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Everything posted by ebmar
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Thanks! Appreciate it a lot, and pleased to hear what you think about the mod too. A nice review there Glad to hear about that too! The reason I'm using the patcher was to simplify the installation process for the end-user [assuming the user not having the "Music Enhancement for K1" installed]. As I predicted the mod would not work if there's still "mus_area_cant2.wav" inside the 'streammusic' folder. Actually it'd be nice if the end-result would be a .WAV not .MP3, as the user could just run the patcher the first time and let it do the backup process. But the .WAV of this mod would be sized about 20 MB< so, better be this way then.
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Spot on! Nice, get it noted for further check. Thank you for the link! And @JasonRyder, maybe the mod with the link above is what you were looking for
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Yes! I've googled it with zero result. I'm curious about it has some high-res textures from information going around to tell the truth.
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Very welcome! Wow, that's a one-nice idea! Dang, wish I could- but I'm not sure, some projects already waiting to be finished 😂 Hope others are reading the conversation and triggered to make one, as that was an awesome idea. Thank you for suggesting me with that!
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Thanks! Yes, it is- it is almost finished. Just have to re-check the file properties and then compile them all to sync them with the patcher. Hope all goin' well 🤞 Yes, the echo is the result of me adding a room reverb to the voice, I can remove that effect- and I will. But as for the tone of her voice, I think I can't compromise that- I'd still go with the new tone. It seems I'm going with your suggestion to make that an option; as I'm considering about that too recently. Thank you for making it clear! Again, thank you! Appreciate it
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View File [K1] Song for the Cantina This mod change the background music [BGM] played inside Javyar's Cantina. -= BACKGROUND =- For me who playthrough most of Taris' side-quests, spending ~80% of the time in the cantina is inevitable -- reporting to Zax about the bounties, hunting credits from dueling, and maybe just to crashes on the sofa while enjoying the view of all the hot chicks inside the cantina is always a routine. But then at one moment I wanted to hear something new around the room, so I was thinking; why not make one? Influenced by a mod which change the cantina music to the classic piece from "A New Hope" and a reddit user; RomMitney, whom made some really cool cantina style one, this mod was made then. -= ABOUT THIS MOD =- This mod change the background music [BGM] played inside Javyar's Cantina to a custom one I made. At the time I was heavily-influenced with Lo-Sci-Fi stuffs -- something like world of Cyberpunk with lesser fidelity I wrote and created the song using FL Studio 12 PE. The song itself called "Tainted Love" With this installed you will have every cantina [module] in the game their own unique BGM Easter Egg: The song is included in "Lower City Movement #3", the third issues from a compilation of Lower City obscure artists which is released in 4001 BBY -- Included are two installation options; MP3 and WAV format that are needed depending on which version of the game. GOG/retail version should be good with the game's native WAV format -- however, there are also Steam and mobile-version of the game which--from what I recall--need it as an MP3. -- provided as well a user-friendly uninstaller for best compatibility purpose. -= KNOWN ISSUES =- N/A at the time it was tested -- let me know if you find some. -= FINAL REMARKS =- This mod work best with Sith Holocron's "Animated Cantina Sign for KotOR 1" installed, as the animated-broken-blipping-sign gives you that lively feeling inside the cantina so, I'd recommend you to use that mod in conjunction with this. There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! -= INSTALLATION =- Run the installer, pick one of the available and suitable options then hit the [Install Mod ->] button! -= UNINSTALLATION =- Choose the UNINSTALL option in the installation menu Read the instructions for further required actions! -= COMPATIBILITY =- Will be compatible with mostly anything. Unless with mods that force-overrides tar_m03ae.MOD and/or ambientmusic.2DA, also coincidentally file-name conflicted -= REDISTRIBUTION =- I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites. However, you can use the music for your school and/or mod project or anything that is non-commercial, though be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers! -= CREDITS =- The Almighty Force BioWare and LucasArts for Knights of the Old Republic Sith Holocron for "Animated Cantina Sign for KotOR 1", which assets being stand-out both in the screenshot and preview of this mod DarthParametric for past-present knowledge, and his creation that I took learn from Kexikus for "Different Music for Anchorhead and the Ebon Hawk" which at the first place inspire me on having this mod its modular installation for a guaranteed compatibility JCarter426 for SithCodec -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing a lot using their method Fred Tetra for KotOR Tool stoffe for TSL Patcher and Fair Strides for the updates VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF Tool Makers wasn't mentioned -- can't make it without y'all! Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS' staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting Discord/r/kotor -eb ** Preview [earlier version than v1.0.3] Submitter ebmar Submitted 06/29/2018 Category Mods K1R Compatible Yes
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Oh my, another reason for not going to be able to finish the game then. Gonna spend lot more time in the Cantina playing Pazaak and hit on the dancers!
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Version 1.0.3
1,215 downloads
This mod change the background music [BGM] played inside Javyar's Cantina. -= BACKGROUND =- For me who playthrough most of Taris' side-quests, spending ~80% of the time in the cantina is inevitable -- reporting to Zax about the bounties, hunting credits from dueling, and maybe just to crashes on the sofa while enjoying the view of all the hot chicks inside the cantina is always a routine. But then at one moment I wanted to hear something new around the room, so I was thinking; why not make one? Influenced by a mod which change the cantina music to the classic piece from "A New Hope" and a reddit user; RomMitney, whom made some really cool cantina style one, this mod was made then. -= ABOUT THIS MOD =- This mod change the background music [BGM] played inside Javyar's Cantina to a custom one I made. At the time I was heavily-influenced with Lo-Sci-Fi stuffs -- something like world of Cyberpunk with lesser fidelity I wrote and created the song using FL Studio 12 PE. The song itself called "Tainted Love" With this installed you will have every cantina [module] in the game their own unique BGM Easter Egg: The song is included in "Lower City Movement #3", the third issues from a compilation of Lower City obscure artists which is released in 4001 BBY -- Included are two installation options; MP3 and WAV format that are needed depending on which version of the game. GOG/retail version should be good with the game's native WAV format -- however, there are also Steam and mobile-version of the game which--from what I recall--need it as an MP3. -- provided as well a user-friendly uninstaller for best compatibility purpose. -= KNOWN ISSUES =- N/A at the time it was tested -- let me know if you find some. -= FINAL REMARKS =- This mod work best with Sith Holocron's "Animated Cantina Sign for KotOR 1" installed, as the animated-broken-blipping-sign gives you that lively feeling inside the cantina so, I'd recommend you to use that mod in conjunction with this. There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! -= INSTALLATION =- Run the installer, pick one of the available and suitable options then hit the [Install Mod ->] button! -= UNINSTALLATION =- Choose the UNINSTALL option in the installation menu Read the instructions for further required actions! -= COMPATIBILITY =- Will be compatible with mostly anything. Unless with mods that force-overrides tar_m03ae.MOD and/or ambientmusic.2DA, also coincidentally file-name conflicted -= REDISTRIBUTION =- I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites. However, you can use the music for your school and/or mod project or anything that is non-commercial, though be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers! -= CREDITS =- The Almighty Force BioWare and LucasArts for Knights of the Old Republic Sith Holocron for "Animated Cantina Sign for KotOR 1", which assets being stand-out both in the screenshot and preview of this mod DarthParametric for past-present knowledge, and his creation that I took learn from Kexikus for "Different Music for Anchorhead and the Ebon Hawk" which at the first place inspire me on having this mod its modular installation for a guaranteed compatibility JCarter426 for SithCodec -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing a lot using their method Fred Tetra for KotOR Tool stoffe for TSL Patcher and Fair Strides for the updates VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF Tool Makers wasn't mentioned -- can't make it without y'all! Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS' staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting Discord/r/kotor -eb ** Preview [earlier version than v1.0.3] -
Haha, oh my. Thanks for the suggestion DP! Anyways, did you happen to know what software was used by BioWare for texturing back then?
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I think I get the picture, and lately think about that too; which is the result from me to having to play the game with a clean install from a mod testing. There's that fascinating looks of the vanilla tone and shady feeling from its low-res texture. Recently I noticed that most with the vanilla Jedi robe.
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Actually there're hi-res Twilek's textures around, if I recall the discussion correctly. As far as I know they're Quanons Twilek Outfits, scaling up to 2048x2048 for the body, and for the head there is NPC And PC Pack High Resolution Version 2, scaling up to 512x512.
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The raw quality of the voice makes the filtering job a lot less-difficult. Hats-off to UC for the job-well-done on VO! And thanks, jc2! Nice to hear that! \m/ Man, I just found the song weeks ago, damn; and in my vivid dream- if there's a KotOR movie indeed, this song must be included on their soundtrack! 🤣 Anyways, I just found out that actually most of Trivium songs are very much relatable to the "Old Republic" era, most noticeably on this one and "The Crusade".
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[Updated: June 26, 2018] A quick update to Selven's "Unique Vibrosword"- which now officially known as; DM-SL7 Vibrosword, and other things in particular. The sword had some details engraved referring to the designer and the craftsman of the sword- DeadMan. The Stealth field generator now in the inventory also- along with some other upgrade-downgrade tweaks to keep her "balanced" which is now accomplished. So, most [if not all] of the essential part in this overhaul is already being done, and personally- I can't see anything to be hauled again, least for now; in 1.0 version of the mod. The next step surely would be compiling all the files, and make sure the patcher work as it intended, with zero-to-none failure 🤞 May the Force be with me 🤣 Any updates of current development will also be posted in thread's introduction post.
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While ago, I'm surfing through Youtube using the keyword "The Revanchist", trying to find anything interesting and then, the main page leads me to a song by Trivium which the band I've known from about 2006 with their song "The Crusade"; to be short- one of the best Metal band out there! \m/. Then I'm like "wow, Trivium's new song, and the Revanchist? Interesting, let's see..." and the first thing on my mind listening to the first 30 seconds of the song was "this gotta has to be some speech in it. It has to!". Not long, I remember the voice submitted by @DarthVarkor to @Sith Holocron's "Korriban Expansion: Working [only] on the Voice Files (WIP)" thread, I downloaded the file and played the voice along with the song and they fit perfectly; with no cut-drag edit required! From there I contacted SH to ask about it and SH suggested that it would be more consistent if the voice is male and suggested @UnusualCharacters to get a go with the VO. I contacted UC to do the VO and here are the result. A mash-up of Darth Revan's "The Sith Code" whom recited by UnusualCharacters and Trivium's "The Revanchist", with an end-credits dedicated to mods which are currently used on my KotOR playthrough. Hoping y'all enjoy this video, as much as I do! Note: Kinda feel the Force is strong with this coincidence, like the Sith code was meant to be there along with the song in the first place 🤣
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Hi 221BBakerStreetBabe! Could see we set-off from the same place; "having fun playing around with everyone else's stuff" 😁 Looking forwards for your mods and hope you enjoy this forum as much as we do!
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replace TSL T3-M4's "voice" with his Kotor whistling sounds.
ebmar replied to FF97's topic in General Kotor/TSL Modding
I believe you could find some inside "Star Wars - KotOR\streamwaves\n_gendro_xx". -
[Updated: June 23, 2018] Another update which again, focused solely on Selven's "Unique Blaster pistol" or actually, we could name the blaster now; SS-SL7 Rapid Blaster. The blaster had some details engraved now, referring to the designer and craftsman of the blaster- Sithspecter. Any updates of current development will also be posted in thread's introduction post.
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Star Wars: Knights of the Old Republic [HK-47]
ebmar commented on ebmar's gallery image in Screen of The Week
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Korriban Expansion: Modernizing an Older Mod (WIP)
ebmar replied to Sith Holocron's topic in Work In Progress
Wow. Thank you for sharing this. I haven't yet played TSL so it's obvious that I haven't yet take a feel into the mod too. But after watching this video, I can surely say that the overall ambient of this mod is amazing. It feels like it's already been there, being a major part of the original game, really- from my point of view. Splendid. -
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[Updated: June 20, 2018] This update focused solely on Selven's "Unique Blaster pistol". Ultimately, the final puzzle of this 1.0 saga has been resolved. Permission has been granted from Sithspecter [detailed matter in the opening post of this thread] to use the assets from High Quality Blasters! And it seems SS even have the original files uploaded as a resource so, we'll absolutely go with that! Much thanks, SS! So, more nor less- this how Selven would be with Sithspecter's "SL7 Blaster pistol". Any updates of current development will also be posted in thread's introduction post.
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[Updated: January 16, 2020] The 2.0 version is simply amazing! Now it can export the animated-textures that uses multiple rows setup, such as numx 4 numy 4, whilst the former chokes on it and only works with single line animation such as numx 16 numy 1. Other than that, I do also think the updated version runs much faster than its predecessor. Hard to tell a difference of the end-result but I think the quality of the exported goods is much pleasing to the eye now. TL;DR - a must haves to improve your game/mod's QoL!