jacd28
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Everything posted by jacd28
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- 13 comments
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- traya
- recruitment mods
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(and 4 more)
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- 1 comment
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- Cut Content
- Restoration
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(and 5 more)
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Immersive AI Voice Acted "Make Mission a Jedi" mod
jacd28 replied to EpicStoffer's topic in Work In Progress
This work is great, I hope you can finish it, I see that you made another tunic for Mission Kotor 2 style, although one of the mods to make her Jedi already came with a tunic, is it possible to add your tunic without removing the previous one? -
Hello, I didn't know that you had answered me, I didn't do the tests at the time, but they did serve me on Xbox (I model there) but they couldn't be used with each other or with content restoration, now it turns out that I reviewed both, both mods and the 2 have a change.ini, so I should be able to use the TSLPatcher, it would only be to create a folder called TSLPatcher and put the mods there and use the TSLPatcher.exe, I have not tried it because I am still testing some mods on kotor 1 xbox, but once I finish it I'll try it in Kotor 2, although you can try what I'm saying on PC, forgive my bad English, I use a translator
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If it is the masked revan star forge mod, a version of kotor 1 and 2 was created a long time ago, but both give problems when trying to open their mdl, for now I am trying the version of kotor 1, it comes with a model with a cape and one without cape, but they cause those problems in the photo, here is the link to the mod in nexus, be careful, even though it is in kotor 2, you can download the versions of both games right there, https://www.nexusmods.com/kotor2/mods/918?tab=files
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Hola bien, Estoy intentando abrir el mdl del mod Masked Revan Star Forge Robes v1.2 para kotor 1 con la herramienta mdledit_v1.0.3, pero me da este error Me pasa mucho con el N_DarthRevan y el N_StarForgeA, tanto la versión con capa como sin ella, ¿alguien sabe a qué se debe este error o me pueden ayudar a abrirlo? Saludos y perdón por mi mal inglés, uso un traductor.
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I did a test and saw something curious, on PC it works well, without problems, but if you put it on Xbox, it doesn't take the red glass, but rather the yellow one, it makes me think that maybe the texture doesn't exist there, but it's strange, since all the mods that took unused things on pc worked correctly on xbox, maybe it has a different name there or something Maybe the correct texture was not on Xbox and they added it on PC but they did not accommodate anything, or maybe the texture had another name on Xbox and on PC they changed it but still without using it correctly, it is very curious to be honest.
- 2 comments
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- Restoration
- Dark Side
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- 3 comments
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great job bro, this looks very promising, I would like to ask you a question, you see I tried to port the content restoration mod for the xbox kotor 2 and I even supported some corrections in the version that ended up being released, if I would like to try to port This mod is also for Xbox, should I also try to port the community patch? Or do you think it would not be necessary? Greetings and sorry for my bad English, I use translator
- 15 comments
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- k1cp
- community patch
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great job, I know it will take a long time, but I am happy to think that a new restoration mod will be made for Kotor 1, here are some questions that I don't know if you plan to include, Deadeye Duncan was cut off a conversation about him in Manaan, I know that a mod to restore that conversation, in fact I have it in Spanish for Xbox and I don't remember where I got it from XD, but if it's here on deadlystream, could it be included? Of course, asking the creator for permission, another thing is that according to the wiki there is a lot of unused equipment, such as Ulic Qel-Droma's mesh suit (not to be confused with his tunic), the Stealth field enhancer from Kotor 2, etc., is there a way to restore the content? There is an alternative female dark side ending, is it possible to implement it without replacing the existing one and is it obtainable as a new condition? Greetings and sorry for my bad English, I use a translator
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ok, I'm trying with a clean one from 0 (I play on xbox 360) I haven't gotten to narshada yet, but I saw that the kreia cinematic when xion leaves for the first time in his ship didn't come out so it seemed strange to me and I didn't continue trying At least Narshada's save restored it to hk50, but the atom part didn't work, so I stopped playing, in fact it seems strange to me that the module folder doesn't have so many .mod files, I don't know if it can be reviewed, greetings, and I already saw that one of the files I gave you was useful to you EDIT: I already saw what you told me, since my English is bad I didn't understand very well and I must have installed it wrong, in a while I will reinstall it from 0 with the file that I gave you and I will notify you
- 27 comments
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- xbox
- tslrcm friendly
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I see, I just installed it in my version and it seems to work, one thing I saw is that a part of the narsadda gameplay that was used in the version that I was making is not in yours, it was after you played as T3-M4 in narshada , you played a part like atom, T3-M4 and Look, you removed that part because it was with one of the modules that failed? I remember that in Narshada they only gave icing on the 301nar and 305nar, forgive my bad English Now that I think about it bro, I fixed the 222TEL15.mdl and the s_male02.mdl in my version, leave it and I'll give them to you so you can try them
- 27 comments
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- xbox
- tslrcm friendly
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By the way bro, is this compatible with any version of Xbox? Let me explain what happens is that I have the Xbox Kotor 2 in Spanish, and well when I extracted the content of the PC mod I had given it Spanish, if I install your version will it still be translated? I have no problems with placing the text files in the override folder of the version I was making, but I am worried about the .mod files that, as I mentioned, I will not be able to finish since they are terrible for me XD
- 27 comments
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- xbox
- tslrcm friendly
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(and 4 more)
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great job bro, I was also making a version of this mod, but I never finished it, and I was only missing the .mod files, I wasn't good at them, but I'm glad someone finished it, about the problem with Datooin with Khoonda, I was talking to a friend, and I recommended that perhaps a solution to use the original restoration was to try to reduce the npc, he said that it is possible to do it and he was going to try to make a mod for that, if it is possible to reduce the npc I will report here
- 27 comments
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- xbox
- tslrcm friendly
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(and 4 more)
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- 1 comment
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- 1
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- texture pack
- kira
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In fact, it grabs well, I also know about the problems you mention since I downloaded a save a while ago in which everything you mentioned happened, I imagine that the reason why they gave text problems was due to lack of files, which now as They are inside the module folder, they were solved, even so, as I said, some .mod files have to be fixed to work well on xbox, since for now 5 give problems, more than anything in telos and nar shadda, in fact I had to remove some. mod to solve an error and be able to enter the factory, I hope I find a way to solve those details, sorry if you don't understand what I'm saying, my English is not very good and I have to use a translator