Obi Wan Pere

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Everything posted by Obi Wan Pere

  1. 'Holowan Duplisaber Beta .215b' really works fine and is a very nice work. It opens a whole tree of dialog options in the workbench for build hilts (including to choose colours). After that you can use these hilts for "upgrade" Lightsabers using the usual colour crystal option in the workbench (in fact, as if the hilts were Colour Crystals) where you can see the aspect of the hilt/saber. You'll get the LS with the builded hilt and the colour choosen for to build it.
  2. ----------------------------------- Onderon plot is over (...and G0-T0 must be angry with me because he doesn't want to reward me - again - this time for stabilizing Onderon ) ----------------------------------
  3. I have installed 'Holowan Duplisaber Beta .215b' that add options in the workbench dialog (but I don't see any -obvious- file in the install folder related with it). Aside TSLRCM, it's -I think- the only one MOD that should alter that dialog. What I want to try is to install 'Workbench Crystal Attunement 1.2' (keeping the original "workbnch.dlg" as a backup) and check what is working in the workbench. If only Crystal Attunement works (now I'd know that it works) or, above all, being afraid that something else can be broken unnoticed, I can always replace the "workbnch.dlg" again for the original file and exchange it again temporarily with the one from 'Crystal Attunement' when/if I need tune my Crystal and replace again the file after tune it. I still have to check it and, for sure, it's not the most accurate system for to play and for to make work MODs... Anyway, if I find that all the options from both MODs are present in the workbench, as you say, I could try to let installed the 'Crystal Attunement' one.
  4. ------------------------------------ More Force Powers from 'High-Level Force Powers 2.0 + Update' MOD By @Stoffe ------------------------------------ ...and the MOD 'Rece's K2 Power Crystal Addon UPDATE 1.5', by @Rece works fine as well in the Sith Tomb of Dxun. GREAT!!!! -------------------------------------------- Installed BEFORE entering Freedon Nadd's Tomb. ------------------------------------------- 109 - E3 Style Dxun Masters 1.0.0 By @N-DReW25 https://deadlystream.com/files/file/1360-e3-style-dxun-masters/ The Dxun Sith Tomb is over, let's join the party at Onderon!! ---------------------------------------------- Kemar Elim, from 'Azgath N'Dul's Tomb' MOD. This time, due the battle, it's a bit hidden (I almost lost him, it's a good thing that I checked all of the corners.) Next stop with this MOD ...the Valley of Dark Lords in Korriban!!!!!!!!!!! -------------------------------------
  5. Dantooine plot is over (btw, G0-T0 do not give my reward. He recognizes that is "stabilized" but nothing else about). -------------------------------------------- Traveling to Nar shaddaa to see Geeda and urgent call from Dxun. Coming back there!! -------------------------------------------- On the way to the Freedon Nadd's Tomb
  6. Yeah!!!!!! Really, really, REALLY!! ...THEY ARE!!!!!!! I'm finishing very quickly my collection of adjectives with these MODs ------------------------------------------ At some moment I'd like to install 'Workbench Crystal Attunement 1.2 By @Markus Ramikin. https://deadlystream.com/files/file/18-workbench-crystal-attunement/?tab=comments The MOD have just 2 files (Drag and Drop install system) but one of them ("workbnch.dlg") conflicts with the same file already existing in the Override folder that, frankly, I have no idea where comes from because I haven't found it in the folders of my installed MODs. I've thought that maybe I could merge both files, even I've found the same question in an old thread in the forums ...without replies. Somewhere I've read that it could be done with Kotor Tools but I have no idea how. Elsewhere I've read that I could "TSLpatcherize" the MOD for make it (more) compatible. I've download the 'TSLPatcher' but, even after read the pdf readme, I'm not sure what I'd have to do. (No, I haven't tried nor searched tutorials). I'm a bit curious. Anyway, 'Workbench Crystal Attunement 1.2' is not a priority MOD, just, maybe, a good asset in the final part of the game. Perhaps - later on - I'll try an experiment... -------------------------------------------
  7. Installed BEFORE disembark from the Ebon Hawk to Dantooine - Khoonda Plains. Order of installation ----------------------------------------------- 106 - Khoonda flag fix 1.0.0 By @FF97 https://deadlystream.com/files/file/1388-khoonda-flag-fix/ 107 - K2 Exterior Textures, Part 2 Version 0.1 By @vurt https://deadlystream.com/files/file/188-k2-exterior-textures-part-2/?tab=comments Statement: another "Woa..." ---------------------------------------------------- After the bad experience in Dxun with the MOD 'Rece's K2 Power Crystal Addon UPDATE 1.5', the MOD works again in Dantooine. GREAT!! --------------------------------------------- The flamethrower from 'Movie Mandalorians 4.2' MOD By @DeadMan in action ------------------------------------------------- And another new Force Power from 'High-Level Force Powers 2.0 + Update' MOD By @Stoffe ----------------------------------------------- Skyrus Klopar, from 'Azgath N'Dul's Tomb' MOD By @InSidious I just have to return to Onderon ...when I can --------------------------------------- Installed BEFORE enter the Crystal Cave --------------------------------------- 108 - Kinrath Egg Bash Crystal Drop By @Hassat Hunter https://deadlystream.com/files/file/167-kinrath-egg-bash-crystal-drop/?tab=comments
  8. Onderon -first visit- is over -------------------------------------------- Coming back to Dxun and... ...Let's go to Dantooine!! --------------------------------------------
  9. ------------------------------------- 105 - New Onderon Merchant By @90SK https://deadlystream.com/files/file/257-new-onderon-merchant/?tab=comments NOTE: In this MOD (Drag and Drop install system) there is a file called "n_spaceman_low.tga" that I already had in my Override folder from the MOD 'New Bounty Hunters on Onderon 1.0'. As it's a texture file and after compare both files (I think that only changes the colour of the armor, one is yellow, the other is white, besides, the screenshots of the download page the merchant is shown in white) I've decided let installed the first one from NBHoO and check the new merchant, that works fine. I assume that if I use the white version I'd see the Bounty Hunters with white armors, but I'd have to wait to finish Onderon for to check them. ----------------------------------------
  10. Installed BEFORE go to Onderon - Iziz Spaceport for the first time. Order of installation ---------------------------------------- 102 - More Vibrant Skies 1.0 By @Malkior (Onderon Part) https://deadlystream.com/files/file/156-more-vibrant-skies/?tab=comments 103 - New Bounty Hunters on Onderon 1.0 By @90SK https://deadlystream.com/files/file/263-new-bounty-hunters-on-onderon/ ----------------------------------------- Statement: Mandalore ...as Canderous. Always it annoyed me cannot to see Canderous without helmet in TSL. Here it is from 'Movie Mandalorians 4.2' MOD By @DeadMan. I have to say that I like a lot his "oldest" aspect ...although is known that the years leave their marks... NOTE: In the inventory the helmet has become a mask. It keeps the stats and description but the icon and when Canderous wear it, it's shown as a mask. Well, I already said that I prefer see the faces of my friends. Add on / NOTE 2: The armors from 'Movie Mandalorians 4.2' MOD cover the complete model (including heads) so you ALWAYS see the complete Mandalorian appearence but you still can use any gadget in the head, also the "Mandalore's Helmet" although is shown in the inventory as a mask (I don't know yet if deliberately or due some issue). What confused me is that Mira's gear, the armor and helmet (a real one) can be equiped separately. Besides, Mandalore was wearing the original armor from the game (but without helmet) in the cutscene and at the begining of Onderon instead the one from the MOD and that helped in confusing me. I thought that that armor came from the MOD and when I wanted equip Mandalore with his "separate" helmet ...surprise!! Focusing attention in the helmet/mask and the separate Mira's gear I didn't realize until later on the differents icons of the armors in the inventory, that gave me the clue. All that time I was confusing one armor with another(s). ---------------------------------- Mmmm... A new NPC in Iziz Spaceport? Yeah!!!!!!!!!!!! He is Kemar Elim from... 104a - Azgath N'Dul's Tomb 2.0 By @InSidious https://deadlystream.com/files/file/370-azgath-nduls-tomb/?tab=comments 104b - Fixed changes.ini for DI's Tomb of Azgath By @kyrie https://deadlystream.com/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/?tab=comments 104c - Azgath N'Dul's Tomb Patch 2.2 By @InSidious https://deadlystream.com/files/file/371-azgath-nduls-tomb-patch/?tab=comments
  11. ---------------------------------------------- The Mandalorian Camp ---------------------------------------------- Installed BEFORE reach the Mandalorian Camp for the first time. Order of installation --------------------------------------------- 101 - JC's Darksaber for K2 1.2 By @JCarter426 https://deadlystream.com/files/file/1225-jcs-darksaber-for-k2/ --------------------------------------------- NOTE: The second sword from 'Mandalorian Battle Blades 2.0' MOD By @InSidious was in its place, indeed. And these are the skins from 'Movie Mandalorians 4.2' MOD By @DeadMan Statement: They looks pretty nice, a lot more than I thought at first. Mandalore... Xarga... Bralor... Kelborn... (with the feet ...in the mud?) ...and Mira, that I forgot show her gear -------------------------------------------- Before leave Dxun I went to say "hello" to my fellows in the Ebon Hawk (and search again where I left the coffee maker, the fellows it's an excuse, I went for the coffee!!) and I found HK-47 in the middle of his particular party... As says Atton, "That is one sick droid" ------------------------------------------------- Using new Force Powers from 'High-Level Force Powers 2.0 + Update' MOD By @Stoffe in the battle in the Mandalorian Camp. -------------------------------------- ...and the plot of the doomed moon of Dxun is over -------------------------------------- Let's go to Onderon -------------------------------------
  12. ---------------------------------------------- Installed BEFORE reach Dxun Jungle (from Dxun Jungle Landing). Order of installation. --------------------------------------------- 98 - New Mandalorian Banner Fix By @Akven https://deadlystream.com/files/file/146-new-mandalorian-banner-fix/ The Clan Ordo banner 99 - Thorium charge mod by @darth_gil https://deadlystream.com/files/file/147-thorium-charge-mod/?tab=comments Statement: The always useful and welcomed Thorium Charge MOD 100 - Terentateks in TSL 1.0.0 By @LDR https://deadlystream.com/files/file/1281-terentateks-in-tsl/ Statement: NICE, NICE, NICE!!!!!!!!!!!!!! I love the Terentateks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  13. If before Mira I liked it, now I like it even more. Nice work
  14. Mira has been since ever one of my favorite characters. Always it's nice to play with some differents things.
  15. I have to say that in game Geeda looks pretty nice.
  16. I think that is a great tweak that makes a lot of sense in game. Now is scary go to talk to him...
  17. I like a lot but I'm not sure if it breaks the "innocent" looks of the original G0-T0 showed. The first time I've seen him I thought in Darth Vader and no in a simple "transmitter of orders" from his "owner". Anyway, I think it's the first time that I take him with me in mission. Usually I always left the "Fat One" in the ship. Good and nice work
  18. Now it only remains to him get a good hair conditioner. Very nice work.
  19. Nice touch with the twin assassins. I like a lot.
  20. Everybody that uses Deatdisco's Coruscant MOD MUST play with this MOD installed. You have to see it in game. Great, great work
  21. More than worthy improvement
  22. Very interesting and worthy work but maybe a little short and with a lack of dig more in the story (by now). I would like I can explore the base (find some holo or datapad with a more in deep explanation, linking others planets and/or enemies -for the future updates...) delaying the "real" death of the boss (delaying the cutscene), or that you can come back to the base to explore, searching for clues. Well, some ideas. I'm already anxiously to see how grows the story and I encourage you do not give up with this great work. Bravo Congrats
  23. I haven't seen yet all the planets but the aspect is magnific. Great Work!!
  24. The aspect in hyperspace needs some adjustment. It shows a like-blue-cloud effect inside the cockpit. Anyway is one of the bests MODs I've seen in its category. BRAVO!!
  25. In my current Playthrough it has provoked that the HK-50 squads found along the game do not attack (except the very first one in the Polar Plateau). I've had to uninstall it.