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Showing content with the highest reputation since 10/15/2025 in File Reviews

    Textures so good they want me to bet the Ebon Hawk without looking at my cards
    3 points
    Words cannot describe how excited I was to see this mod. I'd been trying to made some HD twi'lek heads, and then this was posted like the answer to a prayer. No issues installing, and everything is running well in-game! The heads look great.
    2 points
    Beautiful, thank you Lily
    2 points
    This mod does an awesome job adding a variety of HQ heads to the game. Even though it's a small thing I like the variations each head has, it's just nice to have a few options to play around with. Can't wait to see what you do next
    2 points
    Best cutscenes upscale mod by far, they look just gorgeous, thank you.
    2 points
    This wonderful black magic fuckery has enabled me to play my favorite game of all time at 240fps without any issues and I am very happy about it. Thank you!
    1 point
    Incredible that it's taken this long to use grass and shadows again. Incredible.
    1 point
    Really fun addition to the game, and no bugs encountered! Worked great combined with Easy Pazaak, as directed here I installed this first then added the file from EP to override. Definitely will include in future playthroughs!
    1 point
    An mod that did the (a couple of years ago) impossible. He solved one of the most pertiment bugs for the K1 users, the enabling of Soft Shadows, Frame Buffer Effects and all the bugs in the metalic surfaces, reflections and all. To me even the Standalone version of this mod is mandatory. Congratulations goes to the modder
    1 point
    Restores/fixes the original effects!
    1 point
    It's an excellent mod - I really enjoyed the additional content although some of the dungeons can be a bit repetitive. On the whole it's a very ambitious project and should be lauded for that, I enjoy the fact that it is developing on a constant basis.
    1 point
    This is the definitive map mod for TSL! You don't realize how much of a pain the low-res vanilla maps are until you find a good replacement for them. Each map here is done with tremendous quality and is very pleasant to look at. Especially in the smaller locations, like cantinas, you can clearly see all the details in each room. Honestly impressive. The bigger exterior locations get detailed backgrounds (Onderon's maps with outlined city streets are my favorites!), which completes the look just right. Thank you so much for your work!
    1 point
    I just started playing but so far it looks incredible! I was already using shaders for TSL but this one is probably the nicest, crispest, most detailed one out there.
    1 point
    An excellent little mod! Does feel authentically KOTOR. Had a good time with this one. Definitely going to keep it in my future mod builds, and really looking forward to seeing what changes the mod author makes. Really great, and ambitious, for a first time modder!
    1 point
    Much better than the Remote Tells Influence Mod in my book. If only for the fact that the Ebon Hawk computer doesn't make that REALLY ANNOYING SOUND while I'm checking in on said influence
    1 point
    Just a heads up. the TSLPatcher description text still says “Party Conversations on Ebon Hawk”
    1 point
    Anyone looking to spice up their next playthrough should give this mod a shot. It provides an in-depth expansion of the vanilla Player crystal that returning players should definitely consider adding to their build(s). The quality-of-life improvements in-and-of themselves are worth the download.
    1 point
    Love all the Devaronian additions! All their voices match up and it really helps to cut down on the head repetition (as well as putting a new species in the game!).
    1 point
    This mod deserves more than 5 stars, but 5 is the max. Seriously everyone should try it. I've played most of the mods that add new content to Kotor (both 1&2), and this is one of the best. As far as Kotor 1 is concerned this mod definitely is the best one. It is so well made, well written, well acted, I really can't fault it in any way. And beyond all of those things, this mod has a certain charm to it that is lacking in the other big mods. It truly feels like an official expansion pack. And it is an expansion pack, it's huge. The mod author has clearly made an effort to avoid spoilers, so I won't give any specifics about the content, but suffice it to say that it delivers in every way. It's so good that I actually removed some of the other big mods from my modpack, they were incompatible, and this one is far superior (sorry but facts are facts). As I said above, this mod, in every way feels like an official expansion, and I highly recommend it to everyone. It now has a permanent place in my mod build. And one last thing, the creator of this mod also deserves credit for how passionate they are about it, you can tell that it's a labor of love. And they also deserve credit when it comes to support. They answer questions and address problems very quickly. When I posted on the Nexus page about an incompatibility between this mod and another, they created and posted a compatibility patch for it while I was still researching how to create one myself, saving me a ton of time and effort. And my case isn't special, if anyone goes to the Nexus mod page you will see just how supportive this person is. They are a top notch content creator.
    1 point
    Awesome mod! I do have a question tho. There was a log in Revan's quarters that said your fractured mind couldn't comprehend it and to review it after defeating Malak. is there a way to return to the ship after completing the game or am i missing something?
    1 point
    These look really good. A must have.
    1 point
    Never had any bugs with these, they work as advertised. Pain is simple, but reliable. Good emergency button. Betrayal is a fun gimmick, but suffers from the same issue as Force Confusion: brainwashed enemies just stand there once the others are dead and you have to wait for the 'spell' to wear off before finishing them. The suicide and insanity effects are a very nice touch though. Hunger is perfect. Sith Lord is now worth it for that alone. It's not overpowered, but it is definitely as cool as it sounds. UNLIMITED POWER!!!
    1 point
    Terrifying, no notes. Never been happier to be one-shot out of nowhere.
    1 point
  1. 1 point
    This is really good. Really really good. The best Sleheyron story yet, and a great hope for SithSpecter's ! As Sao explained, a more compatible version will come out soon. We're currently working on it. I can't wait to have Sleheyron integrated into my modded installation, and I'm sure you can't either ! Edit : We finished working on the Holopatcher version everyone, it's there! Which means you can now integrate this compatible version of Sleheyron into your modded installation, enjoy! PS : He said 5 hours of new gameplay, but if you do everything in details and explore every dialog it can be way more than that
    1 point
    PARFAIT ! Moi qui me disais que le masque de Tulak Hord était ridicule dans le jeu vanilla, je vais enfin pouvoir obtenir quelque chose qui ressemble vraiment au véritable artéfact du plus grand duelliste Sith de tous les temps !!!
    1 point
    Hi bro, thank you on behalf of the entire Kotor community for this beautiful work. I love it... But I'd like it in Spanish. I have experience translating games and mods. I'd like to know if there's a possibility we can chat so I can help you translate the entire mod into Spanish.
    1 point
    I guess the story of Ahsoka Tano has some parallels to that of KotOR 2's main character. Both were weighted down by their past, having fought in wars and seen so many people die due to their actions. Both had left the Jedi Order shortly before it got decimated, and both have witnessed it being reborn. Therefore, a mod that allows using Ahsoka's appearance for the Jedi Exile in TSL seems to be quite appropriate, even more so than the K1 version. At the very least, just like Ahsoka did in Rebels, you can have the Jedi Exile say: "I'm no Jedi". The model itself is well-done, even if subject to limitations of a game made two decades ago. Though the forehead accessory clearly gives out The Clone Wars' season 7 finale as inspiration, the overall appearance — including the dark-colored civilian clothing — evokes comparison to Rosario Dawson's portrayal of Ahsoka in The Mandalorian (which also had her lekku be shortened, just like this mod). Unfortunately, the mod suffers from a resolution mismatch between Stormie97's highly detailed head design, which uses 2048×2048 files, and Effix's lower-res, 512×512 textures for the body and clothes. This is especially apparent when the character is in underwear only (like during much of the Peragus events), further accented by an improper connection between the head and body parts. Also, I've found some clipping issues with the dancer outfit (as seen in the attachment). The back lekku also clips through certain hooded robe models. This was noted before the mod's release when a user tested the head model, and Stormie97 even mentioned a possible workaround, that is flattening the hoods on problematic models. Alas, no such patch has been given. Likewise, custom robe/armor models added by 3rd party mods would have to feature their own patches if their authors want them to be compatible with this custom head. Finally, there's something that no mod like this could easily change. The game has been written with a human main character in mind, and it shows in things like dialogue with the Bumani Exchange entrance guard, as well as the Jekk'Jekk Tarr. While minor, these issues do break immersion a bit. But again, it's not specific to this mod, and it's not easily fixable without overwriting certain elements of the core game, which is well beyond the scope of a player appearance mod. It's quite unfortunate that Stormie97 didn't have time to fix the model issues or add the Siege of Mandalore outfit as they planned. But I hope to see the mod improved further. Despite the issues, it's pretty good, especially since it adds a model for a Star Wars species not previously seen in the game (which is worthy of praise by itself). Ahsoka Tano is my favorite character in Star Wars, and I've enjoyed playing as her imaginary distant ancestor/relative. Her fans will be delighted in using this mod together with TSL's expanded lightsaber color selection, which includes "viridian" (in reality yellowish green, a bit like Ahsoka's original shoto, unless changed by a mod) and silver crystals, allowing players to recreate all her lightsaber sets. The only missing thing would be custom lightsaber hilts. But that's a story for another mod... P. S. I'd also love to see a more visible dark side transition, based on Ahsoka's appearance in TCW's episode "Altar of Mortis" when she was temporarily corrupted by The Son.
    1 point
    Thank you for producing this. I was determined to use the K1R on my first playthrough of KotOR I in ~15 years. Extra content sounded awesome. Well, I should have done more research before downloading that mod. Ran into tons of bugs. Lesson learned that K1CP is better. Running across this mod was a delight. Rather than picking between K1R and K1CP, it looks like we'll get to have our cake and eat it too. Looking forward to future updates with more K1R content.
    1 point
    Thanks a lot for an excellent mod and your help!
    1 point
    I've questioned many of the developers of this project, and dived into some insane rabbit holes just to understand what on earth this project was intended to be.\ To save anyone the time of doing this themselves, let me be frank and blunt: this project has been heavily bloated full of nonsense plotlines and content that frankly makes no sense. The intro does absolutely nothing to prepare the player for the story ahead, the backlore required to understand half of this requires you almost play through the entirety of one of the TOR campaign lines (spoilers are present). There's two revisions which is important to understand. Revision 1 was HARIII's, and iiuc N-Drew's nuggets that turned into a draft. It is my understanding 90sk took those and ran with it without staying authoritative to the original revisions. I spent maybe an hour or two speaking with both N-Drew and 90sk and what I came to understand is basically this. I post this simply because I'd love to see the original revision and the new revision and their entirety of their dialogue trees and plot points, as well as whose contributions caused specific changes to be evident. From what I understand N-DreW has backed away from this project simply because it's gotten too... convoluted... for him to even approach anymore. Some of the ideas in revision 2 just make zero sense at all, such as hitting a plot point that transports one to the future to see Luke Skywalker and R2-D2. Just nonsense on top of nonsense. While it is impressive this TC actually is fully playable without softlock bugs being immediately evident, i struggle so much to get into this revision because the versioning scheme doesn't follow semvar, and it's constantly being overhauled with some large rework/new vision that makes it feel like everything I previously experienced lore-wise and dialogue-wise has been cut and no longer exists. It fails to build on itself basically. I'd love to see the full scoop of what exactly happened during development of this mod but dying to a gizka at least brought me a laugh. 10/10
    1 point
    Very cool definitely worth checking out if you wanna try something new
    1 point
    Greetings Blue. This scripting program is pretty neat. However, I've been having issues when it comes to decompile .ncs scripts. Is there a way to bypass this error?
    1 point
    I like this mod, I play it with every time, but I docked this one star because, despite my love of this mod and what it does, currently two of the Bastila files causes bugs: p_bastilla001.utc and p_bastill002.utc. 001 causes the bug where she is invisible during the interrogation on the Leviathan, and 002 causes the black-screen bug after finishing the Unknown World (light-side) and crashes the game upon playing the cutscene. Until it's fixed, be warned when installing this mod. It plays fine if you remove the two .utc files.
    1 point
    you stole this from https://www.nexusmods.com/kotor2/mods/935?tab=description uploaded 3 years before you reuploaded it here, don't claim credit for other peoples work
    1 point
    KSE has been open sourced, and updates can be found here: https://gitlab.com/kotorsge-team/kse/-/releases 3.3.7a is an outdated version.
    1 point
    FULL OF SPOILERS A very cleverly designed mod that obviously has a lot of efforts poured into it. Definitely would give 5 star if not for a series of immersion-breaking bugs: 80% of the dialogues are skipping. I have to read them through feedback. One of the biggest incentives for me to install this mod is Jolee. However, the whole time he is just a walking doll because all of his dialogues are skipping and I can't interact with him either. I checked tslpatcherdata and found all the sound files from Jolee, and am 100% positive that they're supposed to play. Some new items are cool (e.g. the star forge/revan robe) but as soon as I try to wear them, the game crashes and quit At some points the maps are completely white out, I believe it happens whenever I return to an area that I have entered before Some other minor issues: those are purely my two cents and may not apply to anyone else, and I do not intend any disrespect to the author in any way. The quest description is kinda confusing throughout, and there are many locked doors that only unlock after certain progress is made. For example, when I got the quest to find a shuttle, I went back to the valley twice because I think there might be new trigger points there, and completely forgot about the locked doors. There are also other confusing situations. When I rescue the Mandalorian, I am immediately transported to outside the temple. I thought it was just another bug and went back into the temple to find the mandalorian in the detention area. As I couldn't find him there, I thought the game is broken so I reloaded, and was put in the same situation, again ... Turns out that instant transportation is intended, and the Mandalorian is right there, 200 meters in front of me. If some transition animation is added, or if the Mandalorian is placed closer, it would be a lot less confusing. Adding more annotations on the map could help, too. TL;DR ... When I fail to make tangible progress on a quest after running literally everywhere, I start to lose interest. This applies to the vanilla game, too, especially on Nar Shaddaa. The reused Malachor depth map has a lot of broken textures, and the whole Malachor surface is something that I could do without. This applies to the real Malachor surface, too. The most negative impression I have about this mod comes from the beginning: a broken, reused Malachor map, and a Jolee doll whose dialogues are completely skipped ... Things get a lot more exciting in the temple, though. I could do without some of the prequel lines. I think the author might intentionally put it there for a laugh ... while I did crack at those lines, they felt kinda out of place and cliched. Sion's guest appearance and his lines also felt out of place. The quest concluded very abruptly and makes little sense. This impression may well due to dialogue skipping. Yes, Sion's lines are skipped, too. 🤦 K1's tombs are great because 1) there are motivations for you to visit the tombs; 2) each tomb is associated with unique story and character: Ajunta Pall's tomb has a regretful Sith Lord and Shaardan; Marka Ragnos' tomb has a desparate rogue droid; Tulak Hord's tomb has a insane hermit; Naga Sadow's tomb is the final confrontation between you, Yuthura and Uthar. The tombs in this mod, while conceptually and visually as amazing as the tombs in K1, lacked both elements. You enter the tomb just for loots and fights. Arguably the last tomb in this mod remedies this deficiency to a degree, but it still feels lacking. Things that I really liked: The reskin of the Onderon Royal Palace, it's SO well done and fits Korriban perfectly well. The dialogue where you recite Jedi code against Sith code is very clever despite the fact you shouldn't know what Nihilus looks like at that point of the game, 10/10 The voice acting. Judging from the dialogues that aren't skipped: the Mandalorian and Loqi are 10/10. After listening to some Jolee's voice files I think it's a decent immitation of K1 Jolee, 8/10. The Jawas? LOL Jolee taking on an apprentice. Clever resolution for a temporary companion, too bad all the dialogues are skipped! Might totally give this mod another shot in the future if the immersion breaking bugs are fixed for steam version, somehow. It makes K2 Korriban 5x more interesting.
    1 point
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