Fair Strides

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Everything posted by Fair Strides

  1. That's pretty interesting, man. So, what will the feats do for the robes, or am I reading this wrong?
  2. Okay, but... 1. What were your character set-ups? 2. Were you or any of your party members using the new lightsabers? 3. Did you try it multiple times with different lightsabers? 4. Have you tried it with the normal, original lightsabers with the mod installed? He needs some sort of a starting point, otherwise you just told him, "Hey, we lost the watch back in Ukraine! Find it!"...
  3. So far, it seems like we've fixed all the major issues. Still some tidying up to do in the Vulkar Base and other places (just minor things, like making a door inaccessible while still being able to select it) and besides that, I'm actually just currently thinking that people haven't gotten very far. In all honesty, the lack of bug reports is scaring me.
  4. Could be a formatting thing within the .avi files, but also do you have the latest Rad Video Tools? And did you make the new ones from scratch? If so, was there a reason you couldn't convert the .bik files to .avi and edit them?
  5. Then you might want to check out this... http://deadlystream.com/forum/topic/2887-coming-soon-sleheyron/
  6. In the future, most people don't like reading a big wall of text... To quote those dreaded English teachers, "A good paragraph should be six to eight sentences, but no more than 12." Otherwise, info gets really hard to find or decipher and people just won't bother trying...
  7. Never thought I'd be seeing Spongebob around Star Wars... But it fits.
  8. Sorry for taking so long to get back to you. The forums don't notify you if a post is edited, so I didn't see your file until around 7PM. At that point, we had to leave for a barbeque and a fireworks show. This script might work, though you'd need to fiddle with the 0.0 on the Location to get it facing a realistic way...
  9. Though it has not been confirmed yet, by all accounts it should be compatible, given the way it installs and the files it affects. Again, this hasn't been confirmed yet, since no one remembers to report back on their experiment...
  10. Yes, that was expected. (I should have put that in the read-me...) I shipped a non-modded (not even K1R) version of the Leviathan level, that way if you didn't have K1R, the mod could still be applied properly... Hence why it's entirely separate from K1R but complements it as well.
  11. Well, you could send me the script (fresh from DeNCS) and the changes you wanted and I could at least take a look at it.
  12. If it makes you feel better, you can make the placeable not de-render by either adding two "lookat" dummies, one off to either side of it, or by not including a "lookat" dummy...
  13. I think the CreateItemOnObject just adds it to Inventory, which the waypoints don't have. Worst-case scenario, you could just make a placeable version of the lightsaber.
  14. Are you sure? // 243: Create an object of the specified type at lLocation. // - nObjectType: OBJECT_TYPE_ITEM, OBJECT_TYPE_CREATURE, OBJECT_TYPE_PLACEABLE, // OBJECT_TYPE_STORE // - sTemplate // - lLocation // - bUseAppearAnimation // Waypoints can now also be created using the CreateObject function. // nObjectType is: OBJECT_TYPE_WAYPOINT // sTemplate will be the tag of the waypoint // lLocation is where the waypoint will be placed // bUseAppearAnimation is ignored object CreateObject(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);
  15. Okay, question before recommendation: Did you ever restart your computer after you installed anything? Recommendation: Try installing the games in their default location, and KT in its default location. And restart before trying anything.
  16. Okay, and in this folder is there a folder called "data"? The .bif files are located there. Have you tried uninstalling a game and then seeing if the issue still applies to the other game? If that happens, you might try taking the space out of the "Kotor I" or "Kotor II" part.
  17. You might add a SendMessageToPC(GetFirstPC(), "I fired!"); to the script. Also, going by the Z-coordinate, you're spawning the item about 80 CM off the ground, so it might or might not be visible with the cameras...
  18. Well, seeing as how it replaced the .mod files, the changes should definitely be there... Do you have any saves from before going to the Telos Academy? That would at least help Kaidon Jorn test. @KJ: I noticed that it was set to replace the .mods. Were these TSLRCM .mods to begin with?
  19. Should be where you unpacked the mod before you ran it. Did you install that mod last? And again, you might want to ask Kaiden Jorn.
  20. I'm not sure about the particulars, but you can ask Kaidon Jorn on that part. However, you could post the installlog.rtf (as an attachment to your post using the More Reply Options). And do you yourself already have a lightsaber on that character? And did you install this and then start a new game?
  21. Okay, that explains it a little bit... You have the Collection, not the original 4CD version. And can you tell me what you put in for the Registry for both games?
  22. That one uses the TSLPatcher, so it's safe to install afterwards.