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About AddSteem

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    Jedi Apprentice

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  1. EDIT: danil-ch and I have already figured it out, please ignore this! Hey, so, I have a slightly odd question about choosing your fate at the end of the game as a LS male Exile. Sorry if I'm rambling a bit. I'm just so confused! This isn't at all how I'd thought this would play out. Any input from you guys would be appreciated
  2. I have an oddly specific question regarding this mod and TSLRCM. Once you confront Vash, finish M4-78, and return to the landing pad, a cutscene with your party members is triggered. It's composed entirely of reused or restored lines. The thing is, most of those lines are the exact ones restored by TSLRCM for the sequence with Kreia and the party after confronting the Jedi Masters in the Rebuilt Jedi Enclave on Dantooine. And here's the rub: while those restored lines work beautifully after Dantooine, they make very little sense after M4-78, and even less when they're repeated twice. So my question is: do you guys know of any mod that specifically gets rid of that M4-78 cutscene before leaving the planet altogether?
  3. Guys, does this mod work with TSLRCM 1.8.5? The readme says to install it first, because of the hard soundset.2da install, but from what I know TSLRCM does hard file overwrites upon installation. Has anyone tried the two together?
  4. This fix is already included in Companions' Robes 1.2, right?
  5. Is doing all of this manually necessary? Or does the compatibility patch provided by Newbiemodder get the job done with TSLRCM 1.8.5? Has anybody verified this lately?
  6. Sooo... what are the odds of this mod being compatible with TSLRCM 1.8.5? It looks freaking amazing, but if it hasn't been updated since 2011... Has anybody tried the two together lately?
  7. Is there any reason why this mod wouldn't be compatible with TSLRCM 1.8.5?
  8. Hey guys, Does any of you by chance have the patch files for T7nowhere's Weapons of the Old Republic? Shem makes a mention of them in his old review on GameFront: Unfortunately, both links are dead. I know it's a long shot 'cause it's a really old mod, but... anyone?
  9. Hey guys, I just tried installing K1R 1.2 for a new playthrough in years, but I can't get the TSL Patcher to work. It seems the Patcher is written for 32bit systems, whereas I'm using 64bit Windows 7. I also checked other mods I've been meaning to use, and this seems to be a recurring theme: some Patchers launch just fine, while others won't start at all, giving me the same issue. Any ideas how to get around this 64bit incompatibility? I don't really have any modding experience and I'd hate to have to play the game without K1R
  10. Am I correct in assuming a variation on this mod is included in the Yavin IV mod? Or, rather, that it is a) pointless impossible to have both those mods installed at the same time?
  11. AddSteem

    KotOR 1 Restoration

    Okay, this is weird and I'm not sure if it's come up already or not, but anyway: I'm on a 64-bit Windows 7 and when I try running the Installer I can't get it to work because it's supposedly incompatible with my version of the system (as if the Installer only worked for the 32-bit version). The Installer also didn't extract to a destination folder with the rest of the files (I'm using ALZip); I had to manually drag and drop just the .exe, and I'm not getting the TSL Installer icon, either. Also of note: I tried extracting the remaining files in the first place, because I couldn't even drag and drop them together with the Installer. This is the first time I'm experiencing something like this, all the other mods with TSL Patcher I've ever used have worked for me just fine. Any ideas?