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Everything posted by Fair Strides
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Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
Never mind the fact that Milestails probably has the biggest archive... But I've got a spare 1 GB on my Dropbox... -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
http://www.lucasforums.com/showthread.php?t=167699 There isn't one here because our sister forum has had an ongoing one for years. -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
As has been mentioned already, sending a mod via PMs is perfectly okay. Just no posting links on the forums or status updates to uploads or repositories. Same thing with your signature. And that Viridian Echo-Russian Site example would most likely constitute a legitimate source. -
TSLPatcher Woe: Required dialog.tlk
Fair Strides replied to Hassat Hunter's topic in General Kotor/TSL Modding
Hmm... Could you perhaps PM me the relevant part/whole changes.ini file? I've never encountered a point where it needs a .tlk file, but I might be able to help. -
KotOR Tool is a different beast entirely, but if you're referring to KotOR 1, then try just sending it to your KotOR 2 install.
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Have you tried restarting your system after you did the Registry edits? And can you tell me the path that you're giving KSE for each game?
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http://deadlystream.com/forum/topic/3393-kse-kotor-tool-on-steamdvd/ Also, bear in mind that a 64-bit machine will need the help in post #2.
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Not sure what PBCK means, but you are editing the saves and can locate them in your KotOR 2 saves folder, right? Can you post the KSE_Log.txt (as an attachment) and the KSE_Error.txt, as well as the KSE.ini file?
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Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
I am FULLY in line with Varsity Puppet's message, Uhuru N'Uru. I thank you very much for your insight and aid, as well as your obvious experience and levelheadedness, which a lot of us (me almost certainly near the front of the line) have temporarily misplaced... -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
If you sign up for or join something (DS or Steam, for example), you agree to be bound by their rules, which is the exact same as agreeing to obey a law in your city, state/province, or country. Regardless of anyone's financial, sociological, or political (not in the government sense of "political") standing, if Steam has a rule against uploading content without being the author or permission from the author, they have to stick by their rule when it's broken. Otherwise, they will set a precedent that will be all but impossible to get rid of and could eventually ruin their reliability and standing... -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
So, images uploaded to a Reddit, gallery, or artistic group aren't freely-distributed among fans of a certain art style or theme? And if I make a mod that uses entirely new audio, textures, dialog, characters, areas, and textures (and create it all on either common software of the media [like Photoshop or Max] or programs that I write myself or were written by someone not affiliated with Bioware, Obsidian Entertainment, Aspyr, LucasArts, or Disney), you're saying that I can't claim my creation as mine? -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
If it was indeed understood, we wouldn't still have people saying, "But why can't we upload mods that aren't ours? Oh, and the author's read-me said 'No'..." -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
To put it quite simply and in as clear a way as possible... We do not steal others' work, we do not go behind their backs or against their wishes, we respect them and their right to what they do with their things, and we absolutely will not go back on our principles of upholding a standard and code of conduct in how we handle ourselves or treat our community. -
Voice Actors/Actresses Needed -- Scrapyard Games
Fair Strides replied to Fair Strides's topic in General Kotor/TSL Modding
I'm sorry, but it seems that I have my slots filled, at least so far. tjase will be handling the bartender and a protocol droid, and Rece will be doing the security droids and the Baracuda Guard. And we have a female lined up as well (hopefully that one works out.). If you're female, would you perhaps try the Game Master's lines? An extra line: "By signing this contract I am acknowledging that Scrapyard Games is not responsible for any loss of limb or motor; life or battery; for organics, any psychological damage; and for droids, any damage to their core or other central processing unit, memory core or behaviour core." -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
So it's a stupid rule to respect others' decisions and wishes, and to make sure someone doesn't try to claim stuff that isn't theirs? Right... Honestly, I would, but I've been banned from the comments... -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
Nice idea on the backup. -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
Not if your comment is erased... -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
Probably a reason why he changed that disclaimer later... -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
He seems to be of the opinion, "It's not on the Workshop! It should be there, so I must put it there!" -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
Whoa, whoa, WHAT?! *now mad* -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
Well, my two cents and best bet would be the way they treated HH's (the AUTHOR'S) request to take the mod down since no permission was requested, granted, or even accredited. Then the uploader said, "No!"... -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
I have no idea... I'd asked Sith Specter to change the thread name, since I'm not a moderator (though I seem to have some moderator privileges...), but that's all that should have been done... -
Why it's not okay to upload someone else's mods
Fair Strides replied to Xuul's topic in General Kotor/TSL Modding
There you go, Hassat. Commented and reported for outright theft. The irony? The uploader says this: "NOT MY MOD! ALL RIGHTS BELONG TO ORIGNAL OWNER. IF YOU ARE THE OWNER OF THIS CONTENT AND YOU WANT IT REMOVED PLEASE CONTACT ME." But then refuses to remove it... -
KOTOR II Re-Release on STEAM!
Fair Strides replied to zbyl2's topic in Knights of the Old Republic General
I would like to add Darth 333's EZ Swoops mod to that list, but can't get a link right now. -
KotOR SaveGame Editor View File KotOR Savegame Editor is a Perl/Tk application used in the editing of Star Wars: Knights of the Old Republic savegame files. The following fields are currently editable: - Savegame name - Player name - NPC Name - Appearance (player and party) - Portrait (player and party) - Attributes - Skill Ranks - Equipment (player and party)*** - Feats (add/remove)** - Powers (add/remove)** - Cheats Used flag - Hit Points (current and max*) - Force Points (current and max*) - Experience Points (player and party) - Good/Evil rating - Credits - Time played - Class (see notes below)** - Levels - Current Party - NPCs - Global Booleans - Global Numerics - Gender - Min1HP - Inventory** - Influence (TSL only) - Chemicals (TSL only) - Components (TSL only) - Quests *=Note: Max Hit Points and Max Force Points, while editable appear to be calculated at the time the savegame is loaded. Therefore while these fields are editable, the game will change the values back to what it calculates as correct. It is therefore better to change your Wis/Cha and Con to affect your MFP and MHP. ** Not supported on Xbox Saves, will cause "Damaged Savegame" message. *** See special section for detailed instructions ----------------- Credits ----------------- tk102 for originally creating the KSE. Pazuzu156 for reporting the issue with the Cloud saves, as well as helping fix it and setting up a mirror for and creating the auto-updater. Chev Chelios for much discussion of how Steam worked, as well as creating the INI-Generation tool, KPF. ----------------- Before Using KSE ----------------- --------------- Intro to KSE --------------- ------------- Using KSE ------------- --------------------------------------------- Override Folder: Subdirectories NOT supported --------------------------------------------- ----------------------------- Notes About Feats and Powers ----------------------------- ------------------------- Reminder: No Safety Net! ------------------------- ----------------------------------------------- Notes regarding Class-changing/Adding/Removing ----------------------------------------------- -------------------------------- Notes regarding changing levels -------------------------------- ------------------------------- Notes about changing equipment ------------------------------- =============== Known Bugs =============== No saves found (You have Steam KotOR 2 and use cloud saves) ----------------------------------------------------------- Go to your KotOR 2 folder and make a folder called "saves". Inventory Hiccup ------------------ If an item is added to your inventory and it has the same Tag as another item, KSE will generate an error. Getting Stuck During Vision Sequence (KotOR1) ---------------------------------------------- Symptom: After leaving the Endar Spire or Leaving Taris, you run into a sequence where you should be seeing a "dream" cutscene but instead you're locked up in a room with a "CutStart" object that doesn't do anything. Cause: You have NOT placed the modified .dlg files into your override directory and you have changed your character to a Jedi/Minion/Droid class or you have changed your Gender to something other than Male or Female. Fix: Download the KSE Fixed Cutscene Files (available from http://www.pcgamemods.com/8800 ) and place the .dlg files into your Override folder. ============================================== After changing appearance to look like (an NPC), the real NPC has no head! --------------------------------------------------------------- Symptom: You change appearance to look like one of your party NPCs and all is well until you attempt to enter a new area with that NPC. Then the NPC loses its head! Cause: SW:KotOR doesn't like two unique characters appearing together. Fix: From T7Nowhere's post on Holowan Labs-- =============================================================== Equipment Section ------------------ Due to an unknown bug, the Equipment branch might become unusable. The only fix is to restart KSE. ================== Please report bugs to zxcvbnm6012@yahoo.com 11/7/13 - In addition, please report bugs to tristongoucher@gmail.com Thank you. - Fair Strides. Submitter Fair Strides Submitted 01/04/2015 Category Modding Tools