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Thor110 last won the day on April 17
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565 Jedi Grand MasterAbout Thor110

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- Birthday 04/30/1992
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Alien Trilogy Resurrection I recently ( 4 days ago ) began work on a project aimed at making a toolkit for extracting the files from Alien Trilogy into a usable format. Thought I would post here as well. My end-goal is to make a fully fledged modding toolkit for the game, level editor and all, however I am making no promises that I will actually get that far. Currently the toolkit can do nothing more than read the raw audio data or raw text data, as well as export to .wav, as of today it can export and replace textures and I am working on editing the colour palettes used to render them as well. You can find the project at : GitHub Currently there isn't an actual release for it, but the readme contains a road map and some preview images. I was honestly super surprised that the game had not been ported to GZDoom or something similar yet! I am also working on a similar toolkit for another game ( Jeff Waynes The War of The Worlds, an old RTS PC game ) see my signature for a link. Preview Images Sound Viewer Play, view, extract, convert and replace audio files. Texture Extractor Preview, extract and replace texture files. Palette Editor Edit palettes and preview changes with a chosen image. Text Editor Preview text used in the game, saving not actually implemented yet as I got distracted by replacing textures. Texture Replacement A rough test I did to showcase texture replacements. Thor110
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There isn't anything conventional modding can do for you here unfortunately, the best you can do is toy around with settings and see if you can get it workin that way! What might be worth looking for is a framerate lock, I saw earlier that someone was having the stuck after combat bug on mobile and that they eventually found a way in the settings to lock it to 60fps, though I am not 100% sure if that solved the problem as they hadn't replied to the post yet, but it is always worth considering the common problems such as this.
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Glad to hear, there will probably be some unintended side effects from doing that but I am not sure on the specifics right now. As far as I am aware there is no real issue with the GitHub version, but I haven't really worked on or looked at the project in a couple of months now. I have been busy with another project for the last month or so. This project is still looking for collaborators and or a dedicated team to make sure it is the best it can truly be, I can only do so much alone and I most certainly cannot give it all the love and attention it deserves solo anymore, getting it all this far has taken a lot of work.
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No idea why that happens, never seen it before, you can always use launcher.bat instead for the time being but it doesn't provide all of the same options, just the ability to swap between the two.
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TSL patcher changes.ini error
Thor110 replied to ITSAMEMARIOYAHO's topic in General Kotor/TSL Modding
my guess is you didn't extract all the parts, select them all, right click, extract to.- 10 replies
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- tslpatcher
- brotherhood of shadow
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(and 1 more)
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It isn't a bizarre issue, the swoop race tracks haven't been implemented yet. Speak to the Ithorian Mechanic to skip the race, if I recall I left a note about it somewhere! In general for anyone else who follows up here, keep in mind there are bugs and problems, I haven't worked on the project much for a little while now and am not sure when I will get back to working on it.
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This demo is very outdated and the latest version can be installed to the mobile. See the WIP topic for updates on the project : https://deadlystream.com/topic/6851-wipbeta-expanded-galaxy-project The latest version is available from GitHub and I will upload it here if and when it is complete, which is likely still many years away, it might never be fully complete as I had hoped to do a lot more than I can manage on my own alongside everything else in life.
- 18 comments
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- levels
- compatibility
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As I said, reach out to an admin or moderator and see what they say about it, perhaps ask in the kotor modding discord or wait until one sees this post. It's not about feeling more comfortable, besides, when it comes to viruses these days, they can be hiding in your UEFI and all sorts, so I don't think I would trust any scan of APKs ever, perhaps go that extra step and compare the modified APK to the vanilla APK and figure out what is actually different so that you can be sure, as well as reach out to an admin or moderator.
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As they mentioned here, apparently it still forces validation and downloading of the .obb files through the app store. So I think it's the equivalent of the editable executable available for either game already available on this site. It's just a matter of determining where it came from, attribution, permissions and it it's allowed generally I believe.
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I'm not sure to be honest, this is something everyone will have to chime in and discuss, you should try reaching out to moderators of the site to see what they think.
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More information might help find a reason for that. Every module has a .git file, so what level are you trying to modify? Is it a custom level? Is it a base game level? How do you expect us to tell you why something doesn't have something if we don't know what that something even is...
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I have encountered this problem only once or twice myself and I don't know of a solution currently, I think it might have something to do with permissions, though I am not certain. It might also just be firing because it's the default error message and you are installing to GoG and not Steam, could you manually update the namespaces.ini file to prioritise the GoG version and let me know if that solves the problem. IE : Change this -> To this -> In the file namespaces.ini inside the tslpatchdata folder. I still need to get the custom version of HoloPatcher updated at some point to include another dropdown for the versions in the namespaces.ini file.
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Reinstall everything from scratch, from what I remember the HoloPatcher automatically created uninstaller doesn't account for everything.