Fair Strides

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Everything posted by Fair Strides

  1. Version 1.1

    1,002 downloads

    VULKAR_COWARD Redux By Fair Strides Description: This mod is in reply to requests that the original vulkar coward that you encounter in the Vulkar Base Main Level be put back in, in place of the restored Vulkar we put in his place. This mod is fully compatible with K1R and gives the user three different options for how they want the original coward restored: 1. Original original, with no K1R changes applied. 2. Original appearance, but with K1R dialog and with English VO as well. 3. Original appearance, but with the K1R dialog and with Twi'lek VO like the original. Installation: Simply run the TSLPatcher and select which verison you want to install. Uninstallation: Overwrite the tar_m10aa.mod file in your modules folder (from the main KotOR 1 folder) with the tar_m10aa.mod in the backup folder the TSLPatcher will create in the folder it is run from. Credits: People for requesting this in the first place. Sith Specter for discussion of possible options, even though I went a bit beyond what he'd suggested...
  2. EDIT: I started writing this before you posted your second post. Okay, A bit of help here: You can enable an option in KotOR Tool's Options menu to check the Override folder for .2da files. For a new baseitem to show up in KT, you'd need this option enabled and the edited baseitems.2da in your override folder. This also applies for your spell in the ActivateItem property (you'd need the line added to spells.2da and put your script to activate in the impactscript entry). As to your script itself, you might try this: And here's the dlg and scripts for that example: Basically what the script does is loop through the same code 13 times (since you currently have 13 saber schematics) and depending on which number, it selects the tag, boolean name, and saber name and then runs the code to check if you have the item, the variable is not set, and you need to set the variable and give a popup. Once a match is found, the variable for the loop is set to 14 so that the loop stops immediately. This even works if they have more than one schematic on them; they'll have to run the script for each schematic. And this script is easily expanded by changing the iCounter
  3. This means that either you've installed a mod that didn't add things to the dialog.tlk correctly, or you replaced the dialog.tlk. So, let's go through this again...: What mods do you have, with links?
  4. There is a tutorials section, yes, but a great aid for you will be Holowan Labs: http://www.lucasforums.com/forumdisplay.php?forumid=324 And an excellent thread to look at (most tools can be found elsewhere, and if all else fails, ask me): http://www.lucasforums.com/showthread.php?t=143421
  5. I'll take that armor! As it is, I'm sorry it took so long... I was repeatedly re-doing the Female version (even though it probably worked good the first time around...) because I had used KSE to change my appearance to that model, but apparently it doens't like the player having clothes on... I hadn't realized this, so the no-model-appearing/game-crashing was leading me to believe I'd screwed up... Also, the remaining part of the "skirt" (that's what it was listed as in the models...) still sways a bit, if that's alright.
  6. Offhand, do you want the female version done too?
  7. Cool. And I'll let Malkior answer the alpha layer piece.
  8. If you can tell me what model it is and set me up with a save where I have that model equipped, I'll give it a shot...
  9. That moment when your computer freezes again and you realize that you hadn't saved that document for the past hour... Such a way to steal motivation...

    1. redrob41

      redrob41

      I feel your pain.

  10. You could make alternate versions (items) that reference a different model and then someline (possibly me) could edit the model to remove those pieces. I know it can be done, because Kristy_Kristic once did it for the Dancer's Outfit skirt...
  11. Thank you, spare monitor that I hid under the bed! :D

  12. The 1.1 will at the least be bug-fixing the 1.0 and will take a look at at least some of the vanilla bugs. 1.2 we hope to be the last version and will involve fixing all the bugs we can and addressing the game's typos or Audio-subtitle mismatches.
  13. As a random aside, with KSE 3.3.4 and 3.3.5, you don't have to close the game. You can edit it with KSE, save it, load it in-game and continue playing. Leaving KSE open is perfectly okay, since you can refresh it's data and have it reload the saves (say, after you save the game again...)
  14. Does ANYONE ever remember getting the item Raito's Gaderfi (Mispelled, the Sand Person weapons) in K1? Might have found a cut item...

  15. All of SH's ideas would work, it's just a matter of which one would be best... As far as #3, a person could chop up a section of the M4-78 models and make up a room and add it to the LYT file in an inaccessible area and spawn the droids and camera there...
  16. Okay. As far as where to post about it, maybe start a blog in our Blog Section?
  17. That would be an issues, plus that wouldn't affect the other Jedi party members. The only issue in my solution above would be that it affects the NPCs as well...
  18. Well, I could make it so you gain 0 powers at level-up by editing the classpowergain.2da. And I could make the Jedi and Sith classes not gain any lightsaber proficiency feats as far as the feat.2da goes. That should eliminate #1 and #2 right there. #3 would involve some minor cutscene and script edits, but if DeNCS wants to cooperate, it should be possible. And I'd need a list of all the scenes where this applies... For the beast trick on Duxn thing, skipping the conversation altogether would be the easiest. #4 I can't think of anything off the top of my head, besides Conversation choices every now and then, though I forget if Wisdom helps in Item Creation.
  19. [Just a warning here guys. We don't need to be starting a flame war over The Old Republic, okay? We've seen opinions and small rants, dotted with mocking, insulting, and name-calling, but I don't want to see things escalate for no reason. Got it? I won't do anything yet unless someone decides to escalate the situation, but please: no more guys...]
  20. Hassat Hunter means the prestige quests in the Korriban Academy, the ones that can be left in the journal if not completed before you go to Naga Sadow's tomb. It also includes the Renegade Sith in the Shyrack Caves, since the only way to get to them is through the Korriban Academy. You could do the Renegade Sith one, as well as any of the tombs, before you go to the Academy after finishing Naga Sadow's Tomb, but if you miss the opportunity, the journal entries stay. And I'll talk to ZM90 about whether it should be including, since there are valid arguments for and against it... (We made journal entries for the Pazaak Tournament and Vulkar Base, and both those and this are inconsistency fixes...)
  21. He might not have the edited script, but I'd also add the following inside the code-black, and run a save from just before the scene the poster had: SendMessageToPC(GetFirstPC(), "Player's Gender is: " + IntToString(iGender)); But no, there should be no functional difference between your versions of the code.
  22. Not necessarily. If you send me your save I can take a look and see if the code worked or not. Unless Darth Tyren wants to look at it. In that case, I'll leave it to him.
  23. And you do know what the TSLRCM does, right?
  24. For KSE you do... And if you don't want your saves to end up in some Virtual Store folder in your appdata, you run the game in Administrator Mode.