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Everything posted by jc2
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There is a youtube channel called "ThePianoGuys" that plays several pieces with cellos and pianos. Also there is Lindsey Stirling who is a violinist. You could find most of her work on youtube.
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I believe you misunderstood my comment. Let me clarify. I do not support or like apeiron. I will not continually bash something I have not yet played, or watched/read a detailed report of its content. And one of the reasons, I do not support it, was mentioned above. I can see why you would assume that I supported it, still. Your point is valid, it will most likely never be released for reasons already listed in the reddit and in this thread.
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Yeah, but honestly, it seems like there is an excess of hate for it. I'm not a fan by far, one of the major reasons why is that none of the mods created for kotor will exist.. Like BOS:SR, k1r, and dozens of other classic/new mods (Shanilia included).
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I spend some time there! But thanks. Just a simple update. Quest logs are a go. Fairstrides was able to help me out with that. What that means in terms of production. I will have to account for several variables (possible outcomes) with each of the four quests. Three of which are sidequests. So this will take some time to write, script, and organize. To do list includes: 1: Adding an alternate battle to the Star Forge. 2: Quest logs. 3: Placeables.2da editing and insertion of three new models 4: dlg editing adding in VO's, script, etc... 5:TSLpatcher installer And of course the usual debugging and minor fixes that arise. Screenshots? I don't really have any good ones.. just coordinates to place things on. Once I begin testing out different things, I will take some screenshots I suppose. The plan was to finish this by May 30th, but we shall see how this develops! The tslpatcher alone could take a few days, because of all the 2da modifications.
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Journal Entry 51 Burk'yc Prudii Two years and five months after Mandalore the Ultimate's demise at the hands of Revan. This planet has become almost nostalgic. It reminds me of Dxun before the War, back when we trained Mando's in swamps, caves, and rivers. On Dxun some beasts were intelligent, others brainless. Here looks like a Republic recruiting holovid of the "outer rim." Looks can be deceiving, though. Herds of wild Rancor, sea serpents, and savage natives that eat the flesh of their enemies, are a constant threat. My people are broken, shattered like the planet we died at, Malachor 5. Were it not for the constant battle refining us and giving us immediate purpose. . . I cannot even imagine. At times, it is overwhelming, no Mandalore. No leadership. No mission. No glory. No conquest. Nothing but the void, to satisfy a warrior's need. I can't allow myself to focus on the past. For it was the past, that brought me to this island. A lust for revenge, at any cost, I thought. What a fool I was. Revan... Malak.... The Republic.... The only thing that matters now, is getting my people off this forsaken rock! Entry 110: Two years and seven months after Mandalore the Ultimate's demise at the hands of Revan. A Jedi has been spotted on the island. Perhaps, it's time to let go of the past and focus on the future, if I can get the Jedi to work for me, then we can get off this planet. I can't imagine the Jedi's come here to do anything but fight the Sith and leave, which is exactly what I need the jedi to do. I've sent men to intercept the Jedi before the Jedi attempts to enter the Temple. Clan Leader of Clan Farr Burk'yc Prudii
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Is it just me or is the DS chat not working?
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@Sith Holocron, "Yes, my master!" I sent him a PM about it. ^^
@Haveayap luckily we still have discord.
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You would be very wrong indeed. The proper pronunciation does exist, has been spoken, and is spoken. If you are into the latest Disney abomination of star wars, there is actually spoken Mando'a in it when some Mandalorian guy speaks to the main character mandalorian lady. I don't know the characters because I do not like the show > http://starwarsrebels.wikia.com/wiki/Mando%27a Nevertheless, Karen Travis created the Mando'a tongue and there are pronunciation rules, as well as other elements of language that would be boring to elaborate on. Regardless, I have not asked him, and since every other Mandalorian on the base is speaking in their native tongue. It would disrupt the flow of the mod, mess with the feel. I am curious on why you seem so interested in having his voice in the mod? Do you like his voice and, or trust his voice to sound well?
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I have heard enough. I will once again attempt to get the quest logs working, when I begin that work I will most likely seek out help. To be honest it was not something that I ever used in kotor 1, I completely forgot about it most of the time. Nevertheless, it will be apart of it now. @Kexikus I have tried two of those methods without success. I will try again following more closely with what you said. @SH Yes, I already have the lines finalized as I want them, the translations and the voicing is happening at the moment. I am not a foolish person, I have also read your advise and agree with it/practiced it. @Anyone who mentioned Zhaboka. I have not asked, and would not impose upon him in a thread before going to him in person. About the voice acting in general I have most of that covered, and unless Zhaboka speaks Mando'a fluently I would be unable to use him.
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No the Quest log is killing me. I can't get any of the jrl tools to work. I've even tried using kotor tool and K-GFF editor, still unable to correctly tinker with it. I've put the getting the quest log on the backburner. I don't think it is that essential.
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Welcome! You should check out some k1 mods *cough* Enslave Zaalbar and Save Mission. *cough*
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I will keep you in mind when I have a working demo.
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I'm finally announcing > Mandalorian Lehon Expansion There are three parts of this mod: plot, usable content, and characters. Plot changes to Lehon include: main quest to get inside the temple now has an additional option of entering without working with the Rakata. Three sidequests are added. Working with either Rakata tribes includes a required bonus mission. I've created a triangle to the plot, no longer is the PC trapped between helping one tribe over the other. Now you can kill both of them! (And still enter the temple) Mandalorians are added as the third faction. They will have their own base (module). Added in two optional battles if you side with the Mandalorians. Part 2: Usable content. With any decent size mod, there will be a few new items and such. > Mandalorians have 9 different additional skins. > Mandalorians have several "late game" specific blasters, allowing players to use more than the Baragwin monopolized weapons. > A few swords. > Some of the armor will be wearable by the PC > Readable datapads giving lore background Part 3: Characters. I have several unique characters, with armor sets unique to them. Several characters will be voiced in Mando'a, the Mandalorian tongue by fan speakers. Some intrigue and mystery, with fully fleshed out story to explain or imply explanation to several things. Names, personality, lore, and since they are Mandalorians they know Canderous! I've got 99% of the story fleshed out, 75% of the work completed, 95% of the dialogue by characters finished. Four issues remain before release: TSLpatcher, Voice Overs are still coming in, several bugs/beta testing, K1R compatibility has to be tested, and lastly a fifth for unforeseen issues. The overall goal is to extend Lehon and add in some Mandalorians. Any questions?
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According to the readme, "Instructions: Use the TSL Patcher make the changes to the appearance.2da file and put the rest of the files manually into the override folder and enjoy the mod!" To clarify run the tslpatcher make sure to select the main KOTOR folder as the installed file that will patch up the appearance.2da file. Once, that's done go back to the mod file, and copy the files from the "For Override" folder and paste them into the override inside your kotor main folder. I'm not trying to patronize you, but you can learn a lot from reading the ReadMe's they often explain how to install.
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- workbenchmod
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Sorry to hear about your accident! Glad you are alright!
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I know you can tell use an item in the players inventory. I think you can even check current inventory, but I can't be sure. I used > int StartingConditional() { return GetIsObjectValid(GetItemPossessedBy(GetFirstPC(), "resref/goes/here")); } to start a conversation requiring the PC to have that item. That's all I can help you with, don't know how to do the rest.
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I'm a fan! This looks great so far!
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View File Tool Bag JC2 Presents >>>>>>>> THE TOOL BAG About: Adds a portable workbench to the PC. Ever wonder where on the planet there was a workbench? Often times I did, I would download mods, just to know where the workbenches were! So this mod, allows you to use your "tool bag" as a workbench at any location, at any time! The readme has full disclosure on how to use, where to get it, and all of that useful information. I hope you enjoy this mod. And please, I beg of you, if you find a potential bug with my mod, send me a PM or comment below. As always, feedback is welcome, regardless of it's nature! Nexusmodder Review: "The game needed this out of the cd case. Nice add." Submitter jc2 Submitted 04/25/2017 Category Mods K1R Compatible Yes
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Version 1.5
638 downloads
JC2 Presents >>>>>>>> THE TOOL BAG About: Adds a portable workbench to the PC. Ever wonder where on the planet there was a workbench? Often times I did, I would download mods, just to know where the workbenches were! So this mod, allows you to use your "tool bag" as a workbench at any location, at any time! The readme has full disclosure on how to use, where to get it, and all of that useful information. I hope you enjoy this mod. And please, I beg of you, if you find a potential bug with my mod, send me a PM or comment below. As always, feedback is welcome, regardless of it's nature! Nexusmodder Review: "The game needed this out of the cd case. Nice add."- 2 comments
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Force Fashion Updates and Mod Permissions
jc2 replied to jonathan7's topic in General Kotor/TSL Modding
Welcome back! (I'm new since you left ^^) -
In this case, merely remove the file "classpowergain.2da" from the override, and the game will revert back to the default classpowergain.2da, then you can go ahead and install any other mod. Alternatively, (this is not recommended if you are unsure) you could merely install another mod on top of it, which can backfire, but in this case wouldn't, unless that file was skipped because the installer saw the file name already there. To be safe, uninstall fully, before installing something else.