ebmar

Members
  • Content Count

    1,197
  • Joined

  • Last visited

  • Days Won

    45

Everything posted by ebmar

  1. No you're not doing anything wrong, it's just I should have told you before that the change that was made is not significant, as there's no retexture done with the last attempt. It was only some alteration to how the blade reacts to the light so its blade would looks more like a pigmented-black-blade now. Apologize for the inconvenience, and I'll see if I can comes up with another idea. 😁
  2. Been diggin' these songs recently: Who's excited for Joker next year(s)? 😁
  3. Thanks! Very much appreciated. Thanks for letting me know of your thoughts, and glad to know that we're at the same boat on this one. 😁 Again; thanks!
  4. [Updated: October 14, 2018] Bit of heads-up to the project: As Salk suggested, the color of the beard and brows are more similar to that greyish part of the hair now: His recent looks somewhat reminds me either with Big Boss of MG or Amaru/Dr. Pedro of SotTR πŸ€” A quick previewο»Ώ with additional Voice Overs Replacement: Any updates of current development will also be posted in thread's introduction post.
  5. Ah-ha! Now I remember installing your mod back at April/May this year, about the very first time I did my KotOR playthrough and went straight having a heavily modded ones. But later I've been doing light-modded PT and a vanilla build-up; so sorry that I kind of forget its existence. Thanks for the heads up! And maybe, if only I realize it sooner I should've not go attempting this mod then. πŸ˜‚ Sure thing! Could be later along with an additional feature that I would like to add to the mod. And thanks for the feedback!
  6. View File [K1] Three-tiered Dark Jedi Robe This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons. # Background # We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons. # About this Mod # Inside this mod are some replacements for Dark Jedi robes both for the male and female version: Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option # Final Remarks # I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe]. Uninstallation: Run the 'Uninstall' option from the installation directory. Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs: g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement". If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome. Credits: DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb Submitter ebmar Submitted 10/13/2018 Category Mods K1R Compatible Yes  
  7. Version 1.0.0

    807 downloads

    This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons. # Background # We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons. # About this Mod # Inside this mod are some replacements for Dark Jedi robes both for the male and female version: Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option # Final Remarks # I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe]. Uninstallation: Run the 'Uninstall' option from the installation directory. Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs: g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement". If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome. Credits: DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
  8. I have been using your TOR Ports: KOTOR Comic Republic Uniforms for K1 on my playthrough too, and here to confirm that none of them files are conflicted.
  9. Appreciate the feedback! Hahah! Actually, the idea of this looks of Marlena was inspired by Tanis', so- we'll see. 😁
  10. ebmar

    KOTORmax

    Greetings, bead-v! This is the follow-up to an earlier post. The ASCII successfully loaded by MDLedit as seen in the screenshot: But when I try to load the ASCII with KOTORmax, I got this error again with different number shown, and the model won't loaded: I decided to post it here as on my end the problem appear with the using of KOTORmax, and I'd like to request for your kind support here. Many thanks for considering this.
  11. [Updated: October 12, 2018] A quick heads-up to the thread. New and last entry of Tatooine's portion has been decided. Here's a sneek-a-peek of what's coming next: 3. Tatooine [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Commoner's clothes base texture"] I will leave to your imagination why she has her hair short 😁 The main motivation of choosing Marlena as one of the "Legends" entry is to have it paired with jc2's "Kill Marlena". Afterall, Marlena has all the requirements to be on the list too; she has strong character and she seems to be an important part of the journey as her encounter cannot be skipped [and I like her role in the game too]. The development seems to be final so, it could be ready for a release in the near time. Any updates of current development will also be posted in thread's introduction post.
  12. Hoping you and close people that is around a fast recovery, Sam. Maybe to slowly regain the broken piece of your build-up you could try by installing the Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack, particularly with the variation of NPCs appearances. Or maybe for a near complete alteration of gameplay you could try with installing N-DReW25's "N-DReW's K1 Gameplay Improvement DEMO". Although it's still in DEMO, it seems to having some frequent updates from the author. That's all I can provide you for an advice, and hoping that still kind of helps. 😊 Hahah- me too!
  13. That is an amazing port attempt, DP! Anyways, I have this recent opinion regarding normal-map/bump-mapping, and pardon me before if it's kind of out of the topic; I have an assumption particularly with K1 engine that normal-map would look lot nicer with envmap/bumpyshiny semantics added to the TXI. Because I have just found out that Rakatans also utilizing normal-map in the game, but it doesn't looks much as effective as Selkaths because they don't utilise an envmap/bumpyshiny semantics on their texture. Maybe if you could have an envmap/bumpyshiny uses on the head it would look kind of nicer? Many thanks for considering this.
  14. ebmar

    MDLedit

    Thanks for the heads-up, bead-v! I'll reach out again with a feedback soon. Edit: very sorry for the super late feedback but now I have both the KOTORmax and MDLedit functionally working.
  15. You're welcome, and many thanks for the kind words! We'll see how this turns out. :fingerscrossed: Update: Hi, @JustABitAgroed! Apologize that I can't seem to get the result that we wanted; to change the current blade's effects to behave like a Darksaber is just out of my current knowledge I must say. I have tried to change the color to playing around with the Cubemaps but still can't reach that desired result. But I've come up with a replacement for the hilt to the blade part. It will make the blade part looks more like a pigmented black blade, which the former looks somewhat like carbons the way I see it. Hope it somehow effective:
  16. Hi, buddy- I am so sorry I can't give you an exact ETA, because I've not yet working on it. But as time goes by I have gain an understanding that this seems to be harder than I thought looking at the fact that the blade is not lightsaber based and these two items are working differently particularly on how producing visual effects. I'll try to get you an update this weekend though.
  17. ebmar

    MDLedit

    Greetings, TS! I am here to request for some support regarding the application of MDLedit: Why did I always facing this error when loading the ASCII? Edit: The failed attempt always happen particularly when loading the head model. When loading all the models extracted from models.bif, I've encountered no problem. I have had decompiled the head model along with its supermodel [s_female03] but still I can't get it to work. When trying to load the ASCII with the KOTORmax, I got this error message too: Many thanks for considering this.
  18. Sure thing! The Taris re-skin is excerpted from "Taris High Resolution Overhaul Including Sith Base", created by Curtis1973. The cantina sign is in "Animated Cantina Sign for KotOR 1", created by Sith Holocron.
  19. I was referring to the K1 version. 😁 I'll let you know when it's ready; it could be later this night though. Update: @DarthVarkor, I found myself editing two models here, in case you'll need both of them ['cause I'm not really sure which one you actually needed]. Both of the rider's texture are assigned to N_Spaceman_Low header, so if you happen to use a new skin make sure that the texture uses N_Spaceman_Low as its header. Preview: Update2: Bit of information; particularly with TSL version, none of the models are using v_rider01 as the default texture for the rider. The v_superbike model uses V_Suprbike01 and the v_swoop1 model uses v_swoop01 as its rider's texture.
  20. Should some mods causing the bug to happened? πŸ€” I had once encountered the bug, and then other time with another mod's setup the bug wasn't there.
  21. Greetings, developers! Would it be possible to add a Pazaak-Online game to the site? Like 2 to 4 people sitting on a lounge literally playing Pazaak, but is online. I think it is possible for the Pazaak to be played with 3 to 4 people [or maybe more] like; the only person which hits 20 or closest to 20 with the lesser card wins. If there are other with the same numbers, the game could just be called draw. I think it'd be nice to have one particularly on DeadlyStream to have this kind of games, especially when free-time is around- while we waiting for some cool new or updated release, we could just play the game and having some chat with folks here. Many thanks for considering this.
  22. You're welcome! Anyway, bit of a heads-up; if you happen to use a new skin of the Spaceman suit, make sure its texture labelled as N_Spaceman_Low, the attached model will corresponds to it then.
  23. Cool! Glad to hear that it looks great on your end. I can't promise you but I will give it a try; as I have never touch any K2/TSL files and/or models before. It seems about time I will have TSL installed now. 😁
    This one fits my preferences for the Endar Spire's interior. There are many good retexture of ES already, but this one wins my eyes. I have used some before, but as my perspective of how the game looks change by the time, I am comfortable with this mod installed now. I like how the texture generate a bumpy effect on its surface. They look natural, which is essential for me. I hope in the next-update the door would be included with the package. But for now, Permanent spot in the mod list has been filled. Thanks for creating this! I do like how it looks on my end:
  24. I'll take a chance with the K1 version. Be right back! Update: Dang, it seems the rider is sharing both the texture and model with the swoops, if I recall correctly. Like, really- BW? πŸ˜… Update2: This is the very best result I can come up with. I don't have the required skill to properly map the Spaceman suit texture as it has to, so as seen in the screenshot the rider loses its mouth part, I think: Update3: If you like to try the model on your end, drop these files to the 'Override' folder. It will automatically applied the Spaceman suit [N_Spaceman_Low] texture installed on your end to the rider texture: