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gua543

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About gua543

  • Birthday 07/28/1995

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  • Gender
    Male
  • Location
    The Outer Rim (Balkans)

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  1. Perhaps this may be the issue then, because I have no such file in either my override folder or any mod folders, K1CP included. For m18ac_04a I only have two files, one MDL and one MDX.
  2. Hey, thank you for the quick reply! I tinkered for a few hours with the GPU drivers, rolled back to older versions, but that did not result in any change. I am using an AMD videocard, and during my research I stumbled on this forum thread. I tried the solutions listed in it as well, but once again I was met with no change. Do you have any idea what could be causing this potential lightmap issue? Or if there is some sort of mod conflict, what would be the names of the files that could be causing it?
  3. Hello there! I have a rather odd issue that I don't believe anyone has encountered before. My issue is with the ground and wall textures of the krayt dragon cave - they are completely black, but it seems like the back portion of the cave isn't affected by this. Not a game-breaking bug, but I am curious to find out what is causing it. I have done the usual troubleshooting of disabling the grass and shadows, as well as putting the Disable Vertex Buffer Objects=1 in the swkotor.ini file. I also checked the notes on Github and found that this specific area has been the subject of patch changes as well. I do have quite a lot of texture mods glued together, but I haven't encountered an issue such as this up until now. Would anyone happen to have any advice on where to begin troubleshooting this? I have tried swapping the Tatooine textures I currently use with textures from a different mod, but the result is the same. Thank you in advance for any guidance!
  4. Hello there! This looks like it will spice up even more my future run. I have a couple questions though. The first one is, would this mod be compatible with either Schematic Lightsaber Mod [SLM] 2.0 or Schematic Lightsaber Mod 2021 1.0b? And my second question is - I see the inclusion of a bronze crystal. Was that not already restored by TSLRCM? Thanks in advance for your answer!
    I agree with your reasoning. The Sith in this game are drastically different compared to anywhere else in Star Wars. The less they talk, the more the imagination has to work with. Excellent change!
  5. Thank you very much for your thorough explanation, I truly appreciate it!
  6. I apologize, I should have provided more information beforehand. Both your mod and the one I linked alter the kor37_freedon.utc file. Should I use the one from your mod or the one from the appearance mod?
  7. Hello there! Quick question - I noticed that the loadscreens.2da file in this pack is a slightly different size compared to the same file in your other replacement loading screen packs. If I am using all of the packs, does it matter which loadscreens.2da file I'm putting in my override folder? Thanks in advance for your reply!
  8. Hello there! I love your work with the KotOR 1 cutscenes so I'm definitely downloading this mod as well. Do you have any rough estimates when you'll be finishing the 60 fps version?
  9. Excellent! Thank you for the quick response!
  10. Hello everyone! I used to be very active in these forums around 2012, perhaps some of you will remember me - most likely for being incredibly annoying. I read through some of my old comments around here and I wish I could go back in time to smack myself behind the head. I like to believe that I have matured at leeeast a little bit ever since then though! I've been mostly lurking the past two-three years, snatching up mods for my ever-growing collection and daydreaming about making mods of my own (but never having the free time or the motivation to really dig into it). Anyway! If you recognize me from before - hello! If I've ever gotten on your nerves - sorry about that! In any case, that's all I have to say about that. Now, let's get going!
  11. Hello there! I always love mods that add more difficulty to story-relevant NPCs since I feel like most boss fights in vanilla content are a walk in the park. I have two questions though. Your mod and TK-664's K2 Armor Nitpicks 1.1 both modify the a_khoonda.uti file. Does that make them incompatible? And my other question is, the comment left by Paramano02 is quite concerning if true. Can you say if there's anything in your mod that can cause this for sure? Thanks in advance for your time!
  12. Hello there! Your mod and the one that makes treat injury affect Force healing sound like they add some much-needed gameplay variety to the game. I have a question though, are your mods compatible with existing playthroughs? Thanks in advance for your reply!
  13. Hello there! Interesting mod, I will be curious to test it out. Can you tell me if it is compatible with existing playthroughs?
  14. Is this mod compatible with Spectral Ajunta Pall Canonical Appearance 1.0.2?
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