Salk

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Everything posted by Salk

  1. SH, Perhaps ScrierOne could offer your Dark Hope compatible version as part of his modification, if you are all okay with it? It's nice to have the option to choose.
  2. I like it. I wonder if there are Czerka droids in K1 as well.
  3. The error happened when I tried to download the archive from Deadlystream. I have just learned that it is my AntiVirus (Avast) that caused this error. I could download the latest version after temporarily disabling it but it is still weird because I can download other files from Deadlystream without problems.
  4. Hi, Cortisol! If I am not mistaken, you have already released version 2.0.2 in mid April and the latest update has the same version number. Also, I get a "Failed - Network error" "The site can't be reached" message when I try to download the latest version. Cheers!
  5. Thanks for this new skin, Dark Hope!
  6. View File K1's Ebon Hawk animated texture This modification replaces one static KotOR's Ebon Hawk textures (LEH_scre02) with an upscaled, animated one. Realized in collaboration with Sith Holocron, Dark Hope and Selphadur. Submitter Salk Submitted 04/22/2022 Category Mods K1R Compatible Yes  
  7. Version 1.0.0

    11,818 downloads

    This modification replaces one static KotOR's Ebon Hawk textures (LEH_scre02) with an upscaled, animated one. Realized in collaboration with Sith Holocron, Dark Hope and Selphadur.
  8. Hello! I don't know if this is something that others are experiencing too and I don't even know why I waited so long to open this topic since this is not something new but I do have a rather big problem with controlling the turrets in the Ebon Hawk turrets minigame because of the mouse speed. While the mouse speed is set to be at a perfectly comfortable level for the game, things change drastically when the minigame starts. At that point, the mouse speed is reduced at a ludicrous low value and moving the turret is an insane struggle. On top of that, the enemy start shooting at the Ebon Hawk *before* the fade in is completed, resulting in an unfair amount of damage often been delivered by the enemy. Is there a way to fix this situation? Cheers!
  9. Hello, Dark Hope! Isn't a texture missing from the archive? Namely, N_SithSoldier01.tga?
  10. Thanks for the advice, PapaZinos! Much appreciated. If that was really intentional though, I feel like it was a real bad decision from Bioware and I am not surprised that the modification you recommended got rid of it.
  11. Excellent, thanks for the advice. I wanted to report something though. I noticed (during some quick testing) that there are serious light issues inside the Ebon Hawk. Those are present in the vanilla game and are not gone after installing this modification either. Could you please confirm that this is the case for everyone? (I run a heavily modded game so I always ask in case it might be a local issue) Here is the link to the video (vanilla models and textures):
  12. Oh thanks for explaining this to me and apologies: I did read the text above where my question is punctually answered but I inexplicably missed to process it properly. Which one would you personally recommend, if I may ask?
  13. I was just wondering how many more models have similar issues in the K1 game if we just use the Ebon Hawk repairs as generic reference. I know that the K1 CP fixes a number of geometry issues but I am quite sure there are plenty more that were never detected and addressed.
  14. Hello! There are two files to download but it seems like the content is identical.
  15. Hello, PapaZinos! Will the K1 version be compatible with the K1 Community Patch?
  16. Yes but it is not the most trivial fix (I have made changes to global.jrl and to the dialog.tlk file) and it's part of my own (huge) modification. I'd have to go release it separately via TSL Patcher and I honestly cannot put time into it.
  17. Alright, thanks. I was just asking because the K1 "dirty" clothes look quite different from TSL's.
  18. DP, I am curious about the decision to include some textures in the Community Patch. I am talking about commoners' clothes, in particular N_CommF01, N_CommM01, n_commf07 and n_commm07. I like the new textures but it doesn't seem the original ones were flawed in any way (other than legitimate concerns about the aesthetics). Or was there something wrong with them? Thanks!
  19. Very, very nice! Love the work you have been doing with this, Cortisol!
  20. Hello Jorak Uln! I have been revisiting my KotOR game recently and the Endar Spire as well of course. I have this modification of yours installed but it seems I am having some issues with some textures. Namely the m01aa_01a_lmX.tga textures (with X ranging from 0 to 9). What happens is that some of these textures cause some objects to have odd colors (see attached pictures) like the couch and some of the rooms' panels. The image viewer I use to open those textures (including XnView) do not show any kind of image or just a white dot so I don't know if this is the cause or if it is supposed to be like that. But if I remove some of those textures things are alright (pictures 3 and 4). Any advice? Thanks!
  21. Yes, I think it would. Ultimately, it is N-DReW25's decision though. PS - SH, just a small nitpicking about the quality of the Audio: there seems to be some sort of "metallic" echo that would be nice to be rid of. But otherwise great job! 😉
  22. Hello, N-DReW-25! Congratulations on yet another piece of restoration. I have a couple of questions: 1) My memory is playing trick on me and it can very well be that I am remembering something from TSL but wasn't there already a few female Republic soldiers in K1? 2) You replaced a male Republic soldier guarding Lorgal on Manaan but decided to change the dialogue file because you don't have a female VO for it? It's just a single line ("I'm sorry - I'm on duty, citizen. Please refer any questions to our diplomatic corp. Thank you.") so perhaps you could see if some girl here at Deadlystream could give it a try? Cheers!