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Everything posted by ebmar
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View File [TSL] Animated Computer Panel This mod replaces the static computer panel placeables [PLC_comPanel] that found throughout the game; such as one in the Bumani's, Medical Unit, and Czerka's [on Telos] with the animated ones. -= BACKGROUND =- It was Sith Holocron's request about his least favorite texture in KotOR2/TSL that makes me work on this mod. But as time goes by curiosity on trying to improve it haunts me, by doing more and looking much better -- hence the born of v2.0.0. On this [as well as the previous one] I have him to help on making the panel screen, hence the sweet result of a movie-like looking ones. You should check out his blog from where the inspiration comes -- And then with DarthParametric's handy-hands the panel now have a new symmetrical frame, some 3D buttons, also few TOR-ported bits on the screen. Not stopping there, it now have a new panel board decals -- a copied work from Frank Diorio's downloadable decals [then niubniubsuniverse-dot-com]. -= ABOUT THIS MOD =- Inside this mod are 2 version; transparent screen and a solid-non-transparent version. Preview: Transparent Solid Specifics: New panel frame trimesh made by @DarthParametric New 3D buttons trimesh made by DarthParametric Panel screen bitmap made by @Sith Holocron Panel board bitmap made by Frank Diorio TOR ported animated bits redistributed by DarthParametric Tools mostly worked on to -- KOTORmax [gmax] by bead-v / Aurora MDL [N++] by Symmetric The panel texture currently still in vanilla scheme [based on stock PLC_comPanel], albeit upscaled to x1024 from x256 using PS'. -= KNOWN ISSUES =- With transparent version, some objects will become invisible behind the screen; such as traffics seen from Medical Unit and lightsaber as well with the hilt. There's a workaround for the traffics, but that's beyond the scope of this mod so they're something to live with at the moment. Nothing that I know of though for the lightsabers. -= FINAL REMARKS =- There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! -= INSTALLATION =- Run the installer and choose INSTALL option. Pick one you choose -- then hit the [Install Mod ->] button! -= UNINSTALLATION =- Choose the UNINSTALL option in the installation menu For a clean uninstallation, remove these files from the Override after proceeding with the main procedure -- eb_plc_commpane1/2.MDL eb_plc_commpane1/2.MDX eb_plc_commpane1/2.PWK eb_companel_btns.TPC eb_companel_pnel.TPC eb_companel_wave.TPC sheb_compnl_scrn.TPC -= COMPATIBILITY =- Not compatible with mods that hard-overwrites placeables.2DA Not compatible with mods that alter the modelname and label setup for RowIndex 292 in placeables.2DA Not compatible with mods which happened to have the same name with the MDL, MDX, PWK, and TPC-s that included with this mod -= REDISTRIBUTION =- Do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use an assets to a project you will be releasing, please be kindly to ask for permission first - that way I know what's up, and if it's interesting enough I might offer to be involved, lol. Or at least we'll talk. Cheers! -= CREDITS =- The Almighty Force Obsidian Entertainment and LucasArts for The Sith Lords Frank Diorio as the creator of panel board bitmap Sith Holocron for feedbacks, ideas and the panel screen DarthParametric for past-present knowledge, his creation that I took learn from, and particularly with this project -- the panel frame, 3D buttons as well the TOR-ported bits [and both endless technical-to-non assistance which makes this mod possible] JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method Fred Tetra for KotOR Tool bead-v for KOTORmax and MDLedit Symmetric for Aurora MDL ndix UR for tga2tpc and tpcview stoffe for TSL Patcher and Fair Strides for the updates VarsityPuppet for 2DA Editor All Tool Makers wasn't mentioned - can't make it without y'all! All streamers on DeadlyStream All modders either active or inactive DeadlyStream for being a home -- a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site DeadlyStream's #modding [Discord] channel that particularly essential for this project -eb Submitter ebmar Submitted 10/20/2018 Category Skins TSLRCM Compatible Yes
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Version 2.0.0
14,882 downloads
This mod replaces the static computer panel placeables [PLC_comPanel] that found throughout the game; such as one in the Bumani's, Medical Unit, and Czerka's [on Telos] with the animated ones. -= BACKGROUND =- It was Sith Holocron's request about his least favorite texture in KotOR2/TSL that makes me work on this mod. But as time goes by curiosity on trying to improve it haunts me, by doing more and looking much better -- hence the born of v2.0.0. On this [as well as the previous one] I have him to help on making the panel screen, hence the sweet result of a movie-like looking ones. You should check out his blog from where the inspiration comes -- And then with DarthParametric's handy-hands the panel now have a new symmetrical frame, some 3D buttons, also few TOR-ported bits on the screen. Not stopping there, it now have a new panel board decals -- a copied work from Frank Diorio's downloadable decals [then niubniubsuniverse-dot-com]. -= ABOUT THIS MOD =- Inside this mod are 2 version; transparent screen and a solid-non-transparent version. Preview: Transparent Solid Specifics: New panel frame trimesh made by @DarthParametric New 3D buttons trimesh made by DarthParametric Panel screen bitmap made by @Sith Holocron Panel board bitmap made by Frank Diorio TOR ported animated bits redistributed by DarthParametric Tools mostly worked on to -- KOTORmax [gmax] by bead-v / Aurora MDL [N++] by Symmetric The panel texture currently still in vanilla scheme [based on stock PLC_comPanel], albeit upscaled to x1024 from x256 using PS'. -= KNOWN ISSUES =- With transparent version, some objects will become invisible behind the screen; such as traffics seen from Medical Unit and lightsaber as well with the hilt. There's a workaround for the traffics, but that's beyond the scope of this mod so they're something to live with at the moment. Nothing that I know of though for the lightsabers. -= FINAL REMARKS =- There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! -= INSTALLATION =- Run the installer and choose INSTALL option. Pick one you choose -- then hit the [Install Mod ->] button! -= UNINSTALLATION =- Choose the UNINSTALL option in the installation menu For a clean uninstallation, remove these files from the Override after proceeding with the main procedure -- eb_plc_commpane1/2.MDL eb_plc_commpane1/2.MDX eb_plc_commpane1/2.PWK eb_companel_btns.TPC eb_companel_pnel.TPC eb_companel_wave.TPC sheb_compnl_scrn.TPC -= COMPATIBILITY =- Not compatible with mods that hard-overwrites placeables.2DA Not compatible with mods that alter the modelname and label setup for RowIndex 292 in placeables.2DA Not compatible with mods which happened to have the same name with the MDL, MDX, PWK, and TPC-s that included with this mod -= REDISTRIBUTION =- Do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use an assets to a project you will be releasing, please be kindly to ask for permission first - that way I know what's up, and if it's interesting enough I might offer to be involved, lol. Or at least we'll talk. Cheers! -= CREDITS =- The Almighty Force Obsidian Entertainment and LucasArts for The Sith Lords Frank Diorio as the creator of panel board bitmap Sith Holocron for feedbacks, ideas and the panel screen DarthParametric for past-present knowledge, his creation that I took learn from, and particularly with this project -- the panel frame, 3D buttons as well the TOR-ported bits [and both endless technical-to-non assistance which makes this mod possible] JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method Fred Tetra for KotOR Tool bead-v for KOTORmax and MDLedit Symmetric for Aurora MDL ndix UR for tga2tpc and tpcview stoffe for TSL Patcher and Fair Strides for the updates VarsityPuppet for 2DA Editor All Tool Makers wasn't mentioned - can't make it without y'all! All streamers on DeadlyStream All modders either active or inactive DeadlyStream for being a home -- a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site DeadlyStream's #modding [Discord] channel that particularly essential for this project -eb- 4 comments
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[KotOR2] Please improve my least favorite texture in the game.
ebmar replied to Sith Holocron's topic in Mod Requests
Cool- here's the source that you can work with: I was thinking about adding something to that hanging plate below the panel but, I'm not sure. Maybe in this case the lesser the better, and I personally like the way as-is right now. 🤔 -
[KotOR2] Please improve my least favorite texture in the game.
ebmar replied to Sith Holocron's topic in Mod Requests
Thanks! Appreciate it. Nope. I don't have the required skills to animate it lol. -
[KotOR2] Please improve my least favorite texture in the game.
ebmar replied to Sith Holocron's topic in Mod Requests
Sure thing. This is an in-game preview of the end-result from my attempt: The texture now sized at 1024x1024, whilst the former is 512x512 [vanilla is 256x256]. No significant change to the structure, only defining the buttons on the panel and adding Cubemaps to the circle panel and the monitor. The HUD shown in the monitor is not my work. I grabbed it from Free HUD Vector Elements, and only take part what is needed. -
Entry #8 - THE PREQUELS... now in production!
ebmar commented on DarthVarkor's blog entry in Darth Varkor's KOTOR Machinima Saga: Production Blog
I'm sensing OT --> PT legacy here- hahah! Looking very forwards to this project, DV! -
[KotOR2] Please improve my least favorite texture in the game.
ebmar replied to Sith Holocron's topic in Mod Requests
I'll take a crack with the inanimated version. Keep your expectations low; I'm no Jorak Uln or XediiXarwarz lol. 😵 WIP: I'm getting it to 512x512 with slight enhanced details, whilst the vanilla version is 256x256; but still digging with ideas for the monitor part- which I don't have the experience on lol -
How do I start making kotor mods
ebmar replied to knitewingtherevanchist's topic in General Kotor/TSL Modding
If I catch what you mean then you should seek no further. This amazing tutorial by Canderis pretty much covered that area. -
Blog #89 - Set Decoration: Crates
ebmar commented on Sith Holocron's blog entry in Sith Holocron's Blog
It looks good, and it fits my preferences for a texture; didn't look too crisp which sometimes made some texture looks too clean and lose some details, the way I see them. Definitely diggin' this one rather than the former. -
I know from its WIP that it's going to give a new breathe of life to the game, and I'm not disappointed. The levels are amazing! They are HUGE and seems to be carefully designed and have their purposes. As it's fully compatible with my current installation and it brings new fun modules to explore with, Permanent spot in the mod list has been filled. Thanks for the creation and then having it shared; I do like how they looks on my end: Even though there is this one minus point which is the missing skyboxes- Oops: But I can live with it. And looking forwards to the updates! 😁
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Thank you for the feedback! So, does it mean it is safe for my general playthrough that it had been set to 1 now? 🤔 Edit: I have play-tested it with Canderous carrying his RB and everything seems to be fine so; move along.
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I think I missed this texture before . . .
ebmar replied to Sith Holocron's topic in Knights of the Old Republic General
Big chance that I am late to the party too lol- this is the first time I see it and took me 4 images to understand. 😵 Anyway, in case you missed it, there is this one too- among them: Original: Rotating: -
Greetings, Sithspecter! Hope you're doing fine. I have just downloaded the Demo, and as I tried to make it compatible with my current playthrough's installation using the TSLPatcher, I found that its baseitems.2da tried to mod RowIndex 24 which is the Heavy_Repeating_Blaster by changing powereditem value to 1. What does it means if you don't mind to elaborate? Other than that, the installation went a success as seen in the screenshot below; the module works fine, and I am so excited with the prospect of this amazing project. Many thanks for considering this.
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Ah yes, I just checked the setup inside its change.ini and it appears the UTI to be assigned to a new baseitems.2da row [DP_Revan_Robes_F], what I have looked before is the default UTI which unpatched. Thanks for the heads-up! This game is doomed if their being restrictive to its appearance.2da lol.
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Yup, DP already pointed to me this method before. But I believe this method wouldn't be practical point to the fact the differences between the original robe model with the cloaked robe model is huge. And between the Revan's hoodless and the hooded version, inside their UTI they can be easily share the same Base Item which is (Revan_Armor). Same thing couldn't be implemented with cloaked model vs original robe model. Edit: My bad, inside the Hoodless UTI it is using "Plot Useable Items", which its existence is out of my knowledge. 🙏 Damn right.
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Hahahah yeah I've been thinking of removing the Class 4 slots lol. But nah, there are too much cool stuffs there. 😁 So the council will use different cloak model then? Cool!
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With the "Legends" series; yes. I could have make Belaya use a cloaked Jedi robe now thanks to JCarter426 wonderful resource, but with the Three-tiered Dark Jedi Robe it seems not possible at least I transferred the texture to the new map which compliment the cloaked model. Edit: If what you mean by "use the new Dark Jedi robes included in your modification" is using the original Dark Jedi robe to those NPCs in Dreshdae's I think that could be just possible. 🤔 The new cloaked model opens-up tons of exciting possibilities, really- particularly with the variation of NPCs. The only obstacle would be if modders decided to put it to gameplay aspects for example; making Nemo dropped his cloaked robe inside the ruins while the playthrough running the vanilla model installation, that wouldn't be possible. Again, it's an obstacle; not a minus point. Everything that this new cloaked model does is amazing.
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Still, an awesome attempt though! And many thanks; for having it shared with us in the end. Cool, I have seen the result and it was sleek. 😁 Dang, I'm still thinking how to get around the model restriction I mean; is there one type of model that is not used in the game, which it can be replaced by a new type of model? For example- we can replace it with the cloaked model so the original model is not replaced and then we can have this sort of variation between cloak and the uncloak. Even when going with the extreme way which is using the disguise feature, it wouldn't be a success because we had no option with the Base Item value inside its UTI. 🤔 Update: It's not too difficult for the NPCs, as seen in the screenshot: -as they can use custom model assigned to their 2DA, but I'm thinking about the player or maybe some variation with custom items like at some points we can acquire a custom robe which its base using the cloaked model, while the player is using the original model.
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I am interested with the character development particularly in designing-texturing [using the available materials 😁] either their faces or clothing. So, I'm definitely having my eyes on this one.
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- dak benkins
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Nice! Could use this as a reference; more or less these results are what have comes in my mind regarding the blending attempt. Thanks for the information! Ah-ha! I remember you have that posted on your updates while ago, and I thought that was it which was released. 😁 I am looking very forwards for the hybrid version to came out too [and its resource in particular]!
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Hello, Salk! Hahah yeah I have figured it out since JCarter426 provides the mod resource, at some point I could start working on a compatibility because there's no chance for both of these mods to have them paired at its current state [they both share the uses of the same model which is PFBIx - PMBIx]. The most realistic way is for the original Jedi robe [K1] to adapt to the new cloaked model [TSL] and not the other way around. Actually I'm not sure if that is going to end-well when both robes are combined/blended since they are so different in their basis but- we'll see. 😁
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Damn, how did you go all this time without seeing TFA? I love the film myself, a little safe and very similar to ANH, sure, but it's honestly one of my favourites if I want to relax and have a good time watching a film. Whereas TLJ just starts arguments in my head, for every good scene (Luke explaining the Force to Rey, etc.) there's ten problems to drag the film down.
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Damn, how did you go all this time without seeing TFA?
Hahah, you know- I'm a new fan of this franchise so.... and I like to watch it in particular order! Hahah. Except TLJ which is the first ever SW movies that I have watched early this year. 😁
Quote....if I want to relax and have a good time watching a film.
I haven't actually finished the movie [I'm looking to in the next hour- continuing from where I left off], but the first hour of the movie got me like; "are they not breathing? Why is this movie walks so fast?" Seriously, this movie is so different compared to the former six [PT-OT], and if it is true that it was the first Disney's SW movie, then Disney got it right because it felt like Disney's, not Lucasfilm.
I won't tell that it is bad; but it left me crashed to my sleep while halfway watching it. 😂
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Yeah, can see what you mean, it's a fast paced adventure film, but that's kinda why I dig it. Especially when compared to TLJ's slow chase through space.
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JC's Cloaked Jedi Robes & Supermodel Port for K1
ebmar commented on JCarter426's file in Modder's Resources
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Blog #88 - What mods do you use for Tatooine?
ebmar commented on Sith Holocron's blog entry in Sith Holocron's Blog
With my past modded-playthrough [currently I'm running an 80% vanilla texture PT particularly with Tatooine's decorations], I have been using the fan favorite's- multiple's "Old Republic Skin Overhaul - Tatooine v1.0" for both the interior and the exterior of this [the way I see it] amazing planet. Apologize that for now I can't provide an actual in-game screenshots from my end, as I don't have the mod installed currently but I have some which I have grabbed from the host: Images are hosted here For the skyboxes; I can't think of anything more fitting than Kexikus's "High Quality Skyboxes". Pure sheer quality For content related stuff you just can't miss VarsityPuppet's "Helena Shan Improvement", or you'll just ends-up mistaken her with another lady in the bar I think that's all I can think of regarding Tatooine's essential contents for now. 🤔 Hoping more references are coming your way! Edit: I'll let you know with an update if I manage to found some other stuffs on the way. -
Blog #89 - Set Decoration: Crates
ebmar commented on Sith Holocron's blog entry in Sith Holocron's Blog
Wow, thank you so much for all-this, Sith Holocron! This will be helpful, like- very helpful. And the new crate; it looks like it's going to be awesome! Going to download the attachment later. Nevertheless, thanks for the information!