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Everything posted by Fair Strides
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KSE Testers Needed!
Fair Strides replied to Fair Strides's topic in Knights of the Old Republic General
I've sent out a PM to you both, okay? -
Hello guys. I'm working on a 3.3.7 version of KSE to fix the fiasco that resulted from 3.3.6... :| I have a test version ready, but I would like testers who can volunteer some time to help me make sure the thing works. I have been aided greatly be Chev Chelios with his KPF (KotOR Pathfinder) and testing KSE, but he has Win10 x64 systems and VMs, the latter of which could be the reason why KSE will work just fine on my system but not on his when I'm running Win7 x64 and he's running a VM for Win7 x64... So, I ask anybody that has WinXP, Win7, Win7 x64, Win8, Win 8.1 or whatever other version you have, and either 4CD, GOG (should be the same as 4CD), Collections, or Steam versions of the game to please consider helping me out with this. I appreciate all of your help.
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The animation should be marked with that number in nwscript.nss, so you could search for the word Animation and then go from there. Yes, there is the CutsceneAttack function, which allows you to specify an animation, the result, and possibly damage. There is also an EffectAssuredHit, but I haven't experimented with that (could throw that on the insta-kill pistol...).
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This was not me, but I like their style: http://imgur.com/xJJRlvF
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A slight misunderstanding, I believe. The GetObjectByTag() function can only be used in a module and only on the objects spawned in the module. The CreateObject function, however, can use files from the Override, the module, and the BIF archives, in that order.
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Yeah, K1 does that too. I believe it's UT_GetTrapTriggered or something like that from the k_inc_generic or k_inc_utility. The KotOR games operate only on the loaded level, so faking it is very necessary. That should also answer your second question.
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The real trick is that you need to talk to HK-47, get him to mention a proverb, and then have him repeat it. He will then go into a line of dialog where you discuss the Sonic Imprint Sensor you picked up on Peragus and he will tweak it to help locate the HK Factory. After this, you will need to encounter three groups of HKs, and HK-47 does not have to be with you.
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Well, for the cutscene attacking, it seems that you can just change their factions so that they're enemies to each other (for example, the Predator and Prey factions) to make them actually fight, but you could use the SetMinOneHP on both to make them immortal until you want one of them to die. Then you'd just use the ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(FALSE, FALSE), ); to kill them. As to the Turning Camera idea of Jorak's, you could you AniCam (I have it) to make an animated camera that would do that. For the Slow-Mo, I'd recommend applying the Force Speed's blur effect (check k_inc_force for the visual effect) on the person attacking (this is just to make the screen have the blur motion) and ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectMovementSpeedDecrease(), , ); to everybody but the attacker. This should slow their animations so that they move slower.
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Oh, that's the part I forgot! I walked him through triggers this morning in the chat, but I forgot to do the DestroyObject part in the script...
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What is your favorite quote?
Fair Strides replied to TheDarkChocolateJedi's topic in General Discussion
Please tell me where that's from! -
What is your favorite quote?
Fair Strides replied to TheDarkChocolateJedi's topic in General Discussion
Henry David Thoreau's: "As a single footstep will not make a path on the earth, so a single thought will not make a pathway in the mind. To make a deep physical path, we walk again and again. To make a deep mental path, we must think over and over the kind of thoughts we wish to dominate our lives." -
Could be the settings in the model... You could try either making the texture brighter than you intended to (with a new layer of white at something like 35-50% opacity, perhaps) or blending punchthrough in the .txi...
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The Czerka logo is lza_logo01 and the glass it's on is lza_win01. However, the Czerka Logo is done by two "sqares" with the same texture, one on each side of the glass, so the issue you're having is probably from the back of one of the faces, I think. Maybe checking the original texture's .txi and alpha layer?
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Perhaps this might work? void main(){ object oNPC=GetObjectByTag("kor33b_belaya"); float x=88.44; float y=-5.2; float z=53.51; int bRun=TRUE; vector vExit=Vector(x,y,z); location lExit=Location(vExit,0.0f); object oDoor = GetObjectByTag("k33b_dor_academy", 0); SetLocked(oDoor, FALSE); AssignCommand (oDoor,ActionOpenDoor(oDoor)); SetCommandable(TRUE,oNPC); DelayCommand(2.0, AssignCommand (oNPC,ActionForceMoveToLocation(lExit,bRun))); DelayCommand(10.0, AssignCommand(oDoor,ActionCloseDoor(oDoor))); DelayCommand(11.5, SetLocked(oDoor,TRUE)); DelayCommand(12.0, DestroyObject(oNPC)); } EDIT: If that above doesn't work, examine this: http://www.lucasforums.com/showpost.php?p=2791878&postcount=15
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KOTOR 2 KORRIBAN LONNA VASH
Fair Strides replied to zuppa's topic in Knights of the Old Republic General
Open the tool, open your dialog.tlk file, then go into the second or third menu from the menu bar. One of the options should be "Set Language...". Change your language to English when you get to Vash's room on Korriban, and then after M4-78EP, change the language back to whatever it had been. Save the dialog.tlk after you change the language. -
In that case, I'll see what I can do. Most likely won't be for a day at least.
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Very strange sound issue, or is this intended?
Fair Strides replied to zaiyan's topic in Knights of the Old Republic General
He said there were menu sounds in it that would get annoying really fast. -
Having some problems with Revan's Jedi Robe mod
Fair Strides replied to Golselect's topic in General Kotor/TSL Modding
If you still have your installlog.rtf from when the mod installed, you might see if you got this warning: "--------------- » KNOWN BUGS --------------- - During the installation, you may receive a warning saying 'Warning: Invalid column label "driveanimrun" encountered! Skipping entry...' I have no idea why this happens. If you get this you have to input the entry yourself. Simply open your modified appearance.2da file found in your Override folder using the KOTOR Tool, scroll down to the bottom of the list to the new entry, and input "3.96" in the driveanimrun column." -
If you refer to KotOR 2, you could possibly extract all of the "_x" variants and rename them to the "_p" variants in the Override folder. Besides that, not entirely possible.
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KotOR - Rakata prisoners and Datapad
Fair Strides replied to F-oh-ex's topic in Knights of the Old Republic General
The reason for half of it already being translated is that that half uses the strings from the dialog.tlk that is shipped with the game. The other half were lines reconstructed from the audio that weren't in the dialog.tlk file... -
KotOR - Rakata prisoners and Datapad
Fair Strides replied to F-oh-ex's topic in Knights of the Old Republic General
Well, I do know that there is a Rakata computer in the Unknown World Temple that has some research data, and that it's related to a quest for the Elders' Settlement, but as far as I'm aware, that was good to go in Vanilla (so I was informed...). I can look into it more if people want to volunteer information... -
VP, with the utmost respect and feeling: "NOOo!!!! Why would you even ask that?!" Oh, and Zaalbar and Hanharr are coming for you...
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It's still true, but I liked your old signature too.
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Request: Forum Link and Editing Rights
Fair Strides replied to Fair Strides's topic in Site Feedback
Seriously, thanks Tyvokka! It's nice to have the link when I get emailed about a topic, so having it for status updates would be so much easier. As to the 2nd item, yeah, I imagine that would involve the moderators, authors, and admins needing a new flag set or something for the file in question, so that part makes a lot of sense. Take your time with it and just be careful.