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Fair Strides

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Everything posted by Fair Strides

  1. And I don't see anything about the custom audio files being skipped straight through, or not being played...
  2. Preferably just before going to the Station. No worries, I just opened the DLG earlier and was totally lost... As to the Uniforms part, the only confusion I have is from someone's report of this: "Forgot to mention, for some reason I wasn't able to get 2 Sith uniforms either from the party or from the Sith interrogators." This makes me think they were expecting two uniforms per event...
  3. I'm making good progress on fixing the bugs with the 1.0 of K1R. However, I've mostly been taking care of the small or easy bugs so far and now that I'm tackling the bigger ones, I find myself in need of some saves to test fixes (or bugs) with... Here are the current un-fixed bugs as well as my analysis of each bug (I've recorded and listed them in order when going though the Bug Report thread and with their exact wording): 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. ... Okay, now that you're aware of the bugs, I would like to request that if anyone has a K1R save before any of these points, that they please consider uploading it as an attachment in a reply to this thread: As a Male player right before talking to Sarna in the Upper City Cantina Right before talking the entrance to the Vulkar Base Right before the Sith Base Entrance with T3 Right before going to Davik's Estate Right before freeing Carth, Bastila, and the Player on the Leviathan Right before going down to the Sea Floor on Manaan for the first time Right before leaving the estate with Shen and Rahasia Thank you for your time for reading all of this.
  4. Do you have M4-78 installed? If so, I do not know if it affects the end-game, but can you provide a save from before activating the last console so I can test things out?
  5. Well, if you have a p_g0t001.utc in your Override or goto folder in the Override, then you should be safe.
  6. Then can you tell me what effects aren't being applied and send me files from after the installation? And you do realize that the changes won't be applied unless you re-obtain the items or re-apply the upgrades, right?
  7. Try going into the 901MAL folder and opening the changes.ini file. Then search for "ChangeRow0" and change it to "AddRow0" and see if that works. Did you have any issues with the 352Nar one?
  8. The changes were carried over from the files, so they should be good unless you installed another mod that edited/replaced the lightsabers afterwards. And this is a K1 version of the mod, not K2. That's probably why it's in the K1 section of the mods...
  9. I'm afraid I don't get what you mean by this, since KSE doesn't edit the registry...
  10. There is no GUI modding in that sense, so we would be limited to just dialog, which would hamper us on the graphical side of things as well.
  11. Okay, tk102's tools are uploaded. Not sure if I should have to upload the Global variables comparison tool, though...

  12. It is indeed compatible. Have you tried adjusting settings like Frame buffer effects, Shadows, and Grass in the Game's Graphic Options or the DisableVertexBufferObjects=1 thing in the .ini file?
  13. You will most likely need a save from before that scene starts. If that doesn't work, I could still take a look at your save and try to fix it.
  14. Yes, this was why the mod was pulled originally. It was mistakenly re-approved before I could upload the patch. I will do that as soon as I hear back on some file from the creators of TSLRCM.
  15. Looks like somebody didn't like the LF Admins... http://www.lucasforums.com/showthread.php?t=219702&goto=newpost

    1. milestails

      milestails

      I saw that. A new wrinkle in the discourse for sure.

    2. LDR

      LDR

      Oh not this again.

  16. In place of "Template ResRef", try "Tag". The real BaoDur's tag is "BaoDur". On second thought, sending me this savegame (unedited) and a pre-training save, as well as the baodur.dlg from your override and the actual mod you're using would allow me to look at the files and throw in a fix for you.
  17. You could download ERF Edit (Modding Tools download section) and K-GFF (starwarsknights.com modding tools section) and do the following: 0. Backup your savegame. 1. In ERF Edit pen your SAVEGAME.sav file in the folder of your savegame. 2. Extract the 003ebo.sav file. 3. Close ERF Edit. 4. Open the 003ebo.sav file in ERF Edit. 5. Extract the 003ebo.git file. 6. Open 003ebo.git in K-GFF. 7. Click one of the branches and then hit the [ key. (This minimizes everything to avoid clutter). 8. Expand the CreaturesList. 9. Open each branch in this list one at a time and look for an entry called "Template Resref". 10. You will want an entry that is related to BaoDur, but make sure the Template Resref is not "p_baodur". 11. When you find your entry, delete the entire entry. 12. Save the 003ebo.git file. 13. Add the 003ebo.git file to the 003ebo.sav file and save that. 14. Add the 003ebo.sav to the SAVEGAME.sav and save that. 15. Load the savegame and see if you deleted the right entry.
  18. Put this into the tslpatchdata folder: info.rtf
  19. I've heard there's a "Bonus Chest" somewhere in the mod, but I haven't found it. Others have in the past, though...
  20. Yes! And I helped him make the Sonic Screwdriver work, so that's already done.
  21. It should be noted Xuul that 3.3.6 onwards of KSE have a .ini file, and 3.3.7 and 3.3.7a use an external program called "KPF.exe" (KotOR Path Finder) to check for both disc and Steam installations (the Steam installation is found by getting the paths of all of the user's Steam libraries and checking them in-turn for the KotOR folders).
  22. If you have a copy of 3DSMax, I have a favor to ask ya: You want to test something for me?

  23. Fair Strides

    Requests

    Depending on what mods you have from Steam, it is possible that the folder you're directing TSLPatcher to doesn't have a dialog.tlk file in it. stoffe made the TSLPatcher check for the dialog.tlk file as a safety check to make sure the path was valid. Due to the way they did the Workshop (file overwrites and load order trumping earlier files), this could cause an issue. I made a fixed version for Hassat Hunter, so I'll look into updating it. (I got permission from stoffe to modify her tools)
  24. If you aren't running the games as an Admin, I'd suggest checking your Appdata folder (type "%appdata%" into your path bar) for a VirtualStore folder. Inside that should be a folder for KotOR 2...
  25. Boys and girls, THIS is why you don't google star wars pics at 2AM! http://cyanida.deviantart.com/art/Vrook-and-Kreia-26603281

    1. Show previous comments  2 more
    2. ZM90

      ZM90

      So that's why Vrook is so damn grumpy. I'd be grumpy is Kriea was the only action I could get too. As for Atton's comment...well Atton is desperate obviously.

    3. ZM90

      ZM90

      *if Kreia

    4. Kay_Sunrider

      Kay_Sunrider

      *internal screaming*

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