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Everything posted by Fair Strides
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Depending on whether Inyri accounted for cut content (can't blame her if she didn't), some K1R stuff (namely the post-Leviathan scene) could be interesting...
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No, I meant that I was using your saves and that someone had PM'ed me the rest of the ones I needed.
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- K1R Whats Restored
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Now that I have all the saves I need (your's, plus someone PM'ed me the rest), I can fix the bugs with the 1.0, and then look at the Vulkar Base to make it flow better. After that, there are some pieces of content that I can restore fairly easily. At that point, I'll be in debate about animating the Krayt Dragon, as that will be one of the last things that would need to be restored.
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- K1R Whats Restored
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At present, no, but those aren't exactly a priority at this time...
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The NR stuff... NR stands for "Not Restored". Just like with TSLRCM, that means we aren't restoring it.
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You cheated, the game did what it was supposed to do, and the game bugged? The game takes all of them because in normal gameplay, you could only ever obtain one. The devs thus just took the entire stack (of one) instead of just one pearl... There's no reason to "fix" this, as it was how the game devs had intended and designed it... That being said, it's more suited for a small mod.
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Try this... SAVEGAME.7z
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Because both were pretty much already stated as such in K1R's progress thread, and this thread was more as an intro to the mod's release...
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Loot question for KOTOR 2
Fair Strides replied to VrookTheBest's topic in Knights of the Old Republic General
I'm sorry, but are you asking about how to obtain a set of Jedi Master robes when not killing the Jedi Masters? Edit: Could you please ask your question in German? I know someone who could translate it. -
From what I've seen and experimented with myself, scaling the GUI files like that just makes the pieces go off-screen. I just tried scaling the center of a background to eliminate the border, and it didn't change much in-game. For KotOR 1, I think that thing is just hard-coded, so unless you want to try hex-editing the .exe file...
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I need to know which module you're in.
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How would I go about doing this?:
Fair Strides replied to DarthRevan101's topic in General Kotor/TSL Modding
You would need the globals of the quest, and then you'd need to edit (decompile with DeNCS) the OnEnter script (check the .are or .ifo file) to check for the party member and the variables. Alternatively to the globals, you could check the journal's entry for a particular quest... -
I'm only with you on this because someone pulled this on me too, and I reacted similarly to you... This is most likely a reference to Monty Python's "The Quest for the Holy Grail".
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If it originally belonged to Kaidon Jorn, I'd send it to him to re-upload here. Kaidon: If your not acts up with it, as a moderator, I can upload it for you and make you the owner of it.
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I'd need the save with the glitched NPC and then I could probably fix it. I'd need to know which module the save is located in, though. And I'd need the SAVEGAME.sav only.
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This mod just takes away the starting feats popup and instead "refunds" the feat points so you can use all of them. Given that, I'd imagine it edits the feats.2da, so I'd have to say it's likely it would be incompatible.
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- Progression
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- lightsaber
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Converting Kotor 1 Weapon models to Kotor 2 Models
Fair Strides replied to Todd Hellid's topic in General Kotor/TSL Modding
Porting custom content... that's usually fine as it's custom content and thus not in the game's files, but unless permission is given, this work is for personal use only!!! And I think both you and Todd mean the uti file. -
Converting Kotor 1 Weapon models to Kotor 2 Models
Fair Strides replied to Todd Hellid's topic in General Kotor/TSL Modding
http://deadlystream.com/forum/topic/2970-porting-please-read-here-before-posting/ -
No More Messengers After Xor Ambush -- FIXED!!!
Fair Strides replied to Fair Strides's topic in General Kotor/TSL Modding
From what I've gathered, it's set to 1 to let the game know to ambush you, and it's set to 2 when he actually does ambush you (as noted by it having to be 2 to get his death section of the dialog), so I'm operating on the idea that it has to be 3. Also, compiling one script instead of trying to compile all the relevant trigger scripts that used the k_inc_utility, two of which wouldn't decompile... Hmmm, tough choice... -
DLG Editor View File DLGEditor is a GUI based dialog viewer and editor for Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords. The editor is divided into two panes. The upper pane contains the treeview portrayal of the dialog with NPCs speaking in red (Entries) and PC replying in blue (Replies). Upon highlighting the nodes of the tree, detail widgets appear in the lower pane containing node-specific information which can be edited. Submitter Fair Strides Submitted 11/07/2015 Category Modding Tools
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Version 2.3.4
4,593 downloads
DLGEditor is a GUI based dialog viewer and editor for Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords. The editor is divided into two panes. The upper pane contains the treeview portrayal of the dialog with NPCs speaking in red (Entries) and PC replying in blue (Replies). Upon highlighting the nodes of the tree, detail widgets appear in the lower pane containing node-specific information which can be edited. -
K1R - Bugs and Saves Needed
Fair Strides replied to Fair Strides's topic in KotOR1 Restoration (K1R)
I appreciate it. It's so much easier to test, diagnose, and fix bugs if you don't have to play up to a certain point first... -
K1R - Bugs and Saves Needed
Fair Strides replied to Fair Strides's topic in KotOR1 Restoration (K1R)
So... Does anybody have any saves? 134340Goat, I can walk you through getting saves to me in the Chat or via PM. -
Half of those have nothing to do with the Galaxy Map... All of those can be found in the Scripts.bif->Scripts, Source, however. For the actual Galaxy Map in the Ebon hawk, you also need these ones: k_inc_ebonhawk k_pebn_exithawk k_pebn_galaxy k_sup_galaxymap k_sup_galaxmap And for the Rapid Transit System (which you could simulate with an armband pretty easily): k_sup_gohawk k_sup_guiopen Almost all of the scripts I have listed above are in the Scripts.bif->Scripts, Source section of KT, but the ones that aren't are probably inside the Ebon Hawk's module itself.