JCarter426

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Everything posted by JCarter426

  1. The one from the other day? That was just an edit of the description we prodded zbyl for so it doesn't unilaterally recommend using the Steam Workshop anymore. Don't use the Steam Workshop.
  2. You can find some old tutorials here. Editing UTC files isn't that difficult and you can do it with KOTOR Tool without much issue.
  3. You need to select your root KOTOR folder, not Override. I don't know what the path is for Steam but it's the folder where dialog.tlk is.
  4. Version 1.2

    11,807 downloads

    Summary This mod allows those playing as a female character to romance Bastila, an option available only for male player characters in the original release of the game. The female version of the romance will play out just as the male version, through talking to Bastila as your player gains experience and by choosing certain dialogue options. The romance can also be ended just as the male romance can, by choosing or avoiding certain dialogue options. Lines will still vary depending on the player's gender; for example, Bastila will not call a female player a man, nor compare her to any man. I have executed this by removing certain lines, or certain parts of lines, that lacked an alternate take for a female player, and in some cases voided the existing female versions in favor of the romance lines. I'm not entirely satisfied with all of these changes - in particular, the male version still has a lot more dialogue, and I don't think that's fair - but my priority was to make everything flow naturally, with minimal editing. Also, this should not interfere with the Carth or Juhani romances; you should be able to go through those as well Bastila's if you so desire. The game does not take issue with it. The romance system is surprisingly straightforward, compared to later BioWare games. As such, I may consider adding a bit of complexity in future updates. Installation Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). This mod only supports the English language version of the game at this time. Uninstallation Remove the installed files or replace from backups if necessary. Compatibility This mod is compatible with my Pan-Galactic Flirting mod. This mod patches the following: k_hbas_dialog.dlg (Bastila's global dialogue) lev40_saul403.dlg unk44_evilbast.dlg This mod may not be compatible with any other mods that edit those files. This mod also installs the following new VO: NGLOBEBAST06951_ NGLOBEBAST06952_ NGLOBEBAST06953_ NGLOBEBAST06954_ NM44ACEVIL01901_ This mod will not be compatible with any mods utilizing those names for WAV or LIP files. This mod patches the modules lev_m40aa, unk_m44acd, and sta_m45ac and may not be compatible with other mods that affect those areas. TSLPatcher is utilized for better compatibility, but there's never any guarantee. This mod must be installed AFTER any non-TSLPatcher mods that edit those areas. This mod includes bug fixes for Bastila's romance scripts on the Unknown World and the Star Forge. You should NOT install another mod to fix these problems, as that would override this mod's changes that remove the gender checks. Credits KOTOR Tool – Fred Tetra TSL Patcher – stoffe, with updates by Fair Strides CSLU Toolkit – Center for Spoken Language Understanding DLGEditor – tk102 ERFEdit – stoffe, with updates by Fair Strides K-GFF – tk102 KOTOR Savegame Editor – tk102 LipSynchEditor – JdNoa NWNSSCOMP – Torlack, stoffe, & tk102 Bug fix reconnaissance courtesy Markus Ramikin's Bastila Romance Scriptfix Global variable reconnaissance courtesy Amandalore the Ultimate's save file Permissions Mod JC's Romance Enhancement for K1 Mod Author JCarter426 Game Star Wars: Knights of the Old Republic Attribution Preference "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing. Attribution Only License (AOL) * You've got mods! * The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed. The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience. (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH BASTILA SHAN, <FULLNAME>, LUCASARTS, OR BIOWARE. BIROMANTIC ORIENTATION IS NOT SUPPORTED BY NAND GATES. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  5. View File JC's Romance Enhancement: Biromantic Bastila for K1 Summary This mod allows those playing as a female character to romance Bastila, an option available only for male player characters in the original release of the game. The female version of the romance will play out just as the male version, through talking to Bastila as your player gains experience and by choosing certain dialogue options. The romance can also be ended just as the male romance can, by choosing or avoiding certain dialogue options. Lines will still vary depending on the player's gender; for example, Bastila will not call a female player a man, nor compare her to any man. I have executed this by removing certain lines, or certain parts of lines, that lacked an alternate take for a female player, and in some cases voided the existing female versions in favor of the romance lines. I'm not entirely satisfied with all of these changes - in particular, the male version still has a lot more dialogue, and I don't think that's fair - but my priority was to make everything flow naturally, with minimal editing. Also, this should not interfere with the Carth or Juhani romances; you should be able to go through those as well Bastila's if you so desire. The game does not take issue with it. The romance system is surprisingly straightforward, compared to later BioWare games. As such, I may consider adding a bit of complexity in future updates. Installation Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). This mod only supports the English language version of the game at this time. Uninstallation Remove the installed files or replace from backups if necessary. Compatibility This mod is compatible with my Pan-Galactic Flirting mod. This mod patches the following: k_hbas_dialog.dlg (Bastila's global dialogue) lev40_saul403.dlg unk44_evilbast.dlg This mod may not be compatible with any other mods that edit those files. This mod also installs the following new VO: NGLOBEBAST06951_ NGLOBEBAST06952_ NGLOBEBAST06953_ NGLOBEBAST06954_ NM44ACEVIL01901_ This mod will not be compatible with any mods utilizing those names for WAV or LIP files. This mod patches the modules lev_m40aa, unk_m44acd, and sta_m45ac and may not be compatible with other mods that affect those areas. TSLPatcher is utilized for better compatibility, but there's never any guarantee. This mod must be installed AFTER any non-TSLPatcher mods that edit those areas. This mod includes bug fixes for Bastila's romance scripts on the Unknown World and the Star Forge. You should NOT install another mod to fix these problems, as that would override this mod's changes that remove the gender checks. Credits KOTOR Tool – Fred Tetra TSL Patcher – stoffe, with updates by Fair Strides CSLU Toolkit – Center for Spoken Language Understanding DLGEditor – tk102 ERFEdit – stoffe, with updates by Fair Strides K-GFF – tk102 KOTOR Savegame Editor – tk102 LipSynchEditor – JdNoa NWNSSCOMP – Torlack, stoffe, & tk102 Bug fix reconnaissance courtesy Markus Ramikin's Bastila Romance Scriptfix Global variable reconnaissance courtesy Amandalore the Ultimate's save file Permissions Mod JC's Romance Enhancement for K1 Mod Author JCarter426 Game Star Wars: Knights of the Old Republic Attribution Preference "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing. Attribution Only License (AOL) * You've got mods! * The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed. The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience. (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH BASTILA SHAN, <FULLNAME>, LUCASARTS, OR BIOWARE. BIROMANTIC ORIENTATION IS NOT SUPPORTED BY NAND GATES. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. Submitter JCarter426 Submitted 01/18/2020 Category Mods K1R Compatible No  
  6. You were supposed to get it on Kashyyyk, so it's likely something isn't working correctly. It's too late to get it the proper way so I'd suggest cheating it in.
  7. It's not. None, and quite the contrary. Don't use the Steam Workshop.
  8. The Ithorian model doesn't use the player supermodel rig, so it only has what animations are on the model. You can read up on the various difficulties with giving such a model combat animations here but the short answer is it's hard and I don't see anybody volunteering to do it yet.
  9. You'd have to remove the creatures from the module's .git file using a GFF Editor like K-GFF. Note that these aren't safe to install to Override, so you'd have to compile it in a .mod, and for mod compatibility you'd want to use TSLPatcher for that instead of a hard .mod install.
  10. That sort of thing is specific to the UTI, but more general properties like the base damage, critical threat, and whether it's balanced are strictly determined by baseitems.2da.
  11. That would be the weaponsize. I don't know if there's a way to do what you want, though, because 2 and 3 are used to distinguish balanced/not balanced single-bladed weapons, but all double-bladed weapons are set to 4.
  12. You need to change the OdysseyBase's layout type to Room.
  13. Hmm, I wouldn't be surprised if TSLPatcher has that capability, but I doubt any mod has done that because there would be no way to know which save should be edited.
  14. Jolee and Juhani done (barring possible future tweaks).

    aV34AMb.png

    Still Bastila's to go.

    I also should try a few different brown variations for compatibility with the 100% Brown option of the main cloaked robes mod, but I'm not sure what to do with those yet, might save it for a future update.

    1. Salk

      Salk

      I really like those!

      Great job, JC!

    2. ebmar

      ebmar

      Wow, you nailed them blue and it's looking dope! :cheers:

    3. jc2

      jc2

      Everything looks good in black! @ebmar 

      These look great, bias aside of which is the best.

  15. As far as I know the player doesn't have a UTC file we can edit To get what you want, you need to either edit the area's OnEnter script (k_pend_area01.ncs) or make a new script and attach it to the opening dialogue (m01aa_c01.dlg). I'm guessing the mods you're talking about probably did the latter, but the Community Patch includes the source code for the OnEnter + fixes and I'd recommend that. Dialogue editing can be messy.
  16. Latest progress on cloaked party clothing robes:

    GNWRD9P.png

    It's not readily apparent, but in addition to the cloak I upscaled her clothing texture and fixed some minor errors.

    1. JCarter426

      JCarter426

      What, cloaked soldier/scout/scoundrel clothing? I dunno, might look a bit weird.

    2. Salk

      Salk

      Yes, I was wondering what it might look like with the default clothes on but as you said, it might look odd.

      Still curious though...

    3. JCarter426

      JCarter426

      Maybe I'll take a look when the others are done. I still have to finish Bastila's.

    4. Show next comments  45 more
  17. Ah, well spotted. I'll fix it in the next version, which already has something else on the to-do list.
  18. They are supposed to be WAV files. The version I released is the same as all the other soundsets in the game, WAV with a fake MP3 header. That's the format the game files are in, so until I'm told there is an actual problem, I don't intend to convert them to another format.
  19. I converted them to the usual SteamSounds format so I believe they should work, but I don't have the game on Steam so I can't test it.
  20. The player already has a soundset, configured on character creation. It just doesn't do anything in the base game because various files are missing or incomplete. KSE isn't needed.
  21. Not sure what to tell you. That's all that's required, and the attached file should do that (though is incompatible with any other edits naturally). skills.2da
  22. If it's in a cutscene, you could have it as a cutscene animation instead. I haven't tried using them on items, but I don't see any reason why it wouldn't work, assuming they have unique tags. CreateItemOnFloor("g_w_blstrpstl013", lSomeLocation, FALSE); CreateItemOnFloor("w_emptyhnd_01", lSomeLocation, FALSE); ...and then add them as cutscene participants, and make a stunt model for each item and the player.
  23. I'm not familiar with the mod so I don't know. But my guess is that it doesn't use the commoner clothing for appearance slot B, or edits the appearance in some other way so as to interfere with this mod's purpose. A possible fix would be to edit appearance.2da and make sure that appearnce line uses N_CommM for modelb & texb.