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Everything posted by EAF97
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Hopping on now to reassure people that my project isn't dead, it's just on hold until the middle of the summer. I have the resources and the determination to get it done before the Fall.
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@N-DReW25 I've been following their progress for a while now, I think this will honestly become the fan-made production to unite at least most Legends fans since Disney isn't in control of it.
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GOOD NEWS: the new adapter for my main laptop has arrived and I am now back in business so I should be able to resume work on my mod and get it released in the next month or so.
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UPDATE: The adapter to my computer should be arriving in less than a week so I should be able to resume work on my mod. I appreciate that patience of those whom I have worked with and consulted on this, and hopefully I'll be able to get the first part of this mod released in a month or so 😀
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Just had a power-surge and the adapter for my laptop got fried when I was out. Ordering a new one right now but it could take a couple of weeks and in the meantime I'm unable to charge my main laptop where the content for my upcoming mod was stored. I may try to get Kotor Tool and others running on this backup laptop but not until after this week due to final assignments/papers that are due.
However, on this backup laptop I have difficulty getting Kotor to run properly and the screen goes black. If someone has a tutorial or could explain how I could get it running, I could perhaps still work on the mod from here while getting the other laptop fixed.
Please let me know.
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Does your laptop have an integrated or Intel GPU? KOTOR doesn't like them.
Please, explain more about your problem. By "the screen goes black" do you mean the game crashes or the screen is black, but you can still hit hotkeys and view inventory, party selection screens, main options, etc.? Does the problem occur when you launch the game, after character creation or loading save file?
Anyways, there are some general solutions such as disabling movies, changing game's resolution or enabling window mode, disabling vertex buffer (?) or frame buffer effects, etc.
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First test for the Handmaiden dialog for the new side-quest in my mod. Feedback appreciated.
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@JasonRyder as for your first question, I'm actually using a text-to-speech engine for the voice and I created custom lip files for it as well. No actor required
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@JasonRyder I hope to get permission from JCarter426 but in the meantime I'll make do with what I can use. He hasn't been online in nearly a year so my chances of getting permission to use it are slim at this point.
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@ebmar yeah I've used this texture for him a lot as well. He has no permission terms posted for most of his mods except 2-3 of them which he's fairly lenient on and says folks can just use them without permission. He's also been caught using other peoples' mods (especially XediiiXarwarz) so my guess is he could care less regarding usage of his mods if it comes to that.
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@ebmar also for the record I plan to use this skin for Malak, again as mainly an optional manual install for those who want
it. I figured it gives him a more "Sith-y" look but again some folks will prefer the original so this will be optional and available in a separate folder for manual install
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Played through the Brotherhood of Shadow mod and since so many reviews have been written on the actual page, I figured I'd post it here:
To start with, there were many things which I thought were great about this mod:
1) The flashbacks to battles in the Mandalorian Wars that players could relive
2) Dealing with the ancient Sith--Akirakon Sin was honestly an interesting villain, as was Darius Solomon
3) Shadow & Kobayashi--I thought they were both good characters although I thought Kobayashi's Jedi background was too hastily fleshed out toward the end.
4) New areas, I honestly enjoyed traveling the Korriban Wastes and the Czerka mining facility
However, there were many ways in which this mod could be improved:
1) alternate endings: I felt like in many ways playing as Revan, I was sidelined and basically had to watch at the end as Solomon ultimately wins in convincing Shadow to leave. It also felt out of place for her to just leave in the middle of the war and hook up with her lover to just become a smuggler again--I wanted a chance to be able to prove as Revan that I had either changed, or that I could still hold Shadow in awe as a follower. Given her slave background and initial reason for joining Revan, I felt like this ending was forced and honestly weak and that she and Kobayashi should've only temporarily left but showed up to help on the Star Forge, depending on my choices.
2) Designs. Especially for Akirakon Sin since he's a Sith pureblood, he shouldn't have facial hair. There were also "force-cages" which the player gets put into by Solomon but just looked like plants from Telos (not sure if this was a glitch).
3) Voiceovers: Shadow and the Sith ghost (Akirakon Sin) should've just spoken in basic and had actors. Same with Daemon Drexl (honestly I felt Daemon's character should've played a larger role and reappeared in Solomon's Revenge depending on the player's choices)
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@Mephiles550 interesting thoughts. My main issue with the Rakata VOs in Kotor is that if you listen closely, they basically just sound like they're speaking a few lines of Huttese but in a different tone which is barely different from most other aliens. Also aside from the plants glitch, I did in fact get the "Rakata-on-spit" glitch with Solomon's gravemarker. It looked...odd😅
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The problem with 2/3 of alien dialogue in the first kotor is that they're all the same words but the aliens just have different accents, it's a universal problem.
Again, my headcanon is that the Rakata, after the infinite empire, caused their language to be the universal prototype for several alien languages.
Real talk, it was bioware being lazy and not wanting to make 5 different types of Klingon
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@Mephiles550 I'm actually in the process of acquiring samples of the alien VOs from the SWTOR MMO and replacing a lot of the VOs especially for the Rakata and Selkath. As for the rest, I'm debating using a text-to-speech engine and creating custom VOs which can then be programmed into their dialogs with custom lip files to match.
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Thoughts on this? I'd personally like to see characters like Shadow from the BOSSR expansion show up, and for a more flexible companion slot system where many of the comps become conditional like Juhani and there are more of them (potentially Yuthura as well as Shasa and again, Shadow). But of course anything from BOSSR being in the remake is sadly a distant hope at this point. I'd also argue for a better treatment of T3-M4 here, as he was mainly a plot device in both games but especially in the first one where he was pretty much useless once leaving Taris. Give him more abilities and have his "dialog" actually show words on the screen similar to how Astromechs are shown "talking" in formulas on SWTOR. I'd personally give T3 a personality similar to T7-01 in the Knight story in SWTOR.
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Currently experimenting with creating custom VOs for characters by using text-to-speech engines that allow voice inflections and tones to be added to make the VO sound more natural. May possibly use it to add in English/Basic-speaking VOs for some of the aliens or custom lines for other characters that I'm porting in for my mod. Will most likely test and release some samples in the next week.
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I'm currently still deciding on which is best, but in any case it'll cost money for the software, at least for things which are more usable. I initially tested it on Play.ht but the demo is limited to how many words I can use or test before they charge me. I'm currently planning on installing Micmonster which costs about $37 and has similar features. Once these voice/speech files are downloaded, you'd need lip files to accompany them which would involve creating phn files and using LipSynchEditor to convert them (make sure you name them the same names as the VO files they're accompanying). Then put the lip files in Override, the VO files in "Streamwaves" for K1 and 'StreamVoice" for K2.