Thor110

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540 Jedi Grand Master

About Thor110

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  • Birthday 04/30/1992

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  1. No, there are not any mods that replace all the swords in the game.
  2. My advice is don't use Holocron Toolset, it's not advisable to use it for publically released mods, it adds and alters entries that aren't necessary in many different files when editing them, it's handy for the 3D view, that's about it in my opinion, it's still in Beta effectively. You probably just need to use the other entry, VO_ResRef I believe is the .lip file and Sound is the actual sound file, there is a "Sound Exists" checkbox, but I checked on a file I am using, which doesn't have that ticked and the voice still plays. If as you described other files are working in the entry you are trying to use for your files, then it's the files. You are using the "encode_vo.bat"? or are you entering the command line arguments for SithCodec? Perhaps you could try them unencoded?
  3. View File Sleheyron Arenas Just the files needed to access the three Sleheyron Arenas that are contained within the kotor 1 files. They aren't perfect, the walkmeshes are a little off and this results in the player getting stuck at points. The crowd is also non-existent. This won't work without the Sleheyron Demo by SithSpectre : https://deadlystream.com/files/file/391-sleheyron-demo/ Because it needs the following files which are included in the Sleheyron Demo. m31aa_00l.mdl m31aa_00l.mdx The .wok file isn't necessary. NOTE : This is a modders resource and isn't intended for use by non-modders, all it does is add three empty levels for the Sleheyron Arenas that can only be accessed via the warp command. Thor110 Submitter Thor110 Submitted 03/15/2025 Category Modder's Resources  
  4. Version 1.0.0

    3 downloads

    Just the files needed to access the three Sleheyron Arenas that are contained within the kotor 1 files. They aren't perfect, the walkmeshes are a little off and this results in the player getting stuck at points. The crowd is also non-existent. This won't work without the Sleheyron Demo by SithSpectre : https://deadlystream.com/files/file/391-sleheyron-demo/ Because it needs the following files which are included in the Sleheyron Demo. m31aa_00l.mdl m31aa_00l.mdx The .wok file isn't necessary. NOTE : This is a modders resource and isn't intended for use by non-modders, all it does is add three empty levels for the Sleheyron Arenas that can only be accessed via the warp command. Thor110
  5. As I recall you need to do three HK-50 encounters and then talk to HK-47 about it before the assault on Telos.
  6. My advice is not to use Holocron Toolset, it is still essentially in beta and it's changes to a module cannot be trusted for the final product. Whenever I use it, I use all of the individual tools for filetypes to extract the relevant information I am applying to it, which is only ever co-ordinates as it's 3D viewer is helpful. But for releasing or even making a mod, it makes too many changes to fields that it doesn't need to for me to fully trust it. To determine which level it transitions to, you will either need to look at the string parameter field in the dialog line or you might need to decompile the script, it is worth noting however not all scripts can be decompiled, but most can. If I were looking to do this, what I would do, is extract TSLRCM's module to a folder, then extract the other mods module to a folder, from there I would write a batch script to diff all of the files in both folders to determine exactly which files are different between each mod, then I would examine them more closely and figure out what changes need to be merged, kept or abandoned.
  7. Relatively simple, just look at the tutorials sction and mods in question and work out what needs doing. Just a matter of working out what files to transplant across.
  8. I just meant a visual overhaul for the "Coruscant - JediTemple" mod, I have already fixed a few visual glitches on one of the levels which can be found amonst my existing mods. Model Fix : https://deadlystream.com/files/file/2457-dantooine-coruscant-model-fix/ Visibility Fix : https://deadlystream.com/files/file/1706-visibility-file-fixes/ What I had intended would realistically just have been this new landing pad and fixes to anything else I could find but unfortunately I haven't been able to find the time to work on this for a while now.
  9. KoTOR 1 & 2 are free on the Epic Games Mobile Store : https://store.epicgames.com/en-US/mobile

  10. This mod makes changes to various levels and scripts in the game, you must start a new game for it to work properly because of the way the game stores entire levels in the save files.
  11. Yes it's possible, you probably just need to look at the way the scripts work when calling each line. If I recall in the first game it's a global banter variable that loops through the dialog options and in the second game it uses a similar method to cycle through the dialog choices of basic one line dialog lines spoken by common npcs. Edit : Regarding the audio files you might just need to ensure they are the correct format, .wav encoding, I think 2 channel, I can't remember the specifics but you can use SithCodec by JCarter426 to encode the file for you.
  12. Finally figured out how to change the starting classes on KotOR2! Information can be found in my tutorial series.

    1. Show previous comments  2 more
    2. DeathScepter

      DeathScepter

      Well is it possible to backport Kotor 2 classes and so something similar to this

    3. Thor110

      Thor110

      No, it is not possible to do that with a simple hexedit like this.

    4. DeathScepter

      DeathScepter

      Thor that is good to know that.

  13. Thor110

    M478EP Level Fixes

    It sure would, but I have a lot of other things to attend to as well. Will see what I can do.
  14. What exactly are you proposing posting filewise? If it involves the APK or the OBB, the answer is no.
  15. TSLRCM definitely includes a modified version of atton.dlg Given that your mod references content added back in via TSLRCM it would probably be advisable to just state that TSLRCM is a pre-requisite and depending on how much you alter atton.dlg stating that anything that alters that other than TSLRCM is not compatible, you can probably find a way to make it work with anything though, if you just slide in the script that gives him the relevant feats on a line of dialog that is out of the way. Edit : Nevermind, you are already done, congrats.