Thor110

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Thor110 last won the day on April 17

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About Thor110

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  • Birthday 04/30/1992

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  1. @SAO1138 it is worth noting that for Mac systems all files must be lowercase, this might be something you need to adjust for your mod.
  2. No idea why that happens, never seen it before, you can always use launcher.bat instead for the time being but it doesn't provide all of the same options, just the ability to swap between the two.
  3. my guess is you didn't extract all the parts, select them all, right click, extract to.
  4. It isn't a bizarre issue, the swoop race tracks haven't been implemented yet. Speak to the Ithorian Mechanic to skip the race, if I recall I left a note about it somewhere! In general for anyone else who follows up here, keep in mind there are bugs and problems, I haven't worked on the project much for a little while now and am not sure when I will get back to working on it.
  5. Thor110

    Expanded Galaxy Demo

    This demo is very outdated and the latest version can be installed to the mobile. See the WIP topic for updates on the project : https://deadlystream.com/topic/6851-wipbeta-expanded-galaxy-project The latest version is available from GitHub and I will upload it here if and when it is complete, which is likely still many years away, it might never be fully complete as I had hoped to do a lot more than I can manage on my own alongside everything else in life.
  6. As I said, reach out to an admin or moderator and see what they say about it, perhaps ask in the kotor modding discord or wait until one sees this post. It's not about feeling more comfortable, besides, when it comes to viruses these days, they can be hiding in your UEFI and all sorts, so I don't think I would trust any scan of APKs ever, perhaps go that extra step and compare the modified APK to the vanilla APK and figure out what is actually different so that you can be sure, as well as reach out to an admin or moderator.
  7. As they mentioned here, apparently it still forces validation and downloading of the .obb files through the app store. So I think it's the equivalent of the editable executable available for either game already available on this site. It's just a matter of determining where it came from, attribution, permissions and it it's allowed generally I believe.
  8. I'm not sure to be honest, this is something everyone will have to chime in and discuss, you should try reaching out to moderators of the site to see what they think.
  9. More information might help find a reason for that. Every module has a .git file, so what level are you trying to modify? Is it a custom level? Is it a base game level? How do you expect us to tell you why something doesn't have something if we don't know what that something even is...
  10. I have encountered this problem only once or twice myself and I don't know of a solution currently, I think it might have something to do with permissions, though I am not certain. It might also just be firing because it's the default error message and you are installing to GoG and not Steam, could you manually update the namespaces.ini file to prioritise the GoG version and let me know if that solves the problem. IE : Change this -> To this -> In the file namespaces.ini inside the tslpatchdata folder. I still need to get the custom version of HoloPatcher updated at some point to include another dropdown for the versions in the namespaces.ini file.
  11. Reinstall everything from scratch, from what I remember the HoloPatcher automatically created uninstaller doesn't account for everything.
  12. v1.2.4 of the project has been released on GitHub in the releases section. https://github.com/Thor110/Expanded-Galaxy-Main Main Patch Notes - Quite a number of changes, all relatively small. Port Patch Notes - A lot of changes and the inclusion of a custom launcher which I have been holding back for a while now. Brotherhood Patch Notes - Not many changes, this is just a release to keep it in line with the other parts of the project, this still remains largely a proof of concept that porting other mods is fairly easy and requires little work. It's worth noting that Brotherhood still isn't fully tested. I have been holding back this latest release for a little while now, it's still far from perfect but the new launcher makes things a little more fancy! Also, a reminder, that my current goal is to finalise the creation of this foundational framework for expanding the games before adding in new content. My next step is to finish writing the Save Importer and Save Converter into the launcher, which will allow users to import saves from KotOR1 to use in the port and import completed game saves from KotOR1 to effect the choices you can make in KotOR2. From there I can finally begin to think about laying out the additional content for the new worlds in both games. As well as creating an overhaul portion of the project that updates the games visuals, models and textures. Extra Notes : Thor110
  13. Realistically that would be up to the user who gave it to you to post it then, otherwise you'd have to consult with everyone, I would make the same argument but for the sake of simplicity I said no as I presumed using a modded APK would require the OBB files to be released with them. Perhaps find the origin of the file and go from there.
  14. To save you time as I saw this post, I wrote a tutorial on porting levels between the two games which is my tutorial series in the tutorials section, it's a fairly straight forward process, much easier to do from scratch than sorting through the files in my project to isolate the files needed for doing that. I have considered adding the tombs back in myself, but I think it's kind of fitting that they are blocked off and likely supposed to have collapsed, plus I have enough work to do for the project as it is so I avoid making more for myself.
  15. Adding a companion to that section, even if just a temporary one is a good idea as it is quite difficult from what I remember. With regards to the audio files, I think the steam version can only play .mp3 from what I remember people saying, but I have no problem playing .wav files from the first game in the aspyr version of the game, so it could just be a slight encoding variance or issue or perhaps it can only play .mp3 files from the override folder, I am not too sure on the specifics as I haven't personally encountered the issue so perhaps someone else can fill in the details. This seems like the sort of thing I would be tempted to add to the Expanded Galaxy Project, with permission of course, perhaps if you reach out to me on Discord I can offer some assistance with finishing the base mod either way. It sounds like you are most of the way there and are just left to tackle a few small issues such as the audio and some scripting issues. I started my mod project over 6 years ago and it's still years away from being completed, so don't let that bother you, there are plenty around in similar positions too.