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Showing content with the highest reputation since 11/21/2023 in File Reviews
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3 pointsI originally made some upscales to some BoS:SR textures for my now-defunct Steam Guide because the low quality textures were especially noticeable when using High Resolution textures for the rest of the game, but those were never meant to be anything other than a quick fix, these on the other hand cover everything that can be reasonably upscaled and you can actually see the work put into it and take it a step further beyond simple upscales. The Skyboxes thankfully aren't included by default (Because of Kexikus' awesome Skybox textures and I can't play either game without them) and the textures for Shadow aren't included at all thanks to the existence of Dark Hope's lovely retexture. Even in 2024, Brotherhood of Shadow is alive and well thanks to the continued efforts of Sith Holocron, Dark Hope, Kexikus, ndix UR, and many others. That said, I think Brotherhood of Shadow is in dire need of new voice actors, dialogue revisions, and overall bug fixes before it can truly be considered in-line with the rest of the game. This upscale pack is is getting us one step further towards that goal. Oh, and there are some video upscales/60fps interpolation of the movies but I have it on good authority those might be remade in the future. Thanks for this and congrats once again on the release.
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2 pointsDecent enough to continuously use it. My biggest complaint is going in completely blind without knowing what has been exactly changed (I only assumed what was changed.) which I do not like. Spoilers on what the mod changes: 4/5 stars. I'd prefer to use this over the skip peragus mod, but I think some things should be changed to further improve the mod. My main feedback points: Other than that, the mod is in a decent state and has shortened Peragus enough in a considerable amount
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2 pointsThank you for producing this. I was determined to use the K1R on my first playthrough of KotOR I in ~15 years. Extra content sounded awesome. Well, I should have done more research before downloading that mod. Ran into tons of bugs. Lesson learned that K1CP is better. Running across this mod was a delight. Rather than picking between K1R and K1CP, it looks like we'll get to have our cake and eat it too. Looking forward to future updates with more K1R content.
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1 pointBased on my experience, this mod works as advertised, but has some issues. Specifically, I sided with Vaklu on Onderon with the goal of sparing Kavar to avoid the Dark Side path at the enclave. The first thing I noticed was the dialogue option to simply skip his fight, which entails telling him "Wait! there's another way! Get your shit and get the fuck out of here!" I find the choice of words immersion-breaking to say the least. (I also feel that an easy skip option is rather cheap, but that's a me problem.) I feel silly for not thinking that it could be a test option. The post-fight dialogue convincing him to surrender is very well-written, but a bit wordy. I think it would be more impactful if Persuade checks were required. I was able to spare him with no chance of failure short of a misclick, so it wasn't as satisfying as it could have been. After further study, I now see that this dialogue tree is far more complex than I initially realized. I did find a path that got Kavar to stand down on my first try, but there are many more where he sadly just can't compromise, even though your arguments are equally nuanced and logical. It's genuinely tense. Fine work. Lastly, the Lost Jedi quest does not update if Kavar is spared this way, and the Master of the Palace quest states that he is dead. Kreia's dialogue also does not update like it normally does. Kavar still appears at the enclave, however, and the scene proceeds as if nothing on Onderon happened. This mod is one I have wanted for a while since Kreia's endgame dialogue implies that Vaklu actually is better in the long run. It has a couple kinks to iron out, but I'm very glad it finally exists.
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1 pointI just finished KOTOR for the first time and installed this mod through the KOTOR Neocities mod build. As it had like 100 mods, I did not really pay attention to what I actually was installing. Anyway, the first thing I did after beating the game was to find information online about I couldn't find anything. In fact, it was hard to find any information about the ship at all. And that's when I found out I had been playing a mod quest the entire time. That's how well attached this quest is to the main game. 😁
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1 pointHi, 90sk !! I really love this armor mod since I can replace any Jal Shey / Zeison Sha armor with Bandon type armor. On the topic, I noticed you didn't add this type of armor. Is there any chance you would add this armor as an addition or an alternative to Darth Malak's armor? If not don't worry, I understand as I didn't mean to bother you since this mod was years ago. Thank you for reading this !!
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1 pointA functional and easy-to-use tool that would be great for adding/editing elements in modules, if not for 2 major bugs: Rarely adding a copy of an object, undoing a delete, or sometimes even just double-clicking on it can mess up X,Y-orientation of half the objects in the module and break/remove/move half the triggers. It's easy to miss when this happens to objects on the other side of the map. Usually you can return everything by clicking the 'Undo' button, but if you saved and closed the module, it is faster to repeat the work from scratch. One time after saving an edited module in KotOR Toolset, it became corrupted: the module would not load in the game and would not open in the tool. Therefore, always have a backup copy of the module you are editing. Because of these issues, I had to use KotOR Toolset to only view the objects, their coordinates and positions, and do all the actual editing in K-GFF. Still, KotOR Toolset greatly simplifies and speeds up the mod development process. It's a pity that this great tool can't be used to its full potential.
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1 pointA Sith holocron mod by Sith Holocron. How appropriate. This is a great reskin. It's truer to the movies and looks way prettier. Given how central the holocrons are to corrupting one of the game's major characters, they deserve to look pretty. There's pretty much no reason not to download this. I particularly liked the glowing version. The way the holocrons pulse as if alive feels creepy and adds further visual variety.
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1 pointHoly crap, this mod is a mandatory install. I have a friend who wants to play KotOR for the first time. I'm not going to recommend too many mods because I don't want to overwhelm him. This mod will be one of the handful that I'll recommend. What's there to say? Robes with coats look so much cooler (and truer to the movies) than the original coat-less robes, it's not even funny. Coats are always cool. Fact. There's a reason the KotOR 2 developers replaced the original KotOR 1 robes. I used to fantasize about porting the K2 models back to K1 when I was a kid in the mid-2000s. Now that fantasy is real! This mod makes the game flat out better. Your PC will probably wear Jedi robes for most of the game, so you'll likely get more "mileage" out of this mod than any other set of textures/models. Awesome work, JCarter.
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1 pointThese new armor textures are gorgeous. They're way higher resolution and make a couple other aesthetic improvements, like turning one of the armors (I forget its name) into a more subdued and realistic-feeling shade of red. The detail work on the interlocking metal plates is particularly great, and makes this mod stand out from a simple texture upscale. These armors feel more like real body armor. I actually want my PC and party members to wear them now.
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1 pointThis is a great little alteration. I didn't notice it on my earlier playthroughs, but your PC really lags behind the Jedi party members in the Force powers department. Sure, you can take high-level powers at the same levels they can, but you get a lot fewer powers. Maybe that makes sense from a story standpoint. Gameplay-wise, though, I never liked that doing all of the side quests on Taris was punitive. A PC who ignored them all would be a stronger Jedi by the end of the game. That didn't feel right. Solid gameplay tweak.
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1 pointThis is a great little set of alterations. The bonus to force aura is for the better. Defensive buffs are generally less useful than attack buffs and this evens things out. Changing speed/wookiee rage to an attack bonus rather than extra attacks is for the better. Extra attacks were too good, especially at higher levels. Force kill did too much damage. Also good. Force crush, same story. Removing the animation on a passed save is another good tweak. I think it was fine for destroy droid to do as much damage as it did. It's a more circumstantial power that doesn't work on a lot of foes. OTOH, the debuff is consistent with force lightning's debuff. I liked the blur effect on force speed, but recognize that a lot of people didn't. Solid gameplay tweak.
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1 pointI love this mod so much that I put in work to make sure it was compatible with other mods that add placeables (like BoS, which I removed the placeable rocks from to make room for this). It makes the end game so much more dramatic and makes Malak's dialogue less laughable XD "You should recognize them from the academy" -> "Uhhhh... no also why are they all the same person"
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1 pointI like this mod, I play it with every time, but I docked this one star because, despite my love of this mod and what it does, currently two of the Bastila files causes bugs: p_bastilla001.utc and p_bastill002.utc. 001 causes the bug where she is invisible during the interrogation on the Leviathan, and 002 causes the black-screen bug after finishing the Unknown World (light-side) and crashes the game upon playing the cutscene. Until it's fixed, be warned when installing this mod. It plays fine if you remove the two .utc files.
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1 pointThe animated glowing signs are fantastic and breathe life into Telos and the shine on textures is pretty nice, but for a mod that states it tries to "preserve the original look of the game" this is far too removed from the original aesthetic. Textures are darkened, with grays turned to unfitting blacks and some areas looking muddled because of swapped textures that don't look as good. Lights are changed and there's a lot more marbled stone than the developers probably intended, but they do look nice and give Telos a unique flair so I don't mind them too much. I would suggest only using the new animated signs, stone, and lights. I have no idea if the way I did it will cause problems, but I just deleted the textures I didn't want from the TGA files (the ones from the Part 2 XnView package, keep the grill/lattice textures too) and installed it normally on top of the Ultimate High Resolution Texture Pack - HD Upscale mod from the KOTOR II nexus, which I highly recommend. Here are some screenshots from my game, with high-res versions of the original textures mixed with my selection of the good stuff from this mod. This one has some fancy experimental raytracing shaders for Reshade turned on which look lovely. You can get them for $5 here: (https://www.patreon.com/mcflypg).
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1 pointInstaller doesn't work, not sure if it's my version of Kotor 2 or something. I've only installed TSLRCM and M478. I had to take away the k1_ prefixes and put a 0 before the numbers for portraits. Kotor 1 portrait files don't have 01 or 02, just 1, 2 etc. After doing that it worked. Besides that minute or two of editing it's amazing, thank you. If you'll like/let me I can reconstruct this mod with those edits and seperate the heads themselves, so if players want to (I did) only install specific heads.
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1 pointThe lightsabers themselves, are fantastic. Couldn't ask for more (aside from what Obisoln said). The spawn locations, however, completely and utterly destroy this mod. You put a lightsaber, on Taris. Not only that, you put it in an area where we can get it, before we even have Bastila in the party. Just put it on the body of the Jedi on the Endar Spire why don't ya? (Just because I don't doubt that you might, that was a joke. Don't take it seriously.) Dantooine is nearly as bad. You JUST received the ability to even use a lightsaber, and oops, here's a lightsaber that's way better than the lightsaber that you just built that's supposed to be yours for life, AND it's before you even have access to crystals. The others aren't that horrific, but they're still awful. The back of the landing pad. Are you serious? I shouldn't have to explain this one. Kashyyyk's isn't half bad, but it's not even in the Lower Shadowlands. Sorry if this is coming off as harsh, but dude, this is not good. If I was going to place the sabers somewhere, the Lily goes in the Terentatek's belly on Kashyyyk. The Evenstar goes in the footlocker of the Sith Master on Manaan. The Sceptre goes either in the inventory of the Storyteller or the back of the Krayt Dragon's lair on Tatooine. And of course the Righteous Hand goes on Duron Qel-Droma's body in the back of the Shyrack cave on Korriban. As it stands now, as far as anyone that cares about balance or theme (basically anyone that isn't modding MP5s in the game) is concerned, this mod is unusable. Which is deeply sad and frustrating at the same time.
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1 pointAmazing! At the first glance I hold off on using this mod because assuming I have Curtis 1973's "Stock Light Saber Retexture Pack" that do the magic already. And I proved wrong. This mod is awesome! I'm using those models inside this mod in conjunction with Curtis 1973's "Stock Light Saber Retexture Pack" and they work like they are the best pairing mods out there! Nuff' said- Thank you VarsityPuppet and Fallen Guardian! P.S not having this installed currently, as I have found my preferences on hilts for the playthrough, but this is a recommended install for ones that likes to retain the vanilla looks of the hilts.