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xtprojects last won the day on September 1 2012

xtprojects had the most liked content!

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About xtprojects

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    Jedi Apprentice
  • Birthday 06/22/1980

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    xbox kotor 1/2 modding. Restoration content.......yadda

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  1. xtprojects

    Using K1R on xbox questions

    Really, at this point, Most of this restoration works pretty well on xbox. The one main re-occurring issue is heads on characters going missing every time I add one of the k1r restored content module files. It's not every character either, It is usually just one or 2 and it always needs a different fix. For the upper city cantina, I was able to move some files over to the xbox rim files for that module. For dantooine I used a diff git file. Is there a tool I can use to compare the git files, or is it even the git files causing it? For the dantooine courtyard, now it is gar who is missing his head, and the 2 newly added republic soldiers have a body, but no head but everyone else is fine. I even merged the appearance.2da and heads.2da files with the xbox 2da heads and appearance files, so I don't think it's those files either. If I could figure out how to fix this issue or get a pointer on how maybe I could troubleshoot this, then I think most of the issues will be ironed out. Thanks to any and all who take the time to read this and give their input with this. It's slowly coming together and looking good!
  2. xtprojects

    Using K1R on xbox questions

    Nice! Thanks for the confirmation on that one Goat! I thought it was something wrong on the xbox end, that's another to scratch off the list! So far so good on everything, I'm up to testing dantooine now, and had to remove an added jedi because he had a missing head. With my modified appearance and heads.2da files, that's the only instance (this far) of this happening. It's just one npc, but still annoying. If I remove the 2 2da files, the jedi disappears. (So is it a 2da conflict or module conflict?) I also had to use the git file for danm13 from xbox, as the one included in the mod file makes the map not tell you points of interest when you move around the points.The k1r one was 53kb, while the xbox one was 50, but I see no no issues, everything is working as it should) But everything else, seems to work ok. I need to get back to Taris and make sure the black vulkar restoration works ok too. Damn, I forgot about that one. ) One weird thing about dantooine is the fix that fixed the missing heads in the taris cantina didn't work for dantooine. I simply moved the git, module ifo and area file over to danm.rim, and everything else in damn.mod I left in and renamed the file to danm_s.rim. The xbox is set up that way, it uses those 2 files in the modules folder. Perhaps it does not like something in the git file. That method fix the missing heads in the canina. It was always Ice, niklos, and some random noble youth npc that head their heads missing. For the 2da files, I used 2da merge to the changes made and merged them in the xbox 2da files. Which, I may add, are in a much diff place than on pc. They are not located in the bif files like I thought. I would love to be able to sort the issue now with the swoop track. I would love to be able to visit it and include the mod. Why would it show the characters and not the track itself? I can even see the doors! But I can't move, im stuck in place.
  3. xtprojects

    Using K1R on xbox questions

    Hey 134340 goat! Thanks for your responses! The reason why i think something is messed up is because i saw this: and assumed that a cutscene was supposed to play, Is this from a different mod? I thought something was wrong with a camera. If is supposed to be black, please forgive me. lol. Can someone with the pc mod confirm? 2.) The cantina issue was a weird one! The xbox can be finicky and picky about how things load on kotor 1. I had to take a few files from the taris cantina .mod file and add them to the appropriate rim file for xbox, and now everything works great! Before, i had to load it with the appearance.2da file and heads as it would not load without it. 3.) This one is a weird one. I'm taking the smart approach and adding things one at a time. I used the tsl patcher and everything went through ok. I also CAN now use mdl/mdx files thanks to beadv! So with some very minimal tweaking, everything from this mod should function as it does on pc. Once it's all done, ill zip up all the files and send them to the mod makers of this so they can decide if they want to put it out for xbox. I won't release anything without their permission, or blessing. PS: Also, regarding the swoop track, yea it is the one you can visit and not the one you race on. I'm going to attempt to try it again to get it to work, but it makes no sense it loads that way. Thanks for the response and hope to hear back soon!
  4. Hi all, yep its xtprojects here again, doing the every so often kotor modding project. Over the years I have had a lot of issues with using these mods on xbox, but through some diligence and persistence, I have MOST of all of this working GREAT on the xbox! I have a few issues I would like to inquire about, and I figure most people who know this a little bit better than I would prob know these answers. First, I would like to thank all the mod makers for this great piece of work! Even though kotor was always pretty much finished, it's always fun to go back through these games and get to see them in ALL their glory. Also a HUGE thanks to beadv as his tool MDLedit now converts working mdl/mdx files over to xbox and they work PERFECTLY! So, no more model issues and crashing! So without dragging this too far, here are the couple small issues I am running into. I figure it won't be too much (hopefully) to figure out what is going on here. 1.) The carth cutscene on taris where he comments about giving the pc kolto packs. The screen goes black and you can hear him, but not see him. Can't for the life of me figure out what the heck is going on. 2.) When I try to load the upper city cantina, some npcs are missing their heads. Ice, niklos, etc. Also the module wont load without appearance.2da. EDIT SOLVED!!!!!!! 3.) The xbox seems to have some weird hangup with loading a new module. When I try to visit the swoop track, the module loads, but everything is black, but I can see npcs, and cannot move. For now, these are the main ones I'm finding. There are some other small issues, but I am working on these 2 right now. With beadv's tool, I have been able to get almost anything to work on xbox now with minimal effort and they work GREAT! Thanks to anyone taking the time to read this or help. Once these little conflicts can get ironed out, I can release a mod pack to the mod makers to put out there for the xbox users if they wish. I'd like to get this going for ALL to enjoy, and for the most part everything else works AWESOME, even the models!
  5. Darth Revan is now following the legendary VarsityPuppet. :P

  6. Beadv, I must say, mdledit is an awesome piece of work! Thanks to this little gem, I have restarted on my mission to carry mods and restoration mods over to the xbox for all to enjoy and use! I successfully converted my first trial last night and It works wonders! I did have one weird issue with mdl/mdx files (not xbox related), though I pm'd you about it. But to stay on the topic at hand, at the moment I have a lot of things working on the xbox version of kotor, (restored content, diff level textures and other various mods, and thanks to bead, converted mdl/mdx files!) If I can be of help, I will most certainly do so or try. There will always most certainly be limitations on the xbox, but I am really pushing the limits and you'd be surprised what you can get it to do! Once I am through kotor, I will be going to TSL again next. It's very gratifying seeing all the things in action on the ole xbox. Rest assured, there are those of us who most certainly DO care!
  7. Bead-V now has darth revan as a follower! :P

  8. xtprojects

    What's Restored In K1R

    EDIT** Moved everything to the appropriate forum thread for xbox k1R use.
  9. xtprojects

    What's Restored In K1R

    I had to delete tar_m08aa.mod in the module folder due to the Xbox restarting when trying to load this module. This is Davik;s estate i believe, were there changes in this? Deleting this file allows for the Xbox to load the module now...weird. I did not have any issues with any other modules loading until now. Wondering if I should do another fresh install. But to stay on topic, I figured I would ask that since this module was included, what changes were made in the estate?
  10. So far, so good and no crashes. Thanks for the response about the heads. In my quick test i warped over to the vulkar base with DarthDacs warp band to test and the mechanic is missing his head still. Sorry earlier i had to run fair strides before i could hear back from you. I am at work so you know how that goes.
  11. My apologies as i did not know or remember the heads being explained. I installed the mod over to the xbox version using the TSLpatcher, I ripped a fresh copy of the kotor xbox version over to my pc HDD and the install worked fine. However, heads on some npcs are still missing on my end. I am going to test the base now to see if it works after using the card. Using the TSLpatcher allowed for the impossible difficulty to show up now though so that's good!
  12. That might explain the missing heads on some npcs correct? Does the taris swoop track you can visit use any custom models btw?
  13. Glad to see you got it sorted out. For xbox users like me of this mod i can only do a manual install. So pretty much Fair Strides manual install is not guaranteed? I never knew this. I'm now stuck at this part as well where i cannot get the cutscene after using the mechanic id. Anything i might be able to do since i cannot use an exe to install?
  14. xtprojects

    Question to modmakers about K1R on xbox

    Sorry for the double post. Edit** Up to the black vulkar base now So basically i am now at the black vulkar base. Great job on the restoration guys! I think once i hit a part that uses mdl/mdx files the xbox will spazz but i will worry about that when i get to it. Only having 2 issues at this point. 1.) random npcs and others like niklos and the vulkar mechanic have no head. 2.) when i try to visit the taris swoop track everything is black but it looks like im in a hallway with sith soldiers standing on the sides and i am stuck in place and cannot move. I can target the sith soldiers and all they say is they had to close the track down due to riots. The doors are way above my head so im pretty much stuck and have to reload a save. I think this mod is great and can work pretty well with the xbox. Maybe a small collaboration wih you guys and this can be just as awesome on those who use a modded xbox. I tried to do this with TSLRCM but its just too much for the xbox to handle. I was never even able to get to the Telos cantina IIRC.
  15. xtprojects

    Question to modmakers about K1R on xbox

    Yes i think i will have to convert the sound files and try again. So it seems like the folder structure is nearly identical to the pc version then. I stand corrected. Thank you so much for the response Fair Strides. I am looking forward to going through the whole game again with this. Again, great work on all of this!! Ill post back some updated info once i try again. Im going to do a fresh install of my game to my xbox hdd and start over again. Something may have gotten messed up or deleted by accident and the problem might be on that end.