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530 Jedi Grand MasterAbout Thor110
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- Birthday 04/30/1992
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KoTOR 1 & 2 are free on the Epic Games Mobile Store : https://store.epicgames.com/en-US/mobile
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This mod makes changes to various levels and scripts in the game, you must start a new game for it to work properly because of the way the game stores entire levels in the save files.
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KOTOR 2 modding voice files into game with Holocron Toolset
Thor110 replied to Doodmane444's topic in Modding Tools
Yes it's possible, you probably just need to look at the way the scripts work when calling each line. If I recall in the first game it's a global banter variable that loops through the dialog options and in the second game it uses a similar method to cycle through the dialog choices of basic one line dialog lines spoken by common npcs. Edit : Regarding the audio files you might just need to ensure they are the correct format, .wav encoding, I think 2 channel, I can't remember the specifics but you can use SithCodec by JCarter426 to encode the file for you. -
Finally figured out how to change the starting classes on KotOR2! Information can be found in my tutorial series.
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What exactly are you proposing posting filewise? If it involves the APK or the OBB, the answer is no.
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First time making a mod - help needed (K2 spoilers)
Thor110 replied to BillyYank's topic in General Kotor/TSL Modding
TSLRCM definitely includes a modified version of atton.dlg Given that your mod references content added back in via TSLRCM it would probably be advisable to just state that TSLRCM is a pre-requisite and depending on how much you alter atton.dlg stating that anything that alters that other than TSLRCM is not compatible, you can probably find a way to make it work with anything though, if you just slide in the script that gives him the relevant feats on a line of dialog that is out of the way. Edit : Nevermind, you are already done, congrats. -
First time making a mod - help needed (K2 spoilers)
Thor110 replied to BillyYank's topic in General Kotor/TSL Modding
Yes and no, it all depends on what you have to modify and what other mods modify, as well as how they modify it, look into TSLPatcher & HoloPatcher. BIFs/dialogs.bif/Dialog/atton.dlg I think is what you are looking for. Making that compatible with other mods that might modify it could be difficult, but if you just make a new script with a name that is unique and slip it in somewhere using ChangeEdit/TSLPatcher or HoloPatcher, then it should be able to be compatible with other mods, but it does also depend on whether you patch the one in override ( if there is one already, such as in TSLRCM ) Nice start! Sounds interesting, but I don't have much in the way of thoughts other than that as I don't spend as much time thinking about stats and such as I probably should. -
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Well spotted, I have indeed made a fix for that however it is worth pointing out that it is not a dynamic install which is something I should probably fix at some point. https://deadlystream.com/files/file/1715-czerka-site-cleanup/ Because it took just a moment I have updated it to be a dynamic install which means it won't require a specific install order anymore. Which reminds me I should go through all of my mods and update them all to be dynamic installs as some of the older ones are lazy hard overwrite installs. Regarding the hostile cannok and beach conversation, I will look into fixing it at some point but it will probably be it's own release as I tend to bundle my fixes into my project and release them on their own rather than bundled with other fixes.
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View File Malachor is Toxic! NOTE : This is included with the Expanded Galaxy Project already. Another request by @Snigaroo This mod makes it so that the atmosphere of Malachor is toxic to the player character, except in sheltered areas, it also adjusts the spawn location to be on top of the Ebon Hawk and adds a tutorial popup window to warn the player about the atmospheric effects. Compatibility This mod should be compatible with any and all other mods, unless they happen to change tutorial.2da or any of the following scripts or files. In 901MAL k_901mal_enter.ncs tr_mira_han.ncs a_mira_cs.ncs In 902MAL tr_london_bridge.ncs flank.dlg In Override Replace0=lbl_icn_msg.tga Installation : HoloPatcher Use HoloPatcher to install the mod. Uninstallation : HoloPatcher HoloPatcher also generates an uninstall script after installation, use this to uninstall, you can also access that feature under Tools -> Uninstall in HoloPatcher itself. Thor110 Please do not redistribute or release anywhere without my express permission. Tools used that helped make this possible. Kotor Tool - http://www.starwarsknights.com/tools.php @ Fred Tetra KotOR Scripting Tool - https://deadlystream.com/files/file/191-kotor-scripting-tool/ @Blue HxD - https://mh-nexus.de/en/hxd/ @Maël Hörz TSLPatcher & ChangeEdit HoloPatcher - https://github.com/NickHugi/PyKotor/tree/master/Tools/HoloPatcher @Wizard & @Cortisol Submitter Thor110 Submitted 01/06/2025 Category Mods TSLRCM Compatible Yes
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Consider that taken care of which you already know but posting here so people see it's taken care of, uploaded it a moment ago, awaiting authorisation. There are a lot of requests! Some really cool sounding ones as well, I really should take the time to read through them all at some point.
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Version 1.0.0
12 downloads
NOTE : This is included with the Expanded Galaxy Project already. Another request by @Snigaroo This mod makes it so that the atmosphere of Malachor is toxic to the player character, except in sheltered areas, it also adjusts the spawn location to be on top of the Ebon Hawk and adds a tutorial popup window to warn the player about the atmospheric effects. Compatibility This mod should be compatible with any and all other mods, unless they happen to change tutorial.2da or any of the following scripts or files. In 901MAL k_901mal_enter.ncs tr_mira_han.ncs a_mira_cs.ncs In 902MAL tr_london_bridge.ncs flank.dlg In Override Replace0=lbl_icn_msg.tga Installation : HoloPatcher Use HoloPatcher to install the mod. Uninstallation : HoloPatcher HoloPatcher also generates an uninstall script after installation, use this to uninstall, you can also access that feature under Tools -> Uninstall in HoloPatcher itself. Thor110 Please do not redistribute or release anywhere without my express permission. Tools used that helped make this possible. Kotor Tool - http://www.starwarsknights.com/tools.php @ Fred Tetra KotOR Scripting Tool - https://deadlystream.com/files/file/191-kotor-scripting-tool/ @Blue HxD - https://mh-nexus.de/en/hxd/ @Maël Hörz TSLPatcher & ChangeEdit HoloPatcher - https://github.com/NickHugi/PyKotor/tree/master/Tools/HoloPatcher @Wizard & @Cortisol -
There is an Xbox specific version of TSLRCM available now. Try that out.
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As I understand it, though I cannot personally verify as I do not use iOS or Mac systems, you need a jailbroken phone to use mods, as for KotOR Tool, there is no viable alternative to this on mobile platforms that I know of. But if you can access the folder where the saves go, you can just install mods to that location, however you will need a way to install them on PC or Mac first, HoloPatcher has a Mac version available which can work for most TSLPatcher mods, but some mods won't work. For example the mod you have uploaded. The mod you uploaded comes with a readme file called "readme.txt" it's generally advisable that when downloading or using anything in life, one read's the readme or manual, provided there is one. If for any reason you are dead set on using that version of the mod, just place the files in the Override folder which can be created at the same location as the Saves folder. That said the current version of Revange of Revan, which is still available at : https://www.moddb.com/mods/revenge-of-revan/downloads Can just be extracted and placed in the relevant folder. That also appears to be a very old mod, there is a newer version available at : https://deadlystream.com/files/file/174-jedi-from-the-start/