .

    781 downloads

       (4 reviews)

    1 comment

    Updated

  10. Azgath N'Dul's Tomb

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul.
    You will find it between the tombs of Ajunta Pall and Tulak Hord.
    A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul.
    This is because of a model change that mod introduces.
    They won't crash your game, but they will look a bit odd.
     
    This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before,
    a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device.
    I've tried to keep the stats fairly balanced, but that's by my judgment.
     
    N.B.: Robes included in this mod may not be compatible with robe mods which you have installed.
     
    Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.

    8,857 downloads

       (3 reviews)

    20 comments

    Updated

  11. Azgath N'Dul's Tomb Patch

    Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling
    the completion of the sidequest. He's out of the way of the soldiers, so you may have to
    search a little to find him. Also, be warned that you can _only_ start the quest the first time you
    go to Onderon. If you try to do so the second time, he won't speak to you.
     
    I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully,
    this will eliminate any errors.

    4,115 downloads

       (2 reviews)

    10 comments

    Updated

  12. Four Force Powers

    This mod adds four new, three-tier Force Powers to KotOR - Rage, Scorch, Revitalise and Floating Lightsabres. 1 is Light Side, 1 is Dark Side, and there are two Universal Force Powers.
     
    You may recognise a few of these names from TSL or Jedi Academy, and that's because I have now recreated them for K1.
     
    Rage: Dark Side power, available at Level 13. Gives the user a bonus of +4 to Strength, +3 to Dexterity,+2 to Constitution for 20 seconds and a 50% speed bonus, while there is also a penalty of -3 to Intelligence, -2 to Wisdom, -1 to Charisma; after that the character's FPs are severely depleted, as are the character's VPs. Further, the penalties to Wisdom/Intelligence/Charisma remain, and the bonuses to Strength, Dexterity and Constitution are now penalties for 10 seconds.
     
    Knight Rage: Dark Side power, available at Level 16. Same as above, but the bonuses have increased to +4 STR, +4 DEX, +3 CON, and the penalty has increased to -4 STR, -3 DEX, -3 CON; the WIS/INT/CHA penalties remain the same.
     
    Master Rage: Dark Side power, available at Level 19. Same as above, but the bonuses have increased to STR +5, DEX +4, CON +4; the penalties remain the same.
     
    Revitalise: Light Side power, available at Level 9. Allows you to restore to life any non-droid party member killed in combat, restoring 10 VPs.
     
    Knight Revitalise: Light Side power, available at Level 12. Same as above, but will restore 20 VPs.
     
    Master Revitalise: Light Side power, available at Level 15. Same as above, but will restore 30 VPs.
     
    Scorch: Universal power, available at Level 9. Projects a spray of flame at the target, causing damage.
     
    Knight Scorch: Universal power, available at Level 12. Same as above, but does twice the damage.
     
    Master Scorch: Universal power, available at Level 15. Same as above Scorch, but does three times the damage.
     
    Floating Lightsabres I: Universal power, available at Level 10. Spawns a single lightsabre, to help you in combat, which lasts for 20 seconds . Without giving too much away, this should remind people who've played TSL of the final battle...These sabres will be a different colour depending on your alignment if you are Light Side – blue for guardians, green for consulars, yellow for sentinels, or red if you are Dark Side.
     
    Floating Lightsabres II: Universal power available at Level 13. Same as above, but spawns two lightsabres, which last for 30 seconds.
     
    Floating Lightsabres III: Universal power available at Level 16. Same as above, but spawns three lightsabres, which last for 40 seconds.
     
     
    Known Bugs:
    -The floating lightsabres have humanoid shadows. Sorry, but this seems to be someting to do with the game engine itself...
    -Some people - those with Radeon graphics cards, in particular - may run into some graphical issues - namely, the lightsabres appearing to have an all-black 'body'. I've tried to get rid of this effect, but have had no luck so far.
    -For some reason, I occasionally have problems with the KotOR Tool .utc editor when I use this mod. This may just be a problem for
    my system, though.

    5,541 downloads

       (8 reviews)

    5 comments

    Submitted

  13. Korriban Academy Workbench

    A little while ago it struck me - The Dantooine Jedi academy has a workbench,
    but the Korriban Academy didn't, which can be very inconvenient. In fact, there
    wasn't one on all Korriban.
     
    This mod fixes all that! Now there is a workbench in the little room which leads
    to the Valley of the Dark Lords. It's just on the left as you come in.
     
    The only mod conflict that there might be is if someone else's mod modifies Master
    Uthar's dialogue.

    34,536 downloads

       (5 reviews)

    7 comments

    Submitted

  14. Lost Modules Pack

    Not really a mod, more of a modding resource. Here I've gathered the 7 most useful
    'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially
    just room models in the game files. Why do I say 'most useful'? There are a few more -
    one of which is a slice of corridor, and several bits of the Unknown World temple-top,
    but none of these are much different or much more useful than the already existing modules,
    or the ones I have packaged here. Neither are they particularly exemplary.
     
    And so, here they are. I would guess that the modules' functions would be:
     
    m19aa - the original Tatooine temple, in which you had to retrieve the information from
    the Star Map inside a Sarlacc's maw.
     
    m21aa - Evidently a Czerka depot, possibly on Korriban.
     
    m25ab - Part of Kashyyyk, possibly the level of the Shadowlands that was cut?
     
    m45mg - Some kind of early Tatooine swoop racing area?
     
    m47aa - ? Used for a cutscene that no longer appears in-game?
     
    PLCaa - Some kind of basic area functionality test, at a guess.
     
    MQATester - Darkkender thought this was possibly for Quality Assurance,
    and it would seem likely that it was either for this, or E3.
     
     
    A few notes
    -----------
     
    -M45MG - The booster pads and obstacles were set in the .git and .lyt files, as I recall,
    and are copied straight from the ones in the final version of the Tatooine swoop
    track. I would recommend caution when editing these settings. Also, for using
    this area in-game, it is very much advisable to use the included .vis file.
    Otherwise you won't be able to see where you are going.
     
    -M19AA - Likewise on the .vis file being compulsory.
     
    -M21AA - I have heard that this can sometimes crash. If this is a problem,
    try removing the placeables from the .git file, and recompiling.

    749 downloads

       (1 review)

    5 comments

    Submitted

  15. Remote is Workbench and Lab Station

    This mod makes it so that you can use Remote as a workbench or lab station while on the move, in case you need to upgrade something or use a few components on the move.

    918 downloads

       (1 review)

    2 comments

    Submitted

  16. Modder's Resource: Shuttle

    By JCarter and Darth InSidious
     
    This isn't a mod so much as a modder's resource.
    JCarter426 discovered a "shuttle interior" in the game files area
    that was never used by Obsidian, and I've made up some module files
    so you can get to it.
     
    The "module" folder is exclusively for the use of modders, and is not
    needed to make the mod run; it is only if you want to edit things that
    you will need this folder.

    291 downloads

       (2 reviews)

    0 comments

    Submitted

  17. Fork Short Lightsabers

    Co-authored with oldflash.
     
    This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found in the Enclave Sublevel on Dantooine, in the secure storage area.

    1,158 downloads

       (2 reviews)

    5 comments

    Submitted

  18. Darth Nihilus Robes

    These robes will make you look like Darth Nihilus, and have some very powerful stats.
    They were made on request for somebody, although I forget who now (sorry).
    You can get them in-game on Darth Nihilus'corpse, or by typing into the console 'giveitem a_robe_99'.
     
    I made this mod a long, long time ago, so the chances are that it's not compatible with TSLRCM.

    1,177 downloads

       (1 review)

    0 comments

    Submitted

  19. Camera Angle Options

    N.B.: Although uploaded for TSL, this mod may be used for either KotOR or KotOR II: TSL.
     
    This mod alters the default camera angles used by the game so that outside dialogues
    and cutscenes, your character will be viewed more distantly, as is more common in RPGs
    like 'NeverWinter Nights', 'Dungeon Siege' and 'Diablo'.
     
    There are four different options to choose from:
     
    Option I, No Combat - This option gives you a camera angle slightly closer to the
    character than normal which will show the upper half of your
    character from an angle above the player, but does not affect
    the camera angle while in combat.
     
    Option I, Combat - The same as above, but does affect the camera angle while in combat.
     
    Option II, No Combat - The same height, but a greater distance from the character,
    showing the whole of the character. This option does not affect
    the camera angle while in combat.
     
    Option II, Combat - The same as above, but this option does affect the camera angle while in combat.

    1,390 downloads

       (2 reviews)

    1 comment

    Submitted

  20. Extreme Conditions Combat Robes

    A.M.D.G.
     
    Extreme Conditions Combat Robes
     
    Description
     
    Defense bonus vs. Slashing 1
    Damage Resistance Cold 10/-
    Damage Resistance Fire 10/-
    Blaster Bolt Deflection Increase +1
     
    Designed for combat in extreme weather conditions, these robes are seen mostly in ue by Jedi in arctic and desert environments
     
    Members of the Jedi Order typically wear plain or unassuming garments.
     
    These robes can be bought at the Dock on Tatooine.
     
    Installation
     
    Double-click the "Install Extreme Conditions Combat Robes Mod" executable (.exe file),
    then just click the “Install mod” button and follow the on-screen instructions.
     
     
    Uninstallation
     
    To uninstall the mod from a fresh install, you will need to delete the following files:
    di_eccr_01.uti
    kas_twostore.utm
    PFBI56.tga
    PFBI56.txi
    PMBI56.tga
    PMBI56.txi
    ia_jedirobe_056.tga
     
    Incompatibilities
     
    This mod uses the TSLPatcher, and should be compatible with most other mods. However, you may
    experience compatibility issues with other mods that alter the file "kas_twostore.utm", or which
    use a file called "PMBI56.tga" or "PFBI56.tga".

    1,034 downloads

       (3 reviews)

    4 comments

    Submitted

  21. Teta's Royal Band Restored

    A.M.D.G.
     
    Teta's Royal Band Restored
    ==========================
     
    by Darth InSidious
    ------------------
     
    Description
    -----------
    This mod restores Teta's Royal Band to the game. The object
    grants stealth field nullification. As such, it isn't actually
    of any use in the game at all, but it's still quite interesting.
     
    I've also restored the model for the item, which for some reason
    Bioware cut before they cut the item itself.
     
    It can be found in Woorwill's home on Kashyyyk, or cheated into
    your inventory by typing 'giveitem g_i_mask13', without the
    quotation marks.
     
    Installation
    ------------
     
    Double click on "Install Teta's Royal Band Restored.exe", and then click "Install mod".
     
    Uninstallation
    --------------
     
    Remove from your Override folder:
     
    g_i_mask13.uti
    i_mask_015.mdl
    i_mask_015.mdx
    ii_mask_015.tga
     
    If you have not installed another mod which modifies kas23ab_cont_01.utp,
    remove that file as well.
     
    Contact me
    ----------
    In case of bugs, queries, feedback, or comments,
    I can be contacted at www.lucasforums.com ,
    or by email at cringe909@hotmail.com.
     
    Disclaimer
    ----------
     
    LucasArts and Obsidian Entertainment Inc. own all the copyrights etc. It all belongs to them.
    This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server,
    or as part of a torrent, except with the expressed permission of the author.
     
    Credits & Thanks
    ----------------
     
    With thanks to:
     
    The various KotOR 1 Restoration Project teams, whose work inspired this very small mod;
    Andargor whose item mods first made a version of this object available;
    Fred Tetra, stoffe, and Edward T. Smith for KotOR Tool, TSLPatcher, and NWNNSSCOMP respectively;
    Holowan Labs for being the pre-eminent resource for modding information and feedback;
    and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
     
    L.D.S.

    787 downloads

       (4 reviews)

    1 comment

    Submitted

  22. Thinner Health and Force Power Bars

    Description
    This mod changes the health and force power bars on the HUD to be thinner.
     
    N.B.: This mod has only been tested at 1280x768 resolution on the PC.
    It does not replace the Xbox versions of the UI,
    and may not work at lower resolutions.
     
    Installation
    Just drop the files uibit_bar_fp_p.tga and uibit_bar_vp_p into
    your Override folder.
     
    Uninstallation
    Take them out again.
     
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks to:
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this

    673 downloads

       (3 reviews)

    4 comments

    Submitted

  23. Sonic Screwdriver

    Description
     
    The sonic screwdriver comes from the planet Gallifrey, in the constellation
    of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock
    things, it also has its uses as a weapon, particularly against machines.
     
    Damage Bonus, Sonic +2
    Damage Bonus vs. Droids, Ion +1-4
    Repair +2
     
    To get it in-game, it can be purchased from Crattis Yurkal on Dantooine.
    Alternatively, you can get it by typing "giveitem di_ssd_01"
    and "giveitem di_ssd_02" into the console, without quote,
    and hitting the return key.
     
    This mod adds two items to the game: a weapon, the stats of which are
    outlined above, and a useable item. The useable item will allow the player
    to open closed doors and unlock placeable items, dependent on scoring 15 or
    higher on a random number generator out of 20. If not, the effect will fizzle.
    The player also needs to have the sonic screwdriver weapon actually equipped
    at the time in order to use this.
     
    N.B.: This mod is incompatible with any other which modifies the file
    "dan13_crattis.dlg".
     
     
    Installation
    Double click on "Install Sonic Screwdriver for KotOR I", and hit the "Install Mod" button.
     
    Uninstallation
    Remove the following files from your Override folder:
     
     
    di_ss_01.ncs
    di_ss_01.tga
    di_ss_01.txi
    di_ssd_01.dlg
    di_ssd_01.uti
    di_ssd_02.uti
    ip_pltuseitem_241.tga
    iw_SonicPstl_241.tga
    w_SonicPstl_241.mdl
    w_SonicPstl_241.mdx
     
    If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game.
     
    Credits & Thanks
    -Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly;
    -Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model;
    -Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground.
    -Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
     
    Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.

    446 downloads

       (2 reviews)

    6 comments

    Submitted

  24. Halo Energy Sword

    The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful.
     
    Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields.
     
    Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy.
     
    This mod adds my version of the energy sword from Halo to the game. It's called the "Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has +3 attack bonus. It can be found on Taris, in the Garage Head's desk in the Black Vulkar Base.

    580 downloads

       (2 reviews)

    1 comment

    Submitted

  25. Mandalorian Battle Blades

    Blades such as this one are the weapon of choice for Mandalorians. A warrior used to make his first battle blade after his first victory. Each one is unique in its construction, and it is very rare to find one that is not with it's owner - most great Mandalorians are buried with their blade.
     
    This mod adds two new weapons to the game, based on the bat'leths wielded by Klingons in Star Trek: The Next Generation etc. They are called Mandalorian Battle Blades.
     
    One can be found in a strongbox in Davik’s Estate on Taris and has +2 Attack Bonus and +2 Slashing damage.
     
    The other is Mandalore's Battle Blade, which can be found in the tomb of Tulak Hord on Korriban. This second weapon has +2 AB, +2 slashing damage, and the Keen item property. Its model is based on the Sword of Kah'less.

    614 downloads

       (2 reviews)

    4 comments

    Submitted