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About Puesta

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  1. I've been using Kotor Tool to do some light modding and one thing I would like to do is add or at least change some of the feats, but I can't really seem to find how I might do that. Could anyone point me in the right direction?
  2. @JCarter426 Further experimentation reveals a lot is determined by the WeaponWield column value - more than just how the weapon is held. With all other columns being the same as a Long Sword, the Double-bladed Sword is still unchanged. However, changing the WeaponWield column causes it to behave exactly the same as a Long Sword - becoming one-handed, losing its balance property, and of course changing how the character holds it. At this point I can give it "balanced' by changing the WeaponSize column, but I'm thinking there is some sort of default for things that take up a mainhand and an offhand. For instance I can change weaponwield of a repeating blaster and it will gain the balanced property twice over...
  3. Thanks for the response! Yeah, I've tried changing this and it seems to have no effect. However, when I changed this property for a heavy blaster to 3, it seemed to remove the balanced bonus ONLY when equipped in the MAIN hand... whereas if I used a standard Blaster Pistol in the main hand and a Heavy Blaster Pistol in the offhand, I still benefited from the balanced property. Very interesting. Is there anywhere else these weapons might be drawing attributes from? For example, I don't see anything related to the DC of a Stun baton.
  4. Hello, I am just beginning to create my first mod for KotOR (a little late, I realize), which is focused on fixing what I consider to be balance issues with the first game. I would like to remove the balanced property from SOME two-handed weapons, or all if it's not possible to distinguish. I have been poking around KotOR tool for about 2 weeks now and have thoroughly explored baseitems.2da, but I can't seem to crack it. Does anybody have the answer?