Fair Strides

Administrators
  • Content Count

    2,339
  • Joined

  • Last visited

  • Days Won

    73

Everything posted by Fair Strides

  1. Well, it's been awhile since we've updated... ZM and me fixed a few serious bugs with the Pazaak Tourney and ended up spending a week going back through it several times to fix any issues that slipped past our QA department. (Hmm... Guess who we hired for that job...) In addition, I've fixed all but one bug on Taris, for which I need FG's help. He also finished most of the Leviathan, save for one little piece of a cutscene that needs checking... So now that we've found some breathing room, ZM and me have been looking at the small things we can restore. That being said, ZM and me looked into and discussed how to deal with the Rough-Cut Upari Amulet, the infamous "Cut Wookie Amulet". The Developer Comments on the item say that it's from the injured Wookie, so ZM and me have agreed to make that the quest reward and put the Echani Vibroblade as a drop on the Mandalorian Leader, that way you get both items.
  2. Well, the second question is unfortunately impossible, as the game was only made with a three-person party...
  3. Potentially, but what about giving both?
  4. Then could you please tell me what you strength is at? If it's at 18 or 19, there's your answer. When the feat says "+ strength modifier", it refers to the number next to the attribute's level in the Character Info screen. If an attibute is above 10, then it gets a +1 modifier for every 2 it is above; this also works in reverse. Example: I have a Strength of 16. This is 6 above 10, so 6/2 is 3; I get a modifier of +3. Another Example: I have a Strength of 8. This is -2 above 10, so -2/2 is -1; I get a modifier of -1.
  5. Sadly, no. This is not due to lack of effort, but merely the fact that the area is empty, with no content nor the hint of what was supposed to be there...
  6. Likely, we will re-make those, if the authors aren't around.
  7. No worries, Vriff, I managed to figure it out after I got the 180-270 working. I've uploaded the tool, but forgot to add in the Credits section. I'll be doing that immediately. If you want to check out the tool, it's in the Modding Tools section of Downloads.
  8. Dude, I could hug you right now!!!:D:D Using the code below, I am able to get angles up to 270 degrees, but no over. I'm currently working on solving the issue... Note: I'm adding comments using the # symbol. sub calc_quatcre # Name of the function { my $camx = shift; # This and the next 6 lines (counting the empty line) are declaring variables my $camy = shift; my $quat1; my $quat2; my $quat1_deg; my $quat2_deg; if($camx >= 0) # If the X Orientation is greater than 0.0 { $quat1 = acos($camx); # Standard inverse of cosine $quat2 = asin($camy); # Standard inverse of sine $quat1_deg = $quat1 / ($pi/180); # Convert from radian to degree $quat2_deg = $quat2 / ($pi/180); # Convert from radian to degree } else # If X Orientation is below 0.0 { $quat1 = acos($camx); # Standard inverse of cosine $quat2 = asin($camy); # Standard inverse of sine $quat1_deg = $quat1 / ($pi/180); # Convert from radian to degree $quat2_deg = $quat2 / ($pi/180); # Convert from radian to degree $quat1_deg += 270; # Add 270, to equal the real measure $quat2_deg += 270; # Add 270, to equal the real measure } my @calc_cam = ($quat1_deg, $quat2_deg); # Make a list using the two variables return @calc_cam; # Return the list }
  9. Version 1.1

    491 downloads

    Warning: You will need three dlls, which can be found here. These will have to be in the same folder as JRLEditor, OR you can follow the instructions in the DLL link. This will work for all of my tools. Description: ==================================================================================== This tool is called GITEdit and was created using Perl/TK. It is designed for Knights of the Old Republic and it's sequel, Knights of the Old Republic 2: The Sith Lords. This tool is designed for easily editing the .git file used by these games to keep track of a level's objects. The .git file keeps lists of variouse objects which should be spawned every time the module is entered, without conditions. With GITEdit, you can change the following: -Cameras -Creatures -Doors -Encounters -Placeables -Sounds -Stores -Waypoints For the Encounters and Triggers, you can also: -Edit the shape of the object's "pressure plate"/"activation zone" -Edit the number of points that make up the shape -Edit the number of spawn points(Encounters only) How To Use GITEdit: ==================================================================================== To begin using GITEdit, you first have to open a .git file. You can browse for one by using the File Tree in the lefthand-pane, or by using the button. In regards to the File Tree, you can browse for a .git file from either game, regardless of whether it's in a .mod or .rim or in the override folder. Additionally, you can use the two buttons located directly under the tree to add or remove custom paths to the File Tree. Upon adding a path, GITEdit will scan that path for .mods, .rims, and .git files and add them to the tree. When you open the window to add a Custom Path, you can add an identifying label for use in the File Tree and then the path itself, which you can use the "..." button to select. When you open a .git file, information about the file's size, save time, and contents will be added to the File Info box. Also, the contents of each type of object will be added to their respective sections in the pane on the lower-righthand side. Upon selecting an item, an interface appropriate to the type is created. Credits: ==================================================================================== Varsity Puppet, Bead-V, ZM90 ~-~ Beta-Testing UltimateBear, VP ~-~ Advice on layout Vriff ~-~ Help with radians...
  10. Exactly. And I imagine you're tired, so get a good night's rest.
  11. Okay, I just tried it and it works flawlessly. ...Now how would you recommend I do the inverse?
  12. The angle is stored as an X Orientation and a Y Orientation, the X being the cosine of the angle and the Y being the sin of the same angle. The issue I have is that Perl's sin and cos functions are incapable of traversing the 180-degree boundary, with any number over 180 being halved before conversion to a radian.
  13. Basically, I want to allow the user to put in the degrees and have the program mess with the radians, sin, cos, asin, and acos behind the scenes.
  14. That would be the Example I gave above. That was how one would get the right numbers from inside the game.
  15. Sorry. Originally, when I wrote the statement, I had been thinking of 180 degrees, not 1 radian. I'd been frying on the issue for about a week with no interruption, so I was kinda burnt out on the train of thought...
  16. I'm using the understanding of radians that the community has been using for the past decade...
  17. Well, that'll be worth experimenting with. However, I'll just be releasing a version of GITEdit tomorrow that doesn't bother with fixing the issue. Instead, I'll put boxes for the X and Y Orientation and pretty much nulling the circle graph and the degree input...
  18. Okay, home issue not fixed yet(currently at my uncle's place), but guess what?

    1. Fair Strides

      Fair Strides

      ......IIIII'MMMMMMM Bbbbbaaaaacccckkkk!!!!!

      :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D

    2. Mandalore
    3. Sith Holocron

      Sith Holocron

      Welcome back! So the laptop charger arrived?

  19. Use the hex viewer in KT, in ASCII mode, and scroll to the bottom. The .txi info is there, plus at the end of the last line of gibberish. For help, here's my tutorial on it. http://lucasforums.com/showthread.php?t=212213 Third post has simpler directions, but first post has pics.
  20. Well, based on the link, GOG is just a modified Steam version, so the mod should still work. On another note, for those of you who've read the status on my profile, I should be up and running with a new charger and battery by this weekend...
  21. Yep. In addition, they're boasting Co-op, Online play, New game modes, and a re-made combat system... They can't come anywhere close to this without cracking the game, which is a big no-no even with the no-profit thing... And the leader is, in my opinion, a dumba**. Here's why: http://kh13.com/forum/topic/72719-kotor-hd-remake-currently-in-development/page-2?do=findComment&comment=1402316 He's too stupid to realize "Hey, I can ask permission and credit them in the release..." Add to that that they claim to be using the same tools Bioware uses, and that they promise support form modern consoles via USB files... I don't think this is going anywhere, except a lawsuit...