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JCarter426

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Everything posted by JCarter426

  1. The readme doesn't say to install before TSLRCM. It shouldn't make a difference in this case, but generally TSLRCM should be installed before other mods. They are compatible.
  2. No, it has nothing to do with Kaevee.
  3. Sounds like you've done everything right and it might just be a problem with the K1 rig. I'll take a look.
  4. I'm pretty sure it could be via bitmask flags. 0x00000002 seems to mean Wookiee, and I'm guessing 0x00000008 would mean Zabrak (Zabrak is subrace 3, and 2^3 = 8). In that case, 0x0000000A would cover both (2 + 8 = 10, aka A in hex).
  5. TSLRCM does move Jorran's part elsewhere. Zez-Kai Ell never gave a lightsaber part, however, as far as I can tell from a quick glance at the files.
  6. That must be caused by some other mod. This mod doesn't affect Vrook's UTC file and his row in appearance.2da is only affected by the gloveless option, which changes his robe texture and it can't be that either because he doesn't have it in your screenshot.
  7. I don't know what would be needed specifically, but generally I'd need somebody to test various things in real time, ideally through the /r/kotor Discord server. I won't be able to start on it until a couple weeks at the earliest, though.
  8. I don't know how to fix the texture for Android, or if it even can be fixed. I don't have a way of testing on Android and so far nobody has volunteered to do so for me, so there's nothing I can do at the moment. As for the weapon failing to drop, it looks like that's an issue with the installer that I'll have to fix in the next version.
  9. Those warnings mean nothing. It's fine.
  10. I've heard that's the case with WAV files that lack the proper header file on Steam, but the files in this mod are WAV and have the same header as the original game files and those are the ones that are working (as they should). It's possible there's a difference between the K1 and K2 headers, but I won't have time to investigate thoroughly for a while. All I can say for now is that the audio files I tested work for me and I haven't tested any other audio files on any other system and can't.
  11. I can't say since it was SH who exported those audio files, not me; and I talked to him and he says he doesn't know either, because there have been no reported problems for the mod in K1. It's possible the audio formats are different, but I won't have time to look into it for a while.
  12. If it's crashing that probably means the model or upcrystals.2da is missing. I can only guess you didn't run TSLPatcher correctly, or since you're on the Steam version possibly the Steam Workshop is interfering.
  13. Basically, yeah. You should also duplicate the TXI data, but you might not have to. I was too lazy to take screenshots and then I forgot to do it the next day and that was a week ago. But yes.
  14. The easiest way is Composition --> Save Frame As --> File, and in the Render Queue click Photoshop and change that to Targa Sequence. That should export a TGA file in the correct game format.
  15. I used a free plug-in for After Effects called Saber. (The plug-in is free; After Effects costs many dollars.) It was made by visual effects artists who worked on the Star Wars films. It has a few shape options, like a line for rotoscoping, but it can also be applied to any layer mask. I used that feature to draw over the shape of the original game texture.
  16. Hmm, I wouldn't expect a problem from Windows but I have never actually tested on Windows 10. I can, but I'll have to get back to you.
  17. That I'll have to look into. It's probably a problem with the KOTOR 2 supermodel that got carried over. As to your original issue, I don't know. It doesn't happen to me, obviously. If you're on a non-Windows operating system it could be some file system issue.
  18. Hmm, actually that is one of the animations that should be fixed and it looks like the fixes aren't in effect. First, I'd suggest checking that you installed everything properly to Override and that you aren't using other mods that might conflict. Then delete all the S_Female and S_Male files from Override and reinstall. Alternatively, you could use the ported supermodel sets from Cloaked Jedi Robes or Slave Bastila. They include all the fixes.
  19. I'll need to see pictures. This only fixes a couple animations, but if there's a clear problem with another one, I can take a look.
  20. Move any files you want to install to Override. The readme says what does what.
  21. The one from the other day? That was just an edit of the description we prodded zbyl for so it doesn't unilaterally recommend using the Steam Workshop anymore. Don't use the Steam Workshop.
  22. You can find some old tutorials here. Editing UTC files isn't that difficult and you can do it with KOTOR Tool without much issue.
  23. You need to select your root KOTOR folder, not Override. I don't know what the path is for Steam but it's the folder where dialog.tlk is.
  24. Version 1.3.0

    14,634 downloads

    This mod allows those playing a female character to romance Bastila, an option available only for male player characters in the original release of the game. The female version of the romance will play out just as the male version, through talking to Bastila as your player gains experience and by choosing certain dialogue options. The romance can also be ended just as the male romance can, by choosing or avoiding certain dialogue options. Dialogue has been adjusted so that characters will not refer to a female player as a man. Some voiceovers have been spliced to create new lines for female players, while in other cases certain lines or parts of lines were removed. This mod does not prevent one from pursuing the other romance options normally available to a female player; however, it does affect one dialogue with Bastila and Carth. In the original game, Bastila's path is always picked for male players and Carth's path is always picked for female players. With this mod, the character whose romance has progressed further will e favored instead, based on the player's choices up until that point. Installation You must start a new game to experience the full effects of this mod. Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory. This mod only supports the English language version of the game at this time. Uninstallation During installation, TSLPatcher generates a backup folder and a log recording which files were affected. Restore or delete all all module files affected by this mod. For each module, copy the corresponding .mod file from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the .mod file from your game's Modules folder. Restore or delete all other files installed by this mod. For each file, check where it was installed, then replace it if a backup was created, otherwise delete it. Compatibility This mod is compatbile with the KOTOR 1 Community Patch. Install K1CP before this mod. This mod is compatible with my Pan-Galactic Flirting mod. This mod is compatible with my Dark Sacrifice mod. This mod is compatible with Leilukin's Carth Onasi and Male PC Romance mod, but installation order determines which changes will be used. Review the installation options for Leilukin's mod to decide which you would prefer. If you prefer Leilukin's changes, install this mod first. If you prefer this mod's changes, install Leilukin's mod first. This mod includes bug fixes for Bastila's romance scripts. You should not install another mod to fix these bugs, as that would override this mod's changes that remove the gender checks. This mod patches the following dialogue files: k_hbas_dialog.dlg (Bastila's global dialogue) lev40_saul403.dlg unk44_evilbast.dlg k_sta_bastlast.dlg This mod may not be compatible with other mods that edit those dialogues. TSLPatcher is utilized for better compatibility, but conflicts are still possible. This mod must be installed after any mods that replace, rather than patch, these files. This mod will not be compatile with mods which install these files to a different location (e.g. Override instead of the respective module). This mod creates the following voiceovers: nglobebast06951_ nglobebast06952_ nglobebast06953_ nglobebast06954_ nm44acevil01901_ nm45aabast01901_ This mod will not be compatible with any mods utilizing those names for WAV or LIP files, unless they are for the same dialogue (e.g. Carth Onasi and Male PC Romance mod). Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe & Fair Strides CSLU Toolklit – Center for Spoken Language Understanding DLGEditor – tk102 ERFEdit – stoffe & Fair Strides K-GFF – tk102 LipSynchEditor – JdNoa NWNSSCOMP – Torlack, stoffe, & tk102 Bug fix reconnaissance courtesy Markus Ramikin's Bastila Romance Scriptfix Global variable reconnaissance with save files courtesy Amandalore the Ultimate License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited.
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