ebmar

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Everything posted by ebmar

  1. Ah-ha! Yes, I get the picture. Nice catch! Thanks! 😁
  2. Thanks for the feedback! Yes, in the latest progress I have been implementing your input. I have been planning on doing that actually, by taking a step-by-step approach. Thanks for the feedback! Yes, that's just my imagination assuming that Sherruk's had been wounded during the last war and need a mask which helps him to breath. In fact in the latest progress I have him takes off the mask as I found some trouble with NPCs that is wearing mask. Further details below. Yes, the idea was like that; he's a combat wounded veteran which forces him to use a mask to help him breath. But as I found a bug which sometimes makes the mask removed from the NPCs [the same issue faced with the Helmless-Starkiller attempt], I decided to remove the mask. And thanks- for the support! Yes, I believe it will be accommodated in the next-update. Thanks for the input! Thanks; you too, buddy! Keep up the excellent work! Awesome! It is an interesting idea, N-DRew25; but it seems it is not the path that I'm willing to take. Thanks for the idea, very much appreciated the thoughts! Hahah- wow, to make him a Taung itself is just out of my league man. Anyway, thanks for the suggestion! I'll take the less-difficult path- as always. 😁 ____________________________________________ [Updated: October 07, 2018] I take this opportunity as a quick heads-up to the project: The mask is removed now. As a change he will have some implants on his neck, which is the Nerve Enhancement Packages equipped on him. The extended use of the implant somehow affecting his larynx, which makes his voice sounds distorted. Here's a quick preview of how he'd appear in-game: His personalized melee weapons has been decided; they are using ndix UR's "Traditional Mandalorian Blades" amazing resource as the base. A backstory will be added to the blades in conjunction to their new appearance. One thing for sure, it has an Alignment Limitation implemented. Here's a quick preview of the blades: As Salk suggested too, his armor also had some touches which makes it looks weary [and tells a lot about him]. I am comfortable with the latest concept, and is confidence with it. It could be near the final stage of the development but not closing the possibility of further changes. Many thanks for taking your time here; all the best! Any updates of current development will also be posted in thread's introduction post.
  3. Yup, just like Mjolnir to its Thor.
  4. Fantastic! Even more, the author had it terms of use described in the mod's page: "Re-distribute or re-use this mod as you like, in full or in part." Thanks man, appreciate it! Yup! I have just thought about that too and actually looking to have yours replied but hahah- I think I need to clear my browser's caches here. Yes! I have seen this picture inside the Gallery before. Amazing work, VP! But dang- FYI; the Sherruk that I have been developing use the PMBHS model variant which means- you know, imagine a scoundrel body carrying that Axe.... 😂
  5. Sure thing! Thanks for the feedback anyway; very much appreciated. Dang I do like the Axe very much, but as my skill in actual modelling currently is zero-to-none lol; the more realistic choice would be the Beskad I believe. Actually, I am looking for any weapon mods that is possible to use either they're modders resources or the actual authors of the mods gave permission for potential modders to use it in their mod. I think I have found some, but still looking for any possibilities really.
  6. Thanks! Nice to hear that you were interested. Ah-ha, this is where things would be different. With the main plot which is the main-installation as planned, Sherruk will not equip those lightsabers [they still be in the inventory and being dropable though], instead- he will be carrying custom melee weapons which haven't decided yet what they'd be. Plot-wise, they are which weapons Sherruk's uses to slay those Jedis that he collected their lightsabers. And for alternatives, there will be an optional installation which let Sherruks equipped those lightsabers, and let the Echani Foils kept in the inventory. Another one is the optional vanilla version, which its inventories are left unchanged.
  7. [Updated: October 14, 2018] # 00. Disclaimer # As the current development is reaching above 30% marks and somehow it looks like it needed its own development thread observed by its potential; I have the confidence to provide this "Legends" series addition a "Work in Progress" thread. # 01. Background # "I'll add your head to those of the other Jedi I have killed, and take yet another lightsaber for my own." Dang. Another blabber-mouthed dudes here aside of Selven previously; said me to myself while facing this cruel-and-evil Mandalorian straight from the now crumbled Taris. And I'm not disappointed; actually he's tough as hell and I even had to load my saved-game for about 5 to 6 times before finally beat him. He fights hard, but as a Mandalorian Rally Master who had fought in the Mandalorian Wars, he looks too basic which convinced me that this metal-head needs a unique-menacing appearance that distinguish him from the rest of the packs. So, hence the mod's development. Vanilla Sherruk's appearance preview: Image is a courtesy of Wookieepedia. # 02. Planning # Change his overall appearance; his head and armor including the melee weapons that he was using. But I'm not going to overdo his looks it as I would still reserves his original colour scheme [dominant-red]. Alters his VOs effect so he would sound different compared to other Mandalorians, as he will using a custom-mask according to the plan. New inventories meaning new challenge. I'm not going to overdid it too because in vanilla he's already OP; maybe kind of tweak his feats and his equipment would be sufficient. Custom weapons means custom names. Haven't actually decided what they'd be and what they are called. # 03. Work in Progress # [Updated: October 14, 2018] [Outdated] Already have the latest concept of his appearance and just to start building from there: I am using SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" for the base texture of his head. Also featured is xander2077's "Vanilla Masks Overhaul - Breath Mask" which in-fact I haven't got the permission to have it released along with the planned release. The backup-plan is to have him wearing the vanilla Breath Mask just in case I did not have the permission for it. [Outdated] The mask is removed now. The reason is; I have encountered the same problem similar to the Helmless-Starkiller attempt, which bug makes the mask removed from NPC's head occasionally- and I don't have an actual cure on that. I thought the bug was only happened exclusively to the UC Cantina, but it seems it could happen anywhere. I decided to take the less-difficult path with removing the mask then. As a change, Sherruk will have some implants on both side of his neck, which backstory is; the extended use of Nerve Enhancement Packages defaultly-equipped on him somehow affecting his larynx, which makes his voice sounds distorted. Here's a quick preview of how he'd appear in-game more or less with the recent update: [Update] As Salk suggested, the color of the beard and brows are more similar to that greyish part of the hair now: His personalized melee weapons has been decided; they are using ndix UR's "Traditional Mandalorian Blades" amazing resource as the base [props to Deltm for the assist which directs me to the said mod; for without it, this content wouldn't be a possibility then]. A backstory will be added to the blades in conjunction to their new appearance. Little fun fact, it will have an Alignment Limitation implemented. Here's a quick preview of the blades: As Salk suggested too, his armor also had some touches which makes it looks weary [and tells a lot about him]. [Outdated] A quick preview of the Voice Overs Replacement: [Update] Latest preview of the Voice Overs Replacement: I am comfortable with the latest concept, and is confident with it. It could be near the final stage of the development but not closing the possibility of further changes. # 04. Next Steps # [Updated: October 07, 2018] Adding description to weapon's description tab. # 05. Future Plans # [To be decided] 😁 # 06. Final Remarks # Critiques, comments, suggestions, questions and any feedbacks are very much appreciated. Thank you, for taking your time here.
  8. ebmar

    Trask

    Incredible! Haven't had the slightest thoughts that this scenery could happen with K1! That's it, this picture just gave me enough reason to have Jorak Uln's "ENDAR SPIRE Complete Overhaul" installed. Amazing!
  9. ebmar

    KotOR0004.png

    Those details are amazing! I know, replacing the default PMBBM01 and/or PFBBM01 takes a long-hard thinking because I believe they're among the best vanilla textures in-game but; I'd go rebel for this one!
  10. Exterior: I'm a fan of vanilla textures recently, and of one of them is the vanilla Ebon Hawk's exterior texture. I do like how it implement the alpha channel/reflections, and I have been doing some experiment particularly on its alpha, and been using [what I'm certain is] an unused bump-map which can be found inside the game files using the KotOR Tool. Screenshots: Keep in mind that those are not HD textures, as their native resolution was set at 1024x1024 so, keep the expectations low. But I will suggest some HD Ebon Hawk's exterior texture's mods below that I had them installed previously. Interior: For the interior, I am using the vanilla textures too, mostly- again, with some experiment by implementing the bump-map that can be found inside the game files by using the KotOR Tool. Screenshots: Most of them are not HD textures too, as their native resolution was set at 512x512 mostly. And they were actually still in research state, instead of ready-to-use. But I will suggest some HD Ebon Hawk's interior texture's mods below that I had them installed previously and that actually is featured in the screenshots. Mods' Suggestion List: - Exterior: zane/vurt's "Junkyard Ebon Hawk" Nixilus' "HD Black Ebon Hawk" - The texture inside this mod is awesome. It produce a contour like effects that I had not seeing in any of the E-Hawk's texture mods anywhere. But most of the colours are black, and not lore-friendly kind of - Interior: desmasic's "The EbonHawk-HDTP" - It misses the TXIs it needed for their textures, but I can provide the files if needed Sith Holocron's "KOTOR2 More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" and "KOTOR1 "Canon" Animated Galaxy Map" - Whatever texture you had them installed you will not have missed these addition. Must haves! Fallen Guardian's "Ebon Hawk Texture Enhancement" - Fixes: ndix UR's "Ebon Hawk K1 Fixes" - The Ebon Hawk is broken without this mod installed! That's all I can think and provide of, for now. Hoping more-and-more references are coming your way!
  11. Hello, Salk! Hahah I don't know I can't actually tell anything about scripting really. But one thing for sure- @Salk, @JCarter426 and @Kexikus; you guys are awesome!
  12. ebmar

    KotOR0004.png

    Is it for PFBBM01/female Scout's clothes replacement?
  13. [Updated: October 12, 2018] A quick heads-up to the thread. The new and last entry of Dantooine's portion has been decided. Here's a sneek-a-peek of what's coming next: 2. Dantooine [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins"] [Outdated] Edit: In the screenshot he's wearing a Breath Mask taken from xander2077's "Vanilla Masks Overhaul" which in-fact I haven't got the permission to have it released along with the planned mod. The backup-plan is to have him wearing the vanilla Breath Mask just in case I did not have the permission from the original author of the featured mask. I am looking to have this guy carrying his own customized melee weapons too. But I haven't decided yet what it would be. Any feedbacks are very much appreciated! ____________________________________________ Update: Latest update regarding the development of particular entry can be followed from its WIP thread: Any updates of current development will also be posted in thread's introduction post.
  14. I am so curious of what's actually going on there!
  15. I'll just drop it here instead- the more the merrier! KotOR1 themed using your template :
  16. Hahah! Fantastic, SH! It could be something in-game, really. If someone could work on restoring the lost-and-forgotten panel, maybe? 😁 My pleasure!
  17. Yes, bit of addition to DarthParametric's; It seems MGF_xx refers to the textures used in-and-around the Gun-turret and it supposed to be part of it; as it was shown inside the turret's model: mgf_carthturret\Geometry\(mesh) Plane03\Mesh\MGF_hawklyt01. But as seen in the screenshot there wasn't any appearance of it: Edit: The sphere where we sitting at is the mgf_carthturret model which MGF_hawklyt01 supposed to have its appearance somewhere. I am sorry I can't locate where it should be. Edit2: Ooops, swapped reference in the screenshot. Fixed! So, an unused texture perhaps? Anyways, amazing findings with the MGF_xx, SH. There are lots of treasure inside the MGF and MGG section there!
  18. That is fantastic! You even have the envmap working seamlessly. Marvelous stuff, SS! Looking very forwards to any updates of this amazing project.
  19. Yes, that was what's coming on my mind. I just kind of think maybe it's about time [particularly with the SW Universe] the battle was not about the Sith vs the Jedi and/or the First Order vs Rebel Alliance, but maybe they all unite vs mass of battle droids or aliens lol. I'm quite new with Star Wars thing, pardon my liberty. Yup, I believe that. So sad that we kind of lost some brilliant minds such as Stanley Kubrick and George Lucas in the industry; that dare to take the risks.
  20. Try to take a look at what's inside this mod. I have just had a slight view to it, and it seems it had all the information you needed; particularly with the k_pdan_generals.ncs, it seems. 🤔
  21. Apologize that my words got you confused! What I mean is; will you be adding some floral/coral-like details as an addition to the texture? I had noticed that the vanilla was having some coral-feel on its platform. Or maybe you were planning to something that was entirely different? Both are still going to be awesome I believe- hahah!
  22. Will you be adding some floral pattern more or less like the vanilla texture did?
  23. Greetings, fellow Jedi! As far as I know, the Star Wars franchise is in loss now. And far as I know too, in economics- to save a company from collapsing, a merger [in this case is the Universe, or could be more specific- storyline merging] is necessary in this kind of situation. So, what do you think if Star Wars Universe merged either with Marvel Universe, DC Universe, or even the Alien Universe Timeline? I'd personally love to see the SWU merged with the Alien Universe Timeline. Maybe, if SW wants to get serious, AUT would be the best choice. Again, only a matter of personal preferences. Feel free to discuss; I'd love to hear what you folks think and have to say on this matter. Or maybe someone can provide me with some references if there are actually this kind of ideas in the Star Wars: Expanded Universe? Many thanks for considering this, and may the Force be with You all!
  24. [Updated: September 24, 2018] A quick heads-up to the WIP page. These are some sneak-a-peek of what's coming next: 2. Dantooine [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] 5. Manaan [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] Props to @gerblul for the amazing idea; for without his insight, this Manaan portion would not have been possible. Any updates of current development will also be posted in thread's introduction post.
  25. Greetings, fellow Jedi! Have anyone using Vurt/zane's "Junkyard Ebon Hawk", Curtis1973's "Ebon Hawk High Resolution" and/or any E-Hawk's texture enhancement ends-up wondering- why does the texture on Dreshdae's Docking Bay wasn't change as it needs to? But why are they working on every planets but not this one? It seems the aforementioned mods did not include the needed files to have them working with Dreshdae's portion. So, these are those things that you need to do: Copy one of the files, i.e: LDA_EHawk01.tga, and then paste it on the same folder so its copy would be labelled as LDA_EHawk01 - Copy.tga Rename LDA_EHawk01 - Copy.tga to M36_EHawk01.tga, and now you will have the needed file to work with Dreshdae's Docking Bay. Copy-paste the M36_EHawk01.tga to the 'Override' folder [I believe you won't need the TXI as it seems those mods are not involving alpha channel on them texture]. Now you have the needed change installed, particularly on Dreshdae's portion. It took me quite awhile to guess; why there's no LKO_EHawk01.tga inside the game file and/or any Ebon Hawk texture enhancement mods? Because the game is trolling with us by naming the E-Hawk's texture on Dreshdae with M36 instead of LKO. Nice one, BioWare! Hope this findings kind of helps!