Fair Strides

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Everything posted by Fair Strides

  1. Only thing I'd change is the stretching. It seems to be a perspective stretching towards the sun. Look at the clouds above it and the clouds on the right.
  2. Well, my favorite Bugger sent me some comparison shots of the fixes she made, so I figured I'd post the pictures for you guys to see. Granted, she couldn't do pics of the optimizations of the Lower City spawning NPCS because of the nature of the fix. So, the seam with the Scoundrel's default clothes: The soaking tanks in Davik's Slave Quarters: The Pazaak Tourney ocean: Jagi's Journal:
  3. Does anyone know what the m21aa and m47aa.lyt files reference?

    1. milestails
    2. InSidious

      InSidious

      Yeah - that's the temple rooftop at sunset, as I recall.

    3. milestails

      milestails

      Yeah it is. Just played through it.

    4. Show next comments  189 more
  4. Given that she gets captured at that point, are you referring to the Dark Side shift at the top of the Temple and getting her back there? And since she's not present for the fourth vision, that part makes sense. As to the list of fixed vanilla bugs, nope. For the most part, I wanted to get the restored content working before worrying about the vanilla bugs.
  5. Odds are, that one is just a loophole in the coding.
  6. No preferences on a particular head, if that's not too much trouble for you.
  7. Light-green-eyed (not absurdly green like Neon...) normal head, that go towards jade/emerald as the Dark Side takes over?
  8. The Gamorrean Stronghold is not being restored by K1R due to a lack of original content (content from the game, not the modders' own content). I could however look into that compatibility patch. As to the Krayt Dragon animations, I'm still looking into it and will really only need to add a few animations (biting, swiping with each claw, and probably some sort of slam attack).
  9. Well, it's been a while since I posted here; forgot how dusty these threads can get. First, I'd like to reassure anyone who's had doubts that K1R is still going. It IS still going, guys. And I'm proud (and thankful) to say that LiliArch helped keep it going while I was on my hiatus. She's an avid bug-fixer (-causer, -finder, -maker... ) and had asked me about the current bugs that I was aware of. Due completely to her, the following bugs/issues have been fixed: 1. Re-fixing an improper inclusion and making Juhani actually appear on the Post-Leviathan Ebon Hawk scene. 2. Fixes to the Pazaak Tournament, including the ocean screwing up, the CTD upon trying to leave, and a typo ( Dang, and here I was thinking I was being thorough... ). 3. Fixed Insane Selkath soundsets 4. Fixed "hanging" cutscenes in the Taris Lower-City for low-end computers. 5. Fixed appearance/soundset mismatches in Davik's estate. 6. Fixed a CTD in the Unknown World Temple due to the Injured Sith Apprentice. Also adjusted how the scene begins (made it what I had wanted it to be like... ). 7. Texture-fixes to remove a seam on the back of the Scoundrel's default clothes. 8. Hex-edited models to make the soaking pools in Davik's Slave Quarters properly lit on low-end computers. As you can see, she really did a lot! Compared to that, I did relatively little work, but I did manage to get the Leviathan cutscenes with Major Hurka fixed. Since I don't have screens of LiliArch's work, I'll just show you some of the re-done cutscenes for Hurka:
  10. You'll have to download it, then remove the ".txt" by renaming. Then double-click the file. When it asks you if you want to merge it's contents with the Windows registry, select "Yes". Then it'll say whether it succeeded or failed (usually succeeds), and you will then click "Ok".
  11. Then have you heard of this mod: http://deadlystream.com/forum/files/file/226-handmaiden-4-females-disciple-4-males-for-tslrcm-183/
  12. I'm fairly sure, as I once had the Player Crystal with a Alignment Limitation of Neutral and I couldn't use it after I'd gotten too many LS or DS points and had to have Kreia re-attune it...
  13. Nope! It's stuck the way it is. It's not that it's canceling each other out, really. It's just adding the limitations for both sides, so that it accepts either alignment. However, Neutrals can't use the saber...
  14. Speaking as a user of Dropbox, the free setup has a limit of 2 GB, though you get 500 MB for every friend and yourself who installs the desktop app...
  15. Happy birthday, Hassat! Hope it's been a good one so far. :P

  16. That... and I said no 3D Stuff in the opening post, so Xedii is already out on that.
  17. It could be the symbols in the path and folder names. The ® and ™ are Unicode characters and I don't rightly know if KotOR Tool processes those. Also, what operating system do you have (Windows, Mac, Linux, what version of Windows) and is the system 32-bit or 64-bit?
  18. When talking about how to hex-edit the .exe file for the resolution, the part about changing the height values mentions the width values in parentheses and uses the original width value instead of the original height value. I wouldn't nitpick, but I've seen some misunderstandings with directions in the past.
  19. Very good job, Xuul! The only thing I'd change off the bat is the description for TSL Patcher. Specifically, where you have the following: "It is preferable to override installs as it can combine certain files." As I interpreted it, it could be meant to say "It is a good idea to override a mod's install because the Patcher can combine certain files." That could just be me, but I think it would be worded better with something like "It is preferable to use this instead of copying a mod's files to the Override, since the Patcher can merge most files."
  20. If it says "Partial Byte-Code Mismatch" or something to that effect, right-click on the first of the two "windows" and select "View Decompiled Code" or something like that. Then just copy that to KT's NSS Editor and edit as you will. Just be sure to save it as the original name, though, but with a .nss extension.
  21. Totally doable, as far as the GUI Editor. As to the Project Change-log... That one could be a bit of work. Tracking all of the changes themselves wouldn't be too hard, but putting it into a comprehensive format... I'll think about that one. See above. LYT-Viewer totally doable. I'll combine that with a VIS-Maker.
  22. Alright, KotOR modding has been around for over a decade. We've had KotOR Tool for the past 8 or so years and it's been great. But that toolset has issues and limitations that we've had to resort to other tools to work around... Lately, I've been kind of the upstart-programmer with my tools and I know that the ones I have up here on DS are all a little buggy in their own ways, but I do intend to fix those issues eventually. For now, I just have a simple question for the community: IF and I do mean "IF", I were to work on a new toolset, what features would you, as a modder and/or user, want in that toolset? List anything and everything, from the most advanced feature to the most mundane piece of usability/intuitive-function/user-convience you can think of. The only thing currently out of the question is 3D-Rendering, such as a Model Viewer and all that that entails (You'll still have to use GMax or 3DSMax for your modelling...) Now, let the chaos ensue...
  23. Does anyone know if the vanilla dwk and/or pwk files are essentially blank?

    1. Sithspecter

      Sithspecter

      I think some are, but they are necessary. I believe at least each door requires 3 dwk, and some are blank for when the door is open.

  24. So... Does anyone know why the site was down???

    1. Sith Holocron
    2. Sith Holocron

      Sith Holocron

      Strike that. Not a backup but likely a server snafu.