Fair Strides

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Everything posted by Fair Strides

  1. To anyone having issues, I have re-done the 1.5 patch and re-uploaded the mod, with the 1.0 split into 100MB chunks and the leftover 65-ish MB. You will need to re-download the mod, following all the instructions in the WARNING section at the top of the page, and re-install it. You might also need to re-load an earlier save to fix some issues, like Mandalore's battle.
  2. Have you done anything with mods or erasing files? Have you tried re-downloading the KSE from here?
  3. If you open a save in KSE, you will be able to edit your party members. Two of the many things editable would be alignment and influence, both in the NPC's main branch.
  4. Do you have any saves in the normal saves folder? There's a bug currently that ignores Cloud Saves if no normal saves are found.
  5. Try changing the K2_Installed=0 to K2_Installed=1.
  6. Merry Christmas! :D Both K1R 1.1 and my new Toolset are out for you to enjoy!!!

  7. File Name: KotOR Toolset File Submitter: Fair Strides File Submitted: 25 Dec 2015 File Category: Modding Tools You see before you the culmination of eight months of effort, or there about. This is a PUBLIC BETA of a new KotOR Toolset, whose central focus is as a level-editor. This means that the tool's main job is to edit levels, and to go along with this, I've built editors for most of the games' file types: UTC, UTD, UTE, UTM, UTP, UTS, UTT, UTW, ARE, IFO, GIT, and NSS. The Toolset cannot do the following things yet: UTI files, DLG files, anything beyond extracting models, no texture support whatsoever (no viewing, no extracting, nothing), and no support for walkmeshes of any kind (.wok, .dwk, and .pwk). This Toolset should be intuitive and easy to use, or at least that is my sincere hope. I've taken great pains to label mostly everything in layman's terms and also to explain things whenever I can. Most people wouldn't know the amount of effort and time I've put into this project, but it's all I can do to hope that people find it useful, easy to use, and most of all, helpful to new modders. The documentation is rather sparse at the moment, but I hope that I (or any volunteers...) can expand on things later on, as well as continuing development. Lastly, this is a PUBLIC BETA!!! I am expecting bugs and errors, so please by all means report them. Credits: Bioware -- For their NWN documentation PDFs on most of the file formats, which I referenced heavily (and ripped off some screencaps of in the read-me. ) tk102 -- For creating the programming libraries I've used to create this Toolset. Otherwise, I'd have been lost in a lot of backtracking... Sithspecter, LiliArch, 90SK, Malkior, Dastardly, Logan23, Rece, and Canderis -- Support, advice, and more than a few talks asking for opinions on how something looked, or how best to design this or that piece. Also, most of them helped out in a Private Beta earlier this month. Sithspecter -- Icons used in the Area View. He just couldn't stand those colored circles I'd been using... Logan23 -- Initial testing and advice from the perspective of a heavy user. If there's anyone I forgot, please mention it and I will correct this issue. Permissions: You are allowed to use this program for any use, so long as it isn't illegal and is not for profit. In addition, if you were to produce a mod using this tool, I'd greatly appreciate a mention in the read-me. You ARE NOT allowed to re-upload this program anywhere without my express permission. If I want it up somewhere, I will upload it there myself, thank you very much. Click here to download this file
  8. Version BETA

    1,971 downloads

    You see before you the culmination of eight months of effort, or there about. This is a PUBLIC BETA of a new KotOR Toolset, whose central focus is as a level-editor. This means that the tool's main job is to edit levels, and to go along with this, I've built editors for most of the games' file types: UTC, UTD, UTE, UTM, UTP, UTS, UTT, UTW, ARE, IFO, GIT, and NSS. The Toolset cannot do the following things yet: UTI files, DLG files, anything beyond extracting models, no texture support whatsoever (no viewing, no extracting, nothing), and no support for walkmeshes of any kind (.wok, .dwk, and .pwk). This Toolset should be intuitive and easy to use, or at least that is my sincere hope. I've taken great pains to label mostly everything in layman's terms and also to explain things whenever I can. Most people wouldn't know the amount of effort and time I've put into this project, but it's all I can do to hope that people find it useful, easy to use, and most of all, helpful to new modders. The documentation is rather sparse at the moment, but I hope that I (or any volunteers...) can expand on things later on, as well as continuing development. Lastly, this is a PUBLIC BETA!!! I am expecting bugs and errors, so please by all means report them. Credits: Bioware -- For their NWN documentation PDFs on most of the file formats, which I referenced heavily (and ripped off some screencaps of in the read-me. ) tk102 -- For creating the programming libraries I've used to create this Toolset. Otherwise, I'd have been lost in a lot of backtracking... Sithspecter, LiliArch, 90SK, Malkior, Dastardly, Logan23, Rece, and Canderis -- Support, advice, and more than a few talks asking for opinions on how something looked, or how best to design this or that piece. Also, most of them helped out in a Private Beta earlier this month. Sithspecter -- Icons used in the Area View. He just couldn't stand those colored circles I'd been using... Logan23 -- Initial testing and advice from the perspective of a heavy user. If there's anyone I forgot, please mention it and I will correct this issue. Permissions: You are allowed to use this program for any use, so long as it isn't illegal and is not for profit. In addition, if you were to produce a mod using this tool, I'd greatly appreciate a mention in the read-me. You ARE NOT allowed to re-upload this program anywhere without my express permission. If I want it up somewhere, I will upload it there myself, thank you very much.
  9. Fair Strides

    KotOR 1 Restoration

    You likely have a file called "lev40_carth.dlg" in the override folder. This needs to be erased, and is not part of K1R.
  10. The Force Pack mod replaces the difficultyopt.2da file, which K1R edits to restore the Impossible difficulty. If you were to install the Force Pack before K1R, then it should work nicely...
  11. 1. You could indeed check for the class, but only if the class is not the same as T3-M4's. 2. Assuming you recruit T3-M4, find the new recruit, leave T3-M4, and then come back to the same level later on, then you should be fine with not having to replace T3-M4 with a new .utc file. The game should save T3-M4 into the level itself. 3. Besides sizing issues, I'm not sure what could cause this...
  12. Please try re-running the first part of the installer again, and if that doesn't work, I'll need a list of your mods and I would need you to PM me the installlog.rtf file and the g_i_danceroutfit.uti file.
  13. GOG version is the closest version to the 4CD, so that isn't the issue. Which parts of the mod did you try installing, and were there any errors in the installations? Also, what is happening in-game? What are you trying?
  14. I have changed the mod to its proper name... (The one mistake I make when staying up all night long...) You will want to re-install the mod, but first try to get your game back to where it was before trying to install the mod and then do three things: 1. Delete the folder called "backup" that is where ever you are running the installer from. 2. Set the folder the installer and everything is in to not be read-only, and apply this to all files and sub-folders. 3. Run the TSLPatcher as administrator. If that doesn't work, then also try restarting your computer and possibly putting the installer in compatibility mode for Windows XP SP2 or 3.
  15. I have returned from the theatre... I am not the same... *haunted look with eyes full of wonder*

  16. Houston, we have lifto-.. No, just kidding! We have top-down: http://imgur.com/tg1z8L0

    1. Mephiles550

      Mephiles550

      ...purple, red, yellow and green...?

      What?

  17. Yes? I had thought I'd covered that with the changelog and saying that it cleaned up the installers... Sorry.
  18. Well, the way we applied the special spacesuit for this module was by editing the OnEnter script, but all I ever did was decompile it with DeNCS and then change the appearance.2da row referenced in the DisguiseEffect...
  19. It can be found under KotOR 1->BIFs->scripts.bif->Scripts, Source.
  20. Welcome! You will need KotOR Tool ( http://deadlystream.com/forum/files/file/280-kotor-tool/ ) to access the game's scripts (found under KotOR 1->BIFs->Scripts.bif->Scripts, Source). Knowing coding could certainly help, but you don't necessarily need to know it. This can help you, though not everything in it applies to KotOR scripting: http://www.nwnlexicon.com/index.php?title=Main_Page For what you want to do, you will need to do several things: 1. Script your Force power. This could involve editing k_inc_force.nss and then compiling k_sp1_generic.nss, but that is only one option. It all depends on what you want to do. 2. Edit the game's spells list by editing spells.2da. This could help you: http://www.lucasforums.com/showthread.php?t=130898 If you have any other questions, feel free to ask here and people will try to help you.
  21. What do you mean by "not working"? No icons? Crashing the game on equip? Not giving the right properties? Here's a picture of each of the robes, in order. The only issue I encountered was that the ones you named don't have icons, but that's all I found... http://imgur.com/a/Pdo8w
  22. Forgive me if this sounds stupid, but I don't see how a different server would help with the download speed... Tonight, net allowing, I will reupload the 1.0 as probably 50MB chunks (maybe 75 or 100MB) to allow easier downloading for slower connections (Hey, it took me a good 6 or more hours to upload it...).
  23. You will need to unpack the mod from the 7z archive it's in, so you will need 7-zip or WinRAR or something of that nature. If you've just been trying to run the installer from inside the archive, that could explain the issue. As it is, I did not upload the Nexus Mods version, so I'm not actually aware if it has all the files like it should...